wsapi.go 19 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "bytes"
  11. "compress/zlib"
  12. "encoding/json"
  13. "errors"
  14. "fmt"
  15. "io"
  16. "net/http"
  17. "runtime"
  18. "time"
  19. "github.com/gorilla/websocket"
  20. )
  21. type handshakeProperties struct {
  22. OS string `json:"$os"`
  23. Browser string `json:"$browser"`
  24. Device string `json:"$device"`
  25. Referer string `json:"$referer"`
  26. ReferringDomain string `json:"$referring_domain"`
  27. }
  28. type handshakeData struct {
  29. Version int `json:"v"`
  30. Token string `json:"token"`
  31. Properties handshakeProperties `json:"properties"`
  32. Compress bool `json:"compress"`
  33. }
  34. type handshakeOp struct {
  35. Op int `json:"op"`
  36. Data handshakeData `json:"d"`
  37. }
  38. // Open opens a websocket connection to Discord.
  39. func (s *Session) Open() (err error) {
  40. s.Lock()
  41. defer func() {
  42. if err != nil {
  43. s.Unlock()
  44. }
  45. }()
  46. if s.wsConn != nil {
  47. err = errors.New("Web socket already opened.")
  48. return
  49. }
  50. // Get the gateway to use for the Websocket connection
  51. g, err := s.Gateway()
  52. if err != nil {
  53. return
  54. }
  55. header := http.Header{}
  56. header.Add("accept-encoding", "zlib")
  57. // TODO: See if there's a use for the http response.
  58. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  59. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, header)
  60. if err != nil {
  61. return
  62. }
  63. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}, s.Compress}})
  64. if err != nil {
  65. return
  66. }
  67. // Create listening outside of listen, as it needs to happen inside the mutex
  68. // lock.
  69. s.listening = make(chan interface{})
  70. go s.listen(s.wsConn, s.listening)
  71. s.Unlock()
  72. if s.OnConnect != nil {
  73. s.OnConnect(s)
  74. }
  75. return
  76. }
  77. // Close closes a websocket and stops all listening/heartbeat goroutines.
  78. // TODO: Add support for Voice WS/UDP connections
  79. func (s *Session) Close() (err error) {
  80. s.Lock()
  81. s.DataReady = false
  82. if s.listening != nil {
  83. close(s.listening)
  84. s.listening = nil
  85. }
  86. if s.wsConn != nil {
  87. err = s.wsConn.Close()
  88. s.wsConn = nil
  89. }
  90. s.Unlock()
  91. if s.OnDisconnect != nil {
  92. s.OnDisconnect(s)
  93. }
  94. return
  95. }
  96. // listen polls the websocket connection for events, it will stop when
  97. // the listening channel is closed, or an error occurs.
  98. func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
  99. for {
  100. messageType, message, err := wsConn.ReadMessage()
  101. if err != nil {
  102. // Detect if we have been closed manually. If a Close() has already
  103. // happened, the websocket we are listening on will be different to the
  104. // current session.
  105. s.RLock()
  106. sameConnection := s.wsConn == wsConn
  107. s.RUnlock()
  108. if sameConnection {
  109. // There has been an error reading, Close() the websocket so that
  110. // OnDisconnect is fired.
  111. err := s.Close()
  112. if err != nil {
  113. fmt.Println("error closing session connection: ", err)
  114. }
  115. // Attempt to reconnect, with expenonential backoff up to 10 minutes.
  116. if s.ShouldReconnectOnError {
  117. wait := time.Duration(1)
  118. for {
  119. if s.Open() == nil {
  120. return
  121. }
  122. <-time.After(wait * time.Second)
  123. wait *= 2
  124. if wait > 600 {
  125. wait = 600
  126. }
  127. }
  128. }
  129. }
  130. return
  131. }
  132. select {
  133. case <-listening:
  134. return
  135. default:
  136. go s.event(messageType, message)
  137. }
  138. }
  139. }
  140. type heartbeatOp struct {
  141. Op int `json:"op"`
  142. Data int `json:"d"`
  143. }
  144. func (s *Session) sendHeartbeat(wsConn *websocket.Conn) error {
  145. return wsConn.WriteJSON(heartbeatOp{1, int(time.Now().Unix())})
  146. }
  147. // heartbeat sends regular heartbeats to Discord so it knows the client
  148. // is still connected. If you do not send these heartbeats Discord will
  149. // disconnect the websocket connection after a few seconds.
  150. func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, i time.Duration) {
  151. if listening == nil || wsConn == nil {
  152. return
  153. }
  154. s.Lock()
  155. s.DataReady = true
  156. s.Unlock()
  157. // Send first heartbeat immediately because lag could put the
  158. // first heartbeat outside the required heartbeat interval window.
  159. err := s.sendHeartbeat(wsConn)
  160. if err != nil {
  161. fmt.Println("Error sending initial heartbeat:", err)
  162. return
  163. }
  164. ticker := time.NewTicker(i * time.Millisecond)
  165. for {
  166. select {
  167. case <-ticker.C:
  168. err := s.sendHeartbeat(wsConn)
  169. if err != nil {
  170. fmt.Println("Error sending heartbeat:", err)
  171. return
  172. }
  173. case <-listening:
  174. return
  175. }
  176. }
  177. }
  178. type updateStatusGame struct {
  179. Name string `json:"name"`
  180. }
  181. type updateStatusData struct {
  182. IdleSince *int `json:"idle_since"`
  183. Game *updateStatusGame `json:"game"`
  184. }
  185. type updateStatusOp struct {
  186. Op int `json:"op"`
  187. Data updateStatusData `json:"d"`
  188. }
  189. // UpdateStatus is used to update the authenticated user's status.
  190. // If idle>0 then set status to idle. If game>0 then set game.
  191. // if otherwise, set status to active, and no game.
  192. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  193. s.RLock()
  194. defer s.RUnlock()
  195. if s.wsConn == nil {
  196. return errors.New("No websocket connection exists.")
  197. }
  198. var usd updateStatusData
  199. if idle > 0 {
  200. usd.IdleSince = &idle
  201. }
  202. if game != "" {
  203. usd.Game = &updateStatusGame{game}
  204. }
  205. err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
  206. return
  207. }
  208. // Not sure how needed this is and where it would be best to call it.
  209. // somewhere.
  210. func unmarshalEvent(event *Event, i interface{}) (err error) {
  211. if err = unmarshal(event.RawData, i); err != nil {
  212. fmt.Println("Unable to unmarshal event data.")
  213. printEvent(event)
  214. }
  215. return
  216. }
  217. // Front line handler for all Websocket Events. Determines the
  218. // event type and passes the message along to the next handler.
  219. // event is the front line handler for all events. This needs to be
  220. // broken up into smaller functions to be more idiomatic Go.
  221. // Events will be handled by any implemented handler in Session.
  222. // All unhandled events will then be handled by OnEvent.
  223. func (s *Session) event(messageType int, message []byte) {
  224. var err error
  225. var reader io.Reader
  226. reader = bytes.NewBuffer(message)
  227. if messageType == 2 {
  228. z, err1 := zlib.NewReader(reader)
  229. if err1 != nil {
  230. fmt.Println(err1)
  231. return
  232. }
  233. defer func() {
  234. err := z.Close()
  235. if err != nil {
  236. fmt.Println("error closing zlib:", err)
  237. }
  238. }()
  239. reader = z
  240. }
  241. var e *Event
  242. decoder := json.NewDecoder(reader)
  243. if err = decoder.Decode(&e); err != nil {
  244. fmt.Println(err)
  245. return
  246. }
  247. if s.Debug {
  248. printEvent(e)
  249. }
  250. switch e.Type {
  251. case "READY":
  252. var st *Ready
  253. if err = unmarshalEvent(e, &st); err == nil {
  254. go s.heartbeat(s.wsConn, s.listening, st.HeartbeatInterval)
  255. if s.StateEnabled {
  256. err := s.State.OnReady(st)
  257. if err != nil {
  258. fmt.Println("error: ", err)
  259. }
  260. }
  261. if s.OnReady != nil {
  262. s.OnReady(s, st)
  263. }
  264. }
  265. if s.OnReady != nil {
  266. return
  267. }
  268. case "VOICE_SERVER_UPDATE":
  269. // TEMP CODE FOR TESTING VOICE
  270. var st *VoiceServerUpdate
  271. if err = unmarshalEvent(e, &st); err == nil {
  272. s.onVoiceServerUpdate(st)
  273. }
  274. return
  275. case "VOICE_STATE_UPDATE":
  276. if s.Voice == nil && s.OnVoiceStateUpdate == nil {
  277. break
  278. }
  279. var st *VoiceState
  280. if err = unmarshalEvent(e, &st); err == nil {
  281. if s.Voice != nil {
  282. s.onVoiceStateUpdate(st)
  283. }
  284. if s.OnVoiceStateUpdate != nil {
  285. s.OnVoiceStateUpdate(s, st)
  286. return
  287. }
  288. }
  289. case "USER_UPDATE":
  290. if s.OnUserUpdate != nil {
  291. var st *User
  292. if err = unmarshalEvent(e, &st); err == nil {
  293. s.OnUserUpdate(s, st)
  294. }
  295. return
  296. }
  297. case "PRESENCE_UPDATE":
  298. if s.OnPresenceUpdate != nil {
  299. var st *PresenceUpdate
  300. if err = unmarshalEvent(e, &st); err == nil {
  301. s.OnPresenceUpdate(s, st)
  302. }
  303. return
  304. }
  305. case "TYPING_START":
  306. if s.OnTypingStart != nil {
  307. var st *TypingStart
  308. if err = unmarshalEvent(e, &st); err == nil {
  309. s.OnTypingStart(s, st)
  310. }
  311. return
  312. }
  313. /* Never seen this come in but saw it in another Library.
  314. case "MESSAGE_ACK":
  315. if s.OnMessageAck != nil {
  316. }
  317. */
  318. case "MESSAGE_CREATE":
  319. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  320. if !stateEnabled && s.OnMessageCreate == nil {
  321. break
  322. }
  323. var st *Message
  324. if err = unmarshalEvent(e, &st); err == nil {
  325. if stateEnabled {
  326. err := s.State.MessageAdd(st)
  327. if err != nil {
  328. fmt.Println("error :", err)
  329. }
  330. }
  331. if s.OnMessageCreate != nil {
  332. s.OnMessageCreate(s, st)
  333. }
  334. }
  335. if s.OnMessageCreate != nil {
  336. return
  337. }
  338. case "MESSAGE_UPDATE":
  339. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  340. if !stateEnabled && s.OnMessageUpdate == nil {
  341. break
  342. }
  343. var st *Message
  344. if err = unmarshalEvent(e, &st); err == nil {
  345. if stateEnabled {
  346. err := s.State.MessageAdd(st)
  347. if err != nil {
  348. fmt.Println("error :", err)
  349. }
  350. }
  351. if s.OnMessageUpdate != nil {
  352. s.OnMessageUpdate(s, st)
  353. }
  354. }
  355. return
  356. case "MESSAGE_DELETE":
  357. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  358. if !stateEnabled && s.OnMessageDelete == nil {
  359. break
  360. }
  361. var st *Message
  362. if err = unmarshalEvent(e, &st); err == nil {
  363. if stateEnabled {
  364. err := s.State.MessageRemove(st)
  365. if err != nil {
  366. fmt.Println("error :", err)
  367. }
  368. }
  369. if s.OnMessageDelete != nil {
  370. s.OnMessageDelete(s, st)
  371. }
  372. }
  373. return
  374. case "MESSAGE_ACK":
  375. if s.OnMessageAck != nil {
  376. var st *MessageAck
  377. if err = unmarshalEvent(e, &st); err == nil {
  378. s.OnMessageAck(s, st)
  379. }
  380. return
  381. }
  382. case "CHANNEL_CREATE":
  383. if !s.StateEnabled && s.OnChannelCreate == nil {
  384. break
  385. }
  386. var st *Channel
  387. if err = unmarshalEvent(e, &st); err == nil {
  388. if s.StateEnabled {
  389. err := s.State.ChannelAdd(st)
  390. if err != nil {
  391. fmt.Println("error :", err)
  392. }
  393. }
  394. if s.OnChannelCreate != nil {
  395. s.OnChannelCreate(s, st)
  396. }
  397. }
  398. if s.OnChannelCreate != nil {
  399. return
  400. }
  401. case "CHANNEL_UPDATE":
  402. if !s.StateEnabled && s.OnChannelUpdate == nil {
  403. break
  404. }
  405. var st *Channel
  406. if err = unmarshalEvent(e, &st); err == nil {
  407. if s.StateEnabled {
  408. err := s.State.ChannelAdd(st)
  409. if err != nil {
  410. fmt.Println("error :", err)
  411. }
  412. }
  413. if s.OnChannelUpdate != nil {
  414. s.OnChannelUpdate(s, st)
  415. }
  416. }
  417. if s.OnChannelUpdate != nil {
  418. return
  419. }
  420. case "CHANNEL_DELETE":
  421. if !s.StateEnabled && s.OnChannelDelete == nil {
  422. break
  423. }
  424. var st *Channel
  425. if err = unmarshalEvent(e, &st); err == nil {
  426. if s.StateEnabled {
  427. err := s.State.ChannelRemove(st)
  428. if err != nil {
  429. fmt.Println("error :", err)
  430. }
  431. }
  432. if s.OnChannelDelete != nil {
  433. s.OnChannelDelete(s, st)
  434. }
  435. }
  436. if s.OnChannelDelete != nil {
  437. return
  438. }
  439. case "GUILD_CREATE":
  440. if !s.StateEnabled && s.OnGuildCreate == nil {
  441. break
  442. }
  443. var st *Guild
  444. if err = unmarshalEvent(e, &st); err == nil {
  445. if s.StateEnabled {
  446. err := s.State.GuildAdd(st)
  447. if err != nil {
  448. fmt.Println("error :", err)
  449. }
  450. }
  451. if s.OnGuildCreate != nil {
  452. s.OnGuildCreate(s, st)
  453. }
  454. }
  455. if s.OnGuildCreate != nil {
  456. return
  457. }
  458. case "GUILD_UPDATE":
  459. if !s.StateEnabled && s.OnGuildUpdate == nil {
  460. break
  461. }
  462. var st *Guild
  463. if err = unmarshalEvent(e, &st); err == nil {
  464. if s.StateEnabled {
  465. err := s.State.GuildAdd(st)
  466. if err != nil {
  467. fmt.Println("error :", err)
  468. }
  469. }
  470. if s.OnGuildCreate != nil {
  471. s.OnGuildUpdate(s, st)
  472. }
  473. }
  474. if s.OnGuildUpdate != nil {
  475. return
  476. }
  477. case "GUILD_DELETE":
  478. if !s.StateEnabled && s.OnGuildDelete == nil {
  479. break
  480. }
  481. var st *Guild
  482. if err = unmarshalEvent(e, &st); err == nil {
  483. if s.StateEnabled {
  484. err := s.State.GuildRemove(st)
  485. if err != nil {
  486. fmt.Println("error :", err)
  487. }
  488. }
  489. if s.OnGuildDelete != nil {
  490. s.OnGuildDelete(s, st)
  491. }
  492. }
  493. if s.OnGuildDelete != nil {
  494. return
  495. }
  496. case "GUILD_MEMBER_ADD":
  497. if !s.StateEnabled && s.OnGuildMemberAdd == nil {
  498. break
  499. }
  500. var st *Member
  501. if err = unmarshalEvent(e, &st); err == nil {
  502. if s.StateEnabled {
  503. err := s.State.MemberAdd(st)
  504. if err != nil {
  505. fmt.Println("error :", err)
  506. }
  507. }
  508. if s.OnGuildMemberAdd != nil {
  509. s.OnGuildMemberAdd(s, st)
  510. }
  511. }
  512. if s.OnGuildMemberAdd != nil {
  513. return
  514. }
  515. case "GUILD_MEMBER_REMOVE":
  516. if !s.StateEnabled && s.OnGuildMemberRemove == nil {
  517. break
  518. }
  519. var st *Member
  520. if err = unmarshalEvent(e, &st); err == nil {
  521. if s.StateEnabled {
  522. err := s.State.MemberRemove(st)
  523. if err != nil {
  524. fmt.Println("error :", err)
  525. }
  526. }
  527. if s.OnGuildMemberRemove != nil {
  528. s.OnGuildMemberRemove(s, st)
  529. }
  530. }
  531. if s.OnGuildMemberRemove != nil {
  532. return
  533. }
  534. case "GUILD_MEMBER_UPDATE":
  535. if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
  536. break
  537. }
  538. var st *Member
  539. if err = unmarshalEvent(e, &st); err == nil {
  540. if s.StateEnabled {
  541. err := s.State.MemberAdd(st)
  542. if err != nil {
  543. fmt.Println("error :", err)
  544. }
  545. }
  546. if s.OnGuildMemberUpdate != nil {
  547. s.OnGuildMemberUpdate(s, st)
  548. }
  549. }
  550. if s.OnGuildMemberUpdate != nil {
  551. return
  552. }
  553. case "GUILD_ROLE_CREATE":
  554. if s.OnGuildRoleCreate != nil {
  555. var st *GuildRole
  556. if err = unmarshalEvent(e, &st); err == nil {
  557. s.OnGuildRoleCreate(s, st)
  558. }
  559. return
  560. }
  561. case "GUILD_ROLE_UPDATE":
  562. if s.OnGuildRoleUpdate != nil {
  563. var st *GuildRole
  564. if err = unmarshalEvent(e, &st); err == nil {
  565. s.OnGuildRoleUpdate(s, st)
  566. }
  567. return
  568. }
  569. case "GUILD_ROLE_DELETE":
  570. if s.OnGuildRoleDelete != nil {
  571. var st *GuildRoleDelete
  572. if err = unmarshalEvent(e, &st); err == nil {
  573. s.OnGuildRoleDelete(s, st)
  574. }
  575. return
  576. }
  577. case "GUILD_INTEGRATIONS_UPDATE":
  578. if s.OnGuildIntegrationsUpdate != nil {
  579. var st *GuildIntegrationsUpdate
  580. if err = unmarshalEvent(e, &st); err == nil {
  581. s.OnGuildIntegrationsUpdate(s, st)
  582. }
  583. return
  584. }
  585. case "GUILD_BAN_ADD":
  586. if s.OnGuildBanAdd != nil {
  587. var st *GuildBan
  588. if err = unmarshalEvent(e, &st); err == nil {
  589. s.OnGuildBanAdd(s, st)
  590. }
  591. return
  592. }
  593. case "GUILD_BAN_REMOVE":
  594. if s.OnGuildBanRemove != nil {
  595. var st *GuildBan
  596. if err = unmarshalEvent(e, &st); err == nil {
  597. s.OnGuildBanRemove(s, st)
  598. }
  599. return
  600. }
  601. case "GUILD_EMOJIS_UPDATE":
  602. if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
  603. break
  604. }
  605. var st *GuildEmojisUpdate
  606. if err = unmarshalEvent(e, &st); err == nil {
  607. if s.StateEnabled {
  608. err := s.State.EmojisAdd(st.GuildID, st.Emojis)
  609. if err != nil {
  610. fmt.Println("error :", err)
  611. }
  612. }
  613. if s.OnGuildEmojisUpdate != nil {
  614. s.OnGuildEmojisUpdate(s, st)
  615. }
  616. }
  617. if s.OnGuildEmojisUpdate != nil {
  618. return
  619. }
  620. case "USER_SETTINGS_UPDATE":
  621. if s.OnUserSettingsUpdate != nil {
  622. var st map[string]interface{}
  623. if err = unmarshalEvent(e, &st); err == nil {
  624. s.OnUserSettingsUpdate(s, st)
  625. }
  626. return
  627. }
  628. default:
  629. fmt.Println("Unknown Event.")
  630. printEvent(e)
  631. }
  632. // if still here, send to generic OnEvent
  633. if s.OnEvent != nil {
  634. s.OnEvent(s, e)
  635. return
  636. }
  637. return
  638. }
  639. // ------------------------------------------------------------------------------------------------
  640. // Code related to voice connections that initiate over the data websocket
  641. // ------------------------------------------------------------------------------------------------
  642. // A VoiceServerUpdate stores the data received during the Voice Server Update
  643. // data websocket event. This data is used during the initial Voice Channel
  644. // join handshaking.
  645. type VoiceServerUpdate struct {
  646. Token string `json:"token"`
  647. GuildID string `json:"guild_id"`
  648. Endpoint string `json:"endpoint"`
  649. }
  650. type voiceChannelJoinData struct {
  651. GuildID string `json:"guild_id"`
  652. ChannelID string `json:"channel_id"`
  653. SelfMute bool `json:"self_mute"`
  654. SelfDeaf bool `json:"self_deaf"`
  655. }
  656. type voiceChannelJoinOp struct {
  657. Op int `json:"op"`
  658. Data voiceChannelJoinData `json:"d"`
  659. }
  660. // ChannelVoiceJoin joins the session user to a voice channel. After calling
  661. // this func please monitor the Session.Voice.Ready bool to determine when
  662. // it is ready and able to send/receive audio, that should happen quickly.
  663. //
  664. // gID : Guild ID of the channel to join.
  665. // cID : Channel ID of the channel to join.
  666. // mute : If true, you will be set to muted upon joining.
  667. // deaf : If true, you will be set to deafened upon joining.
  668. func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error) {
  669. if s.wsConn == nil {
  670. return fmt.Errorf("no websocket connection exists")
  671. }
  672. // Create new voice{} struct if one does not exist.
  673. // If you create this prior to calling this func then you can manually
  674. // set some variables if needed, such as to enable debugging.
  675. if s.Voice == nil {
  676. s.Voice = &Voice{}
  677. }
  678. // TODO : Determine how to properly change channels and change guild
  679. // and channel when you are already connected to an existing channel.
  680. // Send the request to Discord that we want to join the voice channel
  681. data := voiceChannelJoinOp{4, voiceChannelJoinData{gID, cID, mute, deaf}}
  682. err = s.wsConn.WriteJSON(data)
  683. if err != nil {
  684. return
  685. }
  686. // Store gID and cID for later use
  687. s.Voice.guildID = gID
  688. s.Voice.channelID = cID
  689. return
  690. }
  691. // onVoiceStateUpdate handles Voice State Update events on the data
  692. // websocket. This comes immediately after the call to VoiceChannelJoin
  693. // for the session user.
  694. func (s *Session) onVoiceStateUpdate(st *VoiceState) {
  695. // Need to have this happen at login and store it in the Session
  696. // TODO : This should be done upon connecting to Discord, or
  697. // be moved to a small helper function
  698. self, err := s.User("@me") // TODO: move to Login/New
  699. if err != nil {
  700. fmt.Println(err)
  701. return
  702. }
  703. // This event comes for all users, if it's not for the session
  704. // user just ignore it.
  705. // TODO Move this IF to the event() func
  706. if st.UserID != self.ID {
  707. return
  708. }
  709. // Store the SessionID for later use.
  710. s.Voice.userID = self.ID // TODO: Review
  711. s.Voice.sessionID = st.SessionID
  712. }
  713. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  714. // This event tells us the information needed to open a voice websocket
  715. // connection and should happen after the VOICE_STATE event.
  716. func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
  717. // This shouldn't ever be the case, I don't think.
  718. if s.Voice == nil {
  719. return
  720. }
  721. // Store values for later use
  722. s.Voice.token = st.Token
  723. s.Voice.endpoint = st.Endpoint
  724. s.Voice.guildID = st.GuildID
  725. // We now have enough information to open a voice websocket conenction
  726. // so, that's what the next call does.
  727. err := s.Voice.Open()
  728. if err != nil {
  729. fmt.Println("onVoiceServerUpdate Voice.Open error: ", err)
  730. // TODO better logging
  731. }
  732. }