discord.go 7.0 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains high level helper functions and easy entry points for the
  7. // entire discordgo package. These functions are beling developed and are very
  8. // experimental at this point. They will most likley change so please use the
  9. // low level functions if that's a problem.
  10. // Package discordgo provides Discord binding for Go
  11. package discordgo
  12. import (
  13. "fmt"
  14. "reflect"
  15. )
  16. // VERSION of Discordgo, follows Symantic Versioning. (http://semver.org/)
  17. const VERSION = "0.14.0-dev"
  18. // New creates a new Discord session and will automate some startup
  19. // tasks if given enough information to do so. Currently you can pass zero
  20. // arguments and it will return an empty Discord session.
  21. // There are 3 ways to call New:
  22. // With a single auth token - All requests will use the token blindly,
  23. // no verification of the token will be done and requests may fail.
  24. // With an email and password - Discord will sign in with the provided
  25. // credentials.
  26. // With an email, password and auth token - Discord will verify the auth
  27. // token, if it is invalid it will sign in with the provided
  28. // credentials. This is the Discord recommended way to sign in.
  29. func New(args ...interface{}) (s *Session, err error) {
  30. // Create an empty Session interface.
  31. s = &Session{
  32. State: NewState(),
  33. ratelimiter: NewRatelimiter(),
  34. StateEnabled: true,
  35. Compress: true,
  36. ShouldReconnectOnError: true,
  37. ShardID: 0,
  38. ShardCount: 1,
  39. MaxRestRetries: 3,
  40. }
  41. // If no arguments are passed return the empty Session interface.
  42. if args == nil {
  43. return
  44. }
  45. // Variables used below when parsing func arguments
  46. var auth, pass string
  47. // Parse passed arguments
  48. for _, arg := range args {
  49. switch v := arg.(type) {
  50. case []string:
  51. if len(v) > 3 {
  52. err = fmt.Errorf("Too many string parameters provided.")
  53. return
  54. }
  55. // First string is either token or username
  56. if len(v) > 0 {
  57. auth = v[0]
  58. }
  59. // If second string exists, it must be a password.
  60. if len(v) > 1 {
  61. pass = v[1]
  62. }
  63. // If third string exists, it must be an auth token.
  64. if len(v) > 2 {
  65. s.Token = v[2]
  66. }
  67. case string:
  68. // First string must be either auth token or username.
  69. // Second string must be a password.
  70. // Only 2 input strings are supported.
  71. if auth == "" {
  72. auth = v
  73. } else if pass == "" {
  74. pass = v
  75. } else if s.Token == "" {
  76. s.Token = v
  77. } else {
  78. err = fmt.Errorf("Too many string parameters provided.")
  79. return
  80. }
  81. // case Config:
  82. // TODO: Parse configuration struct
  83. default:
  84. err = fmt.Errorf("Unsupported parameter type provided.")
  85. return
  86. }
  87. }
  88. // If only one string was provided, assume it is an auth token.
  89. // Otherwise get auth token from Discord, if a token was specified
  90. // Discord will verify it for free, or log the user in if it is
  91. // invalid.
  92. if pass == "" {
  93. s.Token = auth
  94. } else {
  95. err = s.Login(auth, pass)
  96. if err != nil || s.Token == "" {
  97. err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
  98. return
  99. }
  100. }
  101. // The Session is now able to have RestAPI methods called on it.
  102. // It is recommended that you now call Open() so that events will trigger.
  103. return
  104. }
  105. // validateHandler takes an event handler func, and returns the type of event.
  106. // eg.
  107. // Session.validateHandler(func (s *discordgo.Session, m *discordgo.MessageCreate))
  108. // will return the reflect.Type of *discordgo.MessageCreate
  109. func (s *Session) validateHandler(handler interface{}) reflect.Type {
  110. handlerType := reflect.TypeOf(handler)
  111. if handlerType.NumIn() != 2 {
  112. panic("Unable to add event handler, handler must be of the type func(*discordgo.Session, *discordgo.EventType).")
  113. }
  114. if handlerType.In(0) != reflect.TypeOf(s) {
  115. panic("Unable to add event handler, first argument must be of type *discordgo.Session.")
  116. }
  117. eventType := handlerType.In(1)
  118. // Support handlers of type interface{}, this is a special handler, which is triggered on every event.
  119. if eventType.Kind() == reflect.Interface {
  120. eventType = nil
  121. }
  122. return eventType
  123. }
  124. // AddHandler allows you to add an event handler that will be fired anytime
  125. // the Discord WSAPI event that matches the interface fires.
  126. // eventToInterface in events.go has a list of all the Discord WSAPI events
  127. // and their respective interface.
  128. // eg:
  129. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
  130. // })
  131. //
  132. // or:
  133. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
  134. // })
  135. // The return value of this method is a function, that when called will remove the
  136. // event handler.
  137. func (s *Session) AddHandler(handler interface{}) func() {
  138. s.initialize()
  139. eventType := s.validateHandler(handler)
  140. s.handlersMu.Lock()
  141. defer s.handlersMu.Unlock()
  142. h := reflect.ValueOf(handler)
  143. s.handlers[eventType] = append(s.handlers[eventType], h)
  144. // This must be done as we need a consistent reference to the
  145. // reflected value, otherwise a RemoveHandler method would have
  146. // been nice.
  147. return func() {
  148. s.handlersMu.Lock()
  149. defer s.handlersMu.Unlock()
  150. handlers := s.handlers[eventType]
  151. for i, v := range handlers {
  152. if h == v {
  153. s.handlers[eventType] = append(handlers[:i], handlers[i+1:]...)
  154. return
  155. }
  156. }
  157. }
  158. }
  159. // handle calls any handlers that match the event type and any handlers of
  160. // interface{}.
  161. func (s *Session) handle(event interface{}) {
  162. s.handlersMu.RLock()
  163. defer s.handlersMu.RUnlock()
  164. if s.handlers == nil {
  165. return
  166. }
  167. handlerParameters := []reflect.Value{reflect.ValueOf(s), reflect.ValueOf(event)}
  168. if handlers, ok := s.handlers[nil]; ok {
  169. for _, handler := range handlers {
  170. go handler.Call(handlerParameters)
  171. }
  172. }
  173. if handlers, ok := s.handlers[reflect.TypeOf(event)]; ok {
  174. for _, handler := range handlers {
  175. go handler.Call(handlerParameters)
  176. }
  177. }
  178. }
  179. // initialize adds all internal handlers and state tracking handlers.
  180. func (s *Session) initialize() {
  181. s.log(LogInformational, "called")
  182. s.handlersMu.Lock()
  183. if s.handlers != nil {
  184. s.handlersMu.Unlock()
  185. return
  186. }
  187. s.handlers = map[interface{}][]reflect.Value{}
  188. s.handlersMu.Unlock()
  189. s.AddHandler(s.onReady)
  190. s.AddHandler(s.onResumed)
  191. s.AddHandler(s.onVoiceServerUpdate)
  192. s.AddHandler(s.onVoiceStateUpdate)
  193. s.AddHandler(s.State.onReady)
  194. s.AddHandler(s.State.onInterface)
  195. }
  196. // onReady handles the ready event.
  197. func (s *Session) onReady(se *Session, r *Ready) {
  198. // Store the SessionID within the Session struct.
  199. s.sessionID = r.SessionID
  200. // Start the heartbeat to keep the connection alive.
  201. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  202. }
  203. // onResumed handles the resumed event.
  204. func (s *Session) onResumed(se *Session, r *Resumed) {
  205. // Start the heartbeat to keep the connection alive.
  206. go s.heartbeat(s.wsConn, s.listening, r.HeartbeatInterval)
  207. }