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- // Discordgo - Discord bindings for Go
- // Available at https://github.com/bwmarrin/discordgo
- // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // This file contains high level helper functions and easy entry points for the
- // entire discordgo package. These functions are beling developed and are very
- // experimental at this point. They will most likley change so please use the
- // low level functions if that's a problem.
- // Package discordgo provides Discord binding for Go
- package discordgo
- import (
- "fmt"
- "reflect"
- )
- // VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
- const VERSION = "0.12.0-alpha"
- // New creates a new Discord session and will automate some startup
- // tasks if given enough information to do so. Currently you can pass zero
- // arguments and it will return an empty Discord session.
- // There are 3 ways to call New:
- // With a single auth token - All requests will use the token blindly,
- // no verification of the token will be done and requests may fail.
- // With an email and password - Discord will sign in with the provided
- // credentials.
- // With an email, password and auth token - Discord will verify the auth
- // token, if it is invalid it will sign in with the provided
- // credentials. This is the Discord recommended way to sign in.
- func New(args ...interface{}) (s *Session, err error) {
- // Create an empty Session interface.
- s = &Session{
- State: NewState(),
- StateEnabled: true,
- Compress: true,
- ShouldReconnectOnError: true,
- }
- // If no arguments are passed return the empty Session interface.
- if args == nil {
- return
- }
- // Variables used below when parsing func arguments
- var auth, pass string
- // Parse passed arguments
- for _, arg := range args {
- switch v := arg.(type) {
- case []string:
- if len(v) > 3 {
- err = fmt.Errorf("Too many string parameters provided.")
- return
- }
- // First string is either token or username
- if len(v) > 0 {
- auth = v[0]
- }
- // If second string exists, it must be a password.
- if len(v) > 1 {
- pass = v[1]
- }
- // If third string exists, it must be an auth token.
- if len(v) > 2 {
- s.Token = v[2]
- }
- case string:
- // First string must be either auth token or username.
- // Second string must be a password.
- // Only 2 input strings are supported.
- if auth == "" {
- auth = v
- } else if pass == "" {
- pass = v
- } else if s.Token == "" {
- s.Token = v
- } else {
- err = fmt.Errorf("Too many string parameters provided.")
- return
- }
- // case Config:
- // TODO: Parse configuration struct
- default:
- err = fmt.Errorf("Unsupported parameter type provided.")
- return
- }
- }
- // If only one string was provided, assume it is an auth token.
- // Otherwise get auth token from Discord, if a token was specified
- // Discord will verify it for free, or log the user in if it is
- // invalid.
- if pass == "" {
- s.Token = auth
- } else {
- err = s.Login(auth, pass)
- if err != nil || s.Token == "" {
- err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
- return
- }
- }
- // The Session is now able to have RestAPI methods called on it.
- // It is recommended that you now call Open() so that events will trigger.
- return
- }
- // validateHandler takes an event handler func, and returns the type of event.
- // eg.
- // Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
- // will return the reflect.Type of *discordgo.MessageCreate
- func (s *Session) validateHandler(handler interface{}) reflect.Type {
- handlerType := reflect.TypeOf(handler)
- if handlerType.NumIn() != 2 {
- panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
- }
- if handlerType.In(0) != reflect.TypeOf(s) {
- panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
- }
- eventType := handlerType.In(1)
- // Support handlers of type interface{}, this is a special handler, which is triggered on every event.
- if eventType.Kind() == reflect.Interface {
- eventType = nil
- }
- return eventType
- }
- // AddHandler allows you to add an event handler that will be fired anytime
- // the Discord WSAPI event that matches the interface fires.
- // eventToInterface in events.go has a list of all the Discord WSAPI events
- // and their respective interface.
- // eg:
- // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
- // })
- //
- // or:
- // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
- // })
- // The return value of this method is a function, that when called will remove the
- // event handler.
- func (s *Session) AddHandler(handler interface{}) func() {
- s.initialize()
- eventType := s.validateHandler(handler)
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
- h := reflect.ValueOf(handler)
- s.handlers[eventType] = append(s.handlers[eventType], h)
- // This must be done as we need a consistent reference to the
- // reflected value, otherwise a RemoveHandler method would have
- // been nice.
- return func() {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
- handlers := s.handlers[eventType]
- for i, v := range handlers {
- if h == v {
- s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
- return
- }
- }
- }
- }
- // handle calls any handlers that match the event type and any handlers of
- // interface{}.
- func (s *Session) handle(event interface{}) {
- s.handlersMu.RLock()
- defer s.handlersMu.RUnlock()
- if s.handlers == nil {
- return
- }
- handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
- if handlers, ok := s.handlers[nil]; ok {
- for _, handler := range handlers {
- handler.Call(handlerParameters)
- }
- }
- if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
- for _, handler := range handlers {
- handler.Call(handlerParameters)
- }
- }
- }
- // initialize adds all internal handlers and state tracking handlers.
- func (s *Session) initialize() {
- s.handlersMu.Lock()
- if s.handlers != nil {
- s.handlersMu.Unlock()
- return
- }
- s.handlers = map[interface{}][]reflect.Value{}
- s.handlersMu.Unlock()
- s.AddHandler(s.onReady)
- s.AddHandler(s.onVoiceServerUpdate)
- s.AddHandler(s.onVoiceStateUpdate)
- s.AddHandler(s.State.onInterface)
- }
- // onReady handles the ready event.
- func (s *Session) onReady(se *Session, r *Ready) {
- go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
- }
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