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@@ -57,24 +57,26 @@ func (s *State) GuildAdd(guild *Guild) error {
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s.Lock()
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s.Lock()
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defer s.Unlock()
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defer s.Unlock()
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+ // Otherwise, update the channels to point to the right guild
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+ for _, c := range guild.Channels {
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+ c.GuildID = guild.ID
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+ }
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+
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// If the guild exists, replace it.
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// If the guild exists, replace it.
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for i, g := range s.Guilds {
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for i, g := range s.Guilds {
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if g.ID == guild.ID {
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if g.ID == guild.ID {
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- // Don't stomp on properties that don't come in updates.
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- guild.Members = g.Members
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- guild.Presences = g.Presences
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- guild.Channels = g.Channels
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- guild.VoiceStates = g.VoiceStates
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+ // If this guild already exists with data, don't stomp on props
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+ if !g.Unavailable {
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+ guild.Members = g.Members
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+ guild.Presences = g.Presences
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+ guild.Channels = g.Channels
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+ guild.VoiceStates = g.VoiceStates
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+ }
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s.Guilds[i] = guild
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s.Guilds[i] = guild
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return nil
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return nil
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}
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}
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}
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}
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- // Otherwise, update the channels to point to the right guild
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- for _, c := range guild.Channels {
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- c.GuildID = guild.ID
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- }
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-
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s.Guilds = append(s.Guilds, guild)
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s.Guilds = append(s.Guilds, guild)
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return nil
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return nil
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}
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}
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