wsapi.go 12 KB

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  1. /******************************************************************************
  2. * A Discord API for Golang.
  3. * See discord.go for more information.
  4. *
  5. * This file contains low level functions for interacting
  6. * with the Discord Websocket interface.
  7. */
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // An Event provides a basic initial struct for all websocket event.
  17. type Event struct {
  18. Type string `json:"t"`
  19. State int `json:"s"`
  20. Operation int `json:"o"`
  21. Direction int `json:"dir"`
  22. RawData json.RawMessage `json:"d"`
  23. }
  24. // A Ready stores all data for the websocket READY event.
  25. type Ready struct {
  26. Version int `json:"v"`
  27. SessionID string `json:"session_id"`
  28. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  29. User User `json:"user"`
  30. ReadState []ReadState
  31. PrivateChannels []PrivateChannel
  32. Guilds []Guild
  33. }
  34. // ReadState might need to move? Gives me the read status
  35. // of all my channels when first connecting. I think :)
  36. // A ReadState stores data on the read state of channels.
  37. type ReadState struct {
  38. MentionCount int
  39. LastMessageID string `json:"last_message_id"`
  40. ID string `json:"id"`
  41. }
  42. // A TypingStart stores data for the typing start websocket event.
  43. type TypingStart struct {
  44. UserID string `json:"user_id"`
  45. ChannelID string `json:"channel_id"`
  46. Timestamp int `json:"timestamp"`
  47. }
  48. // A PresenceUpdate stores data for the pressence update websocket event.
  49. type PresenceUpdate struct {
  50. User User `json:"user"`
  51. Status string `json:"status"`
  52. Roles []string `json:"roles"`
  53. GuildID string `json:"guild_id"`
  54. GameID int `json:"game_id"`
  55. }
  56. // A MessageAck stores data for the message ack websocket event.
  57. type MessageAck struct {
  58. MessageID string `json:"message_id"`
  59. ChannelID string `json:"channel_id"`
  60. }
  61. // A MessageDelete stores data for the message delete websocket event.
  62. type MessageDelete struct {
  63. ID string `json:"id"`
  64. ChannelID string `json:"channel_id"`
  65. } // so much like MessageAck..
  66. // A GuildIntegrationsUpdate stores data for the guild integrations update
  67. // websocket event.
  68. type GuildIntegrationsUpdate struct {
  69. GuildID string `json:"guild_id"`
  70. }
  71. // A GuildRole stores data for guild role websocket events.
  72. type GuildRole struct {
  73. Role Role `json:"role"`
  74. GuildID string `json:"guild_id"`
  75. }
  76. // A GuildRoleDelete stores data for the guild role delete websocket event.
  77. type GuildRoleDelete struct {
  78. RoleID string `json:"role_id"`
  79. GuildID string `json:"guild_id"`
  80. }
  81. // Open opens a websocket connection to Discord.
  82. func (s *Session) Open() (err error) {
  83. // Get the gateway to use for the Websocket connection
  84. g, err := s.Gateway()
  85. // TODO: See if there's a use for the http response.
  86. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  87. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  88. return
  89. }
  90. // maybe this is SendOrigin? not sure the right name here
  91. // also bson.M vs string interface map? Read about
  92. // how to send JSON the right way.
  93. // Handshake sends the client data to Discord during websocket initial connection.
  94. func (s *Session) Handshake() (err error) {
  95. err = s.wsConn.WriteJSON(map[string]interface{}{
  96. "op": 2,
  97. "d": map[string]interface{}{
  98. "v": 3,
  99. "token": s.Token,
  100. "properties": map[string]string{
  101. "$os": runtime.GOOS,
  102. "$browser": "Discordgo",
  103. "$device": "Discordgo",
  104. "$referer": "",
  105. "$referring_domain": "",
  106. },
  107. },
  108. })
  109. return
  110. }
  111. // UpdateStatus is used to update the authenticated user's status.
  112. func (s *Session) UpdateStatus(idleSince, gameID string) (err error) {
  113. err = s.wsConn.WriteJSON(map[string]interface{}{
  114. "op": 2,
  115. "d": map[string]interface{}{
  116. "idle_since": idleSince,
  117. "game_id": gameID,
  118. },
  119. })
  120. return
  121. }
  122. // TODO: need a channel or something to communicate
  123. // to this so I can tell it to stop listening
  124. // Listen starts listening to the websocket connection for events.
  125. func (s *Session) Listen() (err error) {
  126. if s.wsConn == nil {
  127. fmt.Println("No websocket connection exists.")
  128. return // need to return an error.
  129. }
  130. for { // s.wsConn != nil { // need a cleaner way to exit? this doesn't acheive anything.
  131. messageType, message, err := s.wsConn.ReadMessage()
  132. if err != nil {
  133. fmt.Println(err)
  134. break
  135. }
  136. go s.event(messageType, message)
  137. }
  138. return
  139. }
  140. // Not sure how needed this is and where it would be best to call it.
  141. // somewhere.
  142. // Close closes the connection to the websocket.
  143. func (s *Session) Close() {
  144. s.wsConn.Close()
  145. }
  146. // Front line handler for all Websocket Events. Determines the
  147. // event type and passes the message along to the next handler.
  148. // event is the front line handler for all events. This needs to be
  149. // broken up into smaller functions to be more idiomatic Go.
  150. func (s *Session) event(messageType int, message []byte) (err error) {
  151. if s.Debug {
  152. printJSON(message)
  153. }
  154. var e Event
  155. if err := json.Unmarshal(message, &e); err != nil {
  156. return err
  157. }
  158. switch e.Type {
  159. case "READY":
  160. if s.OnReady != nil {
  161. var st Ready
  162. if err := json.Unmarshal(e.RawData, &st); err != nil {
  163. fmt.Println(e.Type, err)
  164. printJSON(e.RawData) // TODO: Better error logging
  165. return err
  166. }
  167. s.OnReady(s, st)
  168. return
  169. }
  170. case "VOICE_STATE_UPDATE":
  171. if s.OnVoiceStateUpdate != nil {
  172. var st VoiceState
  173. if err := json.Unmarshal(e.RawData, &st); err != nil {
  174. fmt.Println(e.Type, err)
  175. printJSON(e.RawData) // TODO: Better error logging
  176. return err
  177. }
  178. s.OnVoiceStateUpdate(s, st)
  179. return
  180. }
  181. case "PRESENCE_UPDATE":
  182. if s.OnPresenceUpdate != nil {
  183. var st PresenceUpdate
  184. if err := json.Unmarshal(e.RawData, &st); err != nil {
  185. fmt.Println(e.Type, err)
  186. printJSON(e.RawData) // TODO: Better error logging
  187. return err
  188. }
  189. s.OnPresenceUpdate(s, st)
  190. return
  191. }
  192. case "TYPING_START":
  193. if s.OnTypingStart != nil {
  194. var st TypingStart
  195. if err := json.Unmarshal(e.RawData, &st); err != nil {
  196. fmt.Println(e.Type, err)
  197. printJSON(e.RawData) // TODO: Better error logging
  198. return err
  199. }
  200. s.OnTypingStart(s, st)
  201. return
  202. }
  203. /* // Never seen this come in but saw it in another Library.
  204. case "MESSAGE_ACK":
  205. if s.OnMessageAck != nil {
  206. }
  207. */
  208. case "MESSAGE_CREATE":
  209. if s.OnMessageCreate != nil {
  210. var st Message
  211. if err := json.Unmarshal(e.RawData, &st); err != nil {
  212. fmt.Println(e.Type, err)
  213. printJSON(e.RawData) // TODO: Better error logging
  214. return err
  215. }
  216. s.OnMessageCreate(s, st)
  217. return
  218. }
  219. case "MESSAGE_UPDATE":
  220. if s.OnMessageUpdate != nil {
  221. var st Message
  222. if err := json.Unmarshal(e.RawData, &st); err != nil {
  223. fmt.Println(e.Type, err)
  224. printJSON(e.RawData) // TODO: Better error logging
  225. return err
  226. }
  227. s.OnMessageUpdate(s, st)
  228. return
  229. }
  230. case "MESSAGE_DELETE":
  231. if s.OnMessageDelete != nil {
  232. var st MessageDelete
  233. if err := json.Unmarshal(e.RawData, &st); err != nil {
  234. fmt.Println(e.Type, err)
  235. printJSON(e.RawData) // TODO: Better error logging
  236. return err
  237. }
  238. s.OnMessageDelete(s, st)
  239. return
  240. }
  241. case "MESSAGE_ACK":
  242. if s.OnMessageAck != nil {
  243. var st MessageAck
  244. if err := json.Unmarshal(e.RawData, &st); err != nil {
  245. fmt.Println(e.Type, err)
  246. printJSON(e.RawData) // TODO: Better error logging
  247. return err
  248. }
  249. s.OnMessageAck(s, st)
  250. return
  251. }
  252. case "CHANNEL_CREATE":
  253. if s.OnChannelCreate != nil {
  254. var st Channel
  255. if err := json.Unmarshal(e.RawData, &st); err != nil {
  256. fmt.Println(e.Type, err)
  257. printJSON(e.RawData) // TODO: Better error logginEventg
  258. return err
  259. }
  260. s.OnChannelCreate(s, st)
  261. return
  262. }
  263. case "CHANNEL_UPDATE":
  264. if s.OnChannelUpdate != nil {
  265. var st Channel
  266. if err := json.Unmarshal(e.RawData, &st); err != nil {
  267. fmt.Println(e.Type, err)
  268. printJSON(e.RawData) // TODO: Better error logginEventg
  269. return err
  270. }
  271. s.OnChannelUpdate(s, st)
  272. return
  273. }
  274. case "CHANNEL_DELETE":
  275. if s.OnChannelDelete != nil {
  276. var st Channel
  277. if err := json.Unmarshal(e.RawData, &st); err != nil {
  278. fmt.Println(e.Type, err)
  279. printJSON(e.RawData) // TODO: Better error logginEventg
  280. return err
  281. }
  282. s.OnChannelDelete(s, st)
  283. return
  284. }
  285. case "GUILD_CREATE":
  286. if s.OnGuildCreate != nil {
  287. var st Guild
  288. if err := json.Unmarshal(e.RawData, &st); err != nil {
  289. fmt.Println(e.Type, err)
  290. printJSON(e.RawData) // TODO: Better error logginEventg
  291. return err
  292. }
  293. s.OnGuildCreate(s, st)
  294. return
  295. }
  296. case "GUILD_UPDATE":
  297. if s.OnGuildCreate != nil {
  298. var st Guild
  299. if err := json.Unmarshal(e.RawData, &st); err != nil {
  300. fmt.Println(e.Type, err)
  301. printJSON(e.RawData) // TODO: Better error logginEventg
  302. return err
  303. }
  304. s.OnGuildUpdate(s, st)
  305. return
  306. }
  307. case "GUILD_DELETE":
  308. if s.OnGuildDelete != nil {
  309. var st Guild
  310. if err := json.Unmarshal(e.RawData, &st); err != nil {
  311. fmt.Println(e.Type, err)
  312. printJSON(e.RawData) // TODO: Better error logginEventg
  313. return err
  314. }
  315. s.OnGuildDelete(s, st)
  316. return
  317. }
  318. case "GUILD_MEMBER_ADD":
  319. if s.OnGuildMemberAdd != nil {
  320. var st Member
  321. if err := json.Unmarshal(e.RawData, &st); err != nil {
  322. fmt.Println(e.Type, err)
  323. printJSON(e.RawData) // TODO: Better error logginEventg
  324. return err
  325. }
  326. s.OnGuildMemberAdd(s, st)
  327. return
  328. }
  329. case "GUILD_MEMBER_REMOVE":
  330. if s.OnGuildMemberRemove != nil {
  331. var st Member
  332. if err := json.Unmarshal(e.RawData, &st); err != nil {
  333. fmt.Println(e.Type, err)
  334. printJSON(e.RawData) // TODO: Better error logginEventg
  335. return err
  336. }
  337. s.OnGuildMemberRemove(s, st)
  338. return
  339. }
  340. case "GUILD_MEMBER_UPDATE":
  341. if s.OnGuildMemberUpdate != nil {
  342. var st Member
  343. if err := json.Unmarshal(e.RawData, &st); err != nil {
  344. fmt.Println(e.Type, err)
  345. printJSON(e.RawData) // TODO: Better error logginEventg
  346. return err
  347. }
  348. s.OnGuildMemberUpdate(s, st)
  349. return
  350. }
  351. case "GUILD_ROLE_CREATE":
  352. if s.OnGuildRoleCreate != nil {
  353. var st GuildRole
  354. if err := json.Unmarshal(e.RawData, &st); err != nil {
  355. fmt.Println(e.Type, err)
  356. printJSON(e.RawData) // TODO: Better error logginEventg
  357. return err
  358. }
  359. s.OnGuildRoleCreate(s, st)
  360. return
  361. }
  362. case "GUILD_ROLE_UPDATE":
  363. if s.OnGuildRoleUpdate != nil {
  364. var st GuildRole
  365. if err := json.Unmarshal(e.RawData, &st); err != nil {
  366. fmt.Println(e.Type, err)
  367. printJSON(e.RawData) // TODO: Better error logginEventg
  368. return err
  369. }
  370. s.OnGuildRoleUpdate(s, st)
  371. return
  372. }
  373. case "GUILD_ROLE_DELETE":
  374. if s.OnGuildRoleDelete != nil {
  375. var st GuildRoleDelete
  376. if err := json.Unmarshal(e.RawData, &st); err != nil {
  377. fmt.Println(e.Type, err)
  378. printJSON(e.RawData) // TODO: Better error logginEventg
  379. return err
  380. }
  381. s.OnGuildRoleDelete(s, st)
  382. return
  383. }
  384. case "GUILD_INTEGRATIONS_UPDATE":
  385. if s.OnGuildIntegrationsUpdate != nil {
  386. var st GuildIntegrationsUpdate
  387. if err := json.Unmarshal(e.RawData, &st); err != nil {
  388. fmt.Println(e.Type, err)
  389. printJSON(e.RawData) // TODO: Better error logginEventg
  390. return err
  391. }
  392. s.OnGuildIntegrationsUpdate(s, st)
  393. return
  394. }
  395. default:
  396. fmt.Println("UNKNOWN EVENT: ", e.Type)
  397. // learn the log package
  398. // log.print type and JSON data
  399. }
  400. // if still here, send to generic OnEvent
  401. if s.OnEvent != nil {
  402. s.OnEvent(s, e)
  403. }
  404. return
  405. }
  406. // This heartbeat is sent to keep the Websocket conenction
  407. // to Discord alive. If not sent, Discord will close the
  408. // connection.
  409. // Heartbeat sends regular heartbeats to Discord so it knows the client
  410. // is still connected. If you do not send these heartbeats Discord will
  411. // disconnect the websocket connection after a few seconds.
  412. func (s *Session) Heartbeat(i time.Duration) {
  413. if s.wsConn == nil {
  414. fmt.Println("No websocket connection exists.")
  415. return // need to return an error.
  416. }
  417. ticker := time.NewTicker(i * time.Millisecond)
  418. for range ticker.C {
  419. timestamp := int(time.Now().Unix())
  420. err := s.wsConn.WriteJSON(map[string]int{
  421. "op": 1,
  422. "d": timestamp,
  423. })
  424. if err != nil {
  425. return // log error?
  426. }
  427. }
  428. }