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@@ -635,15 +635,22 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
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// This should only be used when the VoiceServerUpdate will be intercepted and used elsewhere.
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//
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// gID : Guild ID of the channel to join.
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-// cID : Channel ID of the channel to join.
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+// cID : Channel ID of the channel to join, leave empty to disconnect.
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// mute : If true, you will be set to muted upon joining.
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// deaf : If true, you will be set to deafened upon joining.
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func (s *Session) ChannelVoiceJoinManual(gID, cID string, mute, deaf bool) (err error) {
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s.log(LogInformational, "called")
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+ var channelID *string
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+ if cID == "" {
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+ channelID = nil
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+ } else {
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+ channelID = &cID
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+ }
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+
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// Send the request to Discord that we want to join the voice channel
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- data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
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+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, channelID, mute, deaf}}
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s.wsMutex.Lock()
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err = s.wsConn.WriteJSON(data)
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s.wsMutex.Unlock()
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