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- // Discordgo - Discord bindings for Go
- // Available at https://github.com/bwmarrin/discordgo
- // Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // This file contains experimental functions for interacting with the Discord
- // Voice websocket and UDP connections.
- //
- // EVERYTHING in this file is very experimental and will change.
- package discordgo
- import (
- "encoding/binary"
- "encoding/json"
- "fmt"
- "net"
- "strings"
- "time"
- "github.com/gorilla/websocket"
- )
- // A VEvent is the inital structure for voice websocket events. I think
- // I can reuse the data websocket structure here.
- type VEvent struct {
- Type string `json:"t"`
- State int `json:"s"`
- Operation int `json:"op"`
- RawData json.RawMessage `json:"d"`
- }
- // A VoiceOP2 stores the data for voice operation 2 websocket events
- // which is sort of like the voice READY packet
- type VoiceOP2 struct {
- SSRC uint32 `json:"ssrc"`
- Port int `json:"port"`
- Modes []string `json:"modes"`
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- }
- // VoiceOpenWS opens a voice websocket connection. This should be called
- // after VoiceChannelJoin is used and the data VOICE websocket events
- // are captured.
- func (s *Session) VoiceOpenWS() {
- var self User
- var err error
- self, err = s.User("@me") // AGAIN, Move to @ login and store in session
- // Connect to Voice Websocket
- vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(s.VEndpoint, ":80"))
- s.VwsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
- if err != nil {
- fmt.Println("VOICE cannot open websocket:", err)
- }
- // Send initial handshake data to voice websocket. This is required.
- json := map[string]interface{}{
- "op": 0,
- "d": map[string]interface{}{
- "server_id": s.VGuildID,
- "user_id": self.ID,
- "session_id": s.VSessionID,
- "token": s.VToken,
- },
- }
- err = s.VwsConn.WriteJSON(json)
- if err != nil {
- fmt.Println("VOICE ERROR sending init packet:", err)
- }
- // Start a listening for voice websocket events
- go s.VoiceListen()
- }
- // Close closes the connection to the voice websocket.
- func (s *Session) VoiceCloseWS() {
- s.VwsConn.Close()
- }
- // VoiceListen listens on the voice websocket for messages and passes them
- // to the voice event handler.
- func (s *Session) VoiceListen() (err error) {
- for {
- messageType, message, err := s.VwsConn.ReadMessage()
- if err != nil {
- fmt.Println("Voice Listen Error:", err)
- break
- }
- // Pass received message to voice event handler
- go s.VoiceEvent(messageType, message)
- }
- return
- }
- // VoiceEvent handles any messages received on the voice websocket
- func (s *Session) VoiceEvent(messageType int, message []byte) (err error) {
- if s.Debug {
- fmt.Println("VOICE EVENT:", messageType)
- printJSON(message)
- }
- var e VEvent
- if err := json.Unmarshal(message, &e); err != nil {
- return err
- }
- switch e.Operation {
- case 2: // READY packet
- var st VoiceOP2
- if err := json.Unmarshal(e.RawData, &st); err != nil {
- fmt.Println(e.Type, err)
- printJSON(e.RawData) // TODO: Better error logginEventg
- return err
- }
- // Start the voice websocket heartbeat to keep the connection alive
- go s.VoiceHeartbeat(st.HeartbeatInterval)
- // Store all event data into the session
- s.Vop2 = st
- // We now have enough data to start the UDP connection
- s.VoiceOpenUDP()
- return
- case 3: // HEARTBEAT response
- // add code to use this to track latency?
- return
- case 4:
- // TODO
- default:
- fmt.Println("UNKNOWN VOICE OP: ", e.Operation)
- printJSON(e.RawData)
- }
- return
- }
- // VoiceOpenUDP opens a UDP connect to the voice server and completes the
- // initial required handshake. This connect is left open in the session
- // and can be used to send or receive audio.
- func (s *Session) VoiceOpenUDP() {
- // TODO: add code to convert hostname into an IP address to avoid problems
- // with frequent DNS lookups.
- udpHost := fmt.Sprintf("%s:%d", strings.TrimSuffix(s.VEndpoint, ":80"), s.Vop2.Port)
- serverAddr, err := net.ResolveUDPAddr("udp", udpHost)
- if err != nil {
- fmt.Println(err)
- }
- s.UDPConn, err = net.DialUDP("udp", nil, serverAddr)
- if err != nil {
- fmt.Println(err)
- }
- // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
- // into it. Then send that over the UDP connection to Discord
- sb := make([]byte, 70)
- binary.BigEndian.PutUint32(sb, s.Vop2.SSRC)
- s.UDPConn.Write(sb)
- // Create a 70 byte array and listen for the initial handshake response
- // from Discord. Once we get it parse the IP and PORT information out
- // of the response. This should be our public IP and PORT as Discord
- // saw us.
- rb := make([]byte, 70)
- rlen, _, err := s.UDPConn.ReadFromUDP(rb)
- if rlen < 70 {
- fmt.Println("Voice RLEN should be 70 but isn't")
- }
- ip := string(rb[4:16]) // must be a better way. TODO: NEEDS TESTING
- port := make([]byte, 2)
- port[0] = rb[68]
- port[1] = rb[69]
- p := binary.LittleEndian.Uint16(port)
- // Take the parsed data from above and send it back to Discord
- // to finalize the UDP handshake.
- json := fmt.Sprintf(`{"op":1,"d":{"protocol":"udp","data":{"address":"%s","port":%d,"mode":"plain"}}}`, ip, p)
- jsonb := []byte(json)
- err = s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
- if err != nil {
- fmt.Println("error:", err)
- return
- }
- // continue to listen for future packets
- // go s.VoiceListenUDP()
- }
- // VoiceCloseUDP closes the voice UDP connection.
- func (s *Session) VoiceCloseUDP() {
- s.UDPConn.Close()
- }
- func (s *Session) VoiceSpeaking() {
- jsonb := []byte(`{"op":5,"d":{"speaking":true,"delay":0}}`)
- err := s.VwsConn.WriteMessage(websocket.TextMessage, jsonb)
- if err != nil {
- fmt.Println("error:", err)
- return
- }
- }
- // VoiceListenUDP is test code to listen for UDP packets
- func (s *Session) VoiceListenUDP() {
- // start the udp keep alive too. Otherwise listening doesn't get much.
- // THIS DOES NOT WORK YET
- // go s.VoiceUDPKeepalive(s.Vop2.HeartbeatInterval) // lets try the ws timer
- for {
- b := make([]byte, 1024)
- rlen, _, err := s.UDPConn.ReadFromUDP(b)
- if err != nil {
- fmt.Println("Error reading from UDP:", err)
- // return
- }
- if rlen < 1 {
- fmt.Println("Empty UDP packet received")
- continue
- // empty packet?
- }
- fmt.Println("READ FROM UDP: ", b)
- }
- }
- // VoiceUDPKeepalive sends a packet to keep the UDP connection forwarding
- // alive for NATed clients. Without this no audio can be received
- // after short periods of silence.
- // Not sure how often this is supposed to be sent or even what payload
- // I am suppose to be sending. So this is very.. unfinished :)
- func (s *Session) VoiceUDPKeepalive(i time.Duration) {
- // NONE OF THIS WORKS. SO DON'T USE IT.
- //
- // testing with the above 70 byte SSRC packet.
- //
- // Create a 70 byte array and put the SSRC code from the Op 2 Voice event
- // into it. Then send that over the UDP connection to Discord
- ticker := time.NewTicker(i * time.Millisecond)
- for range ticker.C {
- sb := make([]byte, 8)
- sb[0] = 0x80
- sb[1] = 0xc9
- sb[2] = 0x00
- sb[3] = 0x01
- ssrcBE := make([]byte, 4)
- binary.BigEndian.PutUint32(ssrcBE, s.Vop2.SSRC)
- sb[4] = ssrcBE[0]
- sb[5] = ssrcBE[1]
- sb[6] = ssrcBE[2]
- sb[7] = ssrcBE[3]
- s.UDPConn.Write(ssrcBE)
- }
- }
- // VoiceHeartbeat sends regular heartbeats to voice Discord so it knows the client
- // is still connected. If you do not send these heartbeats Discord will
- // disconnect the websocket connection after a few seconds.
- func (s *Session) VoiceHeartbeat(i time.Duration) {
- ticker := time.NewTicker(i * time.Millisecond)
- for range ticker.C {
- timestamp := int(time.Now().Unix())
- err := s.VwsConn.WriteJSON(map[string]int{
- "op": 3,
- "d": timestamp,
- })
- if err != nil {
- fmt.Println(err)
- return // log error?
- }
- }
- }
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