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@@ -519,18 +519,16 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
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return
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}
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- // Create a new voice session
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- // TODO review what all these things are for....
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- voice = &VoiceConnection{
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- GuildID: gID,
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- ChannelID: cID,
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- deaf: deaf,
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- mute: mute,
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- session: s,
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+ if voice == nil {
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+ voice = &VoiceConnection{}
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+ s.VoiceConnections[gID] = voice
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}
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- // Store voice in VoiceConnections map for this GuildID
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- s.VoiceConnections[gID] = voice
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+ voice.GuildID = gID
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+ voice.ChannelID = cID
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+ voice.deaf = deaf
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+ voice.mute = mute
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+ voice.session = s
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// Send the request to Discord that we want to join the voice channel
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data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
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