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+// EVERYTHING in this file is very experimental and will change.
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+// these structs and functions setup a voice websocket and
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+// create the voice UDP connection.
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+
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+package discordgo
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+
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+import (
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+ "encoding/binary"
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+ "encoding/json"
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+ "fmt"
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+ "net"
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+ "strings"
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+ "time"
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+
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+ "github.com/gorilla/websocket"
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+)
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+
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+// A VEvent is the inital structure for voice websocket events. I think
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+// I can reuse the data websocket structure here.
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+type VEvent struct {
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+ Type string `json:"t"`
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+ State int `json:"s"`
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+ Operation int `json:"op"`
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+ RawData json.RawMessage `json:"d"`
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+}
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+
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+// A VoiceOP2 stores the data for voice operation 2 websocket events
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+// which is sort of like the voice READY packet
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+type VoiceOP2 struct {
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+ SSRC uint32 `json:"ssrc"`
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+ Port int `json:"port"`
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+ Modes []string `json:"modes"`
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+ HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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+}
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+
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+// VoiceOpenWS opens a voice websocket connection. This should be called
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+// after VoiceChannelJoin is used and the data VOICE websocket events
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+// are captured.
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+func (s *Session) VoiceOpenWS() {
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+
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+ var self User
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+ var err error
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+
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+ self, err = s.User("@me") // AGAIN, Move to @ login and store in session
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+
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+ // Connect to Voice Websocket
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+ vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(s.VEndpoint, ":80"))
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+ s.VwsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
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+ if err != nil {
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+ fmt.Println("VOICE cannot open websocket:", err)
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+ }
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+
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+ // Send initial handshake data to voice websocket. This is required.
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+ json := map[string]interface{}{
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+ "op": 0,
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+ "d": map[string]interface{}{
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+ "server_id": s.VGuildID,
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+ "user_id": self.ID,
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+ "session_id": s.VSessionID,
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+ "token": s.VToken,
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+ },
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+ }
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+
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+ err = s.VwsConn.WriteJSON(json)
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+ if err != nil {
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+ fmt.Println("VOICE ERROR sending init packet:", err)
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+ }
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+
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+ // Start a listening for voice websocket events
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+ go s.VListen()
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+}
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+
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+// Close closes the connection to the voice websocket.
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+func (s *Session) VoiceCloseWS() {
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+ s.VwsConn.Close()
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+}
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+
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+// VListen listens on the voice websocket for messages and passes them
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+// to the voice event handler.
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+func (s *Session) VListen() (err error) {
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+
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+ for {
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+ messageType, message, err := s.VwsConn.ReadMessage()
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+ if err != nil {
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+ fmt.Println("Voice Listen Error:", err)
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+ break
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+ }
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+
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+ // Pass received message to voice event handler
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+ go s.VoiceEvent(messageType, message)
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+ }
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+
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+ return
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+}
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+
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+// VoiceEvent handles any messages received on the voice websocket
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+func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
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+
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+ if s.Debug {
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+ fmt.Println("VOICE EVENT:", messageType)
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+ printJSON(message)
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+ }
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+
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+ var e VEvent
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+ if err := json.Unmarshal(message, &e); err != nil {
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+ return err
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+ }
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+
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+ switch e.Operation {
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+
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+ case 2: // READY packet
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+ var st VoiceOP2
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+ if err := json.Unmarshal(e.RawData, &st); err != nil {
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+ fmt.Println(e.Type, err)
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+ printJSON(e.RawData) // TODO: Better error logginEventg
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+ return err
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+ }
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+
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+ // Start the voice websocket heartbeat to keep the connection alive
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+ go s.VoiceHeartbeat(st.HeartbeatInterval)
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+
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+ // Store all event data into the session
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+ s.Vop2 = st
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+
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+ // We now have enough data to start the UDP connection
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+ s.VoiceOpenUDP()
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+
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+ return
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+ case 3: // HEARTBEAT response
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+ // add code to use this to track latency?
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+ return
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+ default:
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+ fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
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+ printJSON(e.RawData)
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+ }
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+
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+ return
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+}
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+
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+// VoiceOpenUDP opens a UDP connect to the voice server and completes the
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+// initial required handshake. This connect is left open in the session
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+// and can be used to send or receive audio.
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+func (s *Session) VoiceOpenUDP() {
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+
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+ // TODO: add code to convert hostname into an IP address to avoid problems
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+ // with frequent DNS lookups.
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+
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+ udpHost := fmt.Sprintf("%s:%d", strings.TrimSuffix(s.VEndpoint, ":80"), s.Vop2.Port)
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+ serverAddr, err := net.ResolveUDPAddr("udp", udpHost)
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+ if err != nil {
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+ fmt.Println(err)
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+ }
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+
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+ s.UDPConn, err = net.DialUDP("udp", nil, serverAddr)
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+ if err != nil {
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+ fmt.Println(err)
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+ }
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+
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+ // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
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+ // into it. Then send that over the UDP connection to Discord
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+ sb := make([]byte, 70)
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+ binary.BigEndian.PutUint32(sb, s.Vop2.SSRC)
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+ s.UDPConn.Write(sb)
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+
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+ // Create a 70 byte array and listen for the initial handshake response
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+ // from Discord. Once we get it parse the IP and PORT information out
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+ // of the response. This should be our public IP and PORT as Discord
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+ // saw us.
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+ rb := make([]byte, 70)
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+ rlen, _, err := s.UDPConn.ReadFromUDP(rb)
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+ if rlen < 70 {
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+ fmt.Println("Voice RLEN should be 70 but isn't")
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+ }
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+
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+ ip := string(rb[4:16]) // must be a better way. TODO: NEEDS TESTING
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+ port := make([]byte, 2)
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+ port[0] = rb[68]
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+ port[1] = rb[69]
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+ p := binary.LittleEndian.Uint16(port)
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+
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+ // Take the parsed data from above and send it back to Discord
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+ // to finalize the UDP handshake.
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+ json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":"%d","mode":"plain"}}}`, ip, p)
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+ jsonb := []byte(json)
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+
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+ err = s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
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+ if err != nil {
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+ fmt.Println("error:", err)
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+ return
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+ }
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+
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+ // continue to listen for future packets
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+ go s.VoiceListenUDP()
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+}
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+
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+// VoiceCloseUDP closes the voice UDP connection.
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+func (s *Session) VoiceCloseUDP() {
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+ s.UDPConn.Close()
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+}
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+
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+// VoiceListenUDP is test code to listen for UDP packets
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+func (s *Session) VoiceListenUDP() {
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+
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+ for {
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+ fmt.Println("READ FROM UDP LOOP:")
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+ b := make([]byte, 1024)
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+ s.UDPConn.ReadFromUDP(b)
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+ fmt.Println("READ FROM UDP: ", b)
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+ }
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+
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+}
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+
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+// VoiceHeartbeat sends regular heartbeats to voice Discord so it knows the client
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+// is still connected. If you do not send these heartbeats Discord will
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+// disconnect the websocket connection after a few seconds.
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+func (s *Session) VoiceHeartbeat(i time.Duration) {
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+
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+ ticker := time.NewTicker(i * time.Millisecond)
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+ for range ticker.C {
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+ timestamp := int(time.Now().Unix())
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+ err := s.VwsConn.WriteJSON(map[string]int{
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+ "op": 3,
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+ "d": timestamp,
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+ })
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+ if err != nil {
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+ fmt.Println(err)
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+ return // log error?
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+ }
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+ }
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+}
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