// Discordgo - Discord bindings for Go // Available at https://github.com/bwmarrin/discordgo // Copyright 2015-2016 Bruce Marriner . All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This file contains all structures for the discordgo package. These // may be moved about later into separate files but I find it easier to have // them all located together. package discordgo import ( "encoding/json" "reflect" "sync" "time" "github.com/gorilla/websocket" ) // A Session represents a connection to the Discord API. type Session struct { sync.RWMutex // General configurable settings. // Authentication token for this session Token string // Debug for printing JSON request/responses Debug bool // Should the session reconnect the websocket on errors. ShouldReconnectOnError bool // Should the session request compressed websocket data. Compress bool // Should state tracking be enabled. // State tracking is the best way for getting the the users // active guilds and the members of the guilds. StateEnabled bool // Exposed but should not be modified by User. // Whether the Data Websocket is ready DataReady bool // Whether the Voice Websocket is ready VoiceReady bool // Whether the UDP Connection is ready UDPReady bool // Stores a mapping of guild id's to VoiceConnections VoiceConnections map[string]*VoiceConnection // Managed state object, updated internally with events when // StateEnabled is true. State *State handlersMu sync.RWMutex // This is a mapping of event struct to a reflected value // for event handlers. // We store the reflected value instead of the function // reference as it is more performant, instead of re-reflecting // the function each event. handlers map[interface{}][]reflect.Value // The websocket connection. wsConn *websocket.Conn // When nil, the session is not listening. listening chan interface{} } // A VoiceRegion stores data for a specific voice region server. type VoiceRegion struct { ID string `json:"id"` Name string `json:"name"` Hostname string `json:"sample_hostname"` Port int `json:"sample_port"` } // A VoiceICE stores data for voice ICE servers. type VoiceICE struct { TTL string `json:"ttl"` Servers []*ICEServer `json:"servers"` } // A ICEServer stores data for a specific voice ICE server. type ICEServer struct { URL string `json:"url"` Username string `json:"username"` Credential string `json:"credential"` } // A Invite stores all data related to a specific Discord Guild or Channel invite. type Invite struct { Guild *Guild `json:"guild"` Channel *Channel `json:"channel"` Inviter *User `json:"inviter"` Code string `json:"code"` CreatedAt string `json:"created_at"` // TODO make timestamp MaxAge int `json:"max_age"` Uses int `json:"uses"` MaxUses int `json:"max_uses"` XkcdPass string `json:"xkcdpass"` Revoked bool `json:"revoked"` Temporary bool `json:"temporary"` } // A Channel holds all data related to an individual Discord channel. type Channel struct { ID string `json:"id"` GuildID string `json:"guild_id"` Name string `json:"name"` Topic string `json:"topic"` Type string `json:"type"` LastMessageID string `json:"last_message_id"` Position int `json:"position"` Bitrate int `json:"bitrate"` IsPrivate bool `json:"is_private"` Recipient *User `json:"recipient"` Messages []*Message `json:"-"` PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"` } // A PermissionOverwrite holds permission overwrite data for a Channel type PermissionOverwrite struct { ID string `json:"id"` Type string `json:"type"` Deny int `json:"deny"` Allow int `json:"allow"` } // Emoji struct holds data related to Emoji's type Emoji struct { ID string `json:"id"` Name string `json:"name"` Roles []string `json:"roles"` Managed bool `json:"managed"` RequireColons bool `json:"require_colons"` } // VerificationLevel type defination type VerificationLevel int // Constants for VerificationLevel levels from 0 to 3 inclusive const ( VerificationLevelNone VerificationLevel = iota VerificationLevelLow VerificationLevelMedium VerificationLevelHigh ) // A Guild holds all data related to a specific Discord Guild. Guilds are also // sometimes referred to as Servers in the Discord client. type Guild struct { ID string `json:"id"` Name string `json:"name"` Icon string `json:"icon"` Region string `json:"region"` AfkChannelID string `json:"afk_channel_id"` EmbedChannelID string `json:"embed_channel_id"` OwnerID string `json:"owner_id"` JoinedAt string `json:"joined_at"` // make this a timestamp Splash string `json:"splash"` AfkTimeout int `json:"afk_timeout"` VerificationLevel VerificationLevel `json:"verification_level"` EmbedEnabled bool `json:"embed_enabled"` Large bool `json:"large"` // ?? DefaultMessageNotifications int `json:"default_message_notifications"` Roles []*Role `json:"roles"` Emojis []*Emoji `json:"emojis"` Members []*Member `json:"members"` Presences []*Presence `json:"presences"` Channels []*Channel `json:"channels"` VoiceStates []*VoiceState `json:"voice_states"` Unavailable *bool `json:"unavailable"` } // A GuildParams stores all the data needed to update discord guild settings type GuildParams struct { Name string `json:"name"` Region string `json:"region"` VerificationLevel *VerificationLevel `json:"verification_level"` } // A Role stores information about Discord guild member roles. type Role struct { ID string `json:"id"` Name string `json:"name"` Managed bool `json:"managed"` Hoist bool `json:"hoist"` Color int `json:"color"` Position int `json:"position"` Permissions int `json:"permissions"` } // A VoiceState stores the voice states of Guilds type VoiceState struct { UserID string `json:"user_id"` SessionID string `json:"session_id"` ChannelID string `json:"channel_id"` GuildID string `json:"guild_id"` Suppress bool `json:"suppress"` SelfMute bool `json:"self_mute"` SelfDeaf bool `json:"self_deaf"` Mute bool `json:"mute"` Deaf bool `json:"deaf"` } // A Presence stores the online, offline, or idle and game status of Guild members. type Presence struct { User *User `json:"user"` Status string `json:"status"` Game *Game `json:"game"` } // A Game struct holds the name of the "playing .." game for a user type Game struct { Name string `json:"name"` } // A Member stores user information for Guild members. type Member struct { GuildID string `json:"guild_id"` JoinedAt string `json:"joined_at"` Deaf bool `json:"deaf"` Mute bool `json:"mute"` User *User `json:"user"` Roles []string `json:"roles"` } // A User stores all data for an individual Discord user. type User struct { ID string `json:"id"` Email string `json:"email"` Username string `json:"username"` Avatar string `json:"Avatar"` Discriminator string `json:"discriminator"` Token string `json:"token"` Verified bool `json:"verified"` Bot bool `json:"bot"` } // A Settings stores data for a specific users Discord client settings. type Settings struct { RenderEmbeds bool `json:"render_embeds"` InlineEmbedMedia bool `json:"inline_embed_media"` InlineAttachmentMedia bool `json:"inline_attachment_media"` EnableTtsCommand bool `json:"enable_tts_command"` MessageDisplayCompact bool `json:"message_display_compact"` ShowCurrentGame bool `json:"show_current_game"` Locale string `json:"locale"` Theme string `json:"theme"` RestrictedGuilds []string `json:"restricted_guilds"` AllowEmailFriendRequest bool `json:"allow_email_friend_request"` ConvertEmoticons bool `json:"convert_emoticons"` FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"` } type FriendSourceFlags struct { All bool `json:"all"` MutualGuilds bool `json:"mutual_guilds"` MutualFriends bool `json:"mutual_friends"` } // An Event provides a basic initial struct for all websocket event. type Event struct { Type string `json:"t"` State int `json:"s"` Operation int `json:"op"` Direction int `json:"dir"` RawData json.RawMessage `json:"d"` Struct interface{} `json:"-"` } // A Ready stores all data for the websocket READY event. type Ready struct { Version int `json:"v"` SessionID string `json:"session_id"` HeartbeatInterval time.Duration `json:"heartbeat_interval"` User *User `json:"user"` ReadState []*ReadState `json:"read_state"` PrivateChannels []*Channel `json:"private_channels"` Guilds []*Guild `json:"guilds"` // Undocumented fields Settings *Settings `json:"user_settings"` UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"` Relationships []*Relationship `json:"relationships"` Presences []*Presence `json:"presences"` } // A Relationship between the logged in user and Relationship.User type Relationship struct { User *User `json:"user"` Type int `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req ID string `json:"id"` } // A RateLimit struct holds information related to a specific rate limit. type RateLimit struct { Bucket string `json:"bucket"` Message string `json:"message"` RetryAfter time.Duration `json:"retry_after"` } // A ReadState stores data on the read state of channels. type ReadState struct { MentionCount int `json:"mention_count"` LastMessageID string `json:"last_message_id"` ID string `json:"id"` } // A TypingStart stores data for the typing start websocket event. type TypingStart struct { UserID string `json:"user_id"` ChannelID string `json:"channel_id"` Timestamp int `json:"timestamp"` } // A PresenceUpdate stores data for the presence update websocket event. type PresenceUpdate struct { Status string `json:"status"` GuildID string `json:"guild_id"` Roles []string `json:"roles"` User *User `json:"user"` Game *Game `json:"game"` } // A MessageAck stores data for the message ack websocket event. type MessageAck struct { MessageID string `json:"message_id"` ChannelID string `json:"channel_id"` } // A GuildIntegrationsUpdate stores data for the guild integrations update // websocket event. type GuildIntegrationsUpdate struct { GuildID string `json:"guild_id"` } // A GuildRole stores data for guild role websocket events. type GuildRole struct { Role *Role `json:"role"` GuildID string `json:"guild_id"` } // A GuildRoleDelete stores data for the guild role delete websocket event. type GuildRoleDelete struct { RoleID string `json:"role_id"` GuildID string `json:"guild_id"` } // A GuildBan stores data for a guild ban. type GuildBan struct { User *User `json:"user"` GuildID string `json:"guild_id"` } // A GuildEmojisUpdate stores data for a guild emoji update event. type GuildEmojisUpdate struct { GuildID string `json:"guild_id"` Emojis []*Emoji `json:"emojis"` } // A GuildIntegration stores data for a guild integration. type GuildIntegration struct { ID string `json:"id"` Name string `json:"name"` Type string `json:"type"` Enabled bool `json:"enabled"` Syncing bool `json:"syncing"` RoleID string `json:"role_id"` ExpireBehavior int `json:"expire_behavior"` ExpireGracePeriod int `json:"expire_grace_period"` User *User `json:"user"` Account *GuildIntegrationAccount `json:"account"` SyncedAt int `json:"synced_at"` } // A GuildIntegrationAccount stores data for a guild integration account. type GuildIntegrationAccount struct { ID string `json:"id"` Name string `json:"name"` } // A GuildEmbed stores data for a guild embed. type GuildEmbed struct { Enabled bool `json:"enabled"` ChannelID string `json:"channel_id"` } // A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings. type UserGuildSettingsChannelOverride struct { Muted bool `json:"muted"` MessageNotifications int `json:"message_notifications"` ChannelID string `json:"channel_id"` } // A UserGuildSettings stores data for a users guild settings. type UserGuildSettings struct { SupressEveryone bool `json:"suppress_everyone"` Muted bool `json:"muted"` MobilePush bool `json:"mobile_push"` MessageNotifications int `json:"message_notifications"` GuildID string `json:"guild_id"` ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"` } // Constants for the different bit offsets of text channel permissions const ( PermissionReadMessages = 1 << (iota + 10) PermissionSendMessages PermissionSendTTSMessages PermissionManageMessages PermissionEmbedLinks PermissionAttachFiles PermissionReadMessageHistory PermissionMentionEveryone ) // Constants for the different bit offsets of voice permissions const ( PermissionVoiceConnect = 1 << (iota + 20) PermissionVoiceSpeak PermissionVoiceMuteMembers PermissionVoiceDeafenMembers PermissionVoiceMoveMembers PermissionVoiceUseVAD ) // Constants for the different bit offsets of general permissions const ( PermissionCreateInstantInvite = 1 << iota PermissionKickMembers PermissionBanMembers PermissionManageRoles PermissionManageChannels PermissionManageServer PermissionAllText = PermissionReadMessages | PermissionSendMessages | PermissionSendTTSMessages | PermissionManageMessages | PermissionEmbedLinks | PermissionAttachFiles | PermissionReadMessageHistory | PermissionMentionEveryone PermissionAllVoice = PermissionVoiceConnect | PermissionVoiceSpeak | PermissionVoiceMuteMembers | PermissionVoiceDeafenMembers | PermissionVoiceMoveMembers | PermissionVoiceUseVAD PermissionAllChannel = PermissionAllText | PermissionAllVoice | PermissionCreateInstantInvite | PermissionManageRoles | PermissionManageChannels PermissionAll = PermissionAllChannel | PermissionKickMembers | PermissionBanMembers | PermissionManageServer )