wsapi.go 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479
  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Open opens a websocket connection to Discord.
  17. func (s *Session) Open() (err error) {
  18. // Get the gateway to use for the Websocket connection
  19. g, err := s.Gateway()
  20. // TODO: See if there's a use for the http response.
  21. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  22. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  23. return
  24. }
  25. // maybe this is SendOrigin? not sure the right name here
  26. // also bson.M vs string interface map? Read about
  27. // how to send JSON the right way.
  28. // Handshake sends the client data to Discord during websocket initial connection.
  29. func (s *Session) Handshake() (err error) {
  30. err = s.wsConn.WriteJSON(map[string]interface{}{
  31. "op": 2,
  32. "d": map[string]interface{}{
  33. "v": 3,
  34. "token": s.Token,
  35. "properties": map[string]string{
  36. "$os": runtime.GOOS,
  37. "$browser": "Discordgo",
  38. "$device": "Discordgo",
  39. "$referer": "",
  40. "$referring_domain": "",
  41. },
  42. },
  43. })
  44. return
  45. }
  46. // UpdateStatus is used to update the authenticated user's status.
  47. func (s *Session) UpdateStatus(idleSince, gameID string) (err error) {
  48. err = s.wsConn.WriteJSON(map[string]interface{}{
  49. "op": 2,
  50. "d": map[string]interface{}{
  51. "idle_since": idleSince,
  52. "game_id": gameID,
  53. },
  54. })
  55. return
  56. }
  57. // TODO: need a channel or something to communicate
  58. // to this so I can tell it to stop listening
  59. // Listen starts listening to the websocket connection for events.
  60. func (s *Session) Listen() (err error) {
  61. if s.wsConn == nil {
  62. fmt.Println("No websocket connection exists.")
  63. return // need to return an error.
  64. }
  65. for {
  66. messageType, message, err := s.wsConn.ReadMessage()
  67. if err != nil {
  68. fmt.Println("Websocket Listen Error", err)
  69. break
  70. }
  71. go s.event(messageType, message)
  72. }
  73. return
  74. }
  75. // Not sure how needed this is and where it would be best to call it.
  76. // somewhere.
  77. // Close closes the connection to the websocket.
  78. func (s *Session) Close() {
  79. s.wsConn.Close()
  80. }
  81. // Front line handler for all Websocket Events. Determines the
  82. // event type and passes the message along to the next handler.
  83. // event is the front line handler for all events. This needs to be
  84. // broken up into smaller functions to be more idiomatic Go.
  85. func (s *Session) event(messageType int, message []byte) (err error) {
  86. if s.Debug {
  87. printJSON(message)
  88. }
  89. var e Event
  90. if err := json.Unmarshal(message, &e); err != nil {
  91. return err
  92. }
  93. switch e.Type {
  94. case "READY":
  95. if s.OnReady != nil {
  96. var st Ready
  97. if err := json.Unmarshal(e.RawData, &st); err != nil {
  98. fmt.Println(e.Type, err)
  99. printJSON(e.RawData) // TODO: Better error logging
  100. return err
  101. }
  102. s.OnReady(s, st)
  103. return
  104. }
  105. case "VOICE_SERVER_UPDATE":
  106. // TEMP CODE FOR TESTING VOICE
  107. var st VoiceServerUpdate
  108. if err := json.Unmarshal(e.RawData, &st); err != nil {
  109. fmt.Println(e.Type, err)
  110. printJSON(e.RawData) // TODO: Better error logging
  111. return err
  112. }
  113. s.onVoiceServerUpdate(st)
  114. return
  115. case "VOICE_STATE_UPDATE":
  116. // TEMP CODE FOR TESTING VOICE
  117. var st VoiceState
  118. if err := json.Unmarshal(e.RawData, &st); err != nil {
  119. fmt.Println(e.Type, err)
  120. printJSON(e.RawData) // TODO: Better error logging
  121. return err
  122. }
  123. s.onVoiceStateUpdate(st)
  124. case "PRESENCE_UPDATE":
  125. if s.OnPresenceUpdate != nil {
  126. var st PresenceUpdate
  127. if err := json.Unmarshal(e.RawData, &st); err != nil {
  128. fmt.Println(e.Type, err)
  129. printJSON(e.RawData) // TODO: Better error logging
  130. return err
  131. }
  132. s.OnPresenceUpdate(s, st)
  133. return
  134. }
  135. case "TYPING_START":
  136. if s.OnTypingStart != nil {
  137. var st TypingStart
  138. if err := json.Unmarshal(e.RawData, &st); err != nil {
  139. fmt.Println(e.Type, err)
  140. printJSON(e.RawData) // TODO: Better error logging
  141. return err
  142. }
  143. s.OnTypingStart(s, st)
  144. return
  145. }
  146. /* // Never seen this come in but saw it in another Library.
  147. case "MESSAGE_ACK":
  148. if s.OnMessageAck != nil {
  149. }
  150. */
  151. case "MESSAGE_CREATE":
  152. if s.OnMessageCreate != nil {
  153. var st Message
  154. if err := json.Unmarshal(e.RawData, &st); err != nil {
  155. fmt.Println(e.Type, err)
  156. printJSON(e.RawData) // TODO: Better error logging
  157. return err
  158. }
  159. s.OnMessageCreate(s, st)
  160. return
  161. }
  162. case "MESSAGE_UPDATE":
  163. if s.OnMessageUpdate != nil {
  164. var st Message
  165. if err := json.Unmarshal(e.RawData, &st); err != nil {
  166. fmt.Println(e.Type, err)
  167. printJSON(e.RawData) // TODO: Better error logging
  168. return err
  169. }
  170. s.OnMessageUpdate(s, st)
  171. return
  172. }
  173. case "MESSAGE_DELETE":
  174. if s.OnMessageDelete != nil {
  175. var st MessageDelete
  176. if err := json.Unmarshal(e.RawData, &st); err != nil {
  177. fmt.Println(e.Type, err)
  178. printJSON(e.RawData) // TODO: Better error logging
  179. return err
  180. }
  181. s.OnMessageDelete(s, st)
  182. return
  183. }
  184. case "MESSAGE_ACK":
  185. if s.OnMessageAck != nil {
  186. var st MessageAck
  187. if err := json.Unmarshal(e.RawData, &st); err != nil {
  188. fmt.Println(e.Type, err)
  189. printJSON(e.RawData) // TODO: Better error logging
  190. return err
  191. }
  192. s.OnMessageAck(s, st)
  193. return
  194. }
  195. case "CHANNEL_CREATE":
  196. if s.OnChannelCreate != nil {
  197. var st Channel
  198. if err := json.Unmarshal(e.RawData, &st); err != nil {
  199. fmt.Println(e.Type, err)
  200. printJSON(e.RawData) // TODO: Better error logginEventg
  201. return err
  202. }
  203. s.OnChannelCreate(s, st)
  204. return
  205. }
  206. case "CHANNEL_UPDATE":
  207. if s.OnChannelUpdate != nil {
  208. var st Channel
  209. if err := json.Unmarshal(e.RawData, &st); err != nil {
  210. fmt.Println(e.Type, err)
  211. printJSON(e.RawData) // TODO: Better error logginEventg
  212. return err
  213. }
  214. s.OnChannelUpdate(s, st)
  215. return
  216. }
  217. case "CHANNEL_DELETE":
  218. if s.OnChannelDelete != nil {
  219. var st Channel
  220. if err := json.Unmarshal(e.RawData, &st); err != nil {
  221. fmt.Println(e.Type, err)
  222. printJSON(e.RawData) // TODO: Better error logginEventg
  223. return err
  224. }
  225. s.OnChannelDelete(s, st)
  226. return
  227. }
  228. case "GUILD_CREATE":
  229. if s.OnGuildCreate != nil {
  230. var st Guild
  231. if err := json.Unmarshal(e.RawData, &st); err != nil {
  232. fmt.Println(e.Type, err)
  233. printJSON(e.RawData) // TODO: Better error logginEventg
  234. return err
  235. }
  236. s.OnGuildCreate(s, st)
  237. return
  238. }
  239. case "GUILD_UPDATE":
  240. if s.OnGuildCreate != nil {
  241. var st Guild
  242. if err := json.Unmarshal(e.RawData, &st); err != nil {
  243. fmt.Println(e.Type, err)
  244. printJSON(e.RawData) // TODO: Better error logginEventg
  245. return err
  246. }
  247. s.OnGuildUpdate(s, st)
  248. return
  249. }
  250. case "GUILD_DELETE":
  251. if s.OnGuildDelete != nil {
  252. var st Guild
  253. if err := json.Unmarshal(e.RawData, &st); err != nil {
  254. fmt.Println(e.Type, err)
  255. printJSON(e.RawData) // TODO: Better error logginEventg
  256. return err
  257. }
  258. s.OnGuildDelete(s, st)
  259. return
  260. }
  261. case "GUILD_MEMBER_ADD":
  262. if s.OnGuildMemberAdd != nil {
  263. var st Member
  264. if err := json.Unmarshal(e.RawData, &st); err != nil {
  265. fmt.Println(e.Type, err)
  266. printJSON(e.RawData) // TODO: Better error logginEventg
  267. return err
  268. }
  269. s.OnGuildMemberAdd(s, st)
  270. return
  271. }
  272. case "GUILD_MEMBER_REMOVE":
  273. if s.OnGuildMemberRemove != nil {
  274. var st Member
  275. if err := json.Unmarshal(e.RawData, &st); err != nil {
  276. fmt.Println(e.Type, err)
  277. printJSON(e.RawData) // TODO: Better error logginEventg
  278. return err
  279. }
  280. s.OnGuildMemberRemove(s, st)
  281. return
  282. }
  283. case "GUILD_MEMBER_UPDATE":
  284. if s.OnGuildMemberUpdate != nil {
  285. var st Member
  286. if err := json.Unmarshal(e.RawData, &st); err != nil {
  287. fmt.Println(e.Type, err)
  288. printJSON(e.RawData) // TODO: Better error logginEventg
  289. return err
  290. }
  291. s.OnGuildMemberUpdate(s, st)
  292. return
  293. }
  294. case "GUILD_ROLE_CREATE":
  295. if s.OnGuildRoleCreate != nil {
  296. var st GuildRole
  297. if err := json.Unmarshal(e.RawData, &st); err != nil {
  298. fmt.Println(e.Type, err)
  299. printJSON(e.RawData) // TODO: Better error logginEventg
  300. return err
  301. }
  302. s.OnGuildRoleCreate(s, st)
  303. return
  304. }
  305. case "GUILD_ROLE_UPDATE":
  306. if s.OnGuildRoleUpdate != nil {
  307. var st GuildRole
  308. if err := json.Unmarshal(e.RawData, &st); err != nil {
  309. fmt.Println(e.Type, err)
  310. printJSON(e.RawData) // TODO: Better error logginEventg
  311. return err
  312. }
  313. s.OnGuildRoleUpdate(s, st)
  314. return
  315. }
  316. case "GUILD_ROLE_DELETE":
  317. if s.OnGuildRoleDelete != nil {
  318. var st GuildRoleDelete
  319. if err := json.Unmarshal(e.RawData, &st); err != nil {
  320. fmt.Println(e.Type, err)
  321. printJSON(e.RawData) // TODO: Better error logginEventg
  322. return err
  323. }
  324. s.OnGuildRoleDelete(s, st)
  325. return
  326. }
  327. case "GUILD_INTEGRATIONS_UPDATE":
  328. if s.OnGuildIntegrationsUpdate != nil {
  329. var st GuildIntegrationsUpdate
  330. if err := json.Unmarshal(e.RawData, &st); err != nil {
  331. fmt.Println(e.Type, err)
  332. printJSON(e.RawData) // TODO: Better error logginEventg
  333. return err
  334. }
  335. s.OnGuildIntegrationsUpdate(s, st)
  336. return
  337. }
  338. default:
  339. fmt.Println("UNKNOWN EVENT: ", e.Type)
  340. // learn the log package
  341. // log.print type and JSON data
  342. }
  343. // if still here, send to generic OnEvent
  344. if s.OnEvent != nil {
  345. s.OnEvent(s, e)
  346. }
  347. return
  348. }
  349. // This heartbeat is sent to keep the Websocket conenction
  350. // to Discord alive. If not sent, Discord will close the
  351. // connection.
  352. // Heartbeat sends regular heartbeats to Discord so it knows the client
  353. // is still connected. If you do not send these heartbeats Discord will
  354. // disconnect the websocket connection after a few seconds.
  355. func (s *Session) Heartbeat(i time.Duration) {
  356. if s.wsConn == nil {
  357. fmt.Println("No websocket connection exists.")
  358. return // need to return an error.
  359. }
  360. ticker := time.NewTicker(i * time.Millisecond)
  361. for range ticker.C {
  362. timestamp := int(time.Now().Unix())
  363. err := s.wsConn.WriteJSON(map[string]int{
  364. "op": 1,
  365. "d": timestamp,
  366. })
  367. if err != nil {
  368. return // log error?
  369. }
  370. }
  371. }
  372. // Everything below is experimental Voice support code
  373. // all of it will get changed and moved around.
  374. // A VoiceServerUpdate stores the data received during the Voice Server Update
  375. // data websocket event. This data is used during the initial Voice Channel
  376. // join handshaking.
  377. type VoiceServerUpdate struct {
  378. Token string `json:"token"`
  379. GuildID string `json:"guild_id"`
  380. Endpoint string `json:"endpoint"`
  381. }
  382. // VoiceChannelJoin joins the authenticated session user to
  383. // a voice channel. All the voice magic starts with this.
  384. func (s *Session) VoiceChannelJoin(guildID, channelID string) {
  385. if s.wsConn == nil {
  386. fmt.Println("error: no websocket connection exists.")
  387. return
  388. }
  389. // Odd, but.. it works. map interface caused odd unknown opcode error
  390. // Later I'll test with a struct
  391. json := []byte(fmt.Sprintf(`{"op":4,"d":{"guild_id":"%s","channel_id":"%s","self_mute":false,"self_deaf":false}}`,
  392. guildID, channelID))
  393. err := s.wsConn.WriteMessage(websocket.TextMessage, json)
  394. if err != nil {
  395. fmt.Println("error:", err)
  396. return
  397. }
  398. // Probably will be removed later.
  399. s.VGuildID = guildID
  400. s.VChannelID = channelID
  401. }
  402. // onVoiceStateUpdate handles Voice State Update events on the data
  403. // websocket. This comes immediately after the call to VoiceChannelJoin
  404. // for the authenticated session user. This block is experimental
  405. // code and will be chaned in the future.
  406. func (s *Session) onVoiceStateUpdate(st VoiceState) {
  407. // Need to have this happen at login and store it in the Session
  408. self, err := s.User("@me")
  409. if err != nil {
  410. fmt.Println(err)
  411. return
  412. }
  413. // This event comes for all users, if it's not for the session
  414. // user just ignore it.
  415. if st.UserID != self.ID {
  416. return
  417. }
  418. // Store the SessionID. Used later.
  419. s.VSessionID = st.SessionID
  420. }
  421. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  422. // This will later be exposed but is only for experimental use now.
  423. func (s *Session) onVoiceServerUpdate(st VoiceServerUpdate) {
  424. // Store all the values. They are used later.
  425. // GuildID is probably not needed and may be dropped.
  426. s.VToken = st.Token
  427. s.VEndpoint = st.Endpoint
  428. s.VGuildID = st.GuildID
  429. // We now have enough information to open a voice websocket conenction
  430. // so, that's what the next call does.
  431. s.VoiceOpenWS()
  432. }