package main import ( "fmt" "strings" ) // func admin(line string) (response string) { var err error // trim any leading or trailing space off the whole line line = strings.TrimSpace(line) // split the command from the rest split := strings.SplitN(line, " ", 2) // store the command and payload seperately command := strings.ToLower(split[0]) command = strings.TrimPrefix(command, "~") var payload string = "" if len(split) > 1 { payload = split[1] } if command == "help" { response += fmt.Sprintln("`~help ...............` Display this help text") response += fmt.Sprintln("`~username [string]...` Set login username to [string]") response += fmt.Sprintln("`~password [string]...` Set login password to [string]") response += fmt.Sprintln("`~login ..............` Login to Discord") response += fmt.Sprintln("`~listen .............` Start websocket listener") response += fmt.Sprintln("`~logout .............` Logout from Discord") return } if command == "username" { Username = payload response += "Done." return } if command == "password" { Password = payload response += "Done." return } if command == "login" { Session.Token, err = Session.Login(Username, Password) if err != nil { fmt.Println("Unable to login to Discord.") fmt.Println(err) } response += "Done." return } if command == "listen" { // open connection err = Session.Open() if err != nil { fmt.Println(err) } // Do Handshake? (dumb name) err = Session.Handshake() if err != nil { fmt.Println(err) } // Now listen for events / messages go Session.Listen() response += "Done." return } if command == "logout" { err = Session.Logout() if err != nil { fmt.Println("Unable to logout from Discord.") fmt.Println(err) } response += "Done." return } response += "I'm sorry I don't understand that command. Try ~help" return }