state.go 9.1 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains code related to state tracking. If enabled, state
  7. // tracking will capture the initial READY packet and many other websocket
  8. // events and maintain an in-memory state of of guilds, channels, users, and
  9. // so forth. This information can be accessed through the Session.State struct.
  10. package discordgo
  11. import "errors"
  12. var nilError error = errors.New("State not instantiated, please use discordgo.New() or assign Session.State.")
  13. // NewState creates an empty state.
  14. func NewState() *State {
  15. return &State{
  16. Ready: Ready{
  17. PrivateChannels: []*Channel{},
  18. Guilds: []*Guild{},
  19. },
  20. }
  21. }
  22. // OnReady takes a Ready event and updates all internal state.
  23. func (s *State) OnReady(r *Ready) error {
  24. if s == nil {
  25. return nilError
  26. }
  27. s.Lock()
  28. defer s.Unlock()
  29. s.Ready = *r
  30. return nil
  31. }
  32. // GuildAdd adds a guild to the current world state, or
  33. // updates it if it already exists.
  34. func (s *State) GuildAdd(guild *Guild) error {
  35. if s == nil {
  36. return nilError
  37. }
  38. s.Lock()
  39. defer s.Unlock()
  40. // If the guild exists, replace it.
  41. for i, g := range s.Guilds {
  42. if g.ID == guild.ID {
  43. // Don't stomp on properties that don't come in updates.
  44. guild.Members = g.Members
  45. guild.Presences = g.Presences
  46. guild.Channels = g.Channels
  47. guild.VoiceStates = g.VoiceStates
  48. s.Guilds[i] = guild
  49. return nil
  50. }
  51. }
  52. s.Guilds = append(s.Guilds, guild)
  53. return nil
  54. }
  55. // GuildRemove removes a guild from current world state.
  56. func (s *State) GuildRemove(guild *Guild) error {
  57. if s == nil {
  58. return nilError
  59. }
  60. s.Lock()
  61. defer s.Unlock()
  62. for i, g := range s.Guilds {
  63. if g.ID == guild.ID {
  64. s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
  65. return nil
  66. }
  67. }
  68. return errors.New("Guild not found.")
  69. }
  70. // Guild gets a guild by ID.
  71. // Useful for querying if @me is in a guild:
  72. // _, err := discordgo.Session.State.Guild(guildID)
  73. // isInGuild := err == nil
  74. func (s *State) Guild(guildID string) (*Guild, error) {
  75. if s == nil {
  76. return nil, nilError
  77. }
  78. s.RLock()
  79. defer s.RUnlock()
  80. for _, g := range s.Guilds {
  81. if g.ID == guildID {
  82. return g, nil
  83. }
  84. }
  85. return nil, errors.New("Guild not found.")
  86. }
  87. // TODO: Consider moving Guild state update methods onto *Guild.
  88. // MemberAdd adds a member to the current world state, or
  89. // updates it if it already exists.
  90. func (s *State) MemberAdd(member *Member) error {
  91. if s == nil {
  92. return nilError
  93. }
  94. guild, err := s.Guild(member.GuildID)
  95. if err != nil {
  96. return err
  97. }
  98. s.Lock()
  99. defer s.Unlock()
  100. for i, m := range guild.Members {
  101. if m.User.ID == member.User.ID {
  102. guild.Members[i] = member
  103. return nil
  104. }
  105. }
  106. guild.Members = append(guild.Members, member)
  107. return nil
  108. }
  109. // MemberRemove removes a member from current world state.
  110. func (s *State) MemberRemove(member *Member) error {
  111. if s == nil {
  112. return nilError
  113. }
  114. guild, err := s.Guild(member.GuildID)
  115. if err != nil {
  116. return err
  117. }
  118. s.Lock()
  119. defer s.Unlock()
  120. for i, m := range guild.Members {
  121. if m.User.ID == member.User.ID {
  122. guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
  123. return nil
  124. }
  125. }
  126. return errors.New("Member not found.")
  127. }
  128. // Member gets a member by ID from a guild.
  129. func (s *State) Member(guildID, userID string) (*Member, error) {
  130. if s == nil {
  131. return nil, nilError
  132. }
  133. guild, err := s.Guild(guildID)
  134. if err != nil {
  135. return nil, err
  136. }
  137. s.RLock()
  138. defer s.RUnlock()
  139. for _, m := range guild.Members {
  140. if m.User.ID == userID {
  141. return m, nil
  142. }
  143. }
  144. return nil, errors.New("Member not found.")
  145. }
  146. // ChannelAdd adds a guild to the current world state, or
  147. // updates it if it already exists.
  148. // Channels may exist either as PrivateChannels or inside
  149. // a guild.
  150. func (s *State) ChannelAdd(channel *Channel) error {
  151. if s == nil {
  152. return nilError
  153. }
  154. if channel.IsPrivate {
  155. s.Lock()
  156. defer s.Unlock()
  157. // If the channel exists, replace it.
  158. for i, c := range s.PrivateChannels {
  159. if c.ID == channel.ID {
  160. // Don't stomp on messages.
  161. channel.Messages = c.Messages
  162. s.PrivateChannels[i] = channel
  163. return nil
  164. }
  165. }
  166. s.PrivateChannels = append(s.PrivateChannels, channel)
  167. } else {
  168. guild, err := s.Guild(channel.GuildID)
  169. if err != nil {
  170. return err
  171. }
  172. s.Lock()
  173. defer s.Unlock()
  174. // If the channel exists, replace it.
  175. for i, c := range guild.Channels {
  176. if c.ID == channel.ID {
  177. // Don't stomp on messages.
  178. channel.Messages = c.Messages
  179. guild.Channels[i] = channel
  180. return nil
  181. }
  182. }
  183. guild.Channels = append(guild.Channels, channel)
  184. }
  185. return nil
  186. }
  187. // ChannelRemove removes a channel from current world state.
  188. func (s *State) ChannelRemove(channel *Channel) error {
  189. if s == nil {
  190. return nilError
  191. }
  192. if channel.IsPrivate {
  193. s.Lock()
  194. defer s.Unlock()
  195. for i, c := range s.PrivateChannels {
  196. if c.ID == channel.ID {
  197. s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
  198. return nil
  199. }
  200. }
  201. } else {
  202. guild, err := s.Guild(channel.GuildID)
  203. if err != nil {
  204. return err
  205. }
  206. s.Lock()
  207. defer s.Unlock()
  208. for i, c := range guild.Channels {
  209. if c.ID == channel.ID {
  210. guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
  211. return nil
  212. }
  213. }
  214. }
  215. return errors.New("Channel not found.")
  216. }
  217. // GuildChannel gets a channel by ID from a guild.
  218. func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
  219. if s == nil {
  220. return nil, nilError
  221. }
  222. guild, err := s.Guild(guildID)
  223. if err != nil {
  224. return nil, err
  225. }
  226. s.RLock()
  227. defer s.RUnlock()
  228. for _, c := range guild.Channels {
  229. if c.ID == channelID {
  230. return c, nil
  231. }
  232. }
  233. return nil, errors.New("Channel not found.")
  234. }
  235. // PrivateChannel gets a private channel by ID.
  236. func (s *State) PrivateChannel(channelID string) (*Channel, error) {
  237. if s == nil {
  238. return nil, nilError
  239. }
  240. s.RLock()
  241. defer s.RUnlock()
  242. for _, c := range s.PrivateChannels {
  243. if c.ID == channelID {
  244. return c, nil
  245. }
  246. }
  247. return nil, errors.New("Channel not found.")
  248. }
  249. // Channel gets a channel by ID, it will look in all guilds an private channels.
  250. func (s *State) Channel(channelID string) (*Channel, error) {
  251. if s == nil {
  252. return nil, nilError
  253. }
  254. c, err := s.PrivateChannel(channelID)
  255. if err == nil {
  256. return c, nil
  257. }
  258. for _, g := range s.Guilds {
  259. c, err := s.GuildChannel(g.ID, channelID)
  260. if err == nil {
  261. return c, nil
  262. }
  263. }
  264. return nil, errors.New("Channel not found.")
  265. }
  266. // Emoji returns an emoji for a guild and emoji id.
  267. func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
  268. if s == nil {
  269. return nil, nilError
  270. }
  271. guild, err := s.Guild(guildID)
  272. if err != nil {
  273. return nil, err
  274. }
  275. s.RLock()
  276. defer s.RUnlock()
  277. for _, e := range guild.Emojis {
  278. if e.ID == emojiID {
  279. return e, nil
  280. }
  281. }
  282. return nil, errors.New("Emoji not found.")
  283. }
  284. // EmojiAdd adds an emoji to the current world state.
  285. func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
  286. if s == nil {
  287. return nilError
  288. }
  289. guild, err := s.Guild(guildID)
  290. if err != nil {
  291. return err
  292. }
  293. s.Lock()
  294. defer s.Unlock()
  295. for i, e := range guild.Emojis {
  296. if e.ID == emoji.ID {
  297. guild.Emojis[i] = emoji
  298. return nil
  299. }
  300. }
  301. guild.Emojis = append(guild.Emojis, emoji)
  302. return nil
  303. }
  304. // EmojisAdd adds multiple emojis to the world state.
  305. func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
  306. for _, e := range emojis {
  307. if err := s.EmojiAdd(guildID, e); err != nil {
  308. return err
  309. }
  310. }
  311. return nil
  312. }
  313. // MessageAdd adds a message to the current world state, or updates it if it exists.
  314. // If the channel cannot be found, the message is discarded.
  315. // Messages are kept in state up to s.MaxMessageCount
  316. func (s *State) MessageAdd(message *Message) error {
  317. if s == nil {
  318. return nilError
  319. }
  320. c, err := s.Channel(message.ChannelID)
  321. if err != nil {
  322. return err
  323. }
  324. s.Lock()
  325. defer s.Unlock()
  326. // If the message exists, replace it.
  327. for i, m := range c.Messages {
  328. if m.ID == message.ID {
  329. c.Messages[i] = message
  330. return nil
  331. }
  332. }
  333. c.Messages = append(c.Messages, message)
  334. if len(c.Messages) > s.MaxMessageCount {
  335. s.Unlock()
  336. for len(c.Messages) > s.MaxMessageCount {
  337. s.MessageRemove(c.Messages[0])
  338. }
  339. s.Lock()
  340. }
  341. return nil
  342. }
  343. // MessageRemove removes a message from the world state.
  344. func (s *State) MessageRemove(message *Message) error {
  345. if s == nil {
  346. return nilError
  347. }
  348. c, err := s.Channel(message.ChannelID)
  349. if err != nil {
  350. return err
  351. }
  352. s.Lock()
  353. defer s.Unlock()
  354. for i, m := range c.Messages {
  355. if m.ID == message.ID {
  356. c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
  357. return nil
  358. }
  359. }
  360. return errors.New("Message not found.")
  361. }
  362. // Message gets a message by channel and message ID.
  363. func (s *State) Message(channelID, messageID string) (*Message, error) {
  364. if s == nil {
  365. return nil, nilError
  366. }
  367. c, err := s.Channel(channelID)
  368. if err != nil {
  369. return nil, err
  370. }
  371. s.RLock()
  372. defer s.RUnlock()
  373. for _, m := range c.Messages {
  374. if m.ID == messageID {
  375. return m, nil
  376. }
  377. }
  378. return nil, errors.New("Message not found.")
  379. }