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@@ -24,34 +24,32 @@ import (
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"github.com/gorilla/websocket"
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)
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+// ------------------------------------------------------------------------------------------------
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+// Code related to both Voice Websocket and UDP connections.
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+// ------------------------------------------------------------------------------------------------
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+
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// A Voice struct holds all data and functions related to Discord Voice support.
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-// NOTE: This is not used right at this moment, but it will be used soon.
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type voice struct {
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- Ready bool
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- WS *voiceWS
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- UDP *voiceUDP
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-
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- SessionID string
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- Token string
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- Endpoint string
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- GuildID string
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- ChannelID string
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- OP2 *voiceOP2
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-}
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-
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-type voiceWS struct {
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- Ready bool
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- Chan chan struct{}
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- Lock sync.Mutex
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- Conn *websocket.Conn
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+ sync.Mutex
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+ Ready bool
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+ Debug bool
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+ Chan chan struct{}
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+ UDPConn *net.UDPConn // exported for dgvoice, may change.
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+
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+ wsConn *websocket.Conn
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+
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+ sessionID string
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+ token string
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+ endpoint string
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+ guildID string
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+ channelID string
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+ userID string
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+ OP2 *voiceOP2 // exported for dgvoice, may change.
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}
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-type voiceUDP struct {
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- Ready bool
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- Chan chan struct{}
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- Lock sync.Mutex
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- Conn *net.UDPConn
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-}
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+// ------------------------------------------------------------------------------------------------
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+// Code related to the Voice websocket connection
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+// ------------------------------------------------------------------------------------------------
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// A voiceOP2 stores the data for voice operation 2 websocket events
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// which is sort of like the voice READY packet
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@@ -74,93 +72,106 @@ type voiceHandshakeOp struct {
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Data voiceHandshakeData `json:"d"`
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}
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-// VoiceOpenWS opens a voice websocket connection. This should be called
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+// Open opens a voice connection. This should be called
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// after VoiceChannelJoin is used and the data VOICE websocket events
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// are captured.
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-func (s *Session) VoiceOpenWS() {
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+func (v *voice) Open() (err error) {
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- // Don't open a socket if one is already open
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- if s.VwsConn != nil {
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+ // TODO: How do we handle changing channels?
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+ // Don't open a websocket if one is already open
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+ if v.wsConn != nil {
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return
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}
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- var self User
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- var err error
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-
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- self, err = s.User("@me") // TODO: Move to @ login and store in session
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-
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// Connect to Voice Websocket
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- vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(s.VEndpoint, ":80"))
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- s.VwsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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+ vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
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+ v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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if err != nil {
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fmt.Println("VOICE cannot open websocket:", err)
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+ return
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}
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- json := voiceHandshakeOp{0, voiceHandshakeData{s.VGuildID, self.ID, s.VSessionID, s.VToken}}
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+ data := voiceHandshakeOp{0, voiceHandshakeData{v.guildID, v.userID, v.sessionID, v.token}}
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- err = s.VwsConn.WriteJSON(json)
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+ err = v.wsConn.WriteJSON(data)
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if err != nil {
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fmt.Println("VOICE ERROR sending init packet:", err)
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+ return
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}
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// Start a listening for voice websocket events
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- go s.VoiceListen()
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+ // TODO add a check here to make sure Listen worked by monitoring
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+ // a chan or bool?
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+ // go vws.Listen()
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+ go v.wsListen()
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+ return
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}
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-// Close closes the connection to the voice websocket.
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-func (s *Session) VoiceCloseWS() {
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- s.VwsConn.Close()
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+// Close closes the voice connection
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+func (v *voice) Close() {
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+
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+ if v.UDPConn != nil {
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+ v.UDPConn.Close()
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+ }
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+
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+ if v.wsConn != nil {
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+ v.wsConn.Close()
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+ }
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}
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-// VoiceListen listens on the voice websocket for messages and passes them
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-// to the voice event handler.
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-func (s *Session) VoiceListen() (err error) {
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+// wsListen listens on the voice websocket for messages and passes them
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+// to the voice event handler. This is automaticly called by the WS.Open
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+// func when needed.
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+func (v *voice) wsListen() {
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for {
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- messageType, message, err := s.VwsConn.ReadMessage()
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+ messageType, message, err := v.wsConn.ReadMessage()
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if err != nil {
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+ // TODO: Handle this problem better.
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+ // TODO: needs proper logging
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fmt.Println("Voice Listen Error:", err)
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break
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}
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// Pass received message to voice event handler
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- go s.VoiceEvent(messageType, message)
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+ go v.wsEvent(messageType, message)
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}
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return
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}
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-// VoiceEvent handles any messages received on the voice websocket
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-func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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+// wsEvent handles any voice websocket events. This is only called by the
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+// wsListen() function.
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+func (v *voice) wsEvent(messageType int, message []byte) {
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- if s.Debug {
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- fmt.Println("VOICE EVENT:", messageType)
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+ if v.Debug {
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+ fmt.Println("wsEvent received: ", messageType)
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printJSON(message)
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}
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var e Event
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if err := json.Unmarshal(message, &e); err != nil {
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- return err
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+ fmt.Println("wsEvent Unmarshall error: ", err)
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+ return
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}
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switch e.Operation {
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- case 2: // READY packet
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- var st voiceOP2
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- if err := json.Unmarshal(e.RawData, &st); err != nil {
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- fmt.Println(e.Type, err)
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- printJSON(e.RawData) // TODO: Better error logginEventg
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- return err
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+ case 2: // READY
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+
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+ v.OP2 = &voiceOP2{}
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+ if err := json.Unmarshal(e.RawData, v.OP2); err != nil {
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+ fmt.Println("voiceWS.onEvent OP2 Unmarshall error: ", err)
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+ printJSON(e.RawData) // TODO: Better error logging
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+ return
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}
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// Start the voice websocket heartbeat to keep the connection alive
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- go s.VoiceHeartbeat(st.HeartbeatInterval)
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-
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- // Store all event data into the session
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- s.Vop2 = st
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+ go v.wsHeartbeat(v.OP2.HeartbeatInterval)
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+ // TODO monitor a chan/bool to verify this was successful
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// We now have enough data to start the UDP connection
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- s.VoiceOpenUDP()
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+ v.udpOpen()
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return
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case 3: // HEARTBEAT response
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@@ -176,6 +187,62 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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return
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}
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+type voiceHeartbeatOp struct {
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+ Op int `json:"op"` // Always 3
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+ Data int `json:"d"`
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+}
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+
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+// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
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+// is still connected. If you do not send these heartbeats Discord will
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+// disconnect the websocket connection after a few seconds.
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+func (v *voice) wsHeartbeat(i time.Duration) {
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+
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+ ticker := time.NewTicker(i * time.Millisecond)
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+ for {
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+ err := v.wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
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+ if err != nil {
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+ v.Ready = false
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+ fmt.Println("wsHeartbeat send error: ", err)
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+ return // TODO better logging
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+ }
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+ <-ticker.C
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+ }
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+}
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+
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+type voiceSpeakingData struct {
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+ Speaking bool `json:"speaking"`
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+ Delay int `json:"delay"`
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+}
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+
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+type voiceSpeakingOp struct {
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+ Op int `json:"op"` // Always 5
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+ Data voiceSpeakingData `json:"d"`
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+}
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+
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+// Speaking sends a speaking notification to Discord over the voice websocket.
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+// This must be sent as true prior to sending audio and should be set to false
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+// once finished sending audio.
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+// b : Send true if speaking, false if not.
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+func (v *voice) Speaking(b bool) (err error) {
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+
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+ if v.wsConn == nil {
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+ return fmt.Errorf("No Voice websocket.")
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+ }
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+
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+ data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
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+ err = v.wsConn.WriteJSON(data)
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+ if err != nil {
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+ fmt.Println("Speaking() write json error:", err)
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+ return
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+ }
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+
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+ return
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+// Code related to the Voice UDP connection
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+// ------------------------------------------------------------------------------------------------
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+
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type voiceUDPData struct {
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Address string `json:"address"` // Public IP of machine running this code
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Port uint16 `json:"port"` // UDP Port of machine running this code
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@@ -192,34 +259,39 @@ type voiceUDPOp struct {
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Data voiceUDPD `json:"d"`
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}
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-// VoiceOpenUDP opens a UDP connect to the voice server and completes the
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+// udpOpen opens a UDP connect to the voice server and completes the
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// initial required handshake. This connect is left open in the session
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-// and can be used to send or receive audio.
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-func (s *Session) VoiceOpenUDP() {
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+// and can be used to send or receive audio. This should only be called
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+// from voice.wsEvent OP2
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+func (v *voice) udpOpen() (err error) {
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- udpHost := fmt.Sprintf("%s:%d", strings.TrimSuffix(s.VEndpoint, ":80"), s.Vop2.Port)
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- serverAddr, err := net.ResolveUDPAddr("udp", udpHost)
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+ host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.OP2.Port)
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+ addr, err := net.ResolveUDPAddr("udp", host)
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if err != nil {
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- fmt.Println(err)
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+ fmt.Println("udpOpen() resolve addr error: ", err)
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+ // TODO better logging
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+ return
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}
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- s.UDPConn, err = net.DialUDP("udp", nil, serverAddr)
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+ v.UDPConn, err = net.DialUDP("udp", nil, addr)
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if err != nil {
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- fmt.Println(err)
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+ fmt.Println("udpOpen() dial udp error: ", err)
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+ // TODO better logging
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+ return
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}
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// Create a 70 byte array and put the SSRC code from the Op 2 Voice event
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// into it. Then send that over the UDP connection to Discord
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sb := make([]byte, 70)
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- binary.BigEndian.PutUint32(sb, s.Vop2.SSRC)
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- s.UDPConn.Write(sb)
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+ binary.BigEndian.PutUint32(sb, v.OP2.SSRC)
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+ v.UDPConn.Write(sb)
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// Create a 70 byte array and listen for the initial handshake response
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// from Discord. Once we get it parse the IP and PORT information out
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// of the response. This should be our public IP and PORT as Discord
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// saw us.
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rb := make([]byte, 70)
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- rlen, _, err := s.UDPConn.ReadFromUDP(rb)
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+ rlen, _, err := v.UDPConn.ReadFromUDP(rb)
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if rlen < 70 {
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fmt.Println("Voice RLEN should be 70 but isn't")
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}
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@@ -239,126 +311,14 @@ func (s *Session) VoiceOpenUDP() {
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// Take the parsed data from above and send it back to Discord
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// to finalize the UDP handshake.
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- jsondata := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "plain"}}}
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+ data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "plain"}}}
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- err = s.VwsConn.WriteJSON(jsondata)
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+ err = v.wsConn.WriteJSON(data)
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if err != nil {
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- fmt.Println("error:", err)
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+ fmt.Println("udpOpen write json error:", err)
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return
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}
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- s.UDPReady = true
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-}
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-// VoiceCloseUDP closes the voice UDP connection.
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-func (s *Session) VoiceCloseUDP() {
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- s.UDPConn.Close()
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-}
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-
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-type voiceSpeakingData struct {
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- Speaking bool `json:"speaking"`
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- Delay int `json:"delay"`
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-}
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-
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-type voiceSpeakingOp struct {
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- Op int `json:"op"` // Always 5
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- Data voiceSpeakingData `json:"d"`
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-}
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-
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-func (s *Session) VoiceSpeaking() {
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-
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- if s.VwsConn == nil {
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- // TODO return an error
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- fmt.Println("No Voice websocket.")
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- return
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- }
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-
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- json := voiceSpeakingOp{5, voiceSpeakingData{true, 0}}
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- err := s.VwsConn.WriteJSON(json)
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- if err != nil {
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- fmt.Println("error:", err)
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- return
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- }
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-}
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-
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-// VoiceListenUDP is test code to listen for UDP packets
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-func (s *Session) VoiceListenUDP() {
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-
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- // start the udp keep alive too. Otherwise listening doesn't get much.
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- // THIS DOES NOT WORK YET
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- // go s.VoiceUDPKeepalive(s.Vop2.HeartbeatInterval) // lets try the ws timer
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-
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- for {
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- b := make([]byte, 1024) //TODO DO NOT PUT MAKE INSIDE LOOP
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- rlen, _, err := s.UDPConn.ReadFromUDP(b)
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- if err != nil {
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- fmt.Println("Error reading from UDP:", err)
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- // return
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- }
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-
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- if rlen < 1 {
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- fmt.Println("Empty UDP packet received")
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- continue
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- // empty packet?
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- }
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- fmt.Println("READ FROM UDP: ", b)
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- }
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-
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-}
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-
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-// VoiceUDPKeepalive sends a packet to keep the UDP connection forwarding
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-// alive for NATed clients. Without this no audio can be received
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-// after short periods of silence.
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-// Not sure how often this is supposed to be sent or even what payload
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-// I am suppose to be sending. So this is very.. unfinished :)
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-func (s *Session) VoiceUDPKeepalive(i time.Duration) {
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-
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- // NONE OF THIS WORKS. SO DON'T USE IT.
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- //
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- // testing with the above 70 byte SSRC packet.
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- //
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- // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
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- // into it. Then send that over the UDP connection to Discord
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-
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- ticker := time.NewTicker(i * time.Millisecond)
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- for _ = range ticker.C {
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- sb := make([]byte, 8)
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- sb[0] = 0x80
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- sb[1] = 0xc9
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- sb[2] = 0x00
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- sb[3] = 0x01
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-
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- ssrcBE := make([]byte, 4)
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- binary.BigEndian.PutUint32(ssrcBE, s.Vop2.SSRC)
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-
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- sb[4] = ssrcBE[0]
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- sb[5] = ssrcBE[1]
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- sb[6] = ssrcBE[2]
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- sb[7] = ssrcBE[3]
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-
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- s.UDPConn.Write(ssrcBE)
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- }
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-}
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-
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-type voiceHeartbeatOp struct {
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- Op int `json:"op"` // Always 3
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- Data int `json:"d"`
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-}
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-
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-// VoiceHeartbeat sends regular heartbeats to voice Discord so it knows the client
|
|
|
-// is still connected. If you do not send these heartbeats Discord will
|
|
|
-// disconnect the websocket connection after a few seconds.
|
|
|
-func (s *Session) VoiceHeartbeat(i time.Duration) {
|
|
|
-
|
|
|
- ticker := time.NewTicker(i * time.Millisecond)
|
|
|
- for {
|
|
|
- err := s.VwsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
|
|
|
- if err != nil {
|
|
|
- s.VoiceReady = false
|
|
|
- fmt.Println(err)
|
|
|
- return // TODO LOG ERROR
|
|
|
- }
|
|
|
-
|
|
|
- s.VoiceReady = true
|
|
|
- <-ticker.C
|
|
|
- }
|
|
|
+ v.Ready = true
|
|
|
+ return
|
|
|
}
|