فهرست منبع

Lint and Cleanup

Bruce Marriner 8 سال پیش
والد
کامیت
1a672823a2
7فایلهای تغییر یافته به همراه20 افزوده شده و 54 حذف شده
  1. 6 2
      discord.go
  2. 1 1
      message.go
  3. 1 39
      oauth2.go
  4. 1 1
      oauth2_test.go
  5. 1 1
      restapi.go
  6. 6 6
      structs.go
  7. 4 4
      voice.go

+ 6 - 2
discord.go

@@ -43,7 +43,6 @@ func New(args ...interface{}) (s *Session, err error) {
 	}
 
 	// If no arguments are passed return the empty Session interface.
-	// Later I will add default values, if appropriate.
 	if args == nil {
 		return
 	}
@@ -94,7 +93,7 @@ func New(args ...interface{}) (s *Session, err error) {
 			}
 
 			//		case Config:
-			// TODO: Parse configuration
+			// TODO: Parse configuration struct
 
 		default:
 			err = fmt.Errorf("Unsupported parameter type provided.")
@@ -127,6 +126,7 @@ func New(args ...interface{}) (s *Session, err error) {
 //     Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
 //     will return the reflect.Type of *discordgo.MessageCreate
 func (s *Session) validateHandler(handler interface{}) reflect.Type {
+
 	handlerType := reflect.TypeOf(handler)
 
 	if handlerType.NumIn() != 2 {
@@ -161,6 +161,7 @@ func (s *Session) validateHandler(handler interface{}) reflect.Type {
 // The return value of this method is a function, that when called will remove the
 // event handler.
 func (s *Session) AddHandler(handler interface{}) func() {
+
 	s.initialize()
 
 	eventType := s.validateHandler(handler)
@@ -192,6 +193,7 @@ func (s *Session) AddHandler(handler interface{}) func() {
 // handle calls any handlers that match the event type and any handlers of
 // interface{}.
 func (s *Session) handle(event interface{}) {
+
 	s.handlersMu.RLock()
 	defer s.handlersMu.RUnlock()
 
@@ -216,6 +218,7 @@ func (s *Session) handle(event interface{}) {
 
 // initialize adds all internal handlers and state tracking handlers.
 func (s *Session) initialize() {
+
 	s.handlersMu.Lock()
 	if s.handlers != nil {
 		s.handlersMu.Unlock()
@@ -233,5 +236,6 @@ func (s *Session) initialize() {
 
 // onReady handles the ready event.
 func (s *Session) onReady(se *Session, r *Ready) {
+
 	go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
 }

+ 1 - 1
message.go

@@ -34,9 +34,9 @@ type Attachment struct {
 	ID       string `json:"id"`
 	URL      string `json:"url"`
 	ProxyURL string `json:"proxy_url"`
+	Filename string `json:"filename"`
 	Width    int    `json:"width"`
 	Height   int    `json:"height"`
-	Filename string `json:"filename"`
 	Size     int    `json:"size"`
 }
 

+ 1 - 39
oauth2.go

@@ -9,10 +9,6 @@
 
 package discordgo
 
-import (
-	"fmt"
-)
-
 // ------------------------------------------------------------------------------------------------
 // Code specific to Discord OAuth2 Applications
 // ------------------------------------------------------------------------------------------------
@@ -25,10 +21,6 @@ type Application struct {
 	Icon         string    `json:"icon,omitempty"`
 	Secret       string    `json:"secret,omitempty"`
 	RedirectURIs *[]string `json:"redirect_uris,omitempty"`
-
-	// Concept.. almost guarenteed to be removed.
-	// Imagine that it's just not even here at all.
-	ses *Session
 }
 
 // Application returns an Application structure of a specific Application
@@ -41,7 +33,6 @@ func (s *Session) Application(appID string) (st *Application, err error) {
 	}
 
 	err = unmarshal(body, &st)
-	st.ses = s
 	return
 }
 
@@ -54,11 +45,7 @@ func (s *Session) Applications() (st []*Application, err error) {
 	}
 
 	err = unmarshal(body, &st)
-	for k, _ := range st {
-		st[k].ses = s
-	}
 	return
-	// TODO ..
 }
 
 // ApplicationCreate creates a new Application
@@ -78,11 +65,10 @@ func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error
 	}
 
 	err = unmarshal(body, &st)
-	st.ses = s
 	return
 }
 
-// ApplicationEdit edits an existing Application
+// ApplicationUpdate updates an existing Application
 //   var : desc
 func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error) {
 
@@ -98,7 +84,6 @@ func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Applicat
 	}
 
 	err = unmarshal(body, &st)
-	st.ses = s
 	return
 }
 
@@ -114,29 +99,6 @@ func (s *Session) ApplicationDelete(appID string) (err error) {
 	return
 }
 
-//////////////////////////////////////////////////////////////////////////////
-// Below two functions are experimental ideas, they will absolutely change
-// one way or another and may be deleted entirely.
-
-// Delete is a concept helper function, may be removed.
-// this func depends on the Application.ses pointer
-// pointing to the Discord session that the application
-// came from.  This "magic" makes some very very nice helper
-// functions possible.
-func (a *Application) Delete() (err error) {
-	if a.ses == nil {
-		return fmt.Errorf("ses is nil.")
-	}
-	return a.ses.ApplicationDelete(a.ID)
-}
-
-// Delete is a concept helper function, may be removed.
-// this one doesn't depend on the "magic" of adding the ses
-// pointer to each Application
-func (a *Application) DeleteB(s *Session) (err error) {
-	return s.ApplicationDelete(a.ID)
-}
-
 // ------------------------------------------------------------------------------------------------
 // Code specific to Discord OAuth2 Application Bots
 // ------------------------------------------------------------------------------------------------

+ 1 - 1
oauth2_test.go

@@ -50,7 +50,7 @@ func ExampleApplication() {
 	}
 
 	// Delete the application we created.
-	err = ap.Delete()
+	err = dg.ApplicationDelete(ap.ID)
 	log.Printf("Delete: err: %+v\n", err)
 
 	return

+ 1 - 1
restapi.go

@@ -462,7 +462,7 @@ func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error
 			for _, r := range regions {
 				valid = append(valid, r.ID)
 			}
-			err = errors.New(fmt.Sprintf("Region not a valid region (%q)", valid))
+			err = fmt.Errorf("Region not a valid region (%q)", valid)
 			return
 		}
 	}

+ 6 - 6
structs.go

@@ -118,14 +118,14 @@ type Channel struct {
 	GuildID              string                 `json:"guild_id"`
 	Name                 string                 `json:"name"`
 	Topic                string                 `json:"topic"`
+	Type                 string                 `json:"type"`
+	LastMessageID        string                 `json:"last_message_id"`
 	Position             int                    `json:"position"`
 	Bitrate              int                    `json:"bitrate"`
-	Type                 string                 `json:"type"`
-	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
 	IsPrivate            bool                   `json:"is_private"`
-	LastMessageID        string                 `json:"last_message_id"`
 	Recipient            *User                  `json:"recipient"`
 	Messages             []*Message             `json:"-"`
+	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
 }
 
 // A PermissionOverwrite holds permission overwrite data for a Channel
@@ -145,7 +145,7 @@ type Emoji struct {
 	RequireColons bool     `json:"require_colons"`
 }
 
-// Custom VerificationLevel typedef for int
+// VerificationLevel type defination
 type VerificationLevel int
 
 // Constants for VerificationLevel levels from 0 to 3 inclusive
@@ -302,10 +302,10 @@ type TypingStart struct {
 
 // A PresenceUpdate stores data for the presence update websocket event.
 type PresenceUpdate struct {
-	User    *User    `json:"user"`
 	Status  string   `json:"status"`
-	Roles   []string `json:"roles"`
 	GuildID string   `json:"guild_id"`
+	Roles   []string `json:"roles"`
+	User    *User    `json:"user"`
 	Game    *Game    `json:"game"`
 }
 

+ 4 - 4
voice.go

@@ -28,7 +28,7 @@ import (
 // Code related to both VoiceConnection Websocket and UDP connections.
 // ------------------------------------------------------------------------------------------------
 
-// A VoiceConnectionConnection struct holds all the data and functions related to a Discord Voice Connection.
+// A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.
 type VoiceConnection struct {
 	sync.Mutex
 
@@ -64,6 +64,8 @@ type VoiceConnection struct {
 	voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
 }
 
+// VoiceSpeakingUpdateHandler type provides a function defination for the
+// VoiceSpeakingUpdate event
 type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
 
 // Speaking sends a speaking notification to Discord over the voice websocket.
@@ -156,7 +158,7 @@ func (v *VoiceConnection) Close() {
 	}
 }
 
-// Adds a Handler for VoiceSpeakingUpdate events.
+// AddHandler adds a Handler for VoiceSpeakingUpdate events.
 func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) {
 	v.Lock()
 	defer v.Unlock()
@@ -208,8 +210,6 @@ func (v *VoiceConnection) waitUntilConnected() error {
 		time.Sleep(1 * time.Second)
 		i++
 	}
-
-	return nil
 }
 
 // Open opens a voice connection.  This should be called