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@@ -466,6 +466,10 @@ func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
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s.Voice.endpoint = st.Endpoint
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s.Voice.guildID = st.GuildID
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+ // If currently connected to voice ws/udp, then disconnect.
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+ // Has no effect if not connected.
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+ s.Voice.Close()
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+
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// We now have enough information to open a voice websocket conenction
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// so, that's what the next call does.
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err := s.Voice.Open()
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