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- package discordgo
- // EventHandler is an interface for Discord events.
- type EventHandler interface {
- // Type returns the type of event this handler belongs to.
- Type() string
- // Handle is called whenever an event of Type() happens.
- // It is the recievers responsibility to type assert that the interface
- // is the expected struct.
- Handle(*Session, interface{})
- }
- // EventInterfaceProvider is an interface for providing empty interfaces for
- // Discord events.
- type EventInterfaceProvider interface {
- // Type is the type of event this handler belongs to.
- Type() string
- // New returns a new instance of the struct this event handler handles.
- // This is called once per event.
- // The struct is provided to all handlers of the same Type().
- New() interface{}
- }
- // interfaceEventType is the event handler type for interface{} events.
- const interfaceEventType = "__INTERFACE__"
- // interfaceEventHandler is an event handler for interface{} events.
- type interfaceEventHandler func(*Session, interface{})
- // Type returns the event type for interface{} events.
- func (eh interfaceEventHandler) Type() string {
- return interfaceEventType
- }
- // Handle is the handler for an interface{} event.
- func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
- eh(s, i)
- }
- var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
- // registerInterfaceProvider registers a provider so that DiscordGo can
- // access it's New() method.
- func registerInterfaceProvider(eh EventInterfaceProvider) {
- if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
- return
- // XXX:
- // if we should error here, we need to do something with it.
- // fmt.Errorf("event %s already registered", eh.Type())
- }
- registeredInterfaceProviders[eh.Type()] = eh
- return
- }
- // eventHandlerInstance is a wrapper around an event handler, as functions
- // cannot be compared directly.
- type eventHandlerInstance struct {
- eventHandler EventHandler
- }
- // addEventHandler adds an event handler that will be fired anytime
- // the Discord WSAPI matching eventHandler.Type() fires.
- func (s *Session) addEventHandler(eventHandler EventHandler) func() {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
- if s.handlers == nil {
- s.handlers = map[string][]*eventHandlerInstance{}
- }
- ehi := &eventHandlerInstance{eventHandler}
- s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
- return func() {
- s.removeEventHandlerInstance(eventHandler.Type(), ehi)
- }
- }
- // addEventHandler adds an event handler that will be fired the next time
- // the Discord WSAPI matching eventHandler.Type() fires.
- func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
- if s.onceHandlers == nil {
- s.onceHandlers = map[string][]*eventHandlerInstance{}
- }
- ehi := &eventHandlerInstance{eventHandler}
- s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
- return func() {
- s.removeEventHandlerInstance(eventHandler.Type(), ehi)
- }
- }
- // AddHandler allows you to add an event handler that will be fired anytime
- // the Discord WSAPI event that matches the function fires.
- // events.go contains all the Discord WSAPI events that can be fired.
- // eg:
- // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
- // })
- //
- // or:
- // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
- // })
- // The return value of this method is a function, that when called will remove the
- // event handler.
- func (s *Session) AddHandler(handler interface{}) func() {
- eh := handlerForInterface(handler)
- if eh == nil {
- s.log(LogError, "Invalid handler type, handler will never be called")
- return func() {}
- }
- return s.addEventHandler(eh)
- }
- // AddHandlerOnce allows you to add an event handler that will be fired the next time
- // the Discord WSAPI event that matches the function fires.
- // See AddHandler for more details.
- func (s *Session) AddHandlerOnce(handler interface{}) func() {
- eh := handlerForInterface(handler)
- if eh == nil {
- s.log(LogError, "Invalid handler type, handler will never be called")
- return func() {}
- }
- return s.addEventHandlerOnce(eh)
- }
- // removeEventHandler instance removes an event handler instance.
- func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
- handlers := s.handlers[t]
- for i := range handlers {
- if handlers[i] == ehi {
- s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
- }
- }
- onceHandlers := s.onceHandlers[t]
- for i := range onceHandlers {
- if onceHandlers[i] == ehi {
- s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
- }
- }
- }
- // Handles calling permanent and once handlers for an event type.
- func (s *Session) handle(t string, i interface{}) {
- for _, eh := range s.handlers[t] {
- go eh.eventHandler.Handle(s, i)
- }
- if len(s.onceHandlers[t]) > 0 {
- for _, eh := range s.onceHandlers[t] {
- go eh.eventHandler.Handle(s, i)
- }
- s.onceHandlers[t] = nil
- }
- }
- // Handles an event type by calling internal methods, firing handlers and firing the
- // interface{} event.
- func (s *Session) handleEvent(t string, i interface{}) {
- s.handlersMu.RLock()
- defer s.handlersMu.RUnlock()
- // All events are dispatched internally first.
- s.onInterface(i)
- // Then they are dispatched to anyone handling interface{} events.
- s.handle(interfaceEventType, i)
- // Finally they are dispatched to any typed handlers.
- s.handle(t, i)
- }
- // setGuildIds will set the GuildID on all the members of a guild.
- // This is done as event data does not have it set.
- func setGuildIds(g *Guild) {
- for _, c := range g.Channels {
- c.GuildID = g.ID
- }
- for _, m := range g.Members {
- m.GuildID = g.ID
- }
- for _, vs := range g.VoiceStates {
- vs.GuildID = g.ID
- }
- }
- // onInterface handles all internal events and routes them to the appropriate internal handler.
- func (s *Session) onInterface(i interface{}) {
- switch t := i.(type) {
- case *Ready:
- for _, g := range t.Guilds {
- setGuildIds(g)
- }
- s.onReady(t)
- case *GuildCreate:
- setGuildIds(t.Guild)
- case *GuildUpdate:
- setGuildIds(t.Guild)
- case *VoiceServerUpdate:
- go s.onVoiceServerUpdate(t)
- case *VoiceStateUpdate:
- go s.onVoiceStateUpdate(t)
- }
- err := s.State.onInterface(s, i)
- if err != nil {
- s.log(LogDebug, "error dispatching internal event, %s", err)
- }
- }
- // onReady handles the ready event.
- func (s *Session) onReady(r *Ready) {
- // Store the SessionID within the Session struct.
- s.sessionID = r.SessionID
- }
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