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- package main
- import (
- "encoding/binary"
- "flag"
- "fmt"
- "io"
- "os"
- "strings"
- "time"
- "github.com/bwmarrin/discordgo"
- )
- func init() {
- flag.StringVar(&token, "t", "", "Account Token")
- flag.Parse()
- }
- var token string
- var buffer = make([][]byte, 0)
- func main() {
- if token == "" {
- fmt.Println("No token provided. Please run: airhorn -t <bot token>")
- return
- }
- // Load the sound file.
- err := loadSound()
- if err != nil {
- fmt.Println("Error loading sound: ", err)
- fmt.Println("Please copy $GOPATH/src/github.com/bwmarrin/examples/airhorn/airhorn.dca to this directory.")
- return
- }
- // Create a new Discord session using the provided token.
- dg, err := discordgo.New(token)
- if err != nil {
- fmt.Println("Error creating Discord session: ", err)
- return
- }
- // Register ready as a callback for the ready events.
- dg.AddHandler(ready)
- // Register messageCreate as a callback for the messageCreate events.
- dg.AddHandler(messageCreate)
- // Register guildCreate as a callback for the guildCreate events.
- dg.AddHandler(guildCreate)
- // Open the websocket and begin listening.
- err = dg.Open()
- if err != nil {
- fmt.Println("Error opening Discord session: ", err)
- }
- fmt.Println("Airhorn is now running. Press CTRL-C to exit.")
- // Simple way to keep program running until CTRL-C is pressed.
- <-make(chan struct{})
- return
- }
- func ready(s *discordgo.Session, event *discordgo.Ready) {
- // Set the playing status.
- s.UpdateStatus(0, "!airhorn")
- }
- // This function will be called (due to AddHandler above) every time a new
- // message is created on any channel that the autenticated bot has access to.
- func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
- if strings.HasPrefix(m.Content, "!airhorn") {
- // Find the channel that the message came from.
- c, err := s.State.Channel(m.ChannelID)
- if err != nil {
- // Could not find channel.
- return
- }
- // Find the guild for that channel.
- g, err := s.State.Guild(c.GuildID)
- if err != nil {
- // Could not find guild.
- return
- }
- // Look for the message sender in that guilds current voice states.
- for _, vs := range g.VoiceStates {
- if vs.UserID == m.Author.ID {
- err = playSound(s, g.ID, vs.ChannelID)
- if err != nil {
- fmt.Println("Error playing sound:", err)
- }
- return
- }
- }
- }
- }
- // This function will be called (due to AddHandler above) every time a new
- // guild is joined.
- func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
- if event.Guild.Unavailable != nil {
- return
- }
- for _, channel := range event.Guild.Channels {
- if channel.ID == event.Guild.ID {
- s.ChannelMessageSend(channel.ID, "Airhorn is ready! Type !airhorn while in a voice channel to play a sound.")
- return
- }
- }
- }
- // loadSound attempts to load an encoded sound file from disk.
- func loadSound() error {
- file, err := os.Open("airhorn.dca")
- if err != nil {
- fmt.Println("Error opening dca file :", err)
- return err
- }
- var opuslen int16
- for {
- // Read opus frame length from dca file.
- err = binary.Read(file, binary.LittleEndian, &opuslen)
- // If this is the end of the file, just return.
- if err == io.EOF || err == io.ErrUnexpectedEOF {
- return nil
- }
- if err != nil {
- fmt.Println("Error reading from dca file :", err)
- return err
- }
- // Read encoded pcm from dca file.
- InBuf := make([]byte, opuslen)
- err = binary.Read(file, binary.LittleEndian, &InBuf)
- // Should not be any end of file errors
- if err != nil {
- fmt.Println("Error reading from dca file :", err)
- return err
- }
- // Append encoded pcm data to the buffer.
- buffer = append(buffer, InBuf)
- }
- }
- // playSound plays the current buffer to the provided channel.
- func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
- // Join the provided voice channel.
- vc, err := s.ChannelVoiceJoin(guildID, channelID, false, true)
- if err != nil {
- return err
- }
- // Sleep for a specified amount of time before playing the sound
- time.Sleep(250 * time.Millisecond)
- // Start speaking.
- vc.Speaking(true)
- // Send the buffer data.
- for _, buff := range buffer {
- vc.OpusSend <- buff
- }
- // Stop speaking
- vc.Speaking(false)
- // Sleep for a specificed amount of time before ending.
- time.Sleep(250 * time.Millisecond)
- // Disconnect from the provided voice channel.
- vc.Disconnect()
- return nil
- }
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