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@@ -321,7 +321,9 @@ func (s *Session) event(messageType int, message []byte) {
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}
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var st *VoiceServerUpdate
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if err = unmarshalEvent(e, &st); err == nil {
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- s.onVoiceServerUpdate(st)
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+ if s.Voice != nil {
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+ s.onVoiceServerUpdate(st)
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+ }
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if s.OnVoiceServerUpdate != nil {
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s.OnVoiceServerUpdate(s, st)
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}
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@@ -335,7 +337,9 @@ func (s *Session) event(messageType int, message []byte) {
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}
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var st *VoiceState
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if err = unmarshalEvent(e, &st); err == nil {
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- s.onVoiceStateUpdate(st)
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+ if s.Voice != nil {
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+ s.onVoiceStateUpdate(st)
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+ }
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if s.OnVoiceStateUpdate != nil {
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s.OnVoiceStateUpdate(s, st)
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}
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@@ -789,11 +793,6 @@ func (s *Session) onVoiceStateUpdate(st *VoiceState) {
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// connection and should happen after the VOICE_STATE event.
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func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
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- // This shouldn't ever be the case, I don't think.
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- if s.Voice == nil {
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- return
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- }
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-
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// Store values for later use
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s.Voice.token = st.Token
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s.Voice.endpoint = st.Endpoint
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