Browse Source

Example Bot shouldn't be part of main package.

Bruce Marriner 9 years ago
parent
commit
18b20b484f
3 changed files with 0 additions and 275 deletions
  1. 0 92
      bot/admin.go
  2. 0 61
      bot/dgbot.go
  3. 0 122
      bot/events.go

+ 0 - 92
bot/admin.go

@@ -1,92 +0,0 @@
-package main
-
-import (
-	"fmt"
-	"strings"
-)
-
-//
-func admin(line string) (response string) {
-
-	var err error
-
-	// trim any leading or trailing space off the whole line
-	line = strings.TrimSpace(line)
-
-	// split the command from the rest
-	split := strings.SplitN(line, " ", 2)
-
-	// store the command and payload seperately
-	command := strings.ToLower(split[0])
-	command = strings.TrimPrefix(command, "~")
-
-	var payload string = ""
-	if len(split) > 1 {
-		payload = split[1]
-	}
-
-	if command == "help" {
-		response += fmt.Sprintln("`~help ...............` Display this help text")
-		response += fmt.Sprintln("`~username [string]...` Set login username to [string]")
-		response += fmt.Sprintln("`~password [string]...` Set login password to [string]")
-		response += fmt.Sprintln("`~login ..............` Login to Discord")
-		response += fmt.Sprintln("`~listen .............` Start websocket listener")
-		response += fmt.Sprintln("`~logout .............` Logout from Discord")
-		return
-	}
-
-	if command == "username" {
-		Username = payload
-		response += "Done."
-		return
-	}
-
-	if command == "password" {
-		Password = payload
-		response += "Done."
-		return
-	}
-
-	if command == "login" {
-		Session.Token, err = Session.Login(Username, Password)
-		if err != nil {
-			fmt.Println("Unable to login to Discord.")
-			fmt.Println(err)
-		}
-		response += "Done."
-		return
-	}
-
-	if command == "listen" {
-
-		// open connection
-		err = Session.Open()
-		if err != nil {
-			fmt.Println(err)
-		}
-
-		// Do Handshake? (dumb name)
-		err = Session.Handshake()
-		if err != nil {
-			fmt.Println(err)
-		}
-
-		// Now listen for events / messages
-		go Session.Listen()
-		response += "Done."
-		return
-	}
-
-	if command == "logout" {
-		err = Session.Logout()
-		if err != nil {
-			fmt.Println("Unable to logout from Discord.")
-			fmt.Println(err)
-		}
-		response += "Done."
-		return
-	}
-
-	response += "I'm sorry I don't understand that command.  Try ~help"
-	return
-}

+ 0 - 61
bot/dgbot.go

@@ -1,61 +0,0 @@
-package main
-
-import (
-	"bufio"
-	"fmt"
-	"log"
-	"math/rand"
-	"os"
-	"time"
-
-	Discord "github.com/bwmarrin/discordgo"
-)
-
-// Global Variables
-var (
-	Session  Discord.Session
-	Username string
-	Password string
-)
-
-func main() {
-	fmt.Printf("\nDiscordgo Bot Starting.\n\n")
-
-	// Register all the Event Handlers
-	RegisterHandlers()
-
-	// read in the config file.
-	ParseFile()
-
-	// seed the random number generator
-	rand.Seed(time.Now().UTC().UnixNano())
-
-	// main program loop to keep dgbot running
-	// will add stuff here to track goroutines
-	// and monitor for CTRL-C or other things.
-	for {
-		time.Sleep(1000 * time.Millisecond)
-	}
-
-	fmt.Println("\nDiscordgo Bot shutting down.\n")
-}
-
-// ParseFile will read a file .dgbotrc and run all included
-// commands
-func ParseFile() {
-	file, err := os.Open(".dgbotrc")
-	if err != nil {
-		return
-	}
-	defer file.Close()
-
-	scanner := bufio.NewScanner(file)
-	for scanner.Scan() {
-		fmt.Println(scanner.Text())
-		fmt.Println(admin(scanner.Text()))
-	}
-
-	if err := scanner.Err(); err != nil {
-		log.Fatal(err)
-	}
-}

+ 0 - 122
bot/events.go

@@ -1,122 +0,0 @@
-package main
-
-import (
-	Discord "github.com/bwmarrin/discordgo"
-)
-
-// Registers all event handlers
-func RegisterHandlers() {
-
-	Session = Discord.Session{
-		OnEvent:                   OnEvent,
-		OnReady:                   OnReady,
-		OnTypingStart:             OnTypingStart,
-		OnMessageCreate:           OnMessageCreate,
-		OnMessageUpdate:           OnMessageUpdate,
-		OnMessageDelete:           OnMessageDelete,
-		OnMessageAck:              OnMessageAck,
-		OnVoiceStateUpdate:        OnVoiceStateUpdate,
-		OnPresenceUpdate:          OnPresenceUpdate,
-		OnChannelCreate:           OnChannelCreate,
-		OnChannelUpdate:           OnChannelUpdate,
-		OnGuildCreate:             OnGuildCreate,
-		OnGuildUpdate:             OnGuildUpdate,
-		OnGuildDelete:             OnGuildDelete,
-		OnGuildRoleCreate:         OnGuildRoleCreate,
-		OnGuildRoleUpdate:         OnGuildRoleUpdate,
-		OnGuildRoleDelete:         OnGuildRoleDelete,
-		OnGuildMemberAdd:          OnGuildMemberAdd,
-		OnGuildMemberUpdate:       OnGuildMemberUpdate,
-		OnGuildMemberRemove:       OnGuildMemberRemove,
-		OnGuildIntegrationsUpdate: OnGuildIntegrationsUpdate,
-	}
-
-}
-
-// OnEvent is called for unknown events or unhandled events.  It provides
-// a generic interface to handle them.
-func OnEvent(s *Discord.Session, e Discord.Event) {
-	// Add code here to handle this event.
-}
-
-// OnReady is called when Discordgo receives a READY event
-// This event must be handled and must contain the Heartbeat call.
-func OnReady(s *Discord.Session, st Discord.Ready) {
-
-	// start the Heartbeat
-	go s.Heartbeat(st.HeartbeatInterval)
-
-	// Add code here to handle this event.
-}
-
-func OnTypingStart(s *Discord.Session, st Discord.TypingStart) {
-	// Add code here to handle this event.
-}
-
-func OnPresenceUpdate(s *Discord.Session, st Discord.PresenceUpdate) {
-	// Add code here to handle this event.
-}
-
-func OnMessageCreate(s *Discord.Session, m Discord.Message) {
-	// Add code here to handle this event.
-}
-
-func OnMessageUpdate(s *Discord.Session, m Discord.Message) {
-	// Add code here to handle this event.
-}
-
-func OnMessageAck(s *Discord.Session, st Discord.MessageAck) {
-	// Add code here to handle this event.
-}
-
-func OnMessageDelete(s *Discord.Session, st Discord.MessageDelete) {
-	// Add code here to handle this event.
-}
-
-func OnVoiceStateUpdate(s *Discord.Session, st Discord.VoiceState) {
-	// Add code here to handle this event.
-}
-
-func OnChannelCreate(s *Discord.Session, st Discord.Channel) {
-	// Add code here to handle this event.
-}
-
-func OnChannelUpdate(s *Discord.Session, st Discord.Channel) {
-	// Add code here to handle this event.
-}
-
-func OnGuildCreate(s *Discord.Session, st Discord.Guild) {
-	// Add code here to handle this event.
-}
-
-func OnGuildUpdate(s *Discord.Session, st Discord.Guild) {
-	// Add code here to handle this event.
-}
-func OnGuildDelete(s *Discord.Session, st Discord.Guild) {
-	// Add code here to handle this event.
-}
-
-func OnGuildRoleCreate(s *Discord.Session, st Discord.GuildRole) {
-	// Add code here to handle this event.
-}
-func OnGuildRoleUpdate(s *Discord.Session, st Discord.GuildRole) {
-	// Add code here to handle this event.
-}
-func OnGuildRoleDelete(s *Discord.Session, st Discord.GuildRoleDelete) {
-	// Add code here to handle this event.
-}
-func OnGuildMemberAdd(s *Discord.Session, st Discord.Member) {
-	// Add code here to handle this event.
-}
-
-func OnGuildMemberUpdate(s *Discord.Session, st Discord.Member) {
-	// Add code here to handle this event.
-}
-
-func OnGuildMemberRemove(s *Discord.Session, st Discord.Member) {
-	// Add code here to handle this event.
-}
-
-func OnGuildIntegrationsUpdate(s *Discord.Session, st Discord.GuildIntegrationsUpdate) {
-	// Add code here to handle this event.
-}