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@@ -18,6 +18,7 @@ import (
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"fmt"
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"fmt"
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"io"
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"io"
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"net/http"
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"net/http"
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+ "reflect"
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"runtime"
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"runtime"
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"time"
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"time"
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@@ -86,9 +87,7 @@ func (s *Session) Open() (err error) {
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s.Unlock()
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s.Unlock()
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- if s.OnConnect != nil {
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- s.OnConnect(s)
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- }
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+ s.handle(&Connect{})
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return
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return
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}
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}
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@@ -112,9 +111,7 @@ func (s *Session) Close() (err error) {
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s.Unlock()
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s.Unlock()
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- if s.OnDisconnect != nil {
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- s.OnDisconnect(s)
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- }
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+ s.handle(&Disconnect{})
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return
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return
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}
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}
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@@ -247,15 +244,36 @@ func (s *Session) UpdateStatus(idle int, game string) (err error) {
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return
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return
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}
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}
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-// Not sure how needed this is and where it would be best to call it.
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-// somewhere.
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-
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-func unmarshalEvent(event *Event, i interface{}) (err error) {
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- if err = unmarshal(event.RawData, i); err != nil {
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- fmt.Println("Unable to unmarshal event data.")
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- printEvent(event)
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- }
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- return
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+// eventToInterface is a mapping of Discord WSAPI events to their
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+// DiscordGo event container.
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+var eventToInterface = map[string]interface{}{
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+ "CHANNEL_CREATE": ChannelCreate{},
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+ "CHANNEL_UPDATE": ChannelUpdate{},
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+ "CHANNEL_DELETE": ChannelDelete{},
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+ "GUILD_CREATE": GuildCreate{},
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+ "GUILD_UPDATE": GuildUpdate{},
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+ "GUILD_DELETE": GuildDelete{},
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+ "GUILD_BAN_ADD": GuildBanAdd{},
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+ "GUILD_BAN_REMOVE": GuildBanRemove{},
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+ "GUILD_MEMBER_ADD": GuildMemberAdd{},
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+ "GUILD_MEMBER_UPDATE": GuildMemberUpdate{},
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+ "GUILD_MEMBER_REMOVE": GuildMemberRemove{},
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+ "GUILD_ROLE_CREATE": GuildRoleCreate{},
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+ "GUILD_ROLE_UPDATE": GuildRoleUpdate{},
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+ "GUILD_ROLE_DELETE": GuildRoleDelete{},
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+ "GUILD_INTEGRATIONS_UPDATE": GuildIntegrationsUpdate{},
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+ "GUILD_EMOJIS_UPDATE": GuildEmojisUpdate{},
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+ "MESSAGE_ACK": MessageAck{},
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+ "MESSAGE_CREATE": MessageCreate{},
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+ "MESSAGE_UPDATE": MessageUpdate{},
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+ "MESSAGE_DELETE": MessageDelete{},
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+ "PRESENCE_UPDATE": PresenceUpdate{},
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+ "READY": Ready{},
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+ "USER_UPDATE": UserUpdate{},
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+ "USER_SETTINGS_UPDATE": UserSettingsUpdate{},
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+ "TYPING_START": TypingStart{},
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+ "VOICE_SERVER_UPDATE": VoiceServerUpdate{},
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+ "VOICE_STATE_UPDATE": VoiceStateUpdate{},
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}
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}
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// Front line handler for all Websocket Events. Determines the
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// Front line handler for all Websocket Events. Determines the
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@@ -266,6 +284,14 @@ func unmarshalEvent(event *Event, i interface{}) (err error) {
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// Events will be handled by any implemented handler in Session.
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// Events will be handled by any implemented handler in Session.
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// All unhandled events will then be handled by OnEvent.
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// All unhandled events will then be handled by OnEvent.
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func (s *Session) event(messageType int, message []byte) {
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func (s *Session) event(messageType int, message []byte) {
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+ s.RLock()
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+ if s.handlers == nil {
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+ s.RUnlock()
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+ s.initialize()
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+ } else {
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+ s.RUnlock()
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+ }
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+
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var err error
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var err error
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var reader io.Reader
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var reader io.Reader
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reader = bytes.NewBuffer(message)
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reader = bytes.NewBuffer(message)
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@@ -296,406 +322,23 @@ func (s *Session) event(messageType int, message []byte) {
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printEvent(e)
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printEvent(e)
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}
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}
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- switch e.Type {
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- case "READY":
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- var st *Ready
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- if err = unmarshalEvent(e, &st); err == nil {
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- go s.heartbeat(s.wsConn, s.listening, st.HeartbeatInterval)
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- if s.StateEnabled {
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- err := s.State.OnReady(st)
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- if err != nil {
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- fmt.Println("error: ", err)
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- }
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+ i := eventToInterface[e.Type]
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+ if i != nil {
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+ // Create a new instance of the event type.
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+ i = reflect.New(reflect.TypeOf(i)).Interface()
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- }
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- if s.OnReady != nil {
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- s.OnReady(s, st)
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- }
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- }
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- if s.OnReady != nil {
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- return
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- }
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- case "VOICE_SERVER_UPDATE":
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- if s.Voice == nil && s.OnVoiceServerUpdate == nil {
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- break
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- }
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- var st *VoiceServerUpdate
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- if err = unmarshalEvent(e, &st); err == nil {
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- if s.Voice != nil {
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- s.onVoiceServerUpdate(st)
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- }
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- if s.OnVoiceServerUpdate != nil {
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- s.OnVoiceServerUpdate(s, st)
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- }
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- }
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- if s.OnVoiceServerUpdate != nil {
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- return
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- }
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- case "VOICE_STATE_UPDATE":
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- if s.Voice == nil && s.OnVoiceStateUpdate == nil {
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- break
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- }
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- var st *VoiceState
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- if err = unmarshalEvent(e, &st); err == nil {
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- if s.Voice != nil {
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- s.onVoiceStateUpdate(st)
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- }
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- if s.OnVoiceStateUpdate != nil {
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- s.OnVoiceStateUpdate(s, st)
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- }
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- }
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- if s.OnVoiceStateUpdate != nil {
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- return
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- }
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- case "USER_UPDATE":
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- if s.OnUserUpdate != nil {
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- var st *User
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- if err = unmarshalEvent(e, &st); err == nil {
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- s.OnUserUpdate(s, st)
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- }
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- return
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- }
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- case "PRESENCE_UPDATE":
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- if s.OnPresenceUpdate != nil {
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- var st *PresenceUpdate
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- if err = unmarshalEvent(e, &st); err == nil {
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- s.OnPresenceUpdate(s, st)
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- }
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- return
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- }
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- case "TYPING_START":
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- if s.OnTypingStart != nil {
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- var st *TypingStart
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- if err = unmarshalEvent(e, &st); err == nil {
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- s.OnTypingStart(s, st)
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- }
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- return
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- }
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- /* Never seen this come in but saw it in another Library.
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- case "MESSAGE_ACK":
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- if s.OnMessageAck != nil {
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- }
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- */
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- case "MESSAGE_CREATE":
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- stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
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- if !stateEnabled && s.OnMessageCreate == nil {
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- break
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- }
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- var st *Message
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- if err = unmarshalEvent(e, &st); err == nil {
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- if stateEnabled {
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- err := s.State.MessageAdd(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnMessageCreate != nil {
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- s.OnMessageCreate(s, st)
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- }
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- }
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- if s.OnMessageCreate != nil {
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- return
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- }
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- case "MESSAGE_UPDATE":
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- stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
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- if !stateEnabled && s.OnMessageUpdate == nil {
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- break
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- }
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- var st *Message
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- if err = unmarshalEvent(e, &st); err == nil {
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- if stateEnabled {
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- err := s.State.MessageAdd(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnMessageUpdate != nil {
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- s.OnMessageUpdate(s, st)
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- }
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- }
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- return
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- case "MESSAGE_DELETE":
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- stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
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- if !stateEnabled && s.OnMessageDelete == nil {
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- break
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- }
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- var st *Message
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- if err = unmarshalEvent(e, &st); err == nil {
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- if stateEnabled {
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- err := s.State.MessageRemove(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnMessageDelete != nil {
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- s.OnMessageDelete(s, st)
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- }
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- }
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- return
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- case "MESSAGE_ACK":
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- if s.OnMessageAck != nil {
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- var st *MessageAck
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- if err = unmarshalEvent(e, &st); err == nil {
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- s.OnMessageAck(s, st)
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- }
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- return
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- }
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- case "CHANNEL_CREATE":
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- if !s.StateEnabled && s.OnChannelCreate == nil {
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- break
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- }
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- var st *Channel
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- if err = unmarshalEvent(e, &st); err == nil {
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- if s.StateEnabled {
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- err := s.State.ChannelAdd(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnChannelCreate != nil {
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- s.OnChannelCreate(s, st)
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- }
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- }
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- if s.OnChannelCreate != nil {
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- return
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- }
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- case "CHANNEL_UPDATE":
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- if !s.StateEnabled && s.OnChannelUpdate == nil {
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- break
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- }
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- var st *Channel
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- if err = unmarshalEvent(e, &st); err == nil {
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- if s.StateEnabled {
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- err := s.State.ChannelAdd(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnChannelUpdate != nil {
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- s.OnChannelUpdate(s, st)
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- }
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- }
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- if s.OnChannelUpdate != nil {
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- return
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- }
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- case "CHANNEL_DELETE":
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- if !s.StateEnabled && s.OnChannelDelete == nil {
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- break
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- }
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- var st *Channel
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- if err = unmarshalEvent(e, &st); err == nil {
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- if s.StateEnabled {
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- err := s.State.ChannelRemove(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnChannelDelete != nil {
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- s.OnChannelDelete(s, st)
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- }
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+ // Attempt to unmarshal our event.
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+ // If there is an error we should handle the event itself.
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+ if err = unmarshal(e.RawData, i); err != nil {
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+ fmt.Println("Unable to unmarshal event data.")
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+ i = e
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}
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}
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- if s.OnChannelDelete != nil {
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- return
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- }
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- case "GUILD_CREATE":
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- if !s.StateEnabled && s.OnGuildCreate == nil {
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- break
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- }
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- var st *Guild
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- if err = unmarshalEvent(e, &st); err == nil {
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- if s.StateEnabled {
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- err := s.State.GuildAdd(st)
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- if err != nil {
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- fmt.Println("error :", err)
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- }
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- }
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- if s.OnGuildCreate != nil {
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- s.OnGuildCreate(s, st)
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- }
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- }
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|
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- if s.OnGuildCreate != nil {
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|
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- return
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|
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- }
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|
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- case "GUILD_UPDATE":
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|
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- if !s.StateEnabled && s.OnGuildUpdate == nil {
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|
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- break
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- }
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|
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- var st *Guild
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|
|
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- if err = unmarshalEvent(e, &st); err == nil {
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|
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- if s.StateEnabled {
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|
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- err := s.State.GuildAdd(st)
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|
|
- if err != nil {
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|
|
|
- fmt.Println("error :", err)
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|
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- }
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- }
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|
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- if s.OnGuildCreate != nil {
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|
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- s.OnGuildUpdate(s, st)
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- }
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|
|
|
- }
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|
|
|
- if s.OnGuildUpdate != nil {
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|
|
- return
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|
|
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- }
|
|
|
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- case "GUILD_DELETE":
|
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|
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- if !s.StateEnabled && s.OnGuildDelete == nil {
|
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|
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- break
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|
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- }
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|
|
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- var st *Guild
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|
|
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- if err = unmarshalEvent(e, &st); err == nil {
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|
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- if s.StateEnabled {
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|
|
- err := s.State.GuildRemove(st)
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|
|
- if err != nil {
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|
|
- fmt.Println("error :", err)
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|
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- }
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|
|
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- }
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|
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- if s.OnGuildDelete != nil {
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|
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- s.OnGuildDelete(s, st)
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|
|
- }
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|
|
- }
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|
|
- if s.OnGuildDelete != nil {
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|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_MEMBER_ADD":
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|
|
- if !s.StateEnabled && s.OnGuildMemberAdd == nil {
|
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|
|
- break
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|
|
|
- }
|
|
|
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- var st *Member
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- if s.StateEnabled {
|
|
|
|
- err := s.State.MemberAdd(st)
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|
|
|
- if err != nil {
|
|
|
|
- fmt.Println("error :", err)
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|
|
|
- }
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|
|
|
- }
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|
|
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- if s.OnGuildMemberAdd != nil {
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|
|
- s.OnGuildMemberAdd(s, st)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildMemberAdd != nil {
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_MEMBER_REMOVE":
|
|
|
|
- if !s.StateEnabled && s.OnGuildMemberRemove == nil {
|
|
|
|
- break
|
|
|
|
- }
|
|
|
|
- var st *Member
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- if s.StateEnabled {
|
|
|
|
- err := s.State.MemberRemove(st)
|
|
|
|
- if err != nil {
|
|
|
|
- fmt.Println("error :", err)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildMemberRemove != nil {
|
|
|
|
- s.OnGuildMemberRemove(s, st)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildMemberRemove != nil {
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_MEMBER_UPDATE":
|
|
|
|
- if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
|
|
|
|
- break
|
|
|
|
- }
|
|
|
|
- var st *Member
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- if s.StateEnabled {
|
|
|
|
- err := s.State.MemberAdd(st)
|
|
|
|
- if err != nil {
|
|
|
|
- fmt.Println("error :", err)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildMemberUpdate != nil {
|
|
|
|
- s.OnGuildMemberUpdate(s, st)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildMemberUpdate != nil {
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_ROLE_CREATE":
|
|
|
|
- if s.OnGuildRoleCreate != nil {
|
|
|
|
- var st *GuildRole
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnGuildRoleCreate(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_ROLE_UPDATE":
|
|
|
|
- if s.OnGuildRoleUpdate != nil {
|
|
|
|
- var st *GuildRole
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnGuildRoleUpdate(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_ROLE_DELETE":
|
|
|
|
- if s.OnGuildRoleDelete != nil {
|
|
|
|
- var st *GuildRoleDelete
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnGuildRoleDelete(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_INTEGRATIONS_UPDATE":
|
|
|
|
- if s.OnGuildIntegrationsUpdate != nil {
|
|
|
|
- var st *GuildIntegrationsUpdate
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnGuildIntegrationsUpdate(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_BAN_ADD":
|
|
|
|
- if s.OnGuildBanAdd != nil {
|
|
|
|
- var st *GuildBan
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnGuildBanAdd(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_BAN_REMOVE":
|
|
|
|
- if s.OnGuildBanRemove != nil {
|
|
|
|
- var st *GuildBan
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnGuildBanRemove(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "GUILD_EMOJIS_UPDATE":
|
|
|
|
- if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
|
|
|
|
- break
|
|
|
|
- }
|
|
|
|
- var st *GuildEmojisUpdate
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- if s.StateEnabled {
|
|
|
|
- err := s.State.EmojisAdd(st.GuildID, st.Emojis)
|
|
|
|
- if err != nil {
|
|
|
|
- fmt.Println("error :", err)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildEmojisUpdate != nil {
|
|
|
|
- s.OnGuildEmojisUpdate(s, st)
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if s.OnGuildEmojisUpdate != nil {
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- case "USER_SETTINGS_UPDATE":
|
|
|
|
- if s.OnUserSettingsUpdate != nil {
|
|
|
|
- var st map[string]interface{}
|
|
|
|
- if err = unmarshalEvent(e, &st); err == nil {
|
|
|
|
- s.OnUserSettingsUpdate(s, st)
|
|
|
|
- }
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
- default:
|
|
|
|
- fmt.Println("Unknown Event.")
|
|
|
|
- printEvent(e)
|
|
|
|
|
|
+ } else {
|
|
|
|
+ fmt.Println("Unknown event.")
|
|
|
|
+ i = e
|
|
}
|
|
}
|
|
|
|
|
|
- // if still here, send to generic OnEvent
|
|
|
|
- if s.OnEvent != nil {
|
|
|
|
- s.OnEvent(s, e)
|
|
|
|
- return
|
|
|
|
- }
|
|
|
|
|
|
+ s.handle(i)
|
|
|
|
|
|
return
|
|
return
|
|
}
|
|
}
|
|
@@ -765,7 +408,7 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error)
|
|
// onVoiceStateUpdate handles Voice State Update events on the data
|
|
// onVoiceStateUpdate handles Voice State Update events on the data
|
|
// websocket. This comes immediately after the call to VoiceChannelJoin
|
|
// websocket. This comes immediately after the call to VoiceChannelJoin
|
|
// for the session user.
|
|
// for the session user.
|
|
-func (s *Session) onVoiceStateUpdate(st *VoiceState) {
|
|
|
|
|
|
+func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
|
|
|
|
|
|
// Need to have this happen at login and store it in the Session
|
|
// Need to have this happen at login and store it in the Session
|
|
// TODO : This should be done upon connecting to Discord, or
|
|
// TODO : This should be done upon connecting to Discord, or
|
|
@@ -791,7 +434,7 @@ func (s *Session) onVoiceStateUpdate(st *VoiceState) {
|
|
// onVoiceServerUpdate handles the Voice Server Update data websocket event.
|
|
// onVoiceServerUpdate handles the Voice Server Update data websocket event.
|
|
// This event tells us the information needed to open a voice websocket
|
|
// This event tells us the information needed to open a voice websocket
|
|
// connection and should happen after the VOICE_STATE event.
|
|
// connection and should happen after the VOICE_STATE event.
|
|
-func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
|
|
|
|
|
|
+func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
|
|
|
|
|
|
// Store values for later use
|
|
// Store values for later use
|
|
s.Voice.token = st.Token
|
|
s.Voice.token = st.Token
|