state.go 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764
  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains code related to state tracking. If enabled, state
  7. // tracking will capture the initial READY packet and many other websocket
  8. // events and maintain an in-memory state of of guilds, channels, users, and
  9. // so forth. This information can be accessed through the Session.State struct.
  10. package discordgo
  11. import (
  12. "errors"
  13. "sync"
  14. )
  15. // ErrNilState is returned when the state is nil.
  16. var ErrNilState = errors.New("State not instantiated, please use discordgo.New() or assign Session.State.")
  17. // A State contains the current known state.
  18. // As discord sends this in a READY blob, it seems reasonable to simply
  19. // use that struct as the data store.
  20. type State struct {
  21. sync.RWMutex
  22. Ready
  23. MaxMessageCount int
  24. TrackChannels bool
  25. TrackEmojis bool
  26. TrackMembers bool
  27. TrackRoles bool
  28. TrackVoice bool
  29. guildMap map[string]*Guild
  30. channelMap map[string]*Channel
  31. }
  32. // NewState creates an empty state.
  33. func NewState() *State {
  34. return &State{
  35. Ready: Ready{
  36. PrivateChannels: []*Channel{},
  37. Guilds: []*Guild{},
  38. },
  39. TrackChannels: true,
  40. TrackEmojis: true,
  41. TrackMembers: true,
  42. TrackRoles: true,
  43. TrackVoice: true,
  44. guildMap: make(map[string]*Guild),
  45. channelMap: make(map[string]*Channel),
  46. }
  47. }
  48. // OnReady takes a Ready event and updates all internal state.
  49. func (s *State) OnReady(r *Ready) error {
  50. if s == nil {
  51. return ErrNilState
  52. }
  53. s.Lock()
  54. defer s.Unlock()
  55. s.Ready = *r
  56. for _, g := range s.Guilds {
  57. s.guildMap[g.ID] = g
  58. for _, c := range g.Channels {
  59. c.GuildID = g.ID
  60. s.channelMap[c.ID] = c
  61. }
  62. }
  63. for _, c := range s.PrivateChannels {
  64. s.channelMap[c.ID] = c
  65. }
  66. return nil
  67. }
  68. // GuildAdd adds a guild to the current world state, or
  69. // updates it if it already exists.
  70. func (s *State) GuildAdd(guild *Guild) error {
  71. if s == nil {
  72. return ErrNilState
  73. }
  74. s.Lock()
  75. defer s.Unlock()
  76. // Update the channels to point to the right guild, adding them to the channelMap as we go
  77. for _, c := range guild.Channels {
  78. c.GuildID = guild.ID
  79. s.channelMap[c.ID] = c
  80. }
  81. if g, ok := s.guildMap[guild.ID]; ok {
  82. // The guild already exists in state.
  83. if guild.Unavailable {
  84. // If the new guild is unavailable, just update the `unavailable` property on the
  85. // current guild.
  86. g.Unavailable = guild.Unavailable
  87. } else {
  88. // We are about to replace `g` in the state with `guild`, but first we need to
  89. // make sure we preserve any fields that the `guild` doesn't contain from `g`.
  90. if guild.Roles == nil {
  91. guild.Roles = g.Roles
  92. }
  93. if guild.Emojis == nil {
  94. guild.Emojis = g.Emojis
  95. }
  96. if guild.Members == nil {
  97. guild.Members = g.Members
  98. }
  99. if guild.Presences == nil {
  100. guild.Presences = g.Presences
  101. }
  102. if guild.Channels == nil {
  103. guild.Channels = g.Channels
  104. }
  105. if guild.VoiceStates == nil {
  106. guild.VoiceStates = g.VoiceStates
  107. }
  108. *g = *guild
  109. }
  110. return nil
  111. }
  112. s.Guilds = append(s.Guilds, guild)
  113. s.guildMap[guild.ID] = guild
  114. return nil
  115. }
  116. // GuildRemove removes a guild from current world state.
  117. func (s *State) GuildRemove(guild *Guild) error {
  118. if s == nil {
  119. return ErrNilState
  120. }
  121. _, err := s.Guild(guild.ID)
  122. if err != nil {
  123. return err
  124. }
  125. s.Lock()
  126. defer s.Unlock()
  127. delete(s.guildMap, guild.ID)
  128. for i, g := range s.Guilds {
  129. if g.ID == guild.ID {
  130. s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
  131. return nil
  132. }
  133. }
  134. return nil
  135. }
  136. // Guild gets a guild by ID.
  137. // Useful for querying if @me is in a guild:
  138. // _, err := discordgo.Session.State.Guild(guildID)
  139. // isInGuild := err == nil
  140. func (s *State) Guild(guildID string) (*Guild, error) {
  141. if s == nil {
  142. return nil, ErrNilState
  143. }
  144. s.RLock()
  145. defer s.RUnlock()
  146. if g, ok := s.guildMap[guildID]; ok {
  147. return g, nil
  148. }
  149. return nil, errors.New("Guild not found.")
  150. }
  151. // TODO: Consider moving Guild state update methods onto *Guild.
  152. // MemberAdd adds a member to the current world state, or
  153. // updates it if it already exists.
  154. func (s *State) MemberAdd(member *Member) error {
  155. if s == nil {
  156. return ErrNilState
  157. }
  158. guild, err := s.Guild(member.GuildID)
  159. if err != nil {
  160. return err
  161. }
  162. s.Lock()
  163. defer s.Unlock()
  164. for i, m := range guild.Members {
  165. if m.User.ID == member.User.ID {
  166. guild.Members[i] = member
  167. return nil
  168. }
  169. }
  170. guild.Members = append(guild.Members, member)
  171. return nil
  172. }
  173. // MemberRemove removes a member from current world state.
  174. func (s *State) MemberRemove(member *Member) error {
  175. if s == nil {
  176. return ErrNilState
  177. }
  178. guild, err := s.Guild(member.GuildID)
  179. if err != nil {
  180. return err
  181. }
  182. s.Lock()
  183. defer s.Unlock()
  184. for i, m := range guild.Members {
  185. if m.User.ID == member.User.ID {
  186. guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
  187. return nil
  188. }
  189. }
  190. return errors.New("Member not found.")
  191. }
  192. // Member gets a member by ID from a guild.
  193. func (s *State) Member(guildID, userID string) (*Member, error) {
  194. if s == nil {
  195. return nil, ErrNilState
  196. }
  197. guild, err := s.Guild(guildID)
  198. if err != nil {
  199. return nil, err
  200. }
  201. s.RLock()
  202. defer s.RUnlock()
  203. for _, m := range guild.Members {
  204. if m.User.ID == userID {
  205. return m, nil
  206. }
  207. }
  208. return nil, errors.New("Member not found.")
  209. }
  210. // RoleAdd adds a role to the current world state, or
  211. // updates it if it already exists.
  212. func (s *State) RoleAdd(guildID string, role *Role) error {
  213. if s == nil {
  214. return ErrNilState
  215. }
  216. guild, err := s.Guild(guildID)
  217. if err != nil {
  218. return err
  219. }
  220. s.Lock()
  221. defer s.Unlock()
  222. for i, r := range guild.Roles {
  223. if r.ID == role.ID {
  224. guild.Roles[i] = role
  225. return nil
  226. }
  227. }
  228. guild.Roles = append(guild.Roles, role)
  229. return nil
  230. }
  231. // RoleRemove removes a role from current world state by ID.
  232. func (s *State) RoleRemove(guildID, roleID string) error {
  233. if s == nil {
  234. return ErrNilState
  235. }
  236. guild, err := s.Guild(guildID)
  237. if err != nil {
  238. return err
  239. }
  240. s.Lock()
  241. defer s.Unlock()
  242. for i, r := range guild.Roles {
  243. if r.ID == roleID {
  244. guild.Roles = append(guild.Roles[:i], guild.Roles[i+1:]...)
  245. return nil
  246. }
  247. }
  248. return errors.New("Role not found.")
  249. }
  250. // Role gets a role by ID from a guild.
  251. func (s *State) Role(guildID, roleID string) (*Role, error) {
  252. if s == nil {
  253. return nil, ErrNilState
  254. }
  255. guild, err := s.Guild(guildID)
  256. if err != nil {
  257. return nil, err
  258. }
  259. s.RLock()
  260. defer s.RUnlock()
  261. for _, r := range guild.Roles {
  262. if r.ID == roleID {
  263. return r, nil
  264. }
  265. }
  266. return nil, errors.New("Role not found.")
  267. }
  268. // ChannelAdd adds a guild to the current world state, or
  269. // updates it if it already exists.
  270. // Channels may exist either as PrivateChannels or inside
  271. // a guild.
  272. func (s *State) ChannelAdd(channel *Channel) error {
  273. if s == nil {
  274. return ErrNilState
  275. }
  276. s.Lock()
  277. defer s.Unlock()
  278. // If the channel exists, replace it
  279. if c, ok := s.channelMap[channel.ID]; ok {
  280. channel.Messages = c.Messages
  281. channel.PermissionOverwrites = c.PermissionOverwrites
  282. *c = *channel
  283. return nil
  284. }
  285. if channel.IsPrivate {
  286. s.PrivateChannels = append(s.PrivateChannels, channel)
  287. } else {
  288. guild, ok := s.guildMap[channel.GuildID]
  289. if !ok {
  290. return errors.New("Guild for channel not found.")
  291. }
  292. guild.Channels = append(guild.Channels, channel)
  293. }
  294. s.channelMap[channel.ID] = channel
  295. return nil
  296. }
  297. // ChannelRemove removes a channel from current world state.
  298. func (s *State) ChannelRemove(channel *Channel) error {
  299. if s == nil {
  300. return ErrNilState
  301. }
  302. _, err := s.Channel(channel.ID)
  303. if err != nil {
  304. return err
  305. }
  306. if channel.IsPrivate {
  307. s.Lock()
  308. defer s.Unlock()
  309. for i, c := range s.PrivateChannels {
  310. if c.ID == channel.ID {
  311. s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
  312. break
  313. }
  314. }
  315. } else {
  316. guild, err := s.Guild(channel.GuildID)
  317. if err != nil {
  318. return err
  319. }
  320. s.Lock()
  321. defer s.Unlock()
  322. for i, c := range guild.Channels {
  323. if c.ID == channel.ID {
  324. guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
  325. break
  326. }
  327. }
  328. }
  329. delete(s.channelMap, channel.ID)
  330. return nil
  331. }
  332. // GuildChannel gets a channel by ID from a guild.
  333. // This method is Deprecated, use Channel(channelID)
  334. func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
  335. return s.Channel(channelID)
  336. }
  337. // PrivateChannel gets a private channel by ID.
  338. // This method is Deprecated, use Channel(channelID)
  339. func (s *State) PrivateChannel(channelID string) (*Channel, error) {
  340. return s.Channel(channelID)
  341. }
  342. // Channel gets a channel by ID, it will look in all guilds an private channels.
  343. func (s *State) Channel(channelID string) (*Channel, error) {
  344. if s == nil {
  345. return nil, ErrNilState
  346. }
  347. s.RLock()
  348. defer s.RUnlock()
  349. if c, ok := s.channelMap[channelID]; ok {
  350. return c, nil
  351. }
  352. return nil, errors.New("Channel not found.")
  353. }
  354. // Emoji returns an emoji for a guild and emoji id.
  355. func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
  356. if s == nil {
  357. return nil, ErrNilState
  358. }
  359. guild, err := s.Guild(guildID)
  360. if err != nil {
  361. return nil, err
  362. }
  363. s.RLock()
  364. defer s.RUnlock()
  365. for _, e := range guild.Emojis {
  366. if e.ID == emojiID {
  367. return e, nil
  368. }
  369. }
  370. return nil, errors.New("Emoji not found.")
  371. }
  372. // EmojiAdd adds an emoji to the current world state.
  373. func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
  374. if s == nil {
  375. return ErrNilState
  376. }
  377. guild, err := s.Guild(guildID)
  378. if err != nil {
  379. return err
  380. }
  381. s.Lock()
  382. defer s.Unlock()
  383. for i, e := range guild.Emojis {
  384. if e.ID == emoji.ID {
  385. guild.Emojis[i] = emoji
  386. return nil
  387. }
  388. }
  389. guild.Emojis = append(guild.Emojis, emoji)
  390. return nil
  391. }
  392. // EmojisAdd adds multiple emojis to the world state.
  393. func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
  394. for _, e := range emojis {
  395. if err := s.EmojiAdd(guildID, e); err != nil {
  396. return err
  397. }
  398. }
  399. return nil
  400. }
  401. // MessageAdd adds a message to the current world state, or updates it if it exists.
  402. // If the channel cannot be found, the message is discarded.
  403. // Messages are kept in state up to s.MaxMessageCount
  404. func (s *State) MessageAdd(message *Message) error {
  405. if s == nil {
  406. return ErrNilState
  407. }
  408. c, err := s.Channel(message.ChannelID)
  409. if err != nil {
  410. return err
  411. }
  412. s.Lock()
  413. defer s.Unlock()
  414. // If the message exists, merge in the new message contents.
  415. for _, m := range c.Messages {
  416. if m.ID == message.ID {
  417. if message.Content != "" {
  418. m.Content = message.Content
  419. }
  420. if message.EditedTimestamp != "" {
  421. m.EditedTimestamp = message.EditedTimestamp
  422. }
  423. if message.Mentions != nil {
  424. m.Mentions = message.Mentions
  425. }
  426. if message.Embeds != nil {
  427. m.Embeds = message.Embeds
  428. }
  429. if message.Attachments != nil {
  430. m.Attachments = message.Attachments
  431. }
  432. return nil
  433. }
  434. }
  435. c.Messages = append(c.Messages, message)
  436. if len(c.Messages) > s.MaxMessageCount {
  437. c.Messages = c.Messages[len(c.Messages)-s.MaxMessageCount:]
  438. }
  439. return nil
  440. }
  441. // MessageRemove removes a message from the world state.
  442. func (s *State) MessageRemove(message *Message) error {
  443. if s == nil {
  444. return ErrNilState
  445. }
  446. c, err := s.Channel(message.ChannelID)
  447. if err != nil {
  448. return err
  449. }
  450. s.Lock()
  451. defer s.Unlock()
  452. for i, m := range c.Messages {
  453. if m.ID == message.ID {
  454. c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
  455. return nil
  456. }
  457. }
  458. return errors.New("Message not found.")
  459. }
  460. func (s *State) voiceStateUpdate(update *VoiceStateUpdate) error {
  461. guild, err := s.Guild(update.GuildID)
  462. if err != nil {
  463. return err
  464. }
  465. s.Lock()
  466. defer s.Unlock()
  467. // Handle Leaving Channel
  468. if update.ChannelID == "" {
  469. for i, state := range guild.VoiceStates {
  470. if state.UserID == update.UserID {
  471. guild.VoiceStates = append(guild.VoiceStates[:i], guild.VoiceStates[i+1:]...)
  472. return nil
  473. }
  474. }
  475. } else {
  476. for i, state := range guild.VoiceStates {
  477. if state.UserID == update.UserID {
  478. guild.VoiceStates[i] = update.VoiceState
  479. return nil
  480. }
  481. }
  482. guild.VoiceStates = append(guild.VoiceStates, update.VoiceState)
  483. }
  484. return nil
  485. }
  486. // Message gets a message by channel and message ID.
  487. func (s *State) Message(channelID, messageID string) (*Message, error) {
  488. if s == nil {
  489. return nil, ErrNilState
  490. }
  491. c, err := s.Channel(channelID)
  492. if err != nil {
  493. return nil, err
  494. }
  495. s.RLock()
  496. defer s.RUnlock()
  497. for _, m := range c.Messages {
  498. if m.ID == messageID {
  499. return m, nil
  500. }
  501. }
  502. return nil, errors.New("Message not found.")
  503. }
  504. // onInterface handles all events related to states.
  505. func (s *State) onInterface(se *Session, i interface{}) (err error) {
  506. if s == nil {
  507. return ErrNilState
  508. }
  509. if !se.StateEnabled {
  510. return nil
  511. }
  512. switch t := i.(type) {
  513. case *Ready:
  514. err = s.OnReady(t)
  515. case *GuildCreate:
  516. err = s.GuildAdd(t.Guild)
  517. case *GuildUpdate:
  518. err = s.GuildAdd(t.Guild)
  519. case *GuildDelete:
  520. err = s.GuildRemove(t.Guild)
  521. case *GuildMemberAdd:
  522. if s.TrackMembers {
  523. err = s.MemberAdd(t.Member)
  524. }
  525. case *GuildMemberUpdate:
  526. if s.TrackMembers {
  527. err = s.MemberAdd(t.Member)
  528. }
  529. case *GuildMemberRemove:
  530. if s.TrackMembers {
  531. err = s.MemberRemove(t.Member)
  532. }
  533. case *GuildRoleCreate:
  534. if s.TrackRoles {
  535. err = s.RoleAdd(t.GuildID, t.Role)
  536. }
  537. case *GuildRoleUpdate:
  538. if s.TrackRoles {
  539. err = s.RoleAdd(t.GuildID, t.Role)
  540. }
  541. case *GuildRoleDelete:
  542. if s.TrackRoles {
  543. err = s.RoleRemove(t.GuildID, t.RoleID)
  544. }
  545. case *GuildEmojisUpdate:
  546. if s.TrackEmojis {
  547. err = s.EmojisAdd(t.GuildID, t.Emojis)
  548. }
  549. case *ChannelCreate:
  550. if s.TrackChannels {
  551. err = s.ChannelAdd(t.Channel)
  552. }
  553. case *ChannelUpdate:
  554. if s.TrackChannels {
  555. err = s.ChannelAdd(t.Channel)
  556. }
  557. case *ChannelDelete:
  558. if s.TrackChannels {
  559. err = s.ChannelRemove(t.Channel)
  560. }
  561. case *MessageCreate:
  562. if s.MaxMessageCount != 0 {
  563. err = s.MessageAdd(t.Message)
  564. }
  565. case *MessageUpdate:
  566. if s.MaxMessageCount != 0 {
  567. err = s.MessageAdd(t.Message)
  568. }
  569. case *MessageDelete:
  570. if s.MaxMessageCount != 0 {
  571. err = s.MessageRemove(t.Message)
  572. }
  573. case *VoiceStateUpdate:
  574. if s.TrackVoice {
  575. err = s.voiceStateUpdate(t)
  576. }
  577. }
  578. return
  579. }
  580. // UserChannelPermissions returns the permission of a user in a channel.
  581. // userID : The ID of the user to calculate permissions for.
  582. // channelID : The ID of the channel to calculate permission for.
  583. func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
  584. channel, err := s.Channel(channelID)
  585. if err != nil {
  586. return
  587. }
  588. guild, err := s.Guild(channel.GuildID)
  589. if err != nil {
  590. return
  591. }
  592. if userID == guild.OwnerID {
  593. apermissions = PermissionAll
  594. return
  595. }
  596. member, err := s.Member(guild.ID, userID)
  597. if err != nil {
  598. return
  599. }
  600. for _, role := range guild.Roles {
  601. for _, roleID := range member.Roles {
  602. if role.ID == roleID {
  603. apermissions |= role.Permissions
  604. break
  605. }
  606. }
  607. }
  608. if apermissions&PermissionManageRoles > 0 {
  609. apermissions |= PermissionAll
  610. }
  611. // Member overwrites can override role overrides, so do two passes
  612. for _, overwrite := range channel.PermissionOverwrites {
  613. for _, roleID := range member.Roles {
  614. if overwrite.Type == "role" && roleID == overwrite.ID {
  615. apermissions &= ^overwrite.Deny
  616. apermissions |= overwrite.Allow
  617. break
  618. }
  619. }
  620. }
  621. for _, overwrite := range channel.PermissionOverwrites {
  622. if overwrite.Type == "member" && overwrite.ID == userID {
  623. apermissions &= ^overwrite.Deny
  624. apermissions |= overwrite.Allow
  625. break
  626. }
  627. }
  628. if apermissions&PermissionManageRoles > 0 {
  629. apermissions |= PermissionAllChannel
  630. }
  631. return
  632. }