wsapi.go 14 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Open opens a websocket connection to Discord.
  17. func (s *Session) Open() (err error) {
  18. // Get the gateway to use for the Websocket connection
  19. g, err := s.Gateway()
  20. // TODO: See if there's a use for the http response.
  21. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  22. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  23. return
  24. }
  25. type handshakeProperties struct {
  26. OS string `json:"$os"`
  27. Browser string `json:"$browser"`
  28. Device string `json:"$device"`
  29. Referer string `json:"$referer"`
  30. ReferringDomain string `json:"$referring_domain"`
  31. }
  32. type handshakeData struct {
  33. Version int `json:"v"`
  34. Token string `json:"token"`
  35. Properties handshakeProperties `json:"properties"`
  36. }
  37. type handshakeOp struct {
  38. Op int `json:"op"`
  39. Data handshakeData `json:"d"`
  40. }
  41. // Handshake sends the client data to Discord during websocket initial connection.
  42. func (s *Session) Handshake() (err error) {
  43. // maybe this is SendOrigin? not sure the right name here
  44. data := handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "DiscordGo v" + VERSION, "", "", ""}}}
  45. err = s.wsConn.WriteJSON(data)
  46. return
  47. }
  48. type updateStatusData struct {
  49. IdleSince json.Token `json:"idle_since"`
  50. GameID json.Token `json:"game_id"`
  51. }
  52. type updateStatusOp struct {
  53. Op int `json:"op"`
  54. Data updateStatusData `json:"d"`
  55. }
  56. // UpdateStatus is used to update the authenticated user's status.
  57. // If idle>0 then set status to idle. If game>0 then set game.
  58. // if otherwise, set status to active, and no game.
  59. func (s *Session) UpdateStatus(idle int, gameID int) (err error) {
  60. var usd updateStatusData
  61. if idle > 0 {
  62. usd.IdleSince = idle
  63. } else {
  64. usd.IdleSince = nil
  65. }
  66. if gameID >= 0 {
  67. usd.GameID = gameID
  68. } else {
  69. usd.GameID = nil
  70. }
  71. data := updateStatusOp{3, usd}
  72. err = s.wsConn.WriteJSON(data)
  73. return
  74. }
  75. // Listen starts listening to the websocket connection for events.
  76. func (s *Session) Listen() (err error) {
  77. // TODO: need a channel or something to communicate
  78. // to this so I can tell it to stop listening
  79. if s.wsConn == nil {
  80. fmt.Println("No websocket connection exists.")
  81. return // TODO need to return an error.
  82. }
  83. for {
  84. messageType, message, err := s.wsConn.ReadMessage()
  85. if err != nil {
  86. fmt.Println("Websocket Listen Error", err)
  87. // TODO Log error
  88. break
  89. }
  90. go s.event(messageType, message)
  91. }
  92. return
  93. }
  94. // Not sure how needed this is and where it would be best to call it.
  95. // somewhere.
  96. // Close closes the connection to the websocket.
  97. func (s *Session) Close() {
  98. s.wsConn.Close()
  99. }
  100. // Front line handler for all Websocket Events. Determines the
  101. // event type and passes the message along to the next handler.
  102. // event is the front line handler for all events. This needs to be
  103. // broken up into smaller functions to be more idiomatic Go.
  104. func (s *Session) event(messageType int, message []byte) (err error) {
  105. if s.Debug {
  106. printJSON(message)
  107. }
  108. var e Event
  109. if err := json.Unmarshal(message, &e); err != nil {
  110. fmt.Println(err)
  111. return err
  112. }
  113. switch e.Type {
  114. case "READY":
  115. var st Ready
  116. if err := json.Unmarshal(e.RawData, &st); err != nil {
  117. fmt.Println(e.Type, err)
  118. printJSON(e.RawData) // TODO: Better error logging
  119. return err
  120. }
  121. if s.OnReady != nil {
  122. s.OnReady(s, st)
  123. return
  124. }
  125. go s.Heartbeat(st.HeartbeatInterval)
  126. case "VOICE_SERVER_UPDATE":
  127. // TEMP CODE FOR TESTING VOICE
  128. var st VoiceServerUpdate
  129. if err := json.Unmarshal(e.RawData, &st); err != nil {
  130. fmt.Println(e.Type, err)
  131. printJSON(e.RawData) // TODO: Better error logging
  132. return err
  133. }
  134. s.onVoiceServerUpdate(st)
  135. return
  136. case "VOICE_STATE_UPDATE":
  137. // TEMP CODE FOR TESTING VOICE
  138. var st VoiceState
  139. if err := json.Unmarshal(e.RawData, &st); err != nil {
  140. fmt.Println(e.Type, err)
  141. printJSON(e.RawData) // TODO: Better error logging
  142. return err
  143. }
  144. s.onVoiceStateUpdate(st)
  145. return
  146. case "USER_UPDATE":
  147. if s.OnUserUpdate != nil {
  148. var st User
  149. if err := json.Unmarshal(e.RawData, &st); err != nil {
  150. fmt.Println(e.Type, err)
  151. printJSON(e.RawData) // TODO: Better error logging
  152. return err
  153. }
  154. s.OnUserUpdate(s, st)
  155. return
  156. }
  157. case "PRESENCE_UPDATE":
  158. if s.OnPresenceUpdate != nil {
  159. var st PresenceUpdate
  160. if err := json.Unmarshal(e.RawData, &st); err != nil {
  161. fmt.Println(e.Type, err)
  162. printJSON(e.RawData) // TODO: Better error logging
  163. return err
  164. }
  165. s.OnPresenceUpdate(s, st)
  166. return
  167. }
  168. case "TYPING_START":
  169. if s.OnTypingStart != nil {
  170. var st TypingStart
  171. if err := json.Unmarshal(e.RawData, &st); err != nil {
  172. fmt.Println(e.Type, err)
  173. printJSON(e.RawData) // TODO: Better error logging
  174. return err
  175. }
  176. s.OnTypingStart(s, st)
  177. return
  178. }
  179. /* // Never seen this come in but saw it in another Library.
  180. case "MESSAGE_ACK":
  181. if s.OnMessageAck != nil {
  182. }
  183. */
  184. case "MESSAGE_CREATE":
  185. if s.OnMessageCreate != nil {
  186. var st Message
  187. if err := json.Unmarshal(e.RawData, &st); err != nil {
  188. fmt.Println(e.Type, err)
  189. printJSON(e.RawData) // TODO: Better error logging
  190. return err
  191. }
  192. s.OnMessageCreate(s, st)
  193. return
  194. }
  195. case "MESSAGE_UPDATE":
  196. if s.OnMessageUpdate != nil {
  197. var st Message
  198. if err := json.Unmarshal(e.RawData, &st); err != nil {
  199. fmt.Println(e.Type, err)
  200. printJSON(e.RawData) // TODO: Better error logging
  201. return err
  202. }
  203. s.OnMessageUpdate(s, st)
  204. return
  205. }
  206. case "MESSAGE_DELETE":
  207. if s.OnMessageDelete != nil {
  208. var st MessageDelete
  209. if err := json.Unmarshal(e.RawData, &st); err != nil {
  210. fmt.Println(e.Type, err)
  211. printJSON(e.RawData) // TODO: Better error logging
  212. return err
  213. }
  214. s.OnMessageDelete(s, st)
  215. return
  216. }
  217. case "MESSAGE_ACK":
  218. if s.OnMessageAck != nil {
  219. var st MessageAck
  220. if err := json.Unmarshal(e.RawData, &st); err != nil {
  221. fmt.Println(e.Type, err)
  222. printJSON(e.RawData) // TODO: Better error logging
  223. return err
  224. }
  225. s.OnMessageAck(s, st)
  226. return
  227. }
  228. case "CHANNEL_CREATE":
  229. if s.OnChannelCreate != nil {
  230. var st Channel
  231. if err := json.Unmarshal(e.RawData, &st); err != nil {
  232. fmt.Println(e.Type, err)
  233. printJSON(e.RawData) // TODO: Better error logginEventg
  234. return err
  235. }
  236. s.OnChannelCreate(s, st)
  237. return
  238. }
  239. case "CHANNEL_UPDATE":
  240. if s.OnChannelUpdate != nil {
  241. var st Channel
  242. if err := json.Unmarshal(e.RawData, &st); err != nil {
  243. fmt.Println(e.Type, err)
  244. printJSON(e.RawData) // TODO: Better error logginEventg
  245. return err
  246. }
  247. s.OnChannelUpdate(s, st)
  248. return
  249. }
  250. case "CHANNEL_DELETE":
  251. if s.OnChannelDelete != nil {
  252. var st Channel
  253. if err := json.Unmarshal(e.RawData, &st); err != nil {
  254. fmt.Println(e.Type, err)
  255. printJSON(e.RawData) // TODO: Better error logginEventg
  256. return err
  257. }
  258. s.OnChannelDelete(s, st)
  259. return
  260. }
  261. case "GUILD_CREATE":
  262. if s.OnGuildCreate != nil {
  263. var st Guild
  264. if err := json.Unmarshal(e.RawData, &st); err != nil {
  265. fmt.Println(e.Type, err)
  266. printJSON(e.RawData) // TODO: Better error logginEventg
  267. return err
  268. }
  269. s.OnGuildCreate(s, st)
  270. return
  271. }
  272. case "GUILD_UPDATE":
  273. if s.OnGuildCreate != nil {
  274. var st Guild
  275. if err := json.Unmarshal(e.RawData, &st); err != nil {
  276. fmt.Println(e.Type, err)
  277. printJSON(e.RawData) // TODO: Better error logginEventg
  278. return err
  279. }
  280. s.OnGuildUpdate(s, st)
  281. return
  282. }
  283. case "GUILD_DELETE":
  284. if s.OnGuildDelete != nil {
  285. var st Guild
  286. if err := json.Unmarshal(e.RawData, &st); err != nil {
  287. fmt.Println(e.Type, err)
  288. printJSON(e.RawData) // TODO: Better error logginEventg
  289. return err
  290. }
  291. s.OnGuildDelete(s, st)
  292. return
  293. }
  294. case "GUILD_MEMBER_ADD":
  295. if s.OnGuildMemberAdd != nil {
  296. var st Member
  297. if err := json.Unmarshal(e.RawData, &st); err != nil {
  298. fmt.Println(e.Type, err)
  299. printJSON(e.RawData) // TODO: Better error logginEventg
  300. return err
  301. }
  302. s.OnGuildMemberAdd(s, st)
  303. return
  304. }
  305. case "GUILD_MEMBER_REMOVE":
  306. if s.OnGuildMemberRemove != nil {
  307. var st Member
  308. if err := json.Unmarshal(e.RawData, &st); err != nil {
  309. fmt.Println(e.Type, err)
  310. printJSON(e.RawData) // TODO: Better error logginEventg
  311. return err
  312. }
  313. s.OnGuildMemberRemove(s, st)
  314. return
  315. }
  316. case "GUILD_MEMBER_UPDATE":
  317. if s.OnGuildMemberUpdate != nil {
  318. var st Member
  319. if err := json.Unmarshal(e.RawData, &st); err != nil {
  320. fmt.Println(e.Type, err)
  321. printJSON(e.RawData) // TODO: Better error logginEventg
  322. return err
  323. }
  324. s.OnGuildMemberUpdate(s, st)
  325. return
  326. }
  327. case "GUILD_ROLE_CREATE":
  328. if s.OnGuildRoleCreate != nil {
  329. var st GuildRole
  330. if err := json.Unmarshal(e.RawData, &st); err != nil {
  331. fmt.Println(e.Type, err)
  332. printJSON(e.RawData) // TODO: Better error logginEventg
  333. return err
  334. }
  335. s.OnGuildRoleCreate(s, st)
  336. return
  337. }
  338. case "GUILD_ROLE_UPDATE":
  339. if s.OnGuildRoleUpdate != nil {
  340. var st GuildRole
  341. if err := json.Unmarshal(e.RawData, &st); err != nil {
  342. fmt.Println(e.Type, err)
  343. printJSON(e.RawData) // TODO: Better error logginEventg
  344. return err
  345. }
  346. s.OnGuildRoleUpdate(s, st)
  347. return
  348. }
  349. case "GUILD_ROLE_DELETE":
  350. if s.OnGuildRoleDelete != nil {
  351. var st GuildRoleDelete
  352. if err := json.Unmarshal(e.RawData, &st); err != nil {
  353. fmt.Println(e.Type, err)
  354. printJSON(e.RawData) // TODO: Better error logginEventg
  355. return err
  356. }
  357. s.OnGuildRoleDelete(s, st)
  358. return
  359. }
  360. case "GUILD_INTEGRATIONS_UPDATE":
  361. if s.OnGuildIntegrationsUpdate != nil {
  362. var st GuildIntegrationsUpdate
  363. if err := json.Unmarshal(e.RawData, &st); err != nil {
  364. fmt.Println(e.Type, err)
  365. printJSON(e.RawData) // TODO: Better error logginEventg
  366. return err
  367. }
  368. s.OnGuildIntegrationsUpdate(s, st)
  369. return
  370. }
  371. default:
  372. fmt.Println("UNKNOWN EVENT: ", e.Type)
  373. // TODO learn the log package
  374. // log.print type and JSON data
  375. }
  376. // if still here, send to generic OnEvent
  377. if s.OnEvent != nil {
  378. s.OnEvent(s, e)
  379. return
  380. }
  381. return
  382. }
  383. // This heartbeat is sent to keep the Websocket conenction
  384. // to Discord alive. If not sent, Discord will close the
  385. // connection.
  386. // Heartbeat sends regular heartbeats to Discord so it knows the client
  387. // is still connected. If you do not send these heartbeats Discord will
  388. // disconnect the websocket connection after a few seconds.
  389. func (s *Session) Heartbeat(i time.Duration) {
  390. if s.wsConn == nil {
  391. fmt.Println("No websocket connection exists.")
  392. return // TODO need to return an error.
  393. }
  394. // send first heartbeat immediately because lag could put the
  395. // first heartbeat outside the required heartbeat interval window
  396. ticker := time.NewTicker(i * time.Millisecond)
  397. for {
  398. timestamp := int(time.Now().Unix())
  399. err := s.wsConn.WriteJSON(map[string]int{
  400. "op": 1,
  401. "d": timestamp,
  402. })
  403. if err != nil {
  404. fmt.Println("error sending data heartbeat:", err)
  405. s.DataReady = false
  406. return // TODO log error?
  407. }
  408. s.DataReady = true
  409. <-ticker.C
  410. }
  411. }
  412. // Everything below is experimental Voice support code
  413. // all of it will get changed and moved around.
  414. // A VoiceServerUpdate stores the data received during the Voice Server Update
  415. // data websocket event. This data is used during the initial Voice Channel
  416. // join handshaking.
  417. type VoiceServerUpdate struct {
  418. Token string `json:"token"`
  419. GuildID string `json:"guild_id"`
  420. Endpoint string `json:"endpoint"`
  421. }
  422. type voiceChannelJoinData struct {
  423. GuildID string `json:"guild_id"`
  424. ChannelID string `json:"channel_id"`
  425. SelfMute bool `json:"self_mute"`
  426. SelfDeaf bool `json:"self_deaf"`
  427. }
  428. type voiceChannelJoinOp struct {
  429. Op int `json:"op"`
  430. Data voiceChannelJoinData `json:"d"`
  431. }
  432. // VoiceChannelJoin joins the authenticated session user to
  433. // a voice channel. All the voice magic starts with this.
  434. func (s *Session) VoiceChannelJoin(guildID, channelID string) (err error) {
  435. if s.wsConn == nil {
  436. fmt.Println("error: no websocket connection exists.")
  437. return // TODO return error
  438. }
  439. data := voiceChannelJoinOp{4, voiceChannelJoinData{guildID, channelID, false, false}}
  440. err = s.wsConn.WriteJSON(data)
  441. if err != nil {
  442. return
  443. }
  444. // Probably will be removed later.
  445. s.VGuildID = guildID
  446. s.VChannelID = channelID
  447. return
  448. }
  449. // onVoiceStateUpdate handles Voice State Update events on the data
  450. // websocket. This comes immediately after the call to VoiceChannelJoin
  451. // for the authenticated session user. This block is experimental
  452. // code and will be chaned in the future.
  453. func (s *Session) onVoiceStateUpdate(st VoiceState) {
  454. // Need to have this happen at login and store it in the Session
  455. self, err := s.User("@me") // TODO: move to Login/New
  456. if err != nil {
  457. fmt.Println(err)
  458. return
  459. }
  460. // This event comes for all users, if it's not for the session
  461. // user just ignore it.
  462. if st.UserID != self.ID {
  463. return
  464. }
  465. // Store the SessionID. Used later.
  466. s.VSessionID = st.SessionID
  467. }
  468. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  469. // This will later be exposed but is only for experimental use now.
  470. func (s *Session) onVoiceServerUpdate(st VoiceServerUpdate) {
  471. // Store all the values. They are used later.
  472. // GuildID is probably not needed and may be dropped.
  473. s.VToken = st.Token
  474. s.VEndpoint = st.Endpoint
  475. s.VGuildID = st.GuildID
  476. // We now have enough information to open a voice websocket conenction
  477. // so, that's what the next call does.
  478. s.VoiceOpenWS()
  479. }