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@@ -1,80 +0,0 @@
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-package discordgo
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-
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-type Server struct {
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- Id int `json:"id,string"`
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- Name string `json:"name"`
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- Icon string `json:"icon"`
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- Region string `json:"region"`
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- Joined_at string `json:"joined_at"`
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- Afk_timeout int `json:"afk_timeout"`
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- Afk_channel_id int `json:"afk_channel_id"`
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- Embed_channel_id int `json:"embed_channel_id"`
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- Embed_enabled bool `json:"embed_enabled"`
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- Owner_id int `json:"owner_id,string"`
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- Large bool `json:"large"` // ??
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- JoinedAt string `json:"joined_at"` // make this a timestamp
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- Roles []Role `json:"roles"`
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- Members []Member `json:"members"`
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- Presences []Presence `json:"presences"`
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- Channels []Channel `json:"channels"`
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- // VoiceStates []VoiceState `json:"voice_states"`
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- Session *Session // I got to be doing it wrong here.
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-}
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-
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-type VoiceStates struct {
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- UserId int `json:"user_id,string"`
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- Suppress bool `json:"suppress"`
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- SessionId string `json:"session_id"`
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- SelfMute bool `json:"self_mute"`
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- SelfDeaf bool `json:"self_deaf"`
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- Mute bool `json:"mute"`
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- Deaf bool `json:"deaf"`
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- ChannelId int `json:"channel_id,string"`
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-}
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-
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-type Presence struct {
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- User User `json:"user"`
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- Status string `json:"status"`
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- GameId int `json:"game_id"`
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-}
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-
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-// TODO: Member vs User?
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-type Member struct {
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- JoinedAt string `json:"joined_at"`
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- Deaf bool `json:"deaf"`
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- mute bool `json:"mute"`
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- User User `json:"user"`
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- Roles []Role `json:"roles"`
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-}
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-
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-type Role struct {
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- Id int `json:"id,string"`
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- Name string `json:"name"`
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- Managed bool `json:"managed"`
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- Color int `json:"color"`
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- Hoist bool `json:"hoist"`
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- Position int `json:"position"`
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- Permissions int `json:"permissions"`
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-}
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-
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-// Channels returns an array of Channel structures for channels within
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-// this Server
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-/*
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-TODO: How to name these? If we make a variable to store
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-channels from READY packet, etc. We can't have a Channel
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-func? And which is better. Channels func gets live up
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-to date data on each call.. so, there is some benefit there.
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-
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-Maybe it should have both, but make the Channels check and
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-pull new data based on a cache time?
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-
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-func (s *Server) Channels() (c []Channel, err error) {
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- c, err = Channels(s.Session, s.Id)
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- return
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-}
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-*/
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-/*
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-
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-func (s *Server) Members() (m []Users, err error) {
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-}
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-*/
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