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@@ -18,23 +18,44 @@ import (
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"fmt"
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"net"
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"strings"
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+ "sync"
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"time"
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"github.com/gorilla/websocket"
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)
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-// A VEvent is the initial structure for voice websocket events. I think
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-// I can reuse the data websocket structure here.
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-type VEvent struct {
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- Type string `json:"t"`
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- State int `json:"s"`
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- Operation int `json:"op"`
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- RawData json.RawMessage `json:"d"`
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+// A Voice struct holds all data and functions related to Discord Voice support.
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+// NOTE: This is not used right at this moment, but it will be used soon.
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+type voice struct {
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+ Ready bool
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+ WS *voiceWS
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+ UDP *voiceUDP
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+
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+ SessionID string
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+ Token string
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+ Endpoint string
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+ GuildID string
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+ ChannelID string
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+ OP2 *voiceOP2
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}
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-// A VoiceOP2 stores the data for voice operation 2 websocket events
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+type voiceWS struct {
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+ Ready bool
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+ Chan chan struct{}
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+ Lock sync.Mutex
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+ Conn *websocket.Conn
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+}
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+
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+type voiceUDP struct {
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+ Ready bool
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+ Chan chan struct{}
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+ Lock sync.Mutex
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+ Conn *net.UDPConn
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+}
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+
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+// A voiceOP2 stores the data for voice operation 2 websocket events
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// which is sort of like the voice READY packet
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-type VoiceOP2 struct {
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+type voiceOP2 struct {
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SSRC uint32 `json:"ssrc"`
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Port int `json:"port"`
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Modes []string `json:"modes"`
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@@ -117,7 +138,7 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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printJSON(message)
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}
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- var e VEvent
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+ var e Event
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if err := json.Unmarshal(message, &e); err != nil {
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return err
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}
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@@ -125,7 +146,7 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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switch e.Operation {
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case 2: // READY packet
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- var st VoiceOP2
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+ var st voiceOP2
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if err := json.Unmarshal(e.RawData, &st); err != nil {
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fmt.Println(e.Type, err)
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printJSON(e.RawData) // TODO: Better error logginEventg
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