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@@ -45,7 +45,6 @@ func (s *State) OnReady(r *Ready) error {
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for _, c := range g.Channels {
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c.GuildID = g.ID
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-
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s.channelMap[c.ID] = c
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}
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}
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@@ -64,16 +63,17 @@ func (s *State) GuildAdd(guild *Guild) error {
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return ErrNilState
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}
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- // Update the channels to point to the right guild
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+ s.Lock()
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+ defer s.Unlock()
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+
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+ // Update the channels to point to the right guild, adding them to the channelMap as we go
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for _, c := range guild.Channels {
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c.GuildID = guild.ID
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+ s.channelMap[c.ID] = c
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}
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// If the guild exists, replace it.
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- if g, err := s.Guild(guild.ID); err == nil {
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- s.Lock()
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- defer s.Unlock()
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-
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+ if g, ok := s.guildMap[guild.ID]; ok {
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// If this guild already exists with data, don't stomp on props.
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if g.Unavailable != nil && !*g.Unavailable {
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guild.Members = g.Members
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@@ -86,9 +86,6 @@ func (s *State) GuildAdd(guild *Guild) error {
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return nil
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}
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- s.Lock()
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- defer s.Unlock()
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-
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s.Guilds = append(s.Guilds, guild)
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s.guildMap[guild.ID] = guild
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@@ -224,11 +221,11 @@ func (s *State) ChannelAdd(channel *Channel) error {
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return ErrNilState
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}
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- // If the channel exists, replace it.
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- if c, err := s.Channel(channel.ID); err == nil {
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- s.Lock()
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- defer s.Unlock()
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+ s.Lock()
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+ defer s.Unlock()
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+ // If the channel exists, replace it
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+ if c, ok := s.channelMap[channel.ID]; ok {
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channel.Messages = c.Messages
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channel.PermissionOverwrites = c.PermissionOverwrites
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@@ -236,15 +233,12 @@ func (s *State) ChannelAdd(channel *Channel) error {
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return nil
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}
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- s.Lock()
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- defer s.Unlock()
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-
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if channel.IsPrivate {
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s.PrivateChannels = append(s.PrivateChannels, channel)
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} else {
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- guild, err := s.Guild(channel.GuildID)
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- if err != nil {
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- return err
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+ guild, ok := s.guildMap[channel.GuildID]
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+ if !ok {
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+ return errors.New("Guild for channel not found.")
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}
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guild.Channels = append(guild.Channels, channel)
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