wsapi.go 13 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Open opens a websocket connection to Discord.
  17. func (s *Session) Open() (err error) {
  18. // Get the gateway to use for the Websocket connection
  19. g, err := s.Gateway()
  20. // TODO: See if there's a use for the http response.
  21. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  22. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  23. return
  24. }
  25. // maybe this is SendOrigin? not sure the right name here
  26. // also bson.M vs string interface map? Read about
  27. // how to send JSON the right way.
  28. // Handshake sends the client data to Discord during websocket initial connection.
  29. func (s *Session) Handshake() (err error) {
  30. err = s.wsConn.WriteJSON(map[string]interface{}{
  31. "op": 2,
  32. "d": map[string]interface{}{
  33. "v": 3,
  34. "token": s.Token,
  35. "properties": map[string]string{
  36. "$os": runtime.GOOS,
  37. "$browser": "Discordgo",
  38. "$device": "Discordgo",
  39. "$referer": "",
  40. "$referring_domain": "",
  41. },
  42. },
  43. })
  44. return
  45. }
  46. // UpdateStatus is used to update the authenticated user's status.
  47. func (s *Session) UpdateStatus(idleSince, gameID string) (err error) {
  48. err = s.wsConn.WriteJSON(map[string]interface{}{
  49. "op": 2,
  50. "d": map[string]interface{}{
  51. "idle_since": idleSince,
  52. "game_id": gameID,
  53. },
  54. })
  55. return
  56. }
  57. // TODO: need a channel or something to communicate
  58. // to this so I can tell it to stop listening
  59. // Listen starts listening to the websocket connection for events.
  60. func (s *Session) Listen() (err error) {
  61. if s.wsConn == nil {
  62. fmt.Println("No websocket connection exists.")
  63. return // TODO need to return an error.
  64. }
  65. for {
  66. messageType, message, err := s.wsConn.ReadMessage()
  67. if err != nil {
  68. fmt.Println("Websocket Listen Error", err)
  69. // TODO Log error
  70. break
  71. }
  72. go s.event(messageType, message)
  73. }
  74. return
  75. }
  76. // Not sure how needed this is and where it would be best to call it.
  77. // somewhere.
  78. // Close closes the connection to the websocket.
  79. func (s *Session) Close() {
  80. s.wsConn.Close()
  81. }
  82. // Front line handler for all Websocket Events. Determines the
  83. // event type and passes the message along to the next handler.
  84. // event is the front line handler for all events. This needs to be
  85. // broken up into smaller functions to be more idiomatic Go.
  86. func (s *Session) event(messageType int, message []byte) (err error) {
  87. if s.Debug {
  88. printJSON(message)
  89. }
  90. var e Event
  91. if err := json.Unmarshal(message, &e); err != nil {
  92. fmt.Println(err)
  93. return err
  94. }
  95. switch e.Type {
  96. case "READY":
  97. var st Ready
  98. if err := json.Unmarshal(e.RawData, &st); err != nil {
  99. fmt.Println(e.Type, err)
  100. printJSON(e.RawData) // TODO: Better error logging
  101. return err
  102. }
  103. if s.OnReady != nil {
  104. s.OnReady(s, st)
  105. return
  106. }
  107. go s.Heartbeat(st.HeartbeatInterval)
  108. case "VOICE_SERVER_UPDATE":
  109. // TEMP CODE FOR TESTING VOICE
  110. var st VoiceServerUpdate
  111. if err := json.Unmarshal(e.RawData, &st); err != nil {
  112. fmt.Println(e.Type, err)
  113. printJSON(e.RawData) // TODO: Better error logging
  114. return err
  115. }
  116. s.onVoiceServerUpdate(st)
  117. return
  118. case "VOICE_STATE_UPDATE":
  119. // TEMP CODE FOR TESTING VOICE
  120. var st VoiceState
  121. if err := json.Unmarshal(e.RawData, &st); err != nil {
  122. fmt.Println(e.Type, err)
  123. printJSON(e.RawData) // TODO: Better error logging
  124. return err
  125. }
  126. s.onVoiceStateUpdate(st)
  127. return
  128. case "PRESENCE_UPDATE":
  129. if s.OnPresenceUpdate != nil {
  130. var st PresenceUpdate
  131. if err := json.Unmarshal(e.RawData, &st); err != nil {
  132. fmt.Println(e.Type, err)
  133. printJSON(e.RawData) // TODO: Better error logging
  134. return err
  135. }
  136. s.OnPresenceUpdate(s, st)
  137. return
  138. }
  139. case "TYPING_START":
  140. if s.OnTypingStart != nil {
  141. var st TypingStart
  142. if err := json.Unmarshal(e.RawData, &st); err != nil {
  143. fmt.Println(e.Type, err)
  144. printJSON(e.RawData) // TODO: Better error logging
  145. return err
  146. }
  147. s.OnTypingStart(s, st)
  148. return
  149. }
  150. /* // Never seen this come in but saw it in another Library.
  151. case "MESSAGE_ACK":
  152. if s.OnMessageAck != nil {
  153. }
  154. */
  155. case "MESSAGE_CREATE":
  156. if s.OnMessageCreate != nil {
  157. var st Message
  158. if err := json.Unmarshal(e.RawData, &st); err != nil {
  159. fmt.Println(e.Type, err)
  160. printJSON(e.RawData) // TODO: Better error logging
  161. return err
  162. }
  163. s.OnMessageCreate(s, st)
  164. return
  165. }
  166. case "MESSAGE_UPDATE":
  167. if s.OnMessageUpdate != nil {
  168. var st Message
  169. if err := json.Unmarshal(e.RawData, &st); err != nil {
  170. fmt.Println(e.Type, err)
  171. printJSON(e.RawData) // TODO: Better error logging
  172. return err
  173. }
  174. s.OnMessageUpdate(s, st)
  175. return
  176. }
  177. case "MESSAGE_DELETE":
  178. if s.OnMessageDelete != nil {
  179. var st MessageDelete
  180. if err := json.Unmarshal(e.RawData, &st); err != nil {
  181. fmt.Println(e.Type, err)
  182. printJSON(e.RawData) // TODO: Better error logging
  183. return err
  184. }
  185. s.OnMessageDelete(s, st)
  186. return
  187. }
  188. case "MESSAGE_ACK":
  189. if s.OnMessageAck != nil {
  190. var st MessageAck
  191. if err := json.Unmarshal(e.RawData, &st); err != nil {
  192. fmt.Println(e.Type, err)
  193. printJSON(e.RawData) // TODO: Better error logging
  194. return err
  195. }
  196. s.OnMessageAck(s, st)
  197. return
  198. }
  199. case "CHANNEL_CREATE":
  200. if s.OnChannelCreate != nil {
  201. var st Channel
  202. if err := json.Unmarshal(e.RawData, &st); err != nil {
  203. fmt.Println(e.Type, err)
  204. printJSON(e.RawData) // TODO: Better error logginEventg
  205. return err
  206. }
  207. s.OnChannelCreate(s, st)
  208. return
  209. }
  210. case "CHANNEL_UPDATE":
  211. if s.OnChannelUpdate != nil {
  212. var st Channel
  213. if err := json.Unmarshal(e.RawData, &st); err != nil {
  214. fmt.Println(e.Type, err)
  215. printJSON(e.RawData) // TODO: Better error logginEventg
  216. return err
  217. }
  218. s.OnChannelUpdate(s, st)
  219. return
  220. }
  221. case "CHANNEL_DELETE":
  222. if s.OnChannelDelete != nil {
  223. var st Channel
  224. if err := json.Unmarshal(e.RawData, &st); err != nil {
  225. fmt.Println(e.Type, err)
  226. printJSON(e.RawData) // TODO: Better error logginEventg
  227. return err
  228. }
  229. s.OnChannelDelete(s, st)
  230. return
  231. }
  232. case "GUILD_CREATE":
  233. if s.OnGuildCreate != nil {
  234. var st Guild
  235. if err := json.Unmarshal(e.RawData, &st); err != nil {
  236. fmt.Println(e.Type, err)
  237. printJSON(e.RawData) // TODO: Better error logginEventg
  238. return err
  239. }
  240. s.OnGuildCreate(s, st)
  241. return
  242. }
  243. case "GUILD_UPDATE":
  244. if s.OnGuildCreate != nil {
  245. var st Guild
  246. if err := json.Unmarshal(e.RawData, &st); err != nil {
  247. fmt.Println(e.Type, err)
  248. printJSON(e.RawData) // TODO: Better error logginEventg
  249. return err
  250. }
  251. s.OnGuildUpdate(s, st)
  252. return
  253. }
  254. case "GUILD_DELETE":
  255. if s.OnGuildDelete != nil {
  256. var st Guild
  257. if err := json.Unmarshal(e.RawData, &st); err != nil {
  258. fmt.Println(e.Type, err)
  259. printJSON(e.RawData) // TODO: Better error logginEventg
  260. return err
  261. }
  262. s.OnGuildDelete(s, st)
  263. return
  264. }
  265. case "GUILD_MEMBER_ADD":
  266. if s.OnGuildMemberAdd != nil {
  267. var st Member
  268. if err := json.Unmarshal(e.RawData, &st); err != nil {
  269. fmt.Println(e.Type, err)
  270. printJSON(e.RawData) // TODO: Better error logginEventg
  271. return err
  272. }
  273. s.OnGuildMemberAdd(s, st)
  274. return
  275. }
  276. case "GUILD_MEMBER_REMOVE":
  277. if s.OnGuildMemberRemove != nil {
  278. var st Member
  279. if err := json.Unmarshal(e.RawData, &st); err != nil {
  280. fmt.Println(e.Type, err)
  281. printJSON(e.RawData) // TODO: Better error logginEventg
  282. return err
  283. }
  284. s.OnGuildMemberRemove(s, st)
  285. return
  286. }
  287. case "GUILD_MEMBER_UPDATE":
  288. if s.OnGuildMemberUpdate != nil {
  289. var st Member
  290. if err := json.Unmarshal(e.RawData, &st); err != nil {
  291. fmt.Println(e.Type, err)
  292. printJSON(e.RawData) // TODO: Better error logginEventg
  293. return err
  294. }
  295. s.OnGuildMemberUpdate(s, st)
  296. return
  297. }
  298. case "GUILD_ROLE_CREATE":
  299. if s.OnGuildRoleCreate != nil {
  300. var st GuildRole
  301. if err := json.Unmarshal(e.RawData, &st); err != nil {
  302. fmt.Println(e.Type, err)
  303. printJSON(e.RawData) // TODO: Better error logginEventg
  304. return err
  305. }
  306. s.OnGuildRoleCreate(s, st)
  307. return
  308. }
  309. case "GUILD_ROLE_UPDATE":
  310. if s.OnGuildRoleUpdate != nil {
  311. var st GuildRole
  312. if err := json.Unmarshal(e.RawData, &st); err != nil {
  313. fmt.Println(e.Type, err)
  314. printJSON(e.RawData) // TODO: Better error logginEventg
  315. return err
  316. }
  317. s.OnGuildRoleUpdate(s, st)
  318. return
  319. }
  320. case "GUILD_ROLE_DELETE":
  321. if s.OnGuildRoleDelete != nil {
  322. var st GuildRoleDelete
  323. if err := json.Unmarshal(e.RawData, &st); err != nil {
  324. fmt.Println(e.Type, err)
  325. printJSON(e.RawData) // TODO: Better error logginEventg
  326. return err
  327. }
  328. s.OnGuildRoleDelete(s, st)
  329. return
  330. }
  331. case "GUILD_INTEGRATIONS_UPDATE":
  332. if s.OnGuildIntegrationsUpdate != nil {
  333. var st GuildIntegrationsUpdate
  334. if err := json.Unmarshal(e.RawData, &st); err != nil {
  335. fmt.Println(e.Type, err)
  336. printJSON(e.RawData) // TODO: Better error logginEventg
  337. return err
  338. }
  339. s.OnGuildIntegrationsUpdate(s, st)
  340. return
  341. }
  342. default:
  343. fmt.Println("UNKNOWN EVENT: ", e.Type)
  344. // learn the log package
  345. // log.print type and JSON data
  346. }
  347. // if still here, send to generic OnEvent
  348. if s.OnEvent != nil {
  349. s.OnEvent(s, e)
  350. return
  351. }
  352. return
  353. }
  354. // This heartbeat is sent to keep the Websocket conenction
  355. // to Discord alive. If not sent, Discord will close the
  356. // connection.
  357. // Heartbeat sends regular heartbeats to Discord so it knows the client
  358. // is still connected. If you do not send these heartbeats Discord will
  359. // disconnect the websocket connection after a few seconds.
  360. func (s *Session) Heartbeat(i time.Duration) {
  361. if s.wsConn == nil {
  362. fmt.Println("No websocket connection exists.")
  363. return // TODO need to return an error.
  364. }
  365. // send first heartbeat immediately because lag could put the
  366. // first heartbeat outside the required heartbeat interval window
  367. ticker := time.NewTicker(i * time.Millisecond)
  368. for {
  369. timestamp := int(time.Now().Unix())
  370. err := s.wsConn.WriteJSON(map[string]int{
  371. "op": 1,
  372. "d": timestamp,
  373. })
  374. if err != nil {
  375. fmt.Println("error sending data heartbeat:", err)
  376. s.DataReady = false
  377. return // TODO log error?
  378. }
  379. s.DataReady = true
  380. <-ticker.C
  381. }
  382. }
  383. // Everything below is experimental Voice support code
  384. // all of it will get changed and moved around.
  385. // A VoiceServerUpdate stores the data received during the Voice Server Update
  386. // data websocket event. This data is used during the initial Voice Channel
  387. // join handshaking.
  388. type VoiceServerUpdate struct {
  389. Token string `json:"token"`
  390. GuildID string `json:"guild_id"`
  391. Endpoint string `json:"endpoint"`
  392. }
  393. // VoiceChannelJoin joins the authenticated session user to
  394. // a voice channel. All the voice magic starts with this.
  395. func (s *Session) VoiceChannelJoin(guildID, channelID string) {
  396. if s.wsConn == nil {
  397. fmt.Println("error: no websocket connection exists.")
  398. return // TODO return error
  399. }
  400. // Odd, but.. it works. map interface caused odd unknown opcode error
  401. // Later I'll test with a struct
  402. json := []byte(fmt.Sprintf(`{"op":4,"d":{"guild_id":"%s","channel_id":"%s","self_mute":false,"self_deaf":false}}`,
  403. guildID, channelID))
  404. err := s.wsConn.WriteMessage(websocket.TextMessage, json)
  405. if err != nil {
  406. fmt.Println("error:", err)
  407. return
  408. }
  409. // Probably will be removed later.
  410. s.VGuildID = guildID
  411. s.VChannelID = channelID
  412. }
  413. // onVoiceStateUpdate handles Voice State Update events on the data
  414. // websocket. This comes immediately after the call to VoiceChannelJoin
  415. // for the authenticated session user. This block is experimental
  416. // code and will be chaned in the future.
  417. func (s *Session) onVoiceStateUpdate(st VoiceState) {
  418. // Need to have this happen at login and store it in the Session
  419. self, err := s.User("@me")
  420. if err != nil {
  421. fmt.Println(err)
  422. return
  423. }
  424. // This event comes for all users, if it's not for the session
  425. // user just ignore it.
  426. if st.UserID != self.ID {
  427. return
  428. }
  429. // Store the SessionID. Used later.
  430. s.VSessionID = st.SessionID
  431. }
  432. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  433. // This will later be exposed but is only for experimental use now.
  434. func (s *Session) onVoiceServerUpdate(st VoiceServerUpdate) {
  435. // Store all the values. They are used later.
  436. // GuildID is probably not needed and may be dropped.
  437. s.VToken = st.Token
  438. s.VEndpoint = st.Endpoint
  439. s.VGuildID = st.GuildID
  440. // We now have enough information to open a voice websocket conenction
  441. // so, that's what the next call does.
  442. s.VoiceOpenWS()
  443. }