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@@ -323,16 +323,8 @@ type updateStatusOp struct {
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Data UpdateStatusData `json:"d"`
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}
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-// UpdateStreamingStatus is used to update the user's streaming status.
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-// If idle>0 then set status to idle.
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-// If game!="" then set game.
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-// If game!="" and url!="" then set the status type to streaming with the URL set.
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-// if otherwise, set status to active, and no game.
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-func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
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-
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- s.log(LogInformational, "called")
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-
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- usd := UpdateStatusData{
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+func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateStatusData {
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+ usd := &UpdateStatusData{
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Status: "online",
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}
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@@ -341,10 +333,6 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
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}
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if game != "" {
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- gameType := GameTypeGame
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- if url != "" {
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- gameType = GameTypeStreaming
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- }
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usd.Game = &Game{
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Name: game,
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Type: gameType,
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@@ -352,7 +340,35 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
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}
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}
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- return s.UpdateStatusComplex(usd)
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+ return usd
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+}
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+
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+// UpdateStatus is used to update the user's status.
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+// If idle>0 then set status to idle.
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+// If game!="" then set game.
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+// if otherwise, set status to active, and no game.
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+func (s *Session) UpdateStatus(idle int, game string) (err error) {
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+ return s.UpdateStatusComplex(*newUpdateStatusData(idle, GameTypeGame, game, ""))
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+}
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+
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+// UpdateStreamingStatus is used to update the user's streaming status.
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+// If idle>0 then set status to idle.
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+// If game!="" then set game.
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+// If game!="" and url!="" then set the status type to streaming with the URL set.
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+// if otherwise, set status to active, and no game.
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+func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
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+ gameType := GameTypeGame
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+ if url != "" {
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+ gameType = GameTypeStreaming
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+ }
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+ return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, game, url))
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+}
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+
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+// UpdateListeningStatus is used to set the user to "Listening to..."
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+// If game!="" then set to what user is listening to
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+// Else, set user to active and no game.
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+func (s *Session) UpdateListeningStatus(game string) (err error) {
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+ return s.UpdateStatusComplex(*newUpdateStatusData(0, GameTypeListening, game, ""))
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}
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// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
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@@ -371,31 +387,6 @@ func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
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return
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}
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-// UpdateStatus is used to update the user's status.
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-// If idle>0 then set status to idle.
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-// If game!="" then set game.
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-// if otherwise, set status to active, and no game.
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-func (s *Session) UpdateStatus(idle int, game string) (err error) {
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- return s.UpdateStreamingStatus(idle, game, "")
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-}
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-
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-// UpdateListeningStatus is used to set the user to "Listening to..."
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-// If game!="" then set to what user is listening to
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-// Else, set user to active and no game.
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-func (s *Session) UpdateListeningStatus(game string) (err error) {
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- usd := UpdateStatusData{
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- Status: "online",
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- }
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- if game != "" {
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- usd.Game = &Game{
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- Name: game,
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- Type: GameTypeListening,
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- URL: "",
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- }
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- }
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- return s.UpdateStatusComplex(usd)
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-}
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-
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type requestGuildMembersData struct {
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GuildID string `json:"guild_id"`
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Query string `json:"query"`
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