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@@ -149,6 +149,8 @@ func unmarshalEvent(event *Event, i interface{}) (err error) {
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+
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+
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func (s *Session) event(messageType int, message []byte) (err error) {
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if s.Debug {
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@@ -173,10 +175,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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s.OnReady(s, st)
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}
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go s.Heartbeat(st.HeartbeatInterval)
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- } else if s.OnReady == nil {
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- break
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}
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- return
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+ if s.OnReady != nil {
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+ return
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+ }
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case "VOICE_SERVER_UPDATE":
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var st *VoiceServerUpdate
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@@ -264,10 +266,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnChannelCreate != nil {
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s.OnChannelCreate(s, st)
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}
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- } else if s.OnChannelCreate == nil {
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- break
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}
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- return
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+ if s.OnChannelCreate != nil {
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+ return
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+ }
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case "CHANNEL_UPDATE":
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if !s.StateEnabled && s.OnChannelUpdate == nil {
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break
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@@ -280,10 +282,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnChannelUpdate != nil {
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s.OnChannelUpdate(s, st)
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}
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- } else if s.OnChannelUpdate == nil {
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- break
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}
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- return
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+ if s.OnChannelUpdate != nil {
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+ return
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+ }
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case "CHANNEL_DELETE":
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if !s.StateEnabled && s.OnChannelDelete == nil {
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break
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@@ -296,10 +298,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnChannelDelete != nil {
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s.OnChannelDelete(s, st)
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}
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- } else if s.OnChannelDelete == nil {
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- break
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}
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- return
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+ if s.OnChannelDelete != nil {
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+ return
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+ }
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case "GUILD_CREATE":
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if !s.StateEnabled && s.OnGuildCreate == nil {
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break
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@@ -312,10 +314,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildCreate != nil {
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s.OnGuildCreate(s, st)
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}
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- } else if s.OnGuildCreate == nil {
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- break
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}
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- return
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+ if s.OnGuildCreate != nil {
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+ return
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+ }
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case "GUILD_UPDATE":
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if !s.StateEnabled && s.OnGuildUpdate == nil {
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break
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@@ -328,10 +330,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildCreate != nil {
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s.OnGuildUpdate(s, st)
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}
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- } else if s.OnGuildUpdate == nil {
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- break
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}
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- return
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+ if s.OnGuildUpdate != nil {
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+ return
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+ }
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case "GUILD_DELETE":
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if !s.StateEnabled && s.OnGuildDelete == nil {
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break
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@@ -344,10 +346,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildDelete != nil {
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s.OnGuildDelete(s, st)
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}
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- } else if s.OnGuildDelete == nil {
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- break
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}
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- return
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+ if s.OnGuildDelete != nil {
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+ return
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+ }
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case "GUILD_MEMBER_ADD":
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if !s.StateEnabled && s.OnGuildMemberAdd == nil {
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break
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@@ -360,10 +362,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildMemberAdd != nil {
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s.OnGuildMemberAdd(s, st)
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}
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- } else if s.OnGuildMemberAdd == nil {
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- break
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}
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- return
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+ if s.OnGuildMemberAdd != nil {
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+ return
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+ }
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case "GUILD_MEMBER_REMOVE":
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if !s.StateEnabled && s.OnGuildMemberRemove == nil {
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break
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@@ -376,10 +378,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildMemberRemove != nil {
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s.OnGuildMemberRemove(s, st)
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}
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- } else if s.OnGuildMemberRemove == nil {
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- break
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}
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- return
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+ if s.OnGuildMemberRemove != nil {
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+ return
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+ }
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case "GUILD_MEMBER_UPDATE":
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if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
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break
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@@ -392,10 +394,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildMemberUpdate != nil {
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s.OnGuildMemberUpdate(s, st)
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}
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- } else if s.OnGuildMemberUpdate == nil {
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- break
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}
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- return
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+ if s.OnGuildMemberUpdate != nil {
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+ return
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+ }
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case "GUILD_ROLE_CREATE":
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if s.OnGuildRoleCreate != nil {
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var st *GuildRole
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@@ -456,10 +458,10 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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if s.OnGuildEmojisUpdate != nil {
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s.OnGuildEmojisUpdate(s, st)
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}
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- } else if s.OnGuildEmojisUpdate == nil {
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- break
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}
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- return
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+ if s.OnGuildEmojisUpdate != nil {
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+ return
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+ }
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case "USER_SETTINGS_UPDATE":
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if s.OnUserSettingsUpdate != nil {
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var st map[string]interface{}
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