discord.go 7.0 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains high level helper functions and easy entry points for the
  7. // entire discordgo package. These functions are beling developed and are very
  8. // experimental at this point. They will most likley change so please use the
  9. // low level functions if that's a problem.
  10. // Package discordgo provides Discord binding for Go
  11. package discordgo
  12. import (
  13. "fmt"
  14. "reflect"
  15. )
  16. // VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
  17. const VERSION = "0.14.0-dev"
  18. // New creates a new Discord session and will automate some startup
  19. // tasks if given enough information to do so. Currently you can pass zero
  20. // arguments and it will return an empty Discord session.
  21. // There are 3 ways to call New:
  22. // With a single auth token - All requests will use the token blindly,
  23. // no verification of the token will be done and requests may fail.
  24. // With an email and password - Discord will sign in with the provided
  25. // credentials.
  26. // With an email, password and auth token - Discord will verify the auth
  27. // token, if it is invalid it will sign in with the provided
  28. // credentials. This is the Discord recommended way to sign in.
  29. func New(args ...interface{}) (s *Session, err error) {
  30. // Create an empty Session interface.
  31. s = &Session{
  32. State: NewState(),
  33. StateEnabled: true,
  34. Compress: true,
  35. ShouldReconnectOnError: true,
  36. ShardID: 0,
  37. ShardCount: 1,
  38. MaxRestRetries: 3,
  39. }
  40. // If no arguments are passed return the empty Session interface.
  41. if args == nil {
  42. return
  43. }
  44. // Variables used below when parsing func arguments
  45. var auth, pass string
  46. // Parse passed arguments
  47. for _, arg := range args {
  48. switch v := arg.(type) {
  49. case []string:
  50. if len(v) > 3 {
  51. err = fmt.Errorf("Too many string parameters provided.")
  52. return
  53. }
  54. // First string is either token or username
  55. if len(v) > 0 {
  56. auth = v[0]
  57. }
  58. // If second string exists, it must be a password.
  59. if len(v) > 1 {
  60. pass = v[1]
  61. }
  62. // If third string exists, it must be an auth token.
  63. if len(v) > 2 {
  64. s.Token = v[2]
  65. }
  66. case string:
  67. // First string must be either auth token or username.
  68. // Second string must be a password.
  69. // Only 2 input strings are supported.
  70. if auth == "" {
  71. auth = v
  72. } else if pass == "" {
  73. pass = v
  74. } else if s.Token == "" {
  75. s.Token = v
  76. } else {
  77. err = fmt.Errorf("Too many string parameters provided.")
  78. return
  79. }
  80. // case Config:
  81. // TODO: Parse configuration struct
  82. default:
  83. err = fmt.Errorf("Unsupported parameter type provided.")
  84. return
  85. }
  86. }
  87. // If only one string was provided, assume it is an auth token.
  88. // Otherwise get auth token from Discord, if a token was specified
  89. // Discord will verify it for free, or log the user in if it is
  90. // invalid.
  91. if pass == "" {
  92. s.Token = auth
  93. } else {
  94. err = s.Login(auth, pass)
  95. if err != nil || s.Token == "" {
  96. err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
  97. return
  98. }
  99. }
  100. // The Session is now able to have RestAPI methods called on it.
  101. // It is recommended that you now call Open() so that events will trigger.
  102. return
  103. }
  104. // validateHandler takes an event handler func, and returns the type of event.
  105. // eg.
  106. // Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
  107. // will return the reflect.Type of *discordgo.MessageCreate
  108. func (s *Session) validateHandler(handler interface{}) reflect.Type {
  109. handlerType := reflect.TypeOf(handler)
  110. if handlerType.NumIn() != 2 {
  111. panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
  112. }
  113. if handlerType.In(0) != reflect.TypeOf(s) {
  114. panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
  115. }
  116. eventType := handlerType.In(1)
  117. // Support handlers of type interface{}, this is a special handler, which is triggered on every event.
  118. if eventType.Kind() == reflect.Interface {
  119. eventType = nil
  120. }
  121. return eventType
  122. }
  123. // AddHandler allows you to add an event handler that will be fired anytime
  124. // the Discord WSAPI event that matches the interface fires.
  125. // eventToInterface in events.go has a list of all the Discord WSAPI events
  126. // and their respective interface.
  127. // eg:
  128. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
  129. // })
  130. //
  131. // or:
  132. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
  133. // })
  134. // The return value of this method is a function, that when called will remove the
  135. // event handler.
  136. func (s *Session) AddHandler(handler interface{}) func() {
  137. s.initialize()
  138. eventType := s.validateHandler(handler)
  139. s.handlersMu.Lock()
  140. defer s.handlersMu.Unlock()
  141. h := reflect.ValueOf(handler)
  142. s.handlers[eventType] = append(s.handlers[eventType], h)
  143. // This must be done as we need a consistent reference to the
  144. // reflected value, otherwise a RemoveHandler method would have
  145. // been nice.
  146. return func() {
  147. s.handlersMu.Lock()
  148. defer s.handlersMu.Unlock()
  149. handlers := s.handlers[eventType]
  150. for i, v := range handlers {
  151. if h == v {
  152. s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
  153. return
  154. }
  155. }
  156. }
  157. }
  158. // handle calls any handlers that match the event type and any handlers of
  159. // interface{}.
  160. func (s *Session) handle(event interface{}) {
  161. s.handlersMu.RLock()
  162. defer s.handlersMu.RUnlock()
  163. if s.handlers == nil {
  164. return
  165. }
  166. handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
  167. if handlers, ok := s.handlers[nil]; ok {
  168. for _, handler := range handlers {
  169. go handler.Call(handlerParameters)
  170. }
  171. }
  172. if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
  173. for _, handler := range handlers {
  174. go handler.Call(handlerParameters)
  175. }
  176. }
  177. }
  178. // initialize adds all internal handlers and state tracking handlers.
  179. func (s *Session) initialize() {
  180. s.log(LogInformational, "called")
  181. s.handlersMu.Lock()
  182. if s.handlers != nil {
  183. s.handlersMu.Unlock()
  184. return
  185. }
  186. s.handlers = map[interface{}][]reflect.Value{}
  187. s.handlersMu.Unlock()
  188. s.AddHandler(s.onReady)
  189. s.AddHandler(s.onResumed)
  190. s.AddHandler(s.onVoiceServerUpdate)
  191. s.AddHandler(s.onVoiceStateUpdate)
  192. s.AddHandler(s.State.onInterface)
  193. }
  194. // onReady handles the ready event.
  195. func (s *Session) onReady(se *Session, r *Ready) {
  196. // Store the SessionID within the Session struct.
  197. s.sessionID = r.SessionID
  198. // Start the heartbeat to keep the connection alive.
  199. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  200. }
  201. // onResumed handles the resumed event.
  202. func (s *Session) onResumed(se *Session, r *Resumed) {
  203. // Start the heartbeat to keep the connection alive.
  204. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  205. }