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@@ -252,7 +252,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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}
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case "CHANNEL_CREATE":
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if !s.StateEnabled && s.OnChannelCreate == nil {
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- return
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+ break
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}
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var st *Channel
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -266,7 +266,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "CHANNEL_UPDATE":
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if !s.StateEnabled && s.OnChannelUpdate == nil {
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- return
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+ break
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}
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var st *Channel
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -280,7 +280,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "CHANNEL_DELETE":
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if !s.StateEnabled && s.OnChannelDelete == nil {
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- return
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+ break
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}
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var st *Channel
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -294,7 +294,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "GUILD_CREATE":
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if !s.StateEnabled && s.OnGuildCreate == nil {
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- return
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+ break
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}
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var st *Guild
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -308,7 +308,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "GUILD_UPDATE":
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if !s.StateEnabled && s.OnGuildUpdate == nil {
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- return
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+ break
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}
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var st *Guild
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -322,7 +322,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "GUILD_DELETE":
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if !s.StateEnabled && s.OnGuildDelete == nil {
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- return
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+ break
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}
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var st *Guild
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -336,7 +336,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "GUILD_MEMBER_ADD":
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if !s.StateEnabled && s.OnGuildMemberAdd == nil {
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- return
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+ break
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}
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var st *Member
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -350,7 +350,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "GUILD_MEMBER_REMOVE":
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if !s.StateEnabled && s.OnGuildMemberRemove == nil {
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- return
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+ break
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}
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var st *Member
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -364,7 +364,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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return
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case "GUILD_MEMBER_UPDATE":
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if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
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- return
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+ break
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}
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var st *Member
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if err = unmarshalEvent(e, &st); err == nil {
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@@ -426,7 +426,7 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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}
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case "GUILD_EMOJIS_UPDATE":
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if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
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- return
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+ break
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}
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var st *GuildEmojisUpdate
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if err = unmarshalEvent(e, &st); err == nil {
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