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- /******************************************************************************
- * A Discord API for Golang.
- * See discord.go for more information.
- *
- * This file contains low level functions for interacting
- * with the Discord Websocket interface.
- */
- package discordgo
- import (
- "encoding/json"
- "fmt"
- "runtime"
- "time"
- "github.com/gorilla/websocket"
- )
- // Basic struct for all Websocket Event messages
- type Event struct {
- Type string `json:"t"`
- State int `json:"s"`
- Operation int `json:"o"`
- Direction int `json:"dir"`
- //Direction of command, 0-received, 1-sent -- thanks Xackery/discord
- RawData json.RawMessage `json:"d"`
- Session *Session
- }
- // The Ready Event given after initial connection
- type Ready struct {
- Version int `json:"v"`
- SessionID string `json:"session_id"`
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- User User `json:"user"`
- ReadState []ReadState
- PrivateChannels []PrivateChannel
- Guilds []Guild
- }
- // ReadState might need to move? Gives me the read status
- // of all my channels when first connecting. I think :)
- type ReadState struct {
- MentionCount int
- LastMessageID int `json:"last_message_id,string"`
- ID int `json:"id,string"`
- }
- type TypingStart struct {
- UserId int `json:"user_id,string"`
- ChannelId int `json:"channel_id,string"`
- Timestamp int `json:"timestamp"`
- }
- type PresenceUpdate struct {
- User User `json:"user"`
- Status string `json:"status"`
- Roles []string `json:"roles"` // TODO: Should be ints, see below
- GuildId int `json:"guild_id,string"`
- GameId int `json:"game_id"`
- }
- //Roles []string `json:"roles"` // TODO: Should be ints, see below
- // Above "Roles" should be an array of ints
- // TODO: Figure out how to make it be one.
- /*
- {
- "roles": [
- "89544728336416768",
- "110429733396676608"
- ],
- }
- */
- type MessageAck struct {
- MessageId int `json:"message_id,string"`
- ChannelId int `json:"channel_id,string"`
- }
- type MessageDelete struct {
- Id int `json:"id,string"`
- ChannelId int `json:"channel_id,string"`
- } // so much like MessageAck..
- type GuildIntegrationsUpdate struct {
- GuildId int `json:"guild_id,string"`
- }
- type GuildRoleUpdate struct {
- Role Role `json:"role"`
- GuildId int `json:"guild_id,int"`
- }
- // Open a websocket connection to Discord
- func (s *Session) Open() (err error) {
- // Get the gateway to use for the Websocket connection
- g, err := s.Gateway()
- // TODO: See if there's a use for the http response.
- // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
- s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
- return
- }
- // maybe this is SendOrigin? not sure the right name here
- // also bson.M vs string interface map? Read about
- // how to send JSON the right way.
- func (s *Session) Handshake() (err error) {
- err = s.wsConn.WriteJSON(map[string]interface{}{
- "op": 2,
- "d": map[string]interface{}{
- "v": 3,
- "token": s.Token,
- "properties": map[string]string{
- "$os": runtime.GOOS,
- "$browser": "Discordgo",
- "$device": "Discordgo",
- "$referer": "",
- "$referring_domain": "",
- },
- },
- })
- return
- }
- func (s *Session) UpdateStatus(idleSince, gameId string) (err error) {
- err = s.wsConn.WriteJSON(map[string]interface{}{
- "op": 2,
- "d": map[string]interface{}{
- "idle_since": idleSince,
- "game_id": gameId,
- },
- })
- return
- }
- // TODO: need a channel or something to communicate
- // to this so I can tell it to stop listening
- func (s *Session) Listen() (err error) {
- if s.wsConn == nil {
- fmt.Println("No websocket connection exists.")
- return // need to return an error.
- }
- for { // s.wsConn != nil { // need a cleaner way to exit? this doesn't acheive anything.
- messageType, message, err := s.wsConn.ReadMessage()
- if err != nil {
- fmt.Println(err)
- break
- }
- go s.event(messageType, message)
- }
- return
- }
- // Not sure how needed this is and where it would be best to call it.
- // somewhere.
- func (s *Session) Close() {
- s.wsConn.Close()
- }
- // Front line handler for all Websocket Events. Determines the
- // event type and passes the message along to the next handler.
- func (s *Session) event(messageType int, message []byte) (err error) {
- if s.Debug {
- printJSON(message)
- }
- var e Event
- if err := json.Unmarshal(message, &e); err != nil {
- return err
- }
- switch e.Type {
- case "READY":
- if s.OnReady != nil {
- var st Ready
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnReady(s, st)
- return
- }
- case "VOICE_STATE_UPDATE":
- if s.OnVoiceStateUpdate != nil {
- var st VoiceState
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnVoiceStateUpdate(s, st)
- return
- }
- case "PRESENCE_UPDATE":
- if s.OnPresenceUpdate != nil {
- var st PresenceUpdate
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnPresenceUpdate(s, st)
- return
- }
- case "TYPING_START":
- if s.OnTypingStart != nil {
- var st TypingStart
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnTypingStart(s, st)
- return
- }
- case "MESSAGE_CREATE":
- if s.OnMessageCreate != nil {
- var st Message
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnMessageCreate(s, st)
- return
- }
- case "MESSAGE_UPDATE":
- if s.OnMessageUpdate != nil {
- var st Message
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnMessageUpdate(s, st)
- return
- }
- case "MESSAGE_DELETE":
- if s.OnMessageDelete != nil {
- var st MessageDelete
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnMessageDelete(s, st)
- return
- }
- case "MESSAGE_ACK":
- if s.OnMessageAck != nil {
- var st MessageAck
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logging
- return err
- }
- s.OnMessageAck(s, st)
- return
- }
- case "CHANNEL_CREATE":
- if s.OnChannelCreate != nil {
- var st Channel
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnChannelCreate(s, st)
- return
- }
- case "CHANNEL_UPDATE":
- if s.OnChannelUpdate != nil {
- var st Channel
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnChannelUpdate(s, st)
- return
- }
- case "CHANNEL_DELETE":
- if s.OnChannelDelete != nil {
- var st Channel
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnChannelDelete(s, st)
- return
- }
- case "GUILD_CREATE":
- if s.OnGuildCreate != nil {
- var st Guild
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildCreate(s, st)
- return
- }
- case "GUILD_UPDATE":
- if s.OnGuildCreate != nil {
- var st Guild
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildUpdate(s, st)
- return
- }
- case "GUILD_DELETE":
- if s.OnGuildDelete != nil {
- var st Guild
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildDelete(s, st)
- return
- }
- case "GUILD_MEMBER_ADD":
- if s.OnGuildMemberAdd != nil {
- var st Member
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildMemberAdd(s, st)
- return
- }
- case "GUILD_MEMBER_REMOVE":
- if s.OnGuildMemberRemove != nil {
- var st Member
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildMemberRemove(s, st)
- return
- }
- case "GUILD_MEMBER_UPDATE":
- if s.OnGuildMemberUpdate != nil {
- var st Member
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildMemberUpdate(s, st)
- return
- }
- case "GUILD_ROLE_CREATE":
- if s.OnGuildRoleUpdate != nil {
- var st GuildRoleUpdate
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildRoleUpdate(s, st)
- return
- }
- /*
- case "GUILD_ROLE_DELETE":
- if s.OnGuildRoleDelete != nil {
- }
- */
- case "GUILD_INTEGRATIONS_UPDATE":
- if s.OnGuildIntegrationsUpdate != nil {
- var st GuildIntegrationsUpdate
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- s.OnGuildIntegrationsUpdate(s, st)
- return
- }
- default:
- fmt.Println("UNKNOWN EVENT: ", e.Type)
- // learn the log package
- // log.print type and JSON data
- }
- // if still here, send to generic OnEvent
- if s.OnEvent != nil {
- s.OnEvent(s, e)
- }
- return
- }
- // This heartbeat is sent to keep the Websocket conenction
- // to Discord alive. If not sent, Discord will close the
- // connection.
- func (s *Session) Heartbeat(i time.Duration) {
- if s.wsConn == nil {
- fmt.Println("No websocket connection exists.")
- return // need to return an error.
- }
- ticker := time.NewTicker(i * time.Millisecond)
- for range ticker.C {
- timestamp := int(time.Now().Unix())
- err := s.wsConn.WriteJSON(map[string]int{
- "op": 1,
- "d": timestamp,
- })
- if err != nil {
- return // log error?
- }
- }
- }
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