structs.go 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356
  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains all structures for the discordgo package. These
  7. // may be moved about later into separate files but I find it easier to have
  8. // them all located together.
  9. package discordgo
  10. import (
  11. "encoding/json"
  12. "reflect"
  13. "sync"
  14. "time"
  15. "github.com/gorilla/websocket"
  16. )
  17. // A Session represents a connection to the Discord API.
  18. type Session struct {
  19. sync.RWMutex
  20. // General configurable settings.
  21. // Authentication token for this session
  22. Token string
  23. // Debug for printing JSON request/responses
  24. Debug bool
  25. // Should the session reconnect the websocket on errors.
  26. ShouldReconnectOnError bool
  27. // Should the session request compressed websocket data.
  28. Compress bool
  29. // Should state tracking be enabled.
  30. // State tracking is the best way for getting the the users
  31. // active guilds and the members of the guilds.
  32. StateEnabled bool
  33. // Exposed but should not be modified by User.
  34. // Whether the Data Websocket is ready
  35. DataReady bool
  36. // Whether the Voice Websocket is ready
  37. VoiceReady bool
  38. // Whether the UDP Connection is ready
  39. UDPReady bool
  40. // Stores all details related to voice connections
  41. Voice *Voice
  42. // Managed state object, updated internally with events when
  43. // StateEnabled is true.
  44. State *State
  45. handlersMu sync.RWMutex
  46. // This is a mapping of event struct to a reflected value
  47. // for event handlers.
  48. // We store the reflected value instead of the function
  49. // reference as it is more performant, instead of re-reflecting
  50. // the function each event.
  51. handlers map[interface{}][]reflect.Value
  52. // The websocket connection.
  53. wsConn *websocket.Conn
  54. // When nil, the session is not listening.
  55. listening chan interface{}
  56. }
  57. // A VoiceRegion stores data for a specific voice region server.
  58. type VoiceRegion struct {
  59. ID string `json:"id"`
  60. Name string `json:"name"`
  61. Hostname string `json:"sample_hostname"`
  62. Port int `json:"sample_port"`
  63. }
  64. // A VoiceICE stores data for voice ICE servers.
  65. type VoiceICE struct {
  66. TTL string `json:"ttl"`
  67. Servers []*ICEServer `json:"servers"`
  68. }
  69. // A ICEServer stores data for a specific voice ICE server.
  70. type ICEServer struct {
  71. URL string `json:"url"`
  72. Username string `json:"username"`
  73. Credential string `json:"credential"`
  74. }
  75. // A Invite stores all data related to a specific Discord Guild or Channel invite.
  76. type Invite struct {
  77. Guild *Guild `json:"guild"`
  78. Channel *Channel `json:"channel"`
  79. Inviter *User `json:"inviter"`
  80. Code string `json:"code"`
  81. CreatedAt string `json:"created_at"` // TODO make timestamp
  82. MaxAge int `json:"max_age"`
  83. Uses int `json:"uses"`
  84. MaxUses int `json:"max_uses"`
  85. XkcdPass bool `json:"xkcdpass"`
  86. Revoked bool `json:"revoked"`
  87. Temporary bool `json:"temporary"`
  88. }
  89. // A Channel holds all data related to an individual Discord channel.
  90. type Channel struct {
  91. ID string `json:"id"`
  92. GuildID string `json:"guild_id"`
  93. Name string `json:"name"`
  94. Topic string `json:"topic"`
  95. Position int `json:"position"`
  96. Bitrate int `json:"bitrate"`
  97. Type string `json:"type"`
  98. PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
  99. IsPrivate bool `json:"is_private"`
  100. LastMessageID string `json:"last_message_id"`
  101. Recipient *User `json:"recipient"`
  102. Messages []*Message `json:"-"`
  103. }
  104. // A PermissionOverwrite holds permission overwrite data for a Channel
  105. type PermissionOverwrite struct {
  106. ID string `json:"id"`
  107. Type string `json:"type"`
  108. Deny int `json:"deny"`
  109. Allow int `json:"allow"`
  110. }
  111. // Emoji struct holds data related to Emoji's
  112. type Emoji struct {
  113. ID string `json:"id"`
  114. Name string `json:"name"`
  115. Roles []string `json:"roles"`
  116. Managed bool `json:"managed"`
  117. RequireColons bool `json:"require_colons"`
  118. }
  119. // A Guild holds all data related to a specific Discord Guild. Guilds are also
  120. // sometimes referred to as Servers in the Discord client.
  121. type Guild struct {
  122. ID string `json:"id"`
  123. Name string `json:"name"`
  124. Icon string `json:"icon"`
  125. Region string `json:"region"`
  126. AfkChannelID string `json:"afk_channel_id"`
  127. EmbedChannelID string `json:"embed_channel_id"`
  128. OwnerID string `json:"owner_id"`
  129. JoinedAt string `json:"joined_at"` // make this a timestamp
  130. Splash string `json:"splash"`
  131. AfkTimeout int `json:"afk_timeout"`
  132. VerificationLevel int `json:"verification_level"`
  133. EmbedEnabled bool `json:"embed_enabled"`
  134. Large bool `json:"large"` // ??
  135. Roles []*Role `json:"roles"`
  136. Emojis []*Emoji `json:"emojis"`
  137. Members []*Member `json:"members"`
  138. Presences []*Presence `json:"presences"`
  139. Channels []*Channel `json:"channels"`
  140. VoiceStates []*VoiceState `json:"voice_states"`
  141. }
  142. // A GuildParams stores all the data needed to update discord guild settings
  143. type GuildParams struct {
  144. Name string `json:"name"`
  145. Region string `json:"region"`
  146. VerificationLevel *int `json:"verification_level"`
  147. }
  148. // A Role stores information about Discord guild member roles.
  149. type Role struct {
  150. ID string `json:"id"`
  151. Name string `json:"name"`
  152. Managed bool `json:"managed"`
  153. Hoist bool `json:"hoist"`
  154. Color int `json:"color"`
  155. Position int `json:"position"`
  156. Permissions int `json:"permissions"`
  157. }
  158. // A VoiceState stores the voice states of Guilds
  159. type VoiceState struct {
  160. UserID string `json:"user_id"`
  161. SessionID string `json:"session_id"`
  162. ChannelID string `json:"channel_id"`
  163. Suppress bool `json:"suppress"`
  164. SelfMute bool `json:"self_mute"`
  165. SelfDeaf bool `json:"self_deaf"`
  166. Mute bool `json:"mute"`
  167. Deaf bool `json:"deaf"`
  168. }
  169. // A Presence stores the online, offline, or idle and game status of Guild members.
  170. type Presence struct {
  171. User *User `json:"user"`
  172. Status string `json:"status"`
  173. Game *Game `json:"game"`
  174. }
  175. // A Game struct holds the name of the "playing .." game for a user
  176. type Game struct {
  177. Name string `json:"name"`
  178. }
  179. // A Member stores user information for Guild members.
  180. type Member struct {
  181. GuildID string `json:"guild_id"`
  182. JoinedAt string `json:"joined_at"`
  183. Deaf bool `json:"deaf"`
  184. Mute bool `json:"mute"`
  185. User *User `json:"user"`
  186. Roles []string `json:"roles"`
  187. }
  188. // A User stores all data for an individual Discord user.
  189. type User struct {
  190. ID string `json:"id"`
  191. Email string `json:"email"`
  192. Username string `json:"username"`
  193. Avatar string `json:"Avatar"`
  194. Verified bool `json:"verified"`
  195. Discriminator string `json:"discriminator"`
  196. }
  197. // A Settings stores data for a specific users Discord client settings.
  198. type Settings struct {
  199. RenderEmbeds bool `json:"render_embeds"`
  200. InlineEmbedMedia bool `json:"inline_embed_media"`
  201. EnableTtsCommand bool `json:"enable_tts_command"`
  202. MessageDisplayCompact bool `json:"message_display_compact"`
  203. ShowCurrentGame bool `json:"show_current_game"`
  204. Locale string `json:"locale"`
  205. Theme string `json:"theme"`
  206. MutedChannels []string `json:"muted_channels"`
  207. }
  208. // An Event provides a basic initial struct for all websocket event.
  209. type Event struct {
  210. Type string `json:"t"`
  211. State int `json:"s"`
  212. Operation int `json:"op"`
  213. Direction int `json:"dir"`
  214. RawData json.RawMessage `json:"d"`
  215. }
  216. // A Ready stores all data for the websocket READY event.
  217. type Ready struct {
  218. Version int `json:"v"`
  219. SessionID string `json:"session_id"`
  220. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  221. User *User `json:"user"`
  222. ReadState []*ReadState `json:"read_state"`
  223. PrivateChannels []*Channel `json:"private_channels"`
  224. Guilds []*Guild `json:"guilds"`
  225. }
  226. // A RateLimit struct holds information related to a specific rate limit.
  227. type RateLimit struct {
  228. Bucket string `json:"bucket"`
  229. Message string `json:"message"`
  230. RetryAfter time.Duration `json:"retry_after"`
  231. }
  232. // A ReadState stores data on the read state of channels.
  233. type ReadState struct {
  234. MentionCount int `json:"mention_count"`
  235. LastMessageID string `json:"last_message_id"`
  236. ID string `json:"id"`
  237. }
  238. // A TypingStart stores data for the typing start websocket event.
  239. type TypingStart struct {
  240. UserID string `json:"user_id"`
  241. ChannelID string `json:"channel_id"`
  242. Timestamp int `json:"timestamp"`
  243. }
  244. // A PresenceUpdate stores data for the pressence update websocket event.
  245. type PresenceUpdate struct {
  246. User *User `json:"user"`
  247. Status string `json:"status"`
  248. Roles []string `json:"roles"`
  249. GuildID string `json:"guild_id"`
  250. Game *Game `json:"game"`
  251. }
  252. // A MessageAck stores data for the message ack websocket event.
  253. type MessageAck struct {
  254. MessageID string `json:"message_id"`
  255. ChannelID string `json:"channel_id"`
  256. }
  257. // A GuildIntegrationsUpdate stores data for the guild integrations update
  258. // websocket event.
  259. type GuildIntegrationsUpdate struct {
  260. GuildID string `json:"guild_id"`
  261. }
  262. // A GuildRole stores data for guild role websocket events.
  263. type GuildRole struct {
  264. Role *Role `json:"role"`
  265. GuildID string `json:"guild_id"`
  266. }
  267. // A GuildRoleDelete stores data for the guild role delete websocket event.
  268. type GuildRoleDelete struct {
  269. RoleID string `json:"role_id"`
  270. GuildID string `json:"guild_id"`
  271. }
  272. // A GuildBan stores data for a guild ban.
  273. type GuildBan struct {
  274. User *User `json:"user"`
  275. GuildID string `json:"guild_id"`
  276. }
  277. // A GuildEmojisUpdate stores data for a guild emoji update event.
  278. type GuildEmojisUpdate struct {
  279. GuildID string `json:"guild_id"`
  280. Emojis []*Emoji `json:"emojis"`
  281. }
  282. // A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
  283. type UserGuildSettingsChannelOverride struct {
  284. Muted bool `json:"muted"`
  285. MessageNotifications int `json:"message_notifications"`
  286. ChannelID string `json:"channel_id"`
  287. }
  288. // A UserGuildSettings stores data for a users guild settings.
  289. type UserGuildSettings struct {
  290. SupressEveryone bool `json:"suppress_everyone"`
  291. Muted bool `json:"muted"`
  292. MobilePush bool `json:"mobile_push"`
  293. MessageNotifications int `json:"message_notifications"`
  294. GuildID string `json:"guild_id"`
  295. ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
  296. }
  297. // A State contains the current known state.
  298. // As discord sends this in a READY blob, it seems reasonable to simply
  299. // use that struct as the data store.
  300. type State struct {
  301. sync.RWMutex
  302. Ready
  303. MaxMessageCount int
  304. }