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@@ -15,84 +15,75 @@ import (
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"fmt"
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"io/ioutil"
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"net/http"
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- "strconv"
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+ sv "strconv"
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"time"
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)
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-// Constants of known Discord API Endpoints
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+// Constants of all known Discord API Endpoints
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// Please let me know if you know of any others.
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const (
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- // Base URLS
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DISCORD = "http://discordapp.com"
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- API = DISCORD + "/api"
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- GUILDS = API + "/guilds" // Guilds()
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- CHANNELS = API + "/channels" // Channels()
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- USERS = API + "/users" // Users()
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- LOGIN = API + "/auth/login" // Login()
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- LOGOUT = API + "/auth/logout" // Logout()
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- GATEWAY = API + "/gateway" // Gateway()
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-
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- // Authenticated User Info
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- AU = USERS + "/@me"
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- AU_SETTINGS = AU + "/settings" // Call Settings with @me
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- AU_CHANNELS = AU + "/channels" // Call Channel with @me
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- AU_GUILDS = AU + "/guilds" // Call Guilds with @me
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-
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- REGIONS = API + "/voice/regions" // VoiceRegions()
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- ICE = API + "/voice/ice" // VoiceIce()
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-
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-// : guildId => `/guilds/${guildId}/channels`,
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-// GUILD_CHANNELS: guildId => `/guilds/${guildId}/channels`,
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-
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-// TODO: Test below
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-// AU_DEVICES = AU + "/devices"
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-// AU_CONNECTIONS = AU + "/connections"
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-// REGISTER = API + "/auth/register"
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-// INVITE = API + "/invite"
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-// TRACK = API + "/track"
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-// SSO = API + "/sso"
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-// VERIFY = API + "/auth/verify"
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-// VERIFY_RESEND = API + "/auth/verify/resend"
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-// FORGOT_PASSWORD = API + "/auth/forgot"
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-// RESET_PASSWORD = API + "/auth/reset"
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-// REPORT = API + "/report"
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-// INTEGRATIONS = API + "/integrations"
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-
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-// Need a way to handle these here so the variables can be inserted.
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-// Maybe defined as functions?
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-/*
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- INTEGRATIONS_JOIN: integrationId => `/integrations/${integrationId}/join`,
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- AVATAR: (userId, hash) => `/users/${userId}/avatars/${hash}.jpg`,
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- MESSAGES: channelId => `/channels/${channelId}/messages`,
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- INSTANT_INVITES: channelId => `/channels/${channelId}/invites`,
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- TYPING: channelId => `/channels/${channelId}/typing`,
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- CHANNEL_PERMISSIONS: channelId => `/channels/${channelId}/permissions`,
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- TUTORIAL: `/tutorial`,
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- TUTORIAL_INDICATORS: `/tutorial/indicators`,
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- USER_CHANNELS: userId => `/users/${userId}/channels`,
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- GUILD_CHANNELS: guildId => `/guilds/${guildId}/channels`,
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- GUILD_MEMBERS: guildId => `/guilds/${guildId}/members`,
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- GUILD_INTEGRATIONS: guildId => `/guilds/${guildId}/integrations`,
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- GUILD_BANS: guildId => `/guilds/${guildId}/bans`,
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- GUILD_ROLES: guildId => `/guilds/${guildId}/roles`,
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- GUILD_INSTANT_INVITES: guildId => `/guilds/${guildId}/invites`,
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- GUILD_EMBED: guildId => `/guilds/${guildId}/embed`,
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- GUILD_PRUNE: guildId => `/guilds/${guildId}/prune`,
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- GUILD_ICON: (guildId, hash) => `/guilds/${guildId}/icons/${hash}.jpg`,
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-*/
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-
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+ API = DISCORD + "/api/"
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+ GUILDS = API + "guilds/"
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+ CHANNELS = API + "channels/"
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+ USERS = API + "users/"
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+ GATEWAY = API + "gateway"
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+
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+ AUTH = API + "auth/"
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+ LOGIN = API + AUTH + "login"
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+ LOGOUT = API + AUTH + "logout"
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+ VERIFY = API + AUTH + "verify"
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+ VERIFY_RESEND = API + AUTH + "verify/resend"
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+ FORGOT_PASSWORD = API + AUTH + "forgot"
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+ RESET_PASSWORD = API + AUTH + "reset"
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+ REGISTER = API + AUTH + "register"
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+
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+ VOICE = API + "/voice/"
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+ REGIONS = API + VOICE + "regions"
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+ ICE = API + VOICE + "ice"
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+
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+ TUTORIAL = API + "tutorial/"
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+ TUTORIAL_INDICATORS = TUTORIAL + "indicators"
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+
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+ INVITE = API + "invite"
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+ TRACK = API + "track"
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+ SSO = API + "sso"
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+ REPORT = API + "report"
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+ INTEGRATIONS = API + "integrations"
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)
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-// Almost like the constants above :) Dynamic Variables?
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+// Almost like the constants above :) Except can't be constants
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var (
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- GUILD_CHANNELS = func(i int) (s string) {
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- s = GUILDS + "/" + strconv.Itoa(i) + "/channels"
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- return
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- }
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+ USER = func(userId string) string { return USERS + userId }
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+ USER_AVATAR = func(userId, hash string) string { return USERS + userId + "/avatars/" + hash + ".jpg" }
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+ USER_SETTINGS = func(userId string) string { return USERS + userId + "/settings" }
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+ USER_GUILDS = func(userId string) string { return USERS + userId + "/guilds" }
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+ USER_CHANNELS = func(userId string) string { return USERS + userId + "/channels" }
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+ USER_DEVICES = func(userId string) string { return USERS + userId + "/devices" }
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+ USER_CONNECTIONS = func(userId string) string { return USERS + userId + "/connections" }
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+
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+ GUILD = func(guildId int) string { return GUILDS + sv.Itoa(guildId) }
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+ GUILD_CHANNELS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/channels" }
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+ GUILD_MEMBERS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/members" }
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+ GUILD_INTEGRATIONS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/integrations" }
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+ GUILD_BANS = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/bans" }
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+ GUILD_ROLES = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/roles" }
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+ GUILD_INVITES = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/invites" }
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+ GUILD_EMBED = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/embed" }
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+ GUILD_PRUNE = func(guildId int) string { return GUILDS + sv.Itoa(guildId) + "/prune" }
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+ GUILD_ICON = func(guildId int, hash string) string { return GUILDS + sv.Itoa(guildId) + "/icons/" + hash + ".jpg" }
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+
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+ CHANNEL = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) }
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+ CHANNEL_MESSAGES = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/messages" }
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+ CHANNEL_PERMISSIONS = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/permissions" }
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+ CHANNEL_INVITES = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/invites" }
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+ CHANNEL_TYPING = func(channelId int) string { return CHANNELS + sv.Itoa(channelId) + "/typing" }
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+
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+ INTEGRATIONS_JOIN = func(intId int) string { return API + "integrations/" + sv.Itoa(intId) + "/join" }
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)
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// Request makes a (GET/POST/?) Requests to Discord REST API.
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-// All the other functions in this file use this function.
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+// All the other Discord REST Calls in this file use this function.
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func (s *Session) Request(method, urlStr, body string) (response []byte, err error) {
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if s.Debug {
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@@ -129,17 +120,15 @@ func (s *Session) Request(method, urlStr, body string) (response []byte, err err
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}
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if s.Debug {
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- var prettyJSON bytes.Buffer
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- error := json.Indent(&prettyJSON, response, "", "\t")
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- if error != nil {
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- fmt.Print("JSON parse error: ", error)
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- return
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- }
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- fmt.Println("RESPONSE ::\n" + string(prettyJSON.Bytes()))
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+ printJSON(response)
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}
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return
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}
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+/***************************************************************************************************
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+ * Functions specific to this session.
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+ */
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+
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// Login asks the Discord server for an authentication token
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func (s *Session) Login(email string, password string) (token string, err error) {
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@@ -148,106 +137,153 @@ func (s *Session) Login(email string, password string) (token string, err error)
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var temp map[string]interface{}
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err = json.Unmarshal(response, &temp)
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token = temp["token"].(string)
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+ return
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+}
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+// Logout sends a logout request to Discord.
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+// This does not seem to actually invalidate the token. So you can still
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+// make API calls even after a Logout. So, it seems almost pointless to
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+// even use.
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+func (s *Session) Logout() (err error) {
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+
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+ _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
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return
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}
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-// Returns the user details of the given userId
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-// session : An active session connection to Discord
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-// user : A user Id or name
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-func (s *Session) Users(userId string) (user User, err error) {
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+// Gateway returns the a websocket Gateway address
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+func (s *Session) Gateway() (gateway string, err error) {
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+
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+ response, err := s.Request("GET", GATEWAY, ``)
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- body, err := s.Request("GET", fmt.Sprintf("%s/%s", USERS, userId), ``)
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- err = json.Unmarshal(body, &user)
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+ var temp map[string]interface{}
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+ err = json.Unmarshal(response, &temp)
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+ gateway = temp["url"].(string)
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return
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}
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-func (s *Session) VoiceRegions() (vr []VoiceRegion, err error) {
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+// VoiceRegions returns the voice server regions
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+func (s *Session) VoiceRegions() (st []VoiceRegion, err error) {
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body, err := s.Request("GET", REGIONS, ``)
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- err = json.Unmarshal(body, &vr)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-func (s *Session) VoiceIce() (ice VoiceIce, err error) {
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+// VoiceIce returns the voice server ICE information
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+func (s *Session) VoiceIce() (st VoiceIce, err error) {
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body, err := s.Request("GET", ICE, ``)
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- err = json.Unmarshal(body, &ice)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-// Settings returns the settings for a given user
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+/***************************************************************************************************
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+ * Functions related to a specific user
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+ */
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+
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+// User returns the user details of the given userId
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+// userId : A user Id or "@me" which is a shortcut of current user ID
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+func (s *Session) User(userId string) (st User, err error) {
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+
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+ body, err := s.Request("GET", USER(userId), ``)
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+ err = json.Unmarshal(body, &st)
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+ return
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+}
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+
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+// UserSettings returns the settings for a given user
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+// userId : A user Id or "@me" which is a shortcut of current user ID
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// This seems to only return a result for "@me"
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-func (s *Session) Settings(userId string) (settings Settings, err error) {
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+func (s *Session) UserSettings(userId string) (st Settings, err error) {
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- body, err := s.Request("GET", fmt.Sprintf("%s/%s/settings", USERS, userId), ``)
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- err = json.Unmarshal(body, &settings)
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+ body, err := s.Request("GET", USER_SETTINGS(userId), ``)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-// PrivateChannels returns an array of Channel structures for all private
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+// UserChannels returns an array of Channel structures for all private
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// channels for a user
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-func (s *Session) PrivateChannels(userId string) (channels []Channel, err error) {
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-
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- body, err := s.Request("GET", fmt.Sprintf("%s/%s/channels", USERS, userId), ``)
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- err = json.Unmarshal(body, &channels)
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+// userId : A user Id or "@me" which is a shortcut of current user ID
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+func (s *Session) UserChannels(userId string) (st []Channel, err error) {
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+ body, err := s.Request("GET", USER_CHANNELS(userId), ``)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-// Guilds returns an array of Guild structures for all servers for a user
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-func (s *Session) Guilds(userId string) (servers []Guild, err error) {
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-
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- body, err := s.Request("GET", fmt.Sprintf("%s/%s/guilds", USERS, userId), ``)
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- err = json.Unmarshal(body, &servers)
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+// UserGuilds returns an array of Guild structures for all guilds for a given user
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+// userId : A user Id or "@me" which is a shortcut of current user ID
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+func (s *Session) UserGuilds(userId string) (st []Guild, err error) {
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+ body, err := s.Request("GET", USER_GUILDS(userId), ``)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-// add one to get specific server by ID, or enhance the above with an ID field.
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-// GET http://discordapp.com/api/guilds/ID#
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+/***************************************************************************************************
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+ * Functions related to a specific guild
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+ */
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+
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+// Guild returns a Guild structure of a specific Guild.
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+// guildId : The ID of the Guild you want returend.
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+func (s *Session) Guild(guildId int) (st []Guild, err error) {
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-// Members returns an array of Member structures for all members of a given
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-// server.
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-func (s *Session) Members(serverId int) (members []Member, err error) {
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+ body, err := s.Request("GET", GUILD(guildId), ``)
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+ err = json.Unmarshal(body, &st)
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+ return
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+}
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- body, err := s.Request("GET", fmt.Sprintf("%s/%d/members", GUILDS, serverId), ``)
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- err = json.Unmarshal(body, &members)
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+// GuildMembers returns an array of Member structures for all members of a
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+// given guild.
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+// guildId : The ID of a Guild.
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+func (s *Session) GuildMembers(guildId int) (st []Member, err error) {
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+ body, err := s.Request("GET", GUILD_MEMBERS(guildId), ``)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-// Channels returns an array of Channel structures for all channels of a given
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-// server.
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-func (s *Session) Channels(Id int) (channels []Channel, err error) {
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+// GuildChannels returns an array of Channel structures for all channels of a
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+// given guild.
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+// guildId : The ID of a Guild.
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+func (s *Session) GuildChannels(guildId int) (st []Channel, err error) {
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- // body, err := s.Request("GET", fmt.Sprintf("%s/%d/channels", GUILDS, serverId), ``)
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- body, err := s.Request("GET", GUILD_CHANNELS(Id), ``)
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- err = json.Unmarshal(body, &channels)
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+ body, err := s.Request("GET", GUILD_CHANNELS(guildId), ``)
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+ err = json.Unmarshal(body, &st)
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return
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}
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-// update above or add a way to get channel by ID. ChannelByName could be handy
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-// too you know.
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-// http://discordapp.com/api/channels/ID#
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+/***************************************************************************************************
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+ * Functions related to a specific channel
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+ */
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+
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+// Channel returns a Channel strucutre of a specific Channel.
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+// channelId : The ID of the Channel you want returend.
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+func (s *Session) Channel(channelId int) (st Channel, err error) {
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+ body, err := s.Request("GET", CHANNEL(channelId), ``)
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+ err = json.Unmarshal(body, &st)
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+ return
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+}
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-// Messages returns an array of Message structures for messaages within a given
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-// channel. limit, beforeId, and afterId can be used to control what messages
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-// are returned.
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-func (s *Session) Messages(channelId int, limit int, beforeId int, afterId int) (messages []Message, err error) {
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+// ChannelMessages returns an array of Message structures for messaages within
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+// a given channel.
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+// channelId : The ID of a Channel.
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+// limit : The number messages that can be returned.
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+// beforeId : If provided all messages returned will be before given ID.
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+// afterId : If provided all messages returned will be after given ID.
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+func (s *Session) ChannelMessages(channelId int, limit int, beforeId int, afterId int) (st []Message, err error) {
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- var urlStr string
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+ var urlStr string = ""
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if limit > 0 {
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- urlStr = fmt.Sprintf("%s/%d/messages?limit=%d", CHANNELS, channelId, limit)
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+ urlStr = fmt.Sprintf("?limit=%d", limit)
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}
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|
|
|
|
|
if afterId > 0 {
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|
if urlStr != "" {
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urlStr = urlStr + fmt.Sprintf("&after=%d", afterId)
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|
} else {
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- urlStr = fmt.Sprintf("%s/%d/messages?after=%d", CHANNELS, channelId, afterId)
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+ urlStr = fmt.Sprintf("?after=%d", afterId)
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|
}
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|
}
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|
|
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|
@@ -255,49 +291,21 @@ func (s *Session) Messages(channelId int, limit int, beforeId int, afterId int)
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|
if urlStr != "" {
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|
urlStr = urlStr + fmt.Sprintf("&before=%d", beforeId)
|
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|
} else {
|
|
|
- urlStr = fmt.Sprintf("%s/%d/messages?after=%d", CHANNELS, channelId, beforeId)
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|
+ urlStr = fmt.Sprintf("?before=%d", beforeId)
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|
|
}
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|
|
}
|
|
|
|
|
|
- if urlStr == "" {
|
|
|
- urlStr = fmt.Sprintf("%s/%d/messages", CHANNELS, channelId)
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|
|
- }
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|
|
-
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|
|
- body, err := s.Request("GET", urlStr, ``)
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|
|
- err = json.Unmarshal(body, &messages)
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|
|
-
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|
|
- return
|
|
|
-}
|
|
|
-
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|
|
-// SendMessage sends a message to the given channel.
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|
|
-func (s *Session) SendMessage(channelId int, content string) (message Message, err error) {
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|
|
-
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|
|
- var urlStr string = fmt.Sprintf("%s/%d/messages", CHANNELS, channelId)
|
|
|
- response, err := s.Request("POST", urlStr, fmt.Sprintf(`{"content":"%s"}`, content))
|
|
|
- err = json.Unmarshal(response, &message)
|
|
|
-
|
|
|
- return
|
|
|
-}
|
|
|
-
|
|
|
-// Returns the a websocket Gateway address
|
|
|
-// session : An active session connection to Discord
|
|
|
-func (s *Session) Gateway() (gateway string, err error) {
|
|
|
-
|
|
|
- response, err := s.Request("GET", GATEWAY, ``)
|
|
|
-
|
|
|
- var temp map[string]interface{}
|
|
|
- err = json.Unmarshal(response, &temp)
|
|
|
- gateway = temp["url"].(string)
|
|
|
+ body, err := s.Request("GET", CHANNEL_MESSAGES(channelId)+urlStr, ``)
|
|
|
+ err = json.Unmarshal(body, &st)
|
|
|
return
|
|
|
}
|
|
|
|
|
|
-// Close ends a session and logs out from the Discord REST API.
|
|
|
-// This does not seem to actually invalidate the token. So you can still
|
|
|
-// make API calls even after a Logout. So, it seems almost pointless to
|
|
|
-// even use.
|
|
|
-func (s *Session) Logout() (err error) {
|
|
|
-
|
|
|
- _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
|
|
|
+// ChannelMessageSend sends a message to the given channel.
|
|
|
+// channelId : The ID of a Channel.
|
|
|
+// content : The message to send.
|
|
|
+func (s *Session) ChannelMessageSend(channelId int, content string) (st Message, err error) {
|
|
|
|
|
|
+ response, err := s.Request("POST", CHANNEL_MESSAGES(channelId), fmt.Sprintf(`{"content":"%s"}`, content))
|
|
|
+ err = json.Unmarshal(response, &st)
|
|
|
return
|
|
|
}
|