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@@ -12,6 +12,7 @@ package discordgo
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import (
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"encoding/binary"
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"encoding/json"
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+ "errors"
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"fmt"
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"net"
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"runtime"
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@@ -24,37 +25,45 @@ import (
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)
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// ------------------------------------------------------------------------------------------------
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-// Code related to both Voice Websocket and UDP connections.
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+// Code related to both VoiceConnection Websocket and UDP connections.
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// ------------------------------------------------------------------------------------------------
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-// A Voice struct holds all data and functions related to Discord Voice support.
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-type Voice struct {
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+// A VoiceConnectionConnection struct holds all the data and functions related to a Discord Voice Connection.
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+type VoiceConnection struct {
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sync.Mutex // future use
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Ready bool // If true, voice is ready to send/receive audio
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Debug bool // If true, print extra logging
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+ Receive bool // If false, don't try to receive packets
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OP2 *voiceOP2 // exported for dgvoice, may change.
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OpusSend chan []byte // Chan for sending opus audio
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OpusRecv chan *Packet // Chan for receiving opus audio
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+ GuildID string
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+ ChannelID string
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+ UserID string
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// FrameRate int // This can be used to set the FrameRate of Opus data
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// FrameSize int // This can be used to set the FrameSize of Opus data
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wsConn *websocket.Conn
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UDPConn *net.UDPConn // this will become unexported soon.
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+ session *Session
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sessionID string
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token string
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endpoint string
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- guildID string
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- channelID string
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- userID string
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op4 voiceOP4
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// Used to send a close signal to goroutines
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close chan struct{}
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+
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+ // Used to allow blocking until connected
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+ connected chan bool
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+
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+ // Used to pass the sessionid from onVoiceStateUpdate
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+ sessionRecv chan string
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}
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// ------------------------------------------------------------------------------------------------
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-// Code related to the Voice websocket connection
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+// Code related to the VoiceConnection websocket connection
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// ------------------------------------------------------------------------------------------------
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// A voiceOP4 stores the data for the voice operation 4 websocket event
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@@ -86,10 +95,9 @@ type voiceHandshakeOp struct {
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}
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// Open opens a voice connection. This should be called
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-// after VoiceChannelJoin is used and the data VOICE websocket events
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+// after VoiceConnectionChannelJoin is used and the data VOICE websocket events
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// are captured.
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-func (v *Voice) Open() (err error) {
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-
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+func (v *VoiceConnection) Open() (err error) {
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v.Lock()
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defer v.Unlock()
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@@ -98,7 +106,7 @@ func (v *Voice) Open() (err error) {
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return
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}
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- // Connect to Voice Websocket
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+ // Connect to VoiceConnection Websocket
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vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
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v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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if err != nil {
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@@ -106,7 +114,7 @@ func (v *Voice) Open() (err error) {
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return
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}
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- data := voiceHandshakeOp{0, voiceHandshakeData{v.guildID, v.userID, v.sessionID, v.token}}
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+ data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}}
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err = v.wsConn.WriteJSON(data)
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if err != nil {
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@@ -123,9 +131,24 @@ func (v *Voice) Open() (err error) {
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return
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}
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+func (v *VoiceConnection) WaitUntilConnected() error {
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+ if v.Ready {
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+ return nil
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+ }
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+
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+ value, ok := <-v.connected
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+
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+ if (!value && !v.Ready) || !ok {
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+ delete(v.session.VoiceConnections, v.GuildID)
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+ return errors.New("Timed out connecting to voice")
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+ }
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+
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+ return nil
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+}
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+
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// wsListen listens on the voice websocket for messages and passes them
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// to the voice event handler. This is automatically called by the Open func
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-func (v *Voice) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
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+func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
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for {
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messageType, message, err := v.wsConn.ReadMessage()
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@@ -133,7 +156,7 @@ func (v *Voice) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
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// TODO: add reconnect, matching wsapi.go:listen()
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// TODO: Handle this problem better.
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// TODO: needs proper logging
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- fmt.Println("Voice Listen Error:", err)
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+ fmt.Println("VoiceConnection Listen Error:", err)
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return
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}
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@@ -149,7 +172,7 @@ func (v *Voice) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
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// wsEvent handles any voice websocket events. This is only called by the
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// wsListen() function.
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-func (v *Voice) wsEvent(messageType int, message []byte) {
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+func (v *VoiceConnection) wsEvent(messageType int, message []byte) {
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if v.Debug {
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fmt.Println("wsEvent received: ", messageType)
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@@ -195,7 +218,13 @@ func (v *Voice) wsEvent(messageType int, message []byte) {
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if v.OpusRecv == nil {
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v.OpusRecv = make(chan *Packet, 2)
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}
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- go v.opusReceiver(v.UDPConn, v.close, v.OpusRecv)
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+
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+ if v.Receive {
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+ go v.opusReceiver(v.UDPConn, v.close, v.OpusRecv)
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+ }
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+
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+ // Send the ready event
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+ v.connected <- true
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return
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case 3: // HEARTBEAT response
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@@ -240,7 +269,7 @@ type voiceHeartbeatOp struct {
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// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
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// is still connected. If you do not send these heartbeats Discord will
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// disconnect the websocket connection after a few seconds.
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-func (v *Voice) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
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+func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
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if close == nil || wsConn == nil {
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return
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@@ -278,10 +307,10 @@ type voiceSpeakingOp struct {
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// This must be sent as true prior to sending audio and should be set to false
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// once finished sending audio.
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// b : Send true if speaking, false if not.
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-func (v *Voice) Speaking(b bool) (err error) {
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+func (v *VoiceConnection) Speaking(b bool) (err error) {
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if v.wsConn == nil {
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- return fmt.Errorf("No Voice websocket.")
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+ return fmt.Errorf("No VoiceConnection websocket.")
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}
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data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
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@@ -295,7 +324,7 @@ func (v *Voice) Speaking(b bool) (err error) {
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}
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// ------------------------------------------------------------------------------------------------
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-// Code related to the Voice UDP connection
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+// Code related to the VoiceConnection UDP connection
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// ------------------------------------------------------------------------------------------------
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type voiceUDPData struct {
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@@ -318,7 +347,7 @@ type voiceUDPOp struct {
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// initial required handshake. This connection is left open in the session
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// and can be used to send or receive audio. This should only be called
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// from voice.wsEvent OP2
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-func (v *Voice) udpOpen() (err error) {
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+func (v *VoiceConnection) udpOpen() (err error) {
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v.Lock()
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defer v.Unlock()
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@@ -354,7 +383,7 @@ func (v *Voice) udpOpen() (err error) {
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return
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}
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- // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
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+ // Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event
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// into it. Then send that over the UDP connection to Discord
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sb := make([]byte, 70)
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binary.BigEndian.PutUint32(sb, v.OP2.SSRC)
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@@ -377,7 +406,7 @@ func (v *Voice) udpOpen() (err error) {
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return
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}
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if rlen < 70 {
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- fmt.Println("Voice RLEN should be 70 but isn't")
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+ fmt.Println("VoiceConnection RLEN should be 70 but isn't")
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}
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// Loop over position 4 though 20 to grab the IP address
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@@ -412,7 +441,7 @@ func (v *Voice) udpOpen() (err error) {
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// udpKeepAlive sends a udp packet to keep the udp connection open
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// This is still a bit of a "proof of concept"
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-func (v *Voice) udpKeepAlive(UDPConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
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+func (v *VoiceConnection) udpKeepAlive(UDPConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
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if UDPConn == nil || close == nil {
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return
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@@ -446,7 +475,7 @@ func (v *Voice) udpKeepAlive(UDPConn *net.UDPConn, close <-chan struct{}, i time
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// opusSender will listen on the given channel and send any
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// pre-encoded opus audio to Discord. Supposedly.
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-func (v *Voice) opusSender(UDPConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
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+func (v *VoiceConnection) opusSender(UDPConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
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if UDPConn == nil || close == nil {
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return
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@@ -454,7 +483,7 @@ func (v *Voice) opusSender(UDPConn *net.UDPConn, close <-chan struct{}, opus <-c
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runtime.LockOSThread()
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- // Voice is now ready to receive audio packets
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+ // VoiceConnection is now ready to receive audio packets
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// TODO: this needs reviewed as I think there must be a better way.
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v.Ready = true
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defer func() { v.Ready = false }()
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@@ -536,7 +565,7 @@ type Packet struct {
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// opusReceiver listens on the UDP socket for incoming packets
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// and sends them across the given channel
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// NOTE :: This function may change names later.
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-func (v *Voice) opusReceiver(UDPConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
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+func (v *VoiceConnection) opusReceiver(UDPConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
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if UDPConn == nil || close == nil {
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return
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@@ -581,11 +610,17 @@ func (v *Voice) opusReceiver(UDPConn *net.UDPConn, close <-chan struct{}, c chan
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}
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// Close closes the voice ws and udp connections
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-func (v *Voice) Close() {
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-
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+func (v *VoiceConnection) Close() {
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v.Lock()
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defer v.Unlock()
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+ // Send a OP4 with a nil channel to disconnect
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+ if v.sessionID != "" {
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+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
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+ v.session.wsConn.WriteJSON(data)
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+ v.sessionID = ""
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+ }
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+
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v.Ready = false
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if v.close != nil {
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@@ -608,4 +643,14 @@ func (v *Voice) Close() {
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}
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v.wsConn = nil
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}
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+
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+ delete(v.session.VoiceConnections, v.GuildID)
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+}
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+
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+// Request to change channels
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+func (v *VoiceConnection) ChangeChannel(channelID string) (err error) {
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+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, true, true}}
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+ err = v.session.wsConn.WriteJSON(data)
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+
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+ return err
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}
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