wsapi.go 16 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "bytes"
  11. "compress/zlib"
  12. "encoding/json"
  13. "errors"
  14. "fmt"
  15. "io"
  16. "log"
  17. "net/http"
  18. "reflect"
  19. "runtime"
  20. "time"
  21. "github.com/gorilla/websocket"
  22. )
  23. var GATEWAY_VERSION int = 4
  24. type handshakeProperties struct {
  25. OS string `json:"$os"`
  26. Browser string `json:"$browser"`
  27. Device string `json:"$device"`
  28. Referer string `json:"$referer"`
  29. ReferringDomain string `json:"$referring_domain"`
  30. }
  31. type handshakeData struct {
  32. Token string `json:"token"`
  33. Properties handshakeProperties `json:"properties"`
  34. LargeThreshold int `json:"large_threshold"`
  35. Compress bool `json:"compress"`
  36. }
  37. type handshakeOp struct {
  38. Op int `json:"op"`
  39. Data handshakeData `json:"d"`
  40. }
  41. type ResumePacket struct {
  42. Op int `json:"op"`
  43. Data struct {
  44. Token string `json:"token"`
  45. SessionID string `json:"session_id"`
  46. Sequence int `json:"seq"`
  47. } `json:"d"`
  48. }
  49. // Open opens a websocket connection to Discord.
  50. func (s *Session) Open() (err error) {
  51. s.log(LogInformational, "called")
  52. s.Lock()
  53. defer func() {
  54. if err != nil {
  55. s.Unlock()
  56. }
  57. }()
  58. if s.wsConn != nil {
  59. err = errors.New("Web socket already opened.")
  60. return
  61. }
  62. if s.VoiceConnections == nil {
  63. s.log(LogInformational, "creating new VoiceConnections map")
  64. s.VoiceConnections = make(map[string]*VoiceConnection)
  65. }
  66. // Get the gateway to use for the Websocket connection
  67. if s.gateway == "" {
  68. s.gateway, err = s.Gateway()
  69. if err != nil {
  70. return
  71. }
  72. // Add the version and encoding to the URL
  73. s.gateway = fmt.Sprintf("%s?v=%v&encoding=json", s.gateway, GATEWAY_VERSION)
  74. }
  75. header := http.Header{}
  76. header.Add("accept-encoding", "zlib")
  77. s.log(LogInformational, "connecting to gateway %s", s.gateway)
  78. s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
  79. if err != nil {
  80. s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
  81. s.gateway = "" // clear cached gateway
  82. // TODO: should we add a retry block here?
  83. return
  84. }
  85. if s.sessionID != "" && s.sequence > 0 {
  86. p := ResumePacket{}
  87. p.Op = 6
  88. p.Data.Token = s.Token
  89. p.Data.SessionID = s.sessionID
  90. p.Data.Sequence = s.sequence
  91. s.log(LogInformational, "sending resume packet to gateway")
  92. err = s.wsConn.WriteJSON(p)
  93. if err != nil {
  94. s.log(LogWarning, "error sending gateway resume packet, %s, %s", s.gateway, err)
  95. return
  96. }
  97. } else {
  98. data := handshakeOp{
  99. 2,
  100. handshakeData{
  101. s.Token,
  102. handshakeProperties{
  103. runtime.GOOS,
  104. "Discordgo v" + VERSION,
  105. "",
  106. "",
  107. "",
  108. },
  109. 250,
  110. s.Compress,
  111. },
  112. }
  113. s.log(LogInformational, "sending identify packet to gateway")
  114. err = s.wsConn.WriteJSON(data)
  115. if err != nil {
  116. s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
  117. return
  118. }
  119. }
  120. // Create listening outside of listen, as it needs to happen inside the mutex
  121. // lock.
  122. s.listening = make(chan interface{})
  123. go s.listen(s.wsConn, s.listening)
  124. s.Unlock()
  125. s.initialize()
  126. s.log(LogInformational, "emit connect event")
  127. s.handle(&Connect{})
  128. s.log(LogInformational, "exiting")
  129. return
  130. }
  131. // listen polls the websocket connection for events, it will stop when the
  132. // listening channel is closed, or an error occurs.
  133. func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
  134. s.log(LogInformational, "called")
  135. for {
  136. messageType, message, err := wsConn.ReadMessage()
  137. if err != nil {
  138. // Detect if we have been closed manually. If a Close() has already
  139. // happened, the websocket we are listening on will be different to
  140. // the current session.
  141. s.RLock()
  142. sameConnection := s.wsConn == wsConn
  143. s.RUnlock()
  144. if sameConnection {
  145. s.log(LogWarning, "error reading from gateway %s websocket, %s", s.gateway, err)
  146. // There has been an error reading, close the websocket so that
  147. // OnDisconnect event is emitted.
  148. err := s.Close()
  149. if err != nil {
  150. s.log(LogWarning, "error closing session connection, %s", err)
  151. }
  152. s.log(LogInformational, "calling reconnect() now")
  153. s.reconnect()
  154. }
  155. return
  156. }
  157. select {
  158. case <-listening:
  159. return
  160. default:
  161. go s.onEvent(messageType, message)
  162. }
  163. }
  164. }
  165. type heartbeatOp struct {
  166. Op int `json:"op"`
  167. Data int `json:"d"`
  168. }
  169. // heartbeat sends regular heartbeats to Discord so it knows the client
  170. // is still connected. If you do not send these heartbeats Discord will
  171. // disconnect the websocket connection after a few seconds.
  172. func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, i time.Duration) {
  173. s.log(LogInformational, "called")
  174. if listening == nil || wsConn == nil {
  175. return
  176. }
  177. var err error
  178. ticker := time.NewTicker(i * time.Millisecond)
  179. for {
  180. s.log(LogInformational, "sending gateway websocket heartbeat seq %d", s.sequence)
  181. s.wsMutex.Lock()
  182. err = wsConn.WriteJSON(heartbeatOp{1, s.sequence})
  183. s.wsMutex.Unlock()
  184. if err != nil {
  185. s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err)
  186. s.DataReady = false
  187. return
  188. }
  189. s.DataReady = true
  190. select {
  191. case <-ticker.C:
  192. // continue loop and send heartbeat
  193. case <-listening:
  194. return
  195. }
  196. }
  197. }
  198. type updateStatusData struct {
  199. IdleSince *int `json:"idle_since"`
  200. Game *Game `json:"game"`
  201. }
  202. type updateStatusOp struct {
  203. Op int `json:"op"`
  204. Data updateStatusData `json:"d"`
  205. }
  206. // UpdateStreamingStatus is used to update the user's streaming status.
  207. // If idle>0 then set status to idle.
  208. // If game!="" then set game.
  209. // If game!="" and url!="" then set the status type to streaming with the URL set.
  210. // if otherwise, set status to active, and no game.
  211. func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
  212. s.log(LogInformational, "called")
  213. s.RLock()
  214. defer s.RUnlock()
  215. if s.wsConn == nil {
  216. return errors.New("no websocket connection exists")
  217. }
  218. var usd updateStatusData
  219. if idle > 0 {
  220. usd.IdleSince = &idle
  221. }
  222. if game != "" {
  223. gameType := 0
  224. if url != "" {
  225. gameType = 1
  226. }
  227. usd.Game = &Game{
  228. Name: game,
  229. Type: gameType,
  230. URL: url,
  231. }
  232. }
  233. s.wsMutex.Lock()
  234. err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
  235. s.wsMutex.Unlock()
  236. return
  237. }
  238. // UpdateStatus is used to update the user's status.
  239. // If idle>0 then set status to idle.
  240. // If game!="" then set game.
  241. // if otherwise, set status to active, and no game.
  242. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  243. return s.UpdateStreamingStatus(idle, game, "")
  244. }
  245. // onEvent is the "event handler" for all messages received on the
  246. // Discord Gateway API websocket connection.
  247. //
  248. // If you use the AddHandler() function to register a handler for a
  249. // specific event this function will pass the event along to that handler.
  250. //
  251. // If you use the AddHandler() function to register a handler for the
  252. // "OnEvent" event then all events will be passed to that handler.
  253. //
  254. // TODO: You may also register a custom event handler entirely using...
  255. func (s *Session) onEvent(messageType int, message []byte) {
  256. var err error
  257. var reader io.Reader
  258. reader = bytes.NewBuffer(message)
  259. // If this is a compressed message, uncompress it.
  260. if messageType == 2 {
  261. z, err := zlib.NewReader(reader)
  262. if err != nil {
  263. s.log(LogError, "error uncompressing websocket message, %s", err)
  264. return
  265. }
  266. defer func() {
  267. err := z.Close()
  268. if err != nil {
  269. s.log(LogWarning, "error closing zlib, %s", err)
  270. }
  271. }()
  272. reader = z
  273. }
  274. // Decode the event into an Event struct.
  275. var e *Event
  276. decoder := json.NewDecoder(reader)
  277. if err = decoder.Decode(&e); err != nil {
  278. s.log(LogError, "error decoding websocket message, %s", err)
  279. return
  280. }
  281. s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
  282. // Ping request.
  283. // Must respond with a heartbeat packet within 5 seconds
  284. if e.Operation == 1 {
  285. s.log(LogInformational, "sending heartbeat in response to Op1")
  286. s.wsMutex.Lock()
  287. err = s.wsConn.WriteJSON(heartbeatOp{1, s.sequence})
  288. s.wsMutex.Unlock()
  289. if err != nil {
  290. s.log(LogError, "error sending heartbeat in response to Op1")
  291. return
  292. }
  293. return
  294. }
  295. // Reconnect
  296. // Must immediately disconnect from gateway and reconnect to new gateway.
  297. if e.Operation == 7 {
  298. // TODO
  299. }
  300. // Invalid Session
  301. // Must respond with a Identify packet.
  302. if e.Operation == 9 {
  303. s.log(LogInformational, "sending identify packet to gateway in response to Op9")
  304. s.wsMutex.Lock()
  305. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}, 250, s.Compress}})
  306. s.wsMutex.Unlock()
  307. if err != nil {
  308. s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
  309. return
  310. }
  311. return
  312. }
  313. // Do not try to Dispatch a non-Dispatch Message
  314. if e.Operation != 0 {
  315. // But we probably should be doing something with them.
  316. // TEMP
  317. s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
  318. return
  319. }
  320. // Store the message sequence
  321. s.sequence = e.Sequence
  322. // Map event to registered event handlers and pass it along
  323. // to any registered functions
  324. i := eventToInterface[e.Type]
  325. if i != nil {
  326. // Create a new instance of the event type.
  327. i = reflect.New(reflect.TypeOf(i)).Interface()
  328. // Attempt to unmarshal our event.
  329. if err = json.Unmarshal(e.RawData, i); err != nil {
  330. s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
  331. }
  332. // Send event to any registered event handlers for it's type.
  333. // Because the above doesn't cancel this, in case of an error
  334. // the struct could be partially populated or at default values.
  335. // However, most errors are due to a single field and I feel
  336. // it's better to pass along what we received than nothing at all.
  337. // TODO: Think about that decision :)
  338. // Either way, READY events must fire, even with errors.
  339. s.handle(i)
  340. } else {
  341. s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
  342. }
  343. // Emit event to the OnEvent handler
  344. e.Struct = i
  345. s.handle(e)
  346. }
  347. // ------------------------------------------------------------------------------------------------
  348. // Code related to voice connections that initiate over the data websocket
  349. // ------------------------------------------------------------------------------------------------
  350. // A VoiceServerUpdate stores the data received during the Voice Server Update
  351. // data websocket event. This data is used during the initial Voice Channel
  352. // join handshaking.
  353. type VoiceServerUpdate struct {
  354. Token string `json:"token"`
  355. GuildID string `json:"guild_id"`
  356. Endpoint string `json:"endpoint"`
  357. }
  358. type voiceChannelJoinData struct {
  359. GuildID *string `json:"guild_id"`
  360. ChannelID *string `json:"channel_id"`
  361. SelfMute bool `json:"self_mute"`
  362. SelfDeaf bool `json:"self_deaf"`
  363. }
  364. type voiceChannelJoinOp struct {
  365. Op int `json:"op"`
  366. Data voiceChannelJoinData `json:"d"`
  367. }
  368. // ChannelVoiceJoin joins the session user to a voice channel.
  369. //
  370. // gID : Guild ID of the channel to join.
  371. // cID : Channel ID of the channel to join.
  372. // mute : If true, you will be set to muted upon joining.
  373. // deaf : If true, you will be set to deafened upon joining.
  374. func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) {
  375. s.log(LogInformational, "called")
  376. // If a voice connection already exists for this guild then
  377. // return that connection. If the channel differs, also change channels.
  378. var ok bool
  379. if voice, ok = s.VoiceConnections[gID]; ok && voice.GuildID != "" {
  380. //TODO: consider a better variable than GuildID in the above check
  381. // to verify if this connection is valid or not.
  382. if voice.ChannelID != cID {
  383. err = voice.ChangeChannel(cID, mute, deaf)
  384. }
  385. return
  386. }
  387. if voice == nil {
  388. voice = &VoiceConnection{}
  389. s.VoiceConnections[gID] = voice
  390. }
  391. voice.GuildID = gID
  392. voice.ChannelID = cID
  393. voice.deaf = deaf
  394. voice.mute = mute
  395. voice.session = s
  396. // Send the request to Discord that we want to join the voice channel
  397. data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
  398. s.wsMutex.Lock()
  399. err = s.wsConn.WriteJSON(data)
  400. s.wsMutex.Unlock()
  401. if err != nil {
  402. s.log(LogInformational, "Deleting VoiceConnection %s", gID)
  403. delete(s.VoiceConnections, gID)
  404. return
  405. }
  406. // doesn't exactly work perfect yet.. TODO
  407. err = voice.waitUntilConnected()
  408. if err != nil {
  409. voice.Close()
  410. s.log(LogInformational, "Deleting VoiceConnection %s", gID)
  411. delete(s.VoiceConnections, gID)
  412. return
  413. }
  414. return
  415. }
  416. // onVoiceStateUpdate handles Voice State Update events on the data websocket.
  417. func (s *Session) onVoiceStateUpdate(se *Session, st *VoiceStateUpdate) {
  418. // If we don't have a connection for the channel, don't bother
  419. if st.ChannelID == "" {
  420. return
  421. }
  422. // Check if we have a voice connection to update
  423. voice, exists := s.VoiceConnections[st.GuildID]
  424. if !exists {
  425. return
  426. }
  427. // Need to have this happen at login and store it in the Session
  428. // TODO : This should be done upon connecting to Discord, or
  429. // be moved to a small helper function
  430. self, err := s.User("@me") // TODO: move to Login/New
  431. if err != nil {
  432. log.Println(err)
  433. return
  434. }
  435. // We only care about events that are about us
  436. if st.UserID != self.ID {
  437. return
  438. }
  439. // Store the SessionID for later use.
  440. voice.UserID = self.ID // TODO: Review
  441. voice.sessionID = st.SessionID
  442. }
  443. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  444. //
  445. // This is also fired if the Guild's voice region changes while connected
  446. // to a voice channel. In that case, need to re-establish connection to
  447. // the new region endpoint.
  448. func (s *Session) onVoiceServerUpdate(se *Session, st *VoiceServerUpdate) {
  449. s.log(LogInformational, "called")
  450. voice, exists := s.VoiceConnections[st.GuildID]
  451. // If no VoiceConnection exists, just skip this
  452. if !exists {
  453. return
  454. }
  455. // If currently connected to voice ws/udp, then disconnect.
  456. // Has no effect if not connected.
  457. voice.Close()
  458. // Store values for later use
  459. voice.token = st.Token
  460. voice.endpoint = st.Endpoint
  461. voice.GuildID = st.GuildID
  462. // Open a conenction to the voice server
  463. err := voice.open()
  464. if err != nil {
  465. s.log(LogError, "onVoiceServerUpdate voice.open, ", err)
  466. }
  467. }
  468. func (s *Session) reconnect() {
  469. s.log(LogInformational, "called")
  470. var err error
  471. if s.ShouldReconnectOnError {
  472. wait := time.Duration(1)
  473. for {
  474. s.log(LogInformational, "trying to reconnect to gateway")
  475. err = s.Open()
  476. if err == nil {
  477. s.log(LogInformational, "successfully reconnected to gateway")
  478. /*
  479. // I'm not sure if this is actually needed.
  480. // if the gw reconnect works properly, voice should stay alive
  481. for _, v := range s.VoiceConnections {
  482. s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
  483. go v.reconnect()
  484. }
  485. */
  486. return
  487. }
  488. s.log(LogError, "error reconnecting to gateway, %s", err)
  489. <-time.After(wait * time.Second)
  490. wait *= 2
  491. if wait > 600 {
  492. wait = 600
  493. }
  494. }
  495. }
  496. }
  497. // Close closes a websocket and stops all listening/heartbeat goroutines.
  498. // TODO: Add support for Voice WS/UDP connections
  499. func (s *Session) Close() (err error) {
  500. s.log(LogInformational, "called")
  501. s.Lock()
  502. s.DataReady = false
  503. if s.listening != nil {
  504. s.log(LogInformational, "closing listening channel")
  505. close(s.listening)
  506. s.listening = nil
  507. }
  508. if s.wsConn != nil {
  509. s.log(LogInformational, "closing gateway websocket")
  510. err = s.wsConn.Close()
  511. s.wsConn = nil
  512. }
  513. s.Unlock()
  514. s.log(LogInformational, "emit disconnect event")
  515. s.handle(&Disconnect{})
  516. return
  517. }