|
@@ -67,7 +67,7 @@ func (s *Session) VoiceOpenWS() {
|
|
|
}
|
|
|
|
|
|
// Start a listening for voice websocket events
|
|
|
- go s.VListen()
|
|
|
+ go s.VoiceListen()
|
|
|
}
|
|
|
|
|
|
// Close closes the connection to the voice websocket.
|
|
@@ -75,9 +75,9 @@ func (s *Session) VoiceCloseWS() {
|
|
|
s.VwsConn.Close()
|
|
|
}
|
|
|
|
|
|
-// VListen listens on the voice websocket for messages and passes them
|
|
|
+// VoiceListen listens on the voice websocket for messages and passes them
|
|
|
// to the voice event handler.
|
|
|
-func (s *Session) VListen() (err error) {
|
|
|
+func (s *Session) VoiceListen() (err error) {
|
|
|
|
|
|
for {
|
|
|
messageType, message, err := s.VwsConn.ReadMessage()
|
|
@@ -129,6 +129,8 @@ func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
|
|
|
case 3: // HEARTBEAT response
|
|
|
// add code to use this to track latency?
|
|
|
return
|
|
|
+ case 4:
|
|
|
+ s.VoiceSpeaking()
|
|
|
default:
|
|
|
fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
|
|
|
printJSON(e.RawData)
|
|
@@ -180,7 +182,7 @@ func (s *Session) VoiceOpenUDP() {
|
|
|
|
|
|
// Take the parsed data from above and send it back to Discord
|
|
|
// to finalize the UDP handshake.
|
|
|
- json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":"%d","mode":"plain"}}}`, ip, p)
|
|
|
+ json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":%d,"mode":"plain"}}}`, ip, p)
|
|
|
jsonb := []byte(json)
|
|
|
|
|
|
err = s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
|
|
@@ -190,7 +192,7 @@ func (s *Session) VoiceOpenUDP() {
|
|
|
}
|
|
|
|
|
|
// continue to listen for future packets
|
|
|
- go s.VoiceListenUDP()
|
|
|
+ // go s.VoiceListenUDP()
|
|
|
}
|
|
|
|
|
|
// VoiceCloseUDP closes the voice UDP connection.
|
|
@@ -198,18 +200,75 @@ func (s *Session) VoiceCloseUDP() {
|
|
|
s.UDPConn.Close()
|
|
|
}
|
|
|
|
|
|
+func (s *Session) VoiceSpeaking() {
|
|
|
+
|
|
|
+ jsonb := []byte(`{"op":5,"d":{"speaking":true,"delay":0}}`)
|
|
|
+ err := s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
|
|
|
+ if err != nil {
|
|
|
+ fmt.Println("error:", err)
|
|
|
+ return
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
// VoiceListenUDP is test code to listen for UDP packets
|
|
|
func (s *Session) VoiceListenUDP() {
|
|
|
|
|
|
+ // start the udp keep alive too. Otherwise listening doesn't get much.
|
|
|
+ // THIS DOES NOT WORK YET
|
|
|
+ // go s.VoiceUDPKeepalive(s.Vop2.HeartbeatInterval) // lets try the ws timer
|
|
|
+
|
|
|
for {
|
|
|
- fmt.Println("READ FROM UDP LOOP:")
|
|
|
b := make([]byte, 1024)
|
|
|
- s.UDPConn.ReadFromUDP(b)
|
|
|
+ rlen, _, err := s.UDPConn.ReadFromUDP(b)
|
|
|
+ if err != nil {
|
|
|
+ fmt.Println("Error reading from UDP:", err)
|
|
|
+ // return
|
|
|
+ }
|
|
|
+
|
|
|
+ if rlen < 1 {
|
|
|
+ fmt.Println("Empty UDP packet received")
|
|
|
+ continue
|
|
|
+ // empty packet?
|
|
|
+ }
|
|
|
fmt.Println("READ FROM UDP: ", b)
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
+// VoiceUDPKeepalive sends a packet to keep the UDP connection forwarding
|
|
|
+// alive for NATed clients. Without this no audio can be received
|
|
|
+// after short periods of silence.
|
|
|
+// Not sure how often this is supposed to be sent or even what payload
|
|
|
+// I am suppose to be sending. So this is very.. unfinished :)
|
|
|
+func (s *Session) VoiceUDPKeepalive(i time.Duration) {
|
|
|
+
|
|
|
+ // NONE OF THIS WORKS. SO DON'T USE IT.
|
|
|
+ //
|
|
|
+ // testing with the above 70 byte SSRC packet.
|
|
|
+ //
|
|
|
+ // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
|
|
|
+ // into it. Then send that over the UDP connection to Discord
|
|
|
+
|
|
|
+ ticker := time.NewTicker(i * time.Millisecond)
|
|
|
+ for range ticker.C {
|
|
|
+ sb := make([]byte, 8)
|
|
|
+ sb[0] = 0x80
|
|
|
+ sb[1] = 0xc9
|
|
|
+ sb[2] = 0x00
|
|
|
+ sb[3] = 0x01
|
|
|
+
|
|
|
+ ssrcBE := make([]byte, 4)
|
|
|
+ binary.BigEndian.PutUint32(ssrcBE, s.Vop2.SSRC)
|
|
|
+
|
|
|
+ sb[4] = ssrcBE[0]
|
|
|
+ sb[5] = ssrcBE[1]
|
|
|
+ sb[6] = ssrcBE[2]
|
|
|
+ sb[7] = ssrcBE[3]
|
|
|
+
|
|
|
+ s.UDPConn.Write(ssrcBE)
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
// VoiceHeartbeat sends regular heartbeats to voice Discord so it knows the client
|
|
|
// is still connected. If you do not send these heartbeats Discord will
|
|
|
// disconnect the websocket connection after a few seconds.
|