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@@ -31,6 +31,8 @@ func (s *State) OnReady(r *Ready) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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s.Ready = *r
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return nil
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@@ -42,16 +44,13 @@ func (s *State) GuildAdd(guild *Guild) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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- for _, g := range s.Guilds {
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+ // If the guild exists, replace it.
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+ for i, g := range s.Guilds {
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if g.ID == guild.ID {
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- // This could be a little faster ;)
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- for _, m := range guild.Members {
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- s.MemberAdd(m)
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- }
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- for _, c := range guild.Channels {
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- s.ChannelAdd(c)
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- }
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+ s.Guilds[i] = guild
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return nil
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}
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}
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@@ -65,6 +64,8 @@ func (s *State) GuildRemove(guild *Guild) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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@@ -84,6 +85,8 @@ func (s *State) Guild(guildID string) (*Guild, error) {
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if s == nil {
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return nil, nilError
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}
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+ s.RLock()
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+ defer s.RUnlock()
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for _, g := range s.Guilds {
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if g.ID == guildID {
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@@ -102,6 +105,8 @@ func (s *State) MemberAdd(member *Member) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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guild, err := s.Guild(member.GuildID)
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if err != nil {
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@@ -124,6 +129,8 @@ func (s *State) MemberRemove(member *Member) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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guild, err := s.Guild(member.GuildID)
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if err != nil {
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@@ -145,6 +152,8 @@ func (s *State) Member(guildID, userID string) (*Member, error) {
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if s == nil {
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return nil, nilError
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}
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+ s.RLock()
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+ defer s.RUnlock()
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guild, err := s.Guild(guildID)
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if err != nil {
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@@ -168,8 +177,11 @@ func (s *State) ChannelAdd(channel *Channel) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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if channel.IsPrivate {
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+ // If the channel exists, replace it.
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for i, c := range s.PrivateChannels {
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if c.ID == channel.ID {
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s.PrivateChannels[i] = channel
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@@ -184,6 +196,7 @@ func (s *State) ChannelAdd(channel *Channel) error {
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return err
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}
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+ // If the channel exists, replace it.
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for i, c := range guild.Channels {
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if c.ID == channel.ID {
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guild.Channels[i] = channel
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@@ -202,6 +215,8 @@ func (s *State) ChannelRemove(channel *Channel) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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if channel.IsPrivate {
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for i, c := range s.PrivateChannels {
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@@ -232,6 +247,8 @@ func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
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if s == nil {
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return nil, nilError
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}
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+ s.RLock()
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+ defer s.RUnlock()
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guild, err := s.Guild(guildID)
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if err != nil {
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@@ -252,6 +269,8 @@ func (s *State) PrivateChannel(channelID string) (*Channel, error) {
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if s == nil {
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return nil, nilError
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}
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+ s.RLock()
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+ defer s.RUnlock()
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for _, c := range s.PrivateChannels {
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if c.ID == channelID {
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@@ -288,6 +307,8 @@ func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
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if s == nil {
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return nil, nilError
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}
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+ s.RLock()
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+ defer s.RUnlock()
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guild, err := s.Guild(guildID)
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if err != nil {
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@@ -308,6 +329,8 @@ func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
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if s == nil {
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return nilError
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}
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+ s.Lock()
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+ defer s.Unlock()
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guild, err := s.Guild(guildID)
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if err != nil {
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@@ -334,3 +357,84 @@ func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
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}
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return nil
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}
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+
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+// MessageAdd adds a message to the current world state, or updates it if it exists.
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+// If the channel cannot be found, the message is discarded.
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+// Messages are kept in state up to s.MaxMessageCount
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+func (s *State) MessageAdd(message *Message) error {
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+ if s == nil {
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+ return nilError
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+ }
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+
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+ c, err := s.Channel(message.ChannelID)
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+ if err != nil {
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+ return err
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+ }
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+
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+ s.Lock()
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+ defer s.Unlock()
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+
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+ // If the message exists, replace it.
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+ for i, m := range c.Messages {
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+ if m.ID == message.ID {
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+ c.Messages[i] = message
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+ return nil
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+ }
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+ }
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+
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+ c.Messages = append(c.Messages, message)
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+
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+ if len(c.Messages) > s.MaxMessageCount {
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+ s.Unlock()
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+ for len(c.Messages) > s.MaxMessageCount {
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+ s.MessageRemove(c.Messages[0])
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+ }
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+ s.Lock()
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+ }
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+ return nil
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+}
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+
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+// MessageRemove removes a message from the world state.
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+func (s *State) MessageRemove(message *Message) error {
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+ if s == nil {
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+ return nilError
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+ }
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+ c, err := s.Channel(message.ChannelID)
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+ if err != nil {
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+ return err
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+ }
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+
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+ s.Lock()
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+ defer s.Unlock()
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+
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+ for i, m := range c.Messages {
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+ if m.ID == message.ID {
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+ c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
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+ return nil
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+ }
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+ }
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+
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+ return errors.New("Message not found.")
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+}
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+
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+// Message gets a message by channel and message ID.
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+func (s *State) Message(channelID, messageID string) (*Message, error) {
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+ if s == nil {
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+ return nil, nilError
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+ }
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+ c, err := s.Channel(channelID)
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+ if err != nil {
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+ return nil, err
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+ }
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+
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+ s.RLock()
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+ defer s.RUnlock()
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+
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+ for _, m := range c.Messages {
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+ if m.ID == messageID {
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+ return m, nil
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+ }
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+ }
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+
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+ return nil, errors.New("Message not found.")
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+}
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