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- package discordgo
- import (
- "bytes"
- "crypto/ed25519"
- "encoding/hex"
- "io"
- "io/ioutil"
- "net/http"
- "time"
- )
- // InteractionDeadline is the time allowed to respond to an interaction.
- const InteractionDeadline = time.Second * 3
- // ApplicationCommand represents an application's slash command.
- type ApplicationCommand struct {
- ID string `json:"id"`
- ApplicationID string `json:"application_id,omitempty"`
- Name string `json:"name"`
- Description string `json:"description,omitempty"`
- Version string `json:"version,omitempty"`
- Options []*ApplicationCommandOption `json:"options"`
- }
- // ApplicationCommandOptionType indicates the type of a slash command's option.
- type ApplicationCommandOptionType uint8
- // Application command option types.
- const (
- ApplicationCommandOptionSubCommand = ApplicationCommandOptionType(iota + 1)
- ApplicationCommandOptionSubCommandGroup
- ApplicationCommandOptionString
- ApplicationCommandOptionInteger
- ApplicationCommandOptionBoolean
- ApplicationCommandOptionUser
- ApplicationCommandOptionChannel
- ApplicationCommandOptionRole
- )
- // ApplicationCommandOption represents an option/subcommand/subcommands group.
- type ApplicationCommandOption struct {
- Type ApplicationCommandOptionType `json:"type"`
- Name string `json:"name"`
- Description string `json:"description,omitempty"`
- // NOTE: This feature was on the API, but at some point developers decided to remove it.
- // So I commented it, until it will be officially on the docs.
- // Default bool `json:"default"`
- Required bool `json:"required"`
- Choices []*ApplicationCommandOptionChoice `json:"choices"`
- Options []*ApplicationCommandOption `json:"options"`
- }
- // ApplicationCommandOptionChoice represents a slash command option choice.
- type ApplicationCommandOptionChoice struct {
- Name string `json:"name"`
- Value interface{} `json:"value"`
- }
- // InteractionType indicates the type of an interaction event.
- type InteractionType uint8
- // Interaction types
- const (
- InteractionPing = InteractionType(iota + 1)
- InteractionApplicationCommand
- )
- // Interaction represents an interaction event created via a slash command.
- type Interaction struct {
- ID string `json:"id"`
- Type InteractionType `json:"type"`
- Data ApplicationCommandInteractionData `json:"data"`
- GuildID string `json:"guild_id"`
- ChannelID string `json:"channel_id"`
- // The member who invoked this interaction.
- // NOTE: this field is only filled when the slash command was invoked in a guild;
- // if it was invoked in a DM, the `User` field will be filled instead.
- // Make sure to check for `nil` before using this field.
- Member *Member `json:"member"`
- // The user who invoked this interaction.
- // NOTE: this field is only filled when the slash command was invoked in a DM;
- // if it was invoked in a guild, the `Member` field will be filled instead.
- // Make sure to check for `nil` before using this field.
- User *User `json:"user"`
- Token string `json:"token"`
- Version int `json:"version"`
- }
- // ApplicationCommandInteractionData contains data received in an interaction event.
- type ApplicationCommandInteractionData struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Options []*ApplicationCommandInteractionDataOption `json:"options"`
- }
- // ApplicationCommandInteractionDataOption represents an option of a slash command.
- type ApplicationCommandInteractionDataOption struct {
- Name string `json:"name"`
- // NOTE: Contains the value specified by InteractionType.
- Value interface{} `json:"value,omitempty"`
- Options []*ApplicationCommandInteractionDataOption `json:"options,omitempty"`
- }
- // IntValue is a utility function for casting option value to integer
- func (o ApplicationCommandInteractionDataOption) IntValue() int64 {
- if v, ok := o.Value.(float64); ok {
- return int64(v)
- }
- return 0
- }
- // UintValue is a utility function for casting option value to unsigned integer
- func (o ApplicationCommandInteractionDataOption) UintValue() uint64 {
- if v, ok := o.Value.(float64); ok {
- return uint64(v)
- }
- return 0
- }
- // FloatValue is a utility function for casting option value to float
- func (o ApplicationCommandInteractionDataOption) FloatValue() float64 {
- if v, ok := o.Value.(float64); ok {
- return v
- }
- return 0.0
- }
- // StringValue is a utility function for casting option value to string
- func (o ApplicationCommandInteractionDataOption) StringValue() string {
- if v, ok := o.Value.(string); ok {
- return v
- }
- return ""
- }
- // BoolValue is a utility function for casting option value to bool
- func (o ApplicationCommandInteractionDataOption) BoolValue() bool {
- if v, ok := o.Value.(bool); ok {
- return v
- }
- return false
- }
- // ChannelValue is a utility function for casting option value to channel object.
- // s : Session object, if not nil, function additionally fetches all channel's data
- func (o ApplicationCommandInteractionDataOption) ChannelValue(s *Session) *Channel {
- chanID := o.StringValue()
- if chanID == "" {
- return nil
- }
- if s == nil {
- return &Channel{ID: chanID}
- }
- ch, err := s.State.Channel(chanID)
- if err != nil {
- ch, err = s.Channel(chanID)
- if err != nil {
- return &Channel{ID: chanID}
- }
- }
- return ch
- }
- // RoleValue is a utility function for casting option value to role object.
- // s : Session object, if not nil, function additionally fetches all role's data
- func (o ApplicationCommandInteractionDataOption) RoleValue(s *Session, gID string) *Role {
- roleID := o.StringValue()
- if roleID == "" {
- return nil
- }
- if s == nil || gID == "" {
- return &Role{ID: roleID}
- }
- r, err := s.State.Role(roleID, gID)
- if err != nil {
- roles, err := s.GuildRoles(gID)
- if err == nil {
- for _, r = range roles {
- if r.ID == roleID {
- return r
- }
- }
- }
- return &Role{ID: roleID}
- }
- return r
- }
- // UserValue is a utility function for casting option value to user object.
- // s : Session object, if not nil, function additionally fetches all user's data
- func (o ApplicationCommandInteractionDataOption) UserValue(s *Session) *User {
- userID := o.StringValue()
- if userID == "" {
- return nil
- }
- if s == nil {
- return &User{ID: userID}
- }
- u, err := s.User(userID)
- if err != nil {
- return &User{ID: userID}
- }
- return u
- }
- // InteractionResponseType is type of interaction response.
- type InteractionResponseType uint8
- // Interaction response types.
- const (
- // InteractionResponsePong is for ACK ping event.
- InteractionResponsePong = InteractionResponseType(iota + 1)
- // InteractionResponseAcknowledge is for ACK a command without sending a message, eating the user's input.
- // NOTE: this type is being imminently deprecated, and **will be removed when this occurs.**
- InteractionResponseAcknowledge
- // InteractionResponseChannelMessage is for responding with a message, eating the user's input.
- // NOTE: this type is being imminently deprecated, and **will be removed when this occurs.**
- InteractionResponseChannelMessage
- // InteractionResponseChannelMessageWithSource is for responding with a message, showing the user's input.
- InteractionResponseChannelMessageWithSource
- // InteractionResponseDeferredChannelMessageWithSource acknowledges that the event was received, and that a follow-up will come later.
- // It was previously named InteractionResponseACKWithSource.
- InteractionResponseDeferredChannelMessageWithSource
- )
- // InteractionResponse represents a response for an interaction event.
- type InteractionResponse struct {
- Type InteractionResponseType `json:"type,omitempty"`
- Data *InteractionApplicationCommandResponseData `json:"data,omitempty"`
- }
- // InteractionApplicationCommandResponseData is response data for a slash command interaction.
- type InteractionApplicationCommandResponseData struct {
- TTS bool `json:"tts,omitempty"`
- Content string `json:"content,omitempty"`
- Embeds []*MessageEmbed `json:"embeds,omitempty"`
- AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
- // NOTE: Undocumented feature, be careful with it.
- Flags uint64 `json:"flags,omitempty"`
- }
- // VerifyInteraction implements message verification of the discord interactions api
- // signing algorithm, as documented here:
- // https://discord.com/developers/docs/interactions/slash-commands#security-and-authorization
- func VerifyInteraction(r *http.Request, key ed25519.PublicKey) bool {
- var msg bytes.Buffer
- signature := r.Header.Get("X-Signature-Ed25519")
- if signature == "" {
- return false
- }
- sig, err := hex.DecodeString(signature)
- if err != nil {
- return false
- }
- if len(sig) != ed25519.SignatureSize {
- return false
- }
- timestamp := r.Header.Get("X-Signature-Timestamp")
- if timestamp == "" {
- return false
- }
- msg.WriteString(timestamp)
- defer r.Body.Close()
- var body bytes.Buffer
- // at the end of the function, copy the original body back into the request
- defer func() {
- r.Body = ioutil.NopCloser(&body)
- }()
- // copy body into buffers
- _, err = io.Copy(&msg, io.TeeReader(r.Body, &body))
- if err != nil {
- return false
- }
- return ed25519.Verify(key, msg.Bytes(), sig)
- }
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