wsapi.go 11 KB

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  1. /******************************************************************************
  2. * A Discord API for Golang.
  3. * See discord.go for more information.
  4. *
  5. * This file contains low level functions for interacting
  6. * with the Discord Websocket interface.
  7. */
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Basic struct for all Websocket Event messages
  17. type Event struct {
  18. Type string `json:"t"`
  19. State int `json:"s"`
  20. Operation int `json:"o"`
  21. Direction int `json:"dir"`
  22. //Direction of command, 0-received, 1-sent -- thanks Xackery/discord
  23. RawData json.RawMessage `json:"d"`
  24. Session *Session
  25. }
  26. // The Ready Event given after initial connection
  27. type Ready struct {
  28. Version int `json:"v"`
  29. SessionID string `json:"session_id"`
  30. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  31. User User `json:"user"`
  32. ReadState []ReadState
  33. PrivateChannels []PrivateChannel
  34. Guilds []Guild
  35. }
  36. // ReadState might need to move? Gives me the read status
  37. // of all my channels when first connecting. I think :)
  38. type ReadState struct {
  39. MentionCount int
  40. LastMessageId string `json:"last_message_id"`
  41. Id string `json:"id"`
  42. }
  43. type TypingStart struct {
  44. UserId string `json:"user_id"`
  45. ChannelId string `json:"channel_id"`
  46. Timestamp int `json:"timestamp"`
  47. }
  48. type PresenceUpdate struct {
  49. User User `json:"user"`
  50. Status string `json:"status"`
  51. Roles []string `json:"roles"`
  52. GuildId string `json:"guild_id"`
  53. GameId int `json:"game_id"`
  54. }
  55. type MessageAck struct {
  56. MessageId string `json:"message_id"`
  57. ChannelId string `json:"channel_id"`
  58. }
  59. type MessageDelete struct {
  60. Id string `json:"id"`
  61. ChannelId string `json:"channel_id"`
  62. } // so much like MessageAck..
  63. type GuildIntegrationsUpdate struct {
  64. GuildId string `json:"guild_id"`
  65. }
  66. type GuildRole struct {
  67. Role Role `json:"role"`
  68. GuildId string `json:"guild_id"`
  69. }
  70. type GuildRoleDelete struct {
  71. RoleId string `json:"role_id"`
  72. GuildId string `json:"guild_id"`
  73. }
  74. // Open a websocket connection to Discord
  75. func (s *Session) Open() (err error) {
  76. // Get the gateway to use for the Websocket connection
  77. g, err := s.Gateway()
  78. // TODO: See if there's a use for the http response.
  79. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  80. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  81. return
  82. }
  83. // maybe this is SendOrigin? not sure the right name here
  84. // also bson.M vs string interface map? Read about
  85. // how to send JSON the right way.
  86. func (s *Session) Handshake() (err error) {
  87. err = s.wsConn.WriteJSON(map[string]interface{}{
  88. "op": 2,
  89. "d": map[string]interface{}{
  90. "v": 3,
  91. "token": s.Token,
  92. "properties": map[string]string{
  93. "$os": runtime.GOOS,
  94. "$browser": "Discordgo",
  95. "$device": "Discordgo",
  96. "$referer": "",
  97. "$referring_domain": "",
  98. },
  99. },
  100. })
  101. return
  102. }
  103. func (s *Session) UpdateStatus(idleSince, gameId string) (err error) {
  104. err = s.wsConn.WriteJSON(map[string]interface{}{
  105. "op": 2,
  106. "d": map[string]interface{}{
  107. "idle_since": idleSince,
  108. "game_id": gameId,
  109. },
  110. })
  111. return
  112. }
  113. // TODO: need a channel or something to communicate
  114. // to this so I can tell it to stop listening
  115. func (s *Session) Listen() (err error) {
  116. if s.wsConn == nil {
  117. fmt.Println("No websocket connection exists.")
  118. return // need to return an error.
  119. }
  120. for { // s.wsConn != nil { // need a cleaner way to exit? this doesn't acheive anything.
  121. messageType, message, err := s.wsConn.ReadMessage()
  122. if err != nil {
  123. fmt.Println(err)
  124. break
  125. }
  126. go s.event(messageType, message)
  127. }
  128. return
  129. }
  130. // Not sure how needed this is and where it would be best to call it.
  131. // somewhere.
  132. func (s *Session) Close() {
  133. s.wsConn.Close()
  134. }
  135. // Front line handler for all Websocket Events. Determines the
  136. // event type and passes the message along to the next handler.
  137. func (s *Session) event(messageType int, message []byte) (err error) {
  138. if s.Debug {
  139. printJSON(message)
  140. }
  141. var e Event
  142. if err := json.Unmarshal(message, &e); err != nil {
  143. return err
  144. }
  145. switch e.Type {
  146. case "READY":
  147. if s.OnReady != nil {
  148. var st Ready
  149. if err := json.Unmarshal(e.RawData, &st); err != nil {
  150. fmt.Println(e.Type, err)
  151. printJSON(e.RawData) // TODO: Better error logging
  152. return err
  153. }
  154. s.OnReady(s, st)
  155. return
  156. }
  157. case "VOICE_STATE_UPDATE":
  158. if s.OnVoiceStateUpdate != nil {
  159. var st VoiceState
  160. if err := json.Unmarshal(e.RawData, &st); err != nil {
  161. fmt.Println(e.Type, err)
  162. printJSON(e.RawData) // TODO: Better error logging
  163. return err
  164. }
  165. s.OnVoiceStateUpdate(s, st)
  166. return
  167. }
  168. case "PRESENCE_UPDATE":
  169. if s.OnPresenceUpdate != nil {
  170. var st PresenceUpdate
  171. if err := json.Unmarshal(e.RawData, &st); err != nil {
  172. fmt.Println(e.Type, err)
  173. printJSON(e.RawData) // TODO: Better error logging
  174. return err
  175. }
  176. s.OnPresenceUpdate(s, st)
  177. return
  178. }
  179. case "TYPING_START":
  180. if s.OnTypingStart != nil {
  181. var st TypingStart
  182. if err := json.Unmarshal(e.RawData, &st); err != nil {
  183. fmt.Println(e.Type, err)
  184. printJSON(e.RawData) // TODO: Better error logging
  185. return err
  186. }
  187. s.OnTypingStart(s, st)
  188. return
  189. }
  190. /* // Never seen this come in but saw it in another Library.
  191. case "MESSAGE_ACK":
  192. if s.OnMessageAck != nil {
  193. }
  194. */
  195. case "MESSAGE_CREATE":
  196. if s.OnMessageCreate != nil {
  197. var st Message
  198. if err := json.Unmarshal(e.RawData, &st); err != nil {
  199. fmt.Println(e.Type, err)
  200. printJSON(e.RawData) // TODO: Better error logging
  201. return err
  202. }
  203. s.OnMessageCreate(s, st)
  204. return
  205. }
  206. case "MESSAGE_UPDATE":
  207. if s.OnMessageUpdate != nil {
  208. var st Message
  209. if err := json.Unmarshal(e.RawData, &st); err != nil {
  210. fmt.Println(e.Type, err)
  211. printJSON(e.RawData) // TODO: Better error logging
  212. return err
  213. }
  214. s.OnMessageUpdate(s, st)
  215. return
  216. }
  217. case "MESSAGE_DELETE":
  218. if s.OnMessageDelete != nil {
  219. var st MessageDelete
  220. if err := json.Unmarshal(e.RawData, &st); err != nil {
  221. fmt.Println(e.Type, err)
  222. printJSON(e.RawData) // TODO: Better error logging
  223. return err
  224. }
  225. s.OnMessageDelete(s, st)
  226. return
  227. }
  228. case "MESSAGE_ACK":
  229. if s.OnMessageAck != nil {
  230. var st MessageAck
  231. if err := json.Unmarshal(e.RawData, &st); err != nil {
  232. fmt.Println(e.Type, err)
  233. printJSON(e.RawData) // TODO: Better error logging
  234. return err
  235. }
  236. s.OnMessageAck(s, st)
  237. return
  238. }
  239. case "CHANNEL_CREATE":
  240. if s.OnChannelCreate != nil {
  241. var st Channel
  242. if err := json.Unmarshal(e.RawData, &st); err != nil {
  243. fmt.Println(e.Type, err)
  244. printJSON(e.RawData) // TODO: Better error logginEventg
  245. return err
  246. }
  247. s.OnChannelCreate(s, st)
  248. return
  249. }
  250. case "CHANNEL_UPDATE":
  251. if s.OnChannelUpdate != nil {
  252. var st Channel
  253. if err := json.Unmarshal(e.RawData, &st); err != nil {
  254. fmt.Println(e.Type, err)
  255. printJSON(e.RawData) // TODO: Better error logginEventg
  256. return err
  257. }
  258. s.OnChannelUpdate(s, st)
  259. return
  260. }
  261. case "CHANNEL_DELETE":
  262. if s.OnChannelDelete != nil {
  263. var st Channel
  264. if err := json.Unmarshal(e.RawData, &st); err != nil {
  265. fmt.Println(e.Type, err)
  266. printJSON(e.RawData) // TODO: Better error logginEventg
  267. return err
  268. }
  269. s.OnChannelDelete(s, st)
  270. return
  271. }
  272. case "GUILD_CREATE":
  273. if s.OnGuildCreate != nil {
  274. var st Guild
  275. if err := json.Unmarshal(e.RawData, &st); err != nil {
  276. fmt.Println(e.Type, err)
  277. printJSON(e.RawData) // TODO: Better error logginEventg
  278. return err
  279. }
  280. s.OnGuildCreate(s, st)
  281. return
  282. }
  283. case "GUILD_UPDATE":
  284. if s.OnGuildCreate != nil {
  285. var st Guild
  286. if err := json.Unmarshal(e.RawData, &st); err != nil {
  287. fmt.Println(e.Type, err)
  288. printJSON(e.RawData) // TODO: Better error logginEventg
  289. return err
  290. }
  291. s.OnGuildUpdate(s, st)
  292. return
  293. }
  294. case "GUILD_DELETE":
  295. if s.OnGuildDelete != nil {
  296. var st Guild
  297. if err := json.Unmarshal(e.RawData, &st); err != nil {
  298. fmt.Println(e.Type, err)
  299. printJSON(e.RawData) // TODO: Better error logginEventg
  300. return err
  301. }
  302. s.OnGuildDelete(s, st)
  303. return
  304. }
  305. case "GUILD_MEMBER_ADD":
  306. if s.OnGuildMemberAdd != nil {
  307. var st Member
  308. if err := json.Unmarshal(e.RawData, &st); err != nil {
  309. fmt.Println(e.Type, err)
  310. printJSON(e.RawData) // TODO: Better error logginEventg
  311. return err
  312. }
  313. s.OnGuildMemberAdd(s, st)
  314. return
  315. }
  316. case "GUILD_MEMBER_REMOVE":
  317. if s.OnGuildMemberRemove != nil {
  318. var st Member
  319. if err := json.Unmarshal(e.RawData, &st); err != nil {
  320. fmt.Println(e.Type, err)
  321. printJSON(e.RawData) // TODO: Better error logginEventg
  322. return err
  323. }
  324. s.OnGuildMemberRemove(s, st)
  325. return
  326. }
  327. case "GUILD_MEMBER_UPDATE":
  328. if s.OnGuildMemberUpdate != nil {
  329. var st Member
  330. if err := json.Unmarshal(e.RawData, &st); err != nil {
  331. fmt.Println(e.Type, err)
  332. printJSON(e.RawData) // TODO: Better error logginEventg
  333. return err
  334. }
  335. s.OnGuildMemberUpdate(s, st)
  336. return
  337. }
  338. case "GUILD_ROLE_CREATE":
  339. if s.OnGuildRoleCreate != nil {
  340. var st GuildRole
  341. if err := json.Unmarshal(e.RawData, &st); err != nil {
  342. fmt.Println(e.Type, err)
  343. printJSON(e.RawData) // TODO: Better error logginEventg
  344. return err
  345. }
  346. s.OnGuildRoleCreate(s, st)
  347. return
  348. }
  349. case "GUILD_ROLE_UPDATE":
  350. if s.OnGuildRoleUpdate != nil {
  351. var st GuildRole
  352. if err := json.Unmarshal(e.RawData, &st); err != nil {
  353. fmt.Println(e.Type, err)
  354. printJSON(e.RawData) // TODO: Better error logginEventg
  355. return err
  356. }
  357. s.OnGuildRoleUpdate(s, st)
  358. return
  359. }
  360. case "GUILD_ROLE_DELETE":
  361. if s.OnGuildRoleDelete != nil {
  362. var st GuildRoleDelete
  363. if err := json.Unmarshal(e.RawData, &st); err != nil {
  364. fmt.Println(e.Type, err)
  365. printJSON(e.RawData) // TODO: Better error logginEventg
  366. return err
  367. }
  368. s.OnGuildRoleDelete(s, st)
  369. return
  370. }
  371. case "GUILD_INTEGRATIONS_UPDATE":
  372. if s.OnGuildIntegrationsUpdate != nil {
  373. var st GuildIntegrationsUpdate
  374. if err := json.Unmarshal(e.RawData, &st); err != nil {
  375. fmt.Println(e.Type, err)
  376. printJSON(e.RawData) // TODO: Better error logginEventg
  377. return err
  378. }
  379. s.OnGuildIntegrationsUpdate(s, st)
  380. return
  381. }
  382. default:
  383. fmt.Println("UNKNOWN EVENT: ", e.Type)
  384. // learn the log package
  385. // log.print type and JSON data
  386. }
  387. // if still here, send to generic OnEvent
  388. if s.OnEvent != nil {
  389. s.OnEvent(s, e)
  390. }
  391. return
  392. }
  393. // This heartbeat is sent to keep the Websocket conenction
  394. // to Discord alive. If not sent, Discord will close the
  395. // connection.
  396. func (s *Session) Heartbeat(i time.Duration) {
  397. if s.wsConn == nil {
  398. fmt.Println("No websocket connection exists.")
  399. return // need to return an error.
  400. }
  401. ticker := time.NewTicker(i * time.Millisecond)
  402. for range ticker.C {
  403. timestamp := int(time.Now().Unix())
  404. err := s.wsConn.WriteJSON(map[string]int{
  405. "op": 1,
  406. "d": timestamp,
  407. })
  408. if err != nil {
  409. return // log error?
  410. }
  411. }
  412. }