package discordgo // A Guild holds all data related to a specific Discord Guild. Guilds are also // sometimes referred to as Servers in the Discord client. type Guild struct { ID string `json:"id"` Name string `json:"name"` Icon string `json:"icon"` Region string `json:"region"` AfkTimeout int `json:"afk_timeout"` AfkChannelID string `json:"afk_channel_id"` EmbedChannelID string `json:"embed_channel_id"` EmbedEnabled bool `json:"embed_enabled"` OwnerID string `json:"owner_id"` Large bool `json:"large"` // ?? JoinedAt string `json:"joined_at"` // make this a timestamp Roles []Role `json:"roles"` Members []Member `json:"members"` Presences []Presence `json:"presences"` Channels []Channel `json:"channels"` VoiceStates []VoiceState `json:"voice_states"` } // A Role stores information about Discord guild member roles. type Role struct { ID string `json:"id"` Name string `json:"name"` Managed bool `json:"managed"` Color int `json:"color"` Hoist bool `json:"hoist"` Position int `json:"position"` Permissions int `json:"permissions"` } // A VoiceState stores the voice states of Guilds type VoiceState struct { UserID string `json:"user_id"` Suppress bool `json:"suppress"` SessionID string `json:"session_id"` SelfMute bool `json:"self_mute"` SelfDeaf bool `json:"self_deaf"` Mute bool `json:"mute"` Deaf bool `json:"deaf"` ChannelID string `json:"channel_id"` } // A Presence stores the online, offline, or idle and game status of Guild members. type Presence struct { User User `json:"user"` Status string `json:"status"` GameID int `json:"game_id"` } // A Member stores user information for Guild members. type Member struct { GuildID string `json:"guild_id"` JoinedAt string `json:"joined_at"` Deaf bool `json:"deaf"` Mute bool `json:"mute"` User User `json:"user"` Roles []string `json:"roles"` } /* TODO: How to name these? If we make a variable to store channels from READY packet, etc. We can't have a Channel func? And which is better. Channels func gets live up to date data on each call.. so, there is some benefit there. Maybe it should have both, but make the Channels check and pull new data based on a cache time? func (s *Server) Channels() (c []Channel, err error) { c, err = Channels(s.Session, s.Id) return } */ /* func (s *Server) Members() (m []Users, err error) { } */