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@@ -578,14 +578,6 @@ func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermiss
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// Guild returns a Guild structure of a specific Guild.
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// guildID : The ID of a Guild
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func (s *Session) Guild(guildID string) (st *Guild, err error) {
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- if s.StateEnabled {
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- // Attempt to grab the guild from State first.
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- st, err = s.State.Guild(guildID)
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- if err == nil && !st.Unavailable {
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- return
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- }
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- }
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-
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body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
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if err != nil {
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return
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