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@@ -11,6 +11,7 @@ package discordgo
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import (
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"encoding/json"
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"fmt"
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+ "runtime"
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"time"
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"github.com/gorilla/websocket"
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@@ -25,6 +26,7 @@ type Event struct {
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//Direction of command, 0-received, 1-sent -- thanks Xackery/discord
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RawData json.RawMessage `json:"d"`
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+ Session Session
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}
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// The Ready Event given after initial connection
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@@ -47,30 +49,26 @@ type ReadState struct {
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}
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// Open a websocket connection to Discord
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-func Open(session *Session) (conn *websocket.Conn, err error) {
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+func Open(s *Session) (err error) {
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// TODO: See if there's a use for the http response.
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- //conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
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- conn, _, err = websocket.DefaultDialer.Dial(session.Gateway, nil)
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- if err != nil {
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- return
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- }
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-
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+ // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
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+ s.wsConn, _, err = websocket.DefaultDialer.Dial(s.Gateway, nil)
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return
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}
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// maybe this is SendOrigin? not sure the right name here
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// also bson.M vs string interface map? Read about
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// how to send JSON the right way.
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-func Handshake(conn *websocket.Conn, token string) (err error) {
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+func Handshake(s *Session) (err error) {
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- err = conn.WriteJSON(map[string]interface{}{
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+ err = s.wsConn.WriteJSON(map[string]interface{}{
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"op": 2,
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"d": map[string]interface{}{
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"v": 3,
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- "token": token,
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+ "token": s.Token,
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"properties": map[string]string{
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- "$os": "linux", // get from os package
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+ "$os": runtime.GOOS,
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"$browser": "Discordgo",
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"$device": "Discordgo",
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"$referer": "",
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@@ -82,9 +80,9 @@ func Handshake(conn *websocket.Conn, token string) (err error) {
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return
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}
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-func UpdateStatus(conn *websocket.Conn, idleSince, gameId string) (err error) {
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+func UpdateStatus(s *Session, idleSince, gameId string) (err error) {
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- err = conn.WriteJSON(map[string]interface{}{
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+ err = s.wsConn.WriteJSON(map[string]interface{}{
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"op": 2,
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"d": map[string]interface{}{
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"idle_since": idleSince,
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@@ -97,14 +95,20 @@ func UpdateStatus(conn *websocket.Conn, idleSince, gameId string) (err error) {
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// TODO: need a channel or something to communicate
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// to this so I can tell it to stop listening
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-func Listen(conn *websocket.Conn) (err error) {
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- for {
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- messageType, message, err := conn.ReadMessage()
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+func Listen(s *Session) (err error) {
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+
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+ if s.wsConn == nil {
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+ fmt.Println("No websocket connection exists.")
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+ return // need to return an error.
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+ }
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+
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+ for { // s.wsConn != nil { // need a cleaner way to exit? this doesn't acheive anything.
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+ messageType, message, err := s.wsConn.ReadMessage()
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if err != nil {
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fmt.Println(err)
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break
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}
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- go event(conn, messageType, message)
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+ go event(s, messageType, message)
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}
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return
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@@ -112,103 +116,127 @@ func Listen(conn *websocket.Conn) (err error) {
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// Not sure how needed this is and where it would be best to call it.
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// somewhere.
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-func Close(conn *websocket.Conn) {
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- conn.Close()
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+func Close(s *Session) {
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+ s.wsConn.Close()
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}
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// Front line handler for all Websocket Events. Determines the
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// event type and passes the message along to the next handler.
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-func event(conn *websocket.Conn, messageType int, message []byte) {
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+func event(s *Session, messageType int, message []byte) (err error) {
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- //printJSON(message) // TODO: wrap in debug if statement
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+ if s.Debug {
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+ printJSON(message)
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+ }
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- var event Event
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- err := json.Unmarshal(message, &event)
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- if err != nil {
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- fmt.Println(err)
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- return
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+ var e Event
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+ if err := json.Unmarshal(message, &e); err != nil {
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+ return err
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}
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- switch event.Type {
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+ switch e.Type {
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case "READY":
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- ready(conn, &event)
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+ if s.OnReady != nil {
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+ var st Ready
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+ if err := json.Unmarshal(e.RawData, &st); err != nil {
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+ return err
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+ }
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+ s.OnReady(s, st)
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+ return
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+ }
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case "TYPING_START":
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- // do stuff
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+ if s.OnTypingStart != nil {
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+ }
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case "MESSAGE_CREATE":
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- // do stuff
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+ if s.OnMessageCreate != nil {
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+ var st Message
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+ if err := json.Unmarshal(e.RawData, &st); err != nil {
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+ return err
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+ }
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+ s.OnMessageCreate(s, st)
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+ return
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+ }
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case "MESSAGE_ACK":
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- // do stuff
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+ if s.OnMessageAck != nil {
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+ }
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case "MESSAGE_UPDATE":
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- // do stuff
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+ if s.OnMessageUpdate != nil {
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+ }
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case "MESSAGE_DELETE":
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- // do stuff
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+ if s.OnMessageDelete != nil {
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+ }
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case "PRESENCE_UPDATE":
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- // do stuff
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+ if s.OnPresenceUpdate != nil {
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+ }
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case "CHANNEL_CREATE":
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- // do stuff
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+ if s.OnChannelCreate != nil {
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+ }
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case "CHANNEL_UPDATE":
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- // do stuff
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+ if s.OnChannelUpdate != nil {
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+ }
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case "CHANNEL_DELETE":
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- // do stuff
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+ if s.OnChannelDelete != nil {
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+ }
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case "GUILD_CREATE":
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- // do stuff
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+ if s.OnGuildCreate != nil {
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+ }
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case "GUILD_DELETE":
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- // do stuff
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+ if s.OnGuildDelete != nil {
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+ }
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case "GUILD_MEMBER_ADD":
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- // do stuff
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+ if s.OnGuildMemberAdd != nil {
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+ }
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case "GUILD_MEMBER_REMOVE": // which is it.
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- // do stuff
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+ if s.OnGuildMemberRemove != nil {
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+ }
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case "GUILD_MEMBER_DELETE":
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- // do stuff
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+ if s.OnGuildMemberDelete != nil {
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+ }
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case "GUILD_MEMBER_UPDATE":
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- // do stuff
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+ if s.OnGuildMemberUpdate != nil {
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+ }
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case "GUILD_ROLE_CREATE":
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- // do stuff
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+ if s.OnGuildRoleCreate != nil {
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+ }
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case "GUILD_ROLE_DELETE":
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- // do stuff
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+ if s.OnGuildRoleDelete != nil {
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+ }
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case "GUILD_INTEGRATIONS_UPDATE":
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- // do stuff
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-
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+ if s.OnGuildIntegrationsUpdate != nil {
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+ }
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default:
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- fmt.Println("UNKNOWN EVENT: ", event.Type)
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+ fmt.Println("UNKNOWN EVENT: ", e.Type)
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// learn the log package
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// log.print type and JSON data
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}
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-}
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-
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-// handles the READY Websocket Event from Discord
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-// this is the motherload of detail provided at
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-// initial connection to the Websocket.
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-func ready(conn *websocket.Conn, event *Event) {
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-
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- var ready Ready
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- err := json.Unmarshal(event.RawData, &ready)
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- if err != nil {
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- fmt.Println(err)
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- return
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+ // if still here, send to generic OnEvent
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+ if s.OnEvent != nil {
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+ s.OnEvent(s, e)
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}
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- fmt.Println(ready)
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-
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- go heartbeat(conn, ready.HeartbeatInterval)
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-
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- // Start KeepAlive based on .
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-
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+ return
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}
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// This heartbeat is sent to keep the Websocket conenction
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// to Discord alive. If not sent, Discord will close the
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// connection.
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-func heartbeat(conn *websocket.Conn, interval time.Duration) {
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+func Heartbeat(s *Session, i time.Duration) {
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- ticker := time.NewTicker(interval * time.Millisecond)
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+ if s.wsConn == nil {
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+ fmt.Println("No websocket connection exists.")
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+ return // need to return an error.
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+ }
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+
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+ ticker := time.NewTicker(i * time.Millisecond)
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for range ticker.C {
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timestamp := int(time.Now().Unix())
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- conn.WriteJSON(map[string]int{
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+ err := s.wsConn.WriteJSON(map[string]int{
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"op": 1,
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"d": timestamp,
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})
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+ if err != nil {
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+ return // log error?
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+ }
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}
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}
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