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@@ -214,9 +214,9 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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switch e.Type {
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case "READY":
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- s.DataReady = true
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var st *Ready
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if err = unmarshalEvent(e, &st); err == nil {
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+ go s.heartbeat(st.HeartbeatInterval)
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if s.StateEnabled {
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s.State.OnReady(st)
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}
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@@ -224,7 +224,6 @@ func (s *Session) event(messageType int, message []byte) (err error) {
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s.OnReady(s, st)
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}
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}
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- go s.heartbeat(st.HeartbeatInterval)
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if s.OnReady != nil {
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return
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}
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@@ -575,9 +574,21 @@ func (s *Session) sendHeartbeat() error {
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// is still connected. If you do not send these heartbeats Discord will
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// disconnect the websocket connection after a few seconds.
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func (s *Session) heartbeat(i time.Duration) {
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+ s.Lock()
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+
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+ // We have been closed between the first Ready event, abort.
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+ if s.listening == nil {
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+ s.Unlock()
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+ return
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+ }
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+
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// Keep a reference, as s.listening can be nilled out.
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listening := s.listening
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+ s.DataReady = true
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+
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+ s.Unlock()
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+
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// Send first heartbeat immediately because lag could put the
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// first heartbeat outside the required heartbeat interval window.
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err := s.sendHeartbeat()
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