wsapi.go 14 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Open opens a websocket connection to Discord.
  17. func (s *Session) Open() (err error) {
  18. // Get the gateway to use for the Websocket connection
  19. g, err := s.Gateway()
  20. // TODO: See if there's a use for the http response.
  21. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  22. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  23. return
  24. }
  25. type handshakeProperties struct {
  26. OS string `json:"$os"`
  27. Browser string `json:"$browser"`
  28. Device string `json:"$device"`
  29. Referer string `json:"$referer"`
  30. ReferringDomain string `json:"$referring_domain"`
  31. }
  32. type handshakeData struct {
  33. Version int `json:"v"`
  34. Token string `json:"token"`
  35. Properties handshakeProperties `json:"properties"`
  36. }
  37. type handshakeOp struct {
  38. Op int `json:"op"`
  39. Data handshakeData `json:"d"`
  40. }
  41. // Handshake sends the client data to Discord during websocket initial connection.
  42. func (s *Session) Handshake() (err error) {
  43. // maybe this is SendOrigin? not sure the right name here
  44. data := handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "DiscordGo v" + VERSION, "", "", ""}}}
  45. err = s.wsConn.WriteJSON(data)
  46. return
  47. }
  48. type updateStatusGame struct {
  49. Name string `json:"name"`
  50. }
  51. type updateStatusData struct {
  52. IdleSince json.Token `json:"idle_since"`
  53. Game interface{} `json:"game"`
  54. }
  55. type updateStatusOp struct {
  56. Op int `json:"op"`
  57. Data updateStatusData `json:"d"`
  58. }
  59. // UpdateStatus is used to update the authenticated user's status.
  60. // If idle>0 then set status to idle. If game>0 then set game.
  61. // if otherwise, set status to active, and no game.
  62. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  63. var usd updateStatusData
  64. if idle > 0 {
  65. usd.IdleSince = idle
  66. } else {
  67. usd.IdleSince = nil
  68. }
  69. var usg updateStatusGame
  70. if game == "" {
  71. usd.Game = nil
  72. } else {
  73. usg.Name = game
  74. usd.Game = usg
  75. }
  76. data := updateStatusOp{3, usd}
  77. err = s.wsConn.WriteJSON(data)
  78. return
  79. }
  80. // Listen starts listening to the websocket connection for events.
  81. func (s *Session) Listen() (err error) {
  82. // TODO: need a channel or something to communicate
  83. // to this so I can tell it to stop listening
  84. if s.wsConn == nil {
  85. fmt.Println("No websocket connection exists.")
  86. return // TODO need to return an error.
  87. }
  88. for {
  89. messageType, message, err := s.wsConn.ReadMessage()
  90. if err != nil {
  91. fmt.Println("Websocket Listen Error", err)
  92. // TODO Log error
  93. break
  94. }
  95. go s.event(messageType, message)
  96. }
  97. return
  98. }
  99. // Not sure how needed this is and where it would be best to call it.
  100. // somewhere.
  101. // Close closes the connection to the websocket.
  102. func (s *Session) Close() {
  103. s.wsConn.Close()
  104. }
  105. // Front line handler for all Websocket Events. Determines the
  106. // event type and passes the message along to the next handler.
  107. // event is the front line handler for all events. This needs to be
  108. // broken up into smaller functions to be more idiomatic Go.
  109. func (s *Session) event(messageType int, message []byte) (err error) {
  110. if s.Debug {
  111. printJSON(message)
  112. }
  113. var e Event
  114. if err := json.Unmarshal(message, &e); err != nil {
  115. fmt.Println(err)
  116. return err
  117. }
  118. switch e.Type {
  119. case "READY":
  120. var st Ready
  121. if err := json.Unmarshal(e.RawData, &st); err != nil {
  122. fmt.Println(e.Type, err)
  123. printJSON(e.RawData) // TODO: Better error logging
  124. return err
  125. }
  126. if s.OnReady != nil {
  127. s.OnReady(s, st)
  128. return
  129. }
  130. go s.Heartbeat(st.HeartbeatInterval)
  131. case "VOICE_SERVER_UPDATE":
  132. // TEMP CODE FOR TESTING VOICE
  133. var st VoiceServerUpdate
  134. if err := json.Unmarshal(e.RawData, &st); err != nil {
  135. fmt.Println(e.Type, err)
  136. printJSON(e.RawData) // TODO: Better error logging
  137. return err
  138. }
  139. s.onVoiceServerUpdate(st)
  140. return
  141. case "VOICE_STATE_UPDATE":
  142. // TEMP CODE FOR TESTING VOICE
  143. var st VoiceState
  144. if err := json.Unmarshal(e.RawData, &st); err != nil {
  145. fmt.Println(e.Type, err)
  146. printJSON(e.RawData) // TODO: Better error logging
  147. return err
  148. }
  149. s.onVoiceStateUpdate(st)
  150. return
  151. case "USER_UPDATE":
  152. if s.OnUserUpdate != nil {
  153. var st User
  154. if err := json.Unmarshal(e.RawData, &st); err != nil {
  155. fmt.Println(e.Type, err)
  156. printJSON(e.RawData) // TODO: Better error logging
  157. return err
  158. }
  159. s.OnUserUpdate(s, st)
  160. return
  161. }
  162. case "PRESENCE_UPDATE":
  163. if s.OnPresenceUpdate != nil {
  164. var st PresenceUpdate
  165. if err := json.Unmarshal(e.RawData, &st); err != nil {
  166. fmt.Println(e.Type, err)
  167. printJSON(e.RawData) // TODO: Better error logging
  168. return err
  169. }
  170. s.OnPresenceUpdate(s, st)
  171. return
  172. }
  173. case "TYPING_START":
  174. if s.OnTypingStart != nil {
  175. var st TypingStart
  176. if err := json.Unmarshal(e.RawData, &st); err != nil {
  177. fmt.Println(e.Type, err)
  178. printJSON(e.RawData) // TODO: Better error logging
  179. return err
  180. }
  181. s.OnTypingStart(s, st)
  182. return
  183. }
  184. /* // Never seen this come in but saw it in another Library.
  185. case "MESSAGE_ACK":
  186. if s.OnMessageAck != nil {
  187. }
  188. */
  189. case "MESSAGE_CREATE":
  190. if s.OnMessageCreate != nil {
  191. var st Message
  192. if err := json.Unmarshal(e.RawData, &st); err != nil {
  193. fmt.Println(e.Type, err)
  194. printJSON(e.RawData) // TODO: Better error logging
  195. return err
  196. }
  197. s.OnMessageCreate(s, st)
  198. return
  199. }
  200. case "MESSAGE_UPDATE":
  201. if s.OnMessageUpdate != nil {
  202. var st Message
  203. if err := json.Unmarshal(e.RawData, &st); err != nil {
  204. fmt.Println(e.Type, err)
  205. printJSON(e.RawData) // TODO: Better error logging
  206. return err
  207. }
  208. s.OnMessageUpdate(s, st)
  209. return
  210. }
  211. case "MESSAGE_DELETE":
  212. if s.OnMessageDelete != nil {
  213. var st MessageDelete
  214. if err := json.Unmarshal(e.RawData, &st); err != nil {
  215. fmt.Println(e.Type, err)
  216. printJSON(e.RawData) // TODO: Better error logging
  217. return err
  218. }
  219. s.OnMessageDelete(s, st)
  220. return
  221. }
  222. case "MESSAGE_ACK":
  223. if s.OnMessageAck != nil {
  224. var st MessageAck
  225. if err := json.Unmarshal(e.RawData, &st); err != nil {
  226. fmt.Println(e.Type, err)
  227. printJSON(e.RawData) // TODO: Better error logging
  228. return err
  229. }
  230. s.OnMessageAck(s, st)
  231. return
  232. }
  233. case "CHANNEL_CREATE":
  234. if s.OnChannelCreate != nil {
  235. var st Channel
  236. if err := json.Unmarshal(e.RawData, &st); err != nil {
  237. fmt.Println(e.Type, err)
  238. printJSON(e.RawData) // TODO: Better error logginEventg
  239. return err
  240. }
  241. s.OnChannelCreate(s, st)
  242. return
  243. }
  244. case "CHANNEL_UPDATE":
  245. if s.OnChannelUpdate != nil {
  246. var st Channel
  247. if err := json.Unmarshal(e.RawData, &st); err != nil {
  248. fmt.Println(e.Type, err)
  249. printJSON(e.RawData) // TODO: Better error logginEventg
  250. return err
  251. }
  252. s.OnChannelUpdate(s, st)
  253. return
  254. }
  255. case "CHANNEL_DELETE":
  256. if s.OnChannelDelete != nil {
  257. var st Channel
  258. if err := json.Unmarshal(e.RawData, &st); err != nil {
  259. fmt.Println(e.Type, err)
  260. printJSON(e.RawData) // TODO: Better error logginEventg
  261. return err
  262. }
  263. s.OnChannelDelete(s, st)
  264. return
  265. }
  266. case "GUILD_CREATE":
  267. if s.OnGuildCreate != nil {
  268. var st Guild
  269. if err := json.Unmarshal(e.RawData, &st); err != nil {
  270. fmt.Println(e.Type, err)
  271. printJSON(e.RawData) // TODO: Better error logginEventg
  272. return err
  273. }
  274. s.OnGuildCreate(s, st)
  275. return
  276. }
  277. case "GUILD_UPDATE":
  278. if s.OnGuildCreate != nil {
  279. var st Guild
  280. if err := json.Unmarshal(e.RawData, &st); err != nil {
  281. fmt.Println(e.Type, err)
  282. printJSON(e.RawData) // TODO: Better error logginEventg
  283. return err
  284. }
  285. s.OnGuildUpdate(s, st)
  286. return
  287. }
  288. case "GUILD_DELETE":
  289. if s.OnGuildDelete != nil {
  290. var st Guild
  291. if err := json.Unmarshal(e.RawData, &st); err != nil {
  292. fmt.Println(e.Type, err)
  293. printJSON(e.RawData) // TODO: Better error logginEventg
  294. return err
  295. }
  296. s.OnGuildDelete(s, st)
  297. return
  298. }
  299. case "GUILD_MEMBER_ADD":
  300. if s.OnGuildMemberAdd != nil {
  301. var st Member
  302. if err := json.Unmarshal(e.RawData, &st); err != nil {
  303. fmt.Println(e.Type, err)
  304. printJSON(e.RawData) // TODO: Better error logginEventg
  305. return err
  306. }
  307. s.OnGuildMemberAdd(s, st)
  308. return
  309. }
  310. case "GUILD_MEMBER_REMOVE":
  311. if s.OnGuildMemberRemove != nil {
  312. var st Member
  313. if err := json.Unmarshal(e.RawData, &st); err != nil {
  314. fmt.Println(e.Type, err)
  315. printJSON(e.RawData) // TODO: Better error logginEventg
  316. return err
  317. }
  318. s.OnGuildMemberRemove(s, st)
  319. return
  320. }
  321. case "GUILD_MEMBER_UPDATE":
  322. if s.OnGuildMemberUpdate != nil {
  323. var st Member
  324. if err := json.Unmarshal(e.RawData, &st); err != nil {
  325. fmt.Println(e.Type, err)
  326. printJSON(e.RawData) // TODO: Better error logginEventg
  327. return err
  328. }
  329. s.OnGuildMemberUpdate(s, st)
  330. return
  331. }
  332. case "GUILD_ROLE_CREATE":
  333. if s.OnGuildRoleCreate != nil {
  334. var st GuildRole
  335. if err := json.Unmarshal(e.RawData, &st); err != nil {
  336. fmt.Println(e.Type, err)
  337. printJSON(e.RawData) // TODO: Better error logginEventg
  338. return err
  339. }
  340. s.OnGuildRoleCreate(s, st)
  341. return
  342. }
  343. case "GUILD_ROLE_UPDATE":
  344. if s.OnGuildRoleUpdate != nil {
  345. var st GuildRole
  346. if err := json.Unmarshal(e.RawData, &st); err != nil {
  347. fmt.Println(e.Type, err)
  348. printJSON(e.RawData) // TODO: Better error logginEventg
  349. return err
  350. }
  351. s.OnGuildRoleUpdate(s, st)
  352. return
  353. }
  354. case "GUILD_ROLE_DELETE":
  355. if s.OnGuildRoleDelete != nil {
  356. var st GuildRoleDelete
  357. if err := json.Unmarshal(e.RawData, &st); err != nil {
  358. fmt.Println(e.Type, err)
  359. printJSON(e.RawData) // TODO: Better error logginEventg
  360. return err
  361. }
  362. s.OnGuildRoleDelete(s, st)
  363. return
  364. }
  365. case "GUILD_INTEGRATIONS_UPDATE":
  366. if s.OnGuildIntegrationsUpdate != nil {
  367. var st GuildIntegrationsUpdate
  368. if err := json.Unmarshal(e.RawData, &st); err != nil {
  369. fmt.Println(e.Type, err)
  370. printJSON(e.RawData) // TODO: Better error logginEventg
  371. return err
  372. }
  373. s.OnGuildIntegrationsUpdate(s, st)
  374. return
  375. }
  376. default:
  377. fmt.Println("UNKNOWN EVENT: ", e.Type)
  378. // TODO learn the log package
  379. // log.print type and JSON data
  380. }
  381. // if still here, send to generic OnEvent
  382. if s.OnEvent != nil {
  383. s.OnEvent(s, e)
  384. return
  385. }
  386. return
  387. }
  388. // This heartbeat is sent to keep the Websocket conenction
  389. // to Discord alive. If not sent, Discord will close the
  390. // connection.
  391. // Heartbeat sends regular heartbeats to Discord so it knows the client
  392. // is still connected. If you do not send these heartbeats Discord will
  393. // disconnect the websocket connection after a few seconds.
  394. func (s *Session) Heartbeat(i time.Duration) {
  395. if s.wsConn == nil {
  396. fmt.Println("No websocket connection exists.")
  397. return // TODO need to return an error.
  398. }
  399. // send first heartbeat immediately because lag could put the
  400. // first heartbeat outside the required heartbeat interval window
  401. ticker := time.NewTicker(i * time.Millisecond)
  402. for {
  403. timestamp := int(time.Now().Unix())
  404. err := s.wsConn.WriteJSON(map[string]int{
  405. "op": 1,
  406. "d": timestamp,
  407. })
  408. if err != nil {
  409. fmt.Println("error sending data heartbeat:", err)
  410. s.DataReady = false
  411. return // TODO log error?
  412. }
  413. s.DataReady = true
  414. <-ticker.C
  415. }
  416. }
  417. // Everything below is experimental Voice support code
  418. // all of it will get changed and moved around.
  419. // A VoiceServerUpdate stores the data received during the Voice Server Update
  420. // data websocket event. This data is used during the initial Voice Channel
  421. // join handshaking.
  422. type VoiceServerUpdate struct {
  423. Token string `json:"token"`
  424. GuildID string `json:"guild_id"`
  425. Endpoint string `json:"endpoint"`
  426. }
  427. type voiceChannelJoinData struct {
  428. GuildID string `json:"guild_id"`
  429. ChannelID string `json:"channel_id"`
  430. SelfMute bool `json:"self_mute"`
  431. SelfDeaf bool `json:"self_deaf"`
  432. }
  433. type voiceChannelJoinOp struct {
  434. Op int `json:"op"`
  435. Data voiceChannelJoinData `json:"d"`
  436. }
  437. // VoiceChannelJoin joins the authenticated session user to
  438. // a voice channel. All the voice magic starts with this.
  439. func (s *Session) VoiceChannelJoin(guildID, channelID string) (err error) {
  440. if s.wsConn == nil {
  441. fmt.Println("error: no websocket connection exists.")
  442. return // TODO return error
  443. }
  444. data := voiceChannelJoinOp{4, voiceChannelJoinData{guildID, channelID, false, false}}
  445. err = s.wsConn.WriteJSON(data)
  446. if err != nil {
  447. return
  448. }
  449. // Probably will be removed later.
  450. s.VGuildID = guildID
  451. s.VChannelID = channelID
  452. return
  453. }
  454. // onVoiceStateUpdate handles Voice State Update events on the data
  455. // websocket. This comes immediately after the call to VoiceChannelJoin
  456. // for the authenticated session user. This block is experimental
  457. // code and will be chaned in the future.
  458. func (s *Session) onVoiceStateUpdate(st VoiceState) {
  459. // Need to have this happen at login and store it in the Session
  460. self, err := s.User("@me") // TODO: move to Login/New
  461. if err != nil {
  462. fmt.Println(err)
  463. return
  464. }
  465. // This event comes for all users, if it's not for the session
  466. // user just ignore it.
  467. if st.UserID != self.ID {
  468. return
  469. }
  470. // Store the SessionID. Used later.
  471. s.VSessionID = st.SessionID
  472. }
  473. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  474. // This will later be exposed but is only for experimental use now.
  475. func (s *Session) onVoiceServerUpdate(st VoiceServerUpdate) {
  476. // Store all the values. They are used later.
  477. // GuildID is probably not needed and may be dropped.
  478. s.VToken = st.Token
  479. s.VEndpoint = st.Endpoint
  480. s.VGuildID = st.GuildID
  481. // We now have enough information to open a voice websocket conenction
  482. // so, that's what the next call does.
  483. s.VoiceOpenWS()
  484. }