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Don't break the API.

Chris Rhodes 8 年之前
父节点
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a8ecc78c34
共有 2 个文件被更改,包括 11 次插入3 次删除
  1. 1 1
      discord_test.go
  2. 10 2
      wsapi.go

+ 1 - 1
discord_test.go

@@ -216,7 +216,7 @@ func TestOpenClose(t *testing.T) {
 	// UpdateStatus - maybe we move this into wsapi_test.go but the websocket
 	// created here is needed.  This helps tests that the websocket was setup
 	// and it is working.
-	if err = d.UpdateStatus(0, time.Now().String(), ""); err != nil {
+	if err = d.UpdateStatus(0, time.Now().String()); err != nil {
 		t.Errorf("UpdateStatus error: %+v", err)
 	}
 

+ 10 - 2
wsapi.go

@@ -316,12 +316,12 @@ type updateStatusOp struct {
 	Data updateStatusData `json:"d"`
 }
 
-// UpdateStatus is used to update the user's status.
+// UpdateStreamingStatus is used to update the user's streaming status.
 // If idle>0 then set status to idle.
 // If game!="" then set game.
 // If game!="" and url!="" then set the status type to streaming with the URL set.
 // if otherwise, set status to active, and no game.
-func (s *Session) UpdateStatus(idle int, game string, url string) (err error) {
+func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
 
 	s.log(LogInformational, "called")
 
@@ -355,6 +355,14 @@ func (s *Session) UpdateStatus(idle int, game string, url string) (err error) {
 	return
 }
 
+// UpdateStatus is used to update the user's status.
+// If idle>0 then set status to idle.
+// If game!="" then set game.
+// if otherwise, set status to active, and no game.
+func (s *Session) UpdateStatus(idle int, game string) (err error) {
+	return s.UpdateStreamingStatus(idle, game, "")
+}
+
 // onEvent is the "event handler" for all messages received on the
 // Discord Gateway API websocket connection.
 //