structs.go 14 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains all structures for the discordgo package. These
  7. // may be moved about later into separate files but I find it easier to have
  8. // them all located together.
  9. package discordgo
  10. import (
  11. "encoding/json"
  12. "reflect"
  13. "sync"
  14. "time"
  15. "github.com/gorilla/websocket"
  16. )
  17. // A Session represents a connection to the Discord API.
  18. type Session struct {
  19. sync.RWMutex
  20. // General configurable settings.
  21. // Authentication token for this session
  22. Token string
  23. // Debug for printing JSON request/responses
  24. Debug bool
  25. // Should the session reconnect the websocket on errors.
  26. ShouldReconnectOnError bool
  27. // Should the session request compressed websocket data.
  28. Compress bool
  29. // Should state tracking be enabled.
  30. // State tracking is the best way for getting the the users
  31. // active guilds and the members of the guilds.
  32. StateEnabled bool
  33. // Exposed but should not be modified by User.
  34. // Whether the Data Websocket is ready
  35. DataReady bool
  36. // Whether the Voice Websocket is ready
  37. VoiceReady bool
  38. // Whether the UDP Connection is ready
  39. UDPReady bool
  40. // Stores a mapping of guild id's to VoiceConnections
  41. VoiceConnections map[string]*VoiceConnection
  42. // Managed state object, updated internally with events when
  43. // StateEnabled is true.
  44. State *State
  45. handlersMu sync.RWMutex
  46. // This is a mapping of event struct to a reflected value
  47. // for event handlers.
  48. // We store the reflected value instead of the function
  49. // reference as it is more performant, instead of re-reflecting
  50. // the function each event.
  51. handlers map[interface{}][]reflect.Value
  52. // The websocket connection.
  53. wsConn *websocket.Conn
  54. // When nil, the session is not listening.
  55. listening chan interface{}
  56. }
  57. // A VoiceRegion stores data for a specific voice region server.
  58. type VoiceRegion struct {
  59. ID string `json:"id"`
  60. Name string `json:"name"`
  61. Hostname string `json:"sample_hostname"`
  62. Port int `json:"sample_port"`
  63. }
  64. // A VoiceICE stores data for voice ICE servers.
  65. type VoiceICE struct {
  66. TTL string `json:"ttl"`
  67. Servers []*ICEServer `json:"servers"`
  68. }
  69. // A ICEServer stores data for a specific voice ICE server.
  70. type ICEServer struct {
  71. URL string `json:"url"`
  72. Username string `json:"username"`
  73. Credential string `json:"credential"`
  74. }
  75. // A Invite stores all data related to a specific Discord Guild or Channel invite.
  76. type Invite struct {
  77. Guild *Guild `json:"guild"`
  78. Channel *Channel `json:"channel"`
  79. Inviter *User `json:"inviter"`
  80. Code string `json:"code"`
  81. CreatedAt string `json:"created_at"` // TODO make timestamp
  82. MaxAge int `json:"max_age"`
  83. Uses int `json:"uses"`
  84. MaxUses int `json:"max_uses"`
  85. XkcdPass bool `json:"xkcdpass"`
  86. Revoked bool `json:"revoked"`
  87. Temporary bool `json:"temporary"`
  88. }
  89. // A Channel holds all data related to an individual Discord channel.
  90. type Channel struct {
  91. ID string `json:"id"`
  92. GuildID string `json:"guild_id"`
  93. Name string `json:"name"`
  94. Topic string `json:"topic"`
  95. Type string `json:"type"`
  96. LastMessageID string `json:"last_message_id"`
  97. Position int `json:"position"`
  98. Bitrate int `json:"bitrate"`
  99. IsPrivate bool `json:"is_private"`
  100. Recipient *User `json:"recipient"`
  101. Messages []*Message `json:"-"`
  102. PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
  103. }
  104. // A PermissionOverwrite holds permission overwrite data for a Channel
  105. type PermissionOverwrite struct {
  106. ID string `json:"id"`
  107. Type string `json:"type"`
  108. Deny int `json:"deny"`
  109. Allow int `json:"allow"`
  110. }
  111. // Emoji struct holds data related to Emoji's
  112. type Emoji struct {
  113. ID string `json:"id"`
  114. Name string `json:"name"`
  115. Roles []string `json:"roles"`
  116. Managed bool `json:"managed"`
  117. RequireColons bool `json:"require_colons"`
  118. }
  119. // VerificationLevel type defination
  120. type VerificationLevel int
  121. // Constants for VerificationLevel levels from 0 to 3 inclusive
  122. const (
  123. VerificationLevelNone VerificationLevel = iota
  124. VerificationLevelLow
  125. VerificationLevelMedium
  126. VerificationLevelHigh
  127. )
  128. // A Guild holds all data related to a specific Discord Guild. Guilds are also
  129. // sometimes referred to as Servers in the Discord client.
  130. type Guild struct {
  131. ID string `json:"id"`
  132. Name string `json:"name"`
  133. Icon string `json:"icon"`
  134. Region string `json:"region"`
  135. AfkChannelID string `json:"afk_channel_id"`
  136. EmbedChannelID string `json:"embed_channel_id"`
  137. OwnerID string `json:"owner_id"`
  138. JoinedAt string `json:"joined_at"` // make this a timestamp
  139. Splash string `json:"splash"`
  140. AfkTimeout int `json:"afk_timeout"`
  141. VerificationLevel VerificationLevel `json:"verification_level"`
  142. EmbedEnabled bool `json:"embed_enabled"`
  143. Large bool `json:"large"` // ??
  144. Roles []*Role `json:"roles"`
  145. Emojis []*Emoji `json:"emojis"`
  146. Members []*Member `json:"members"`
  147. Presences []*Presence `json:"presences"`
  148. Channels []*Channel `json:"channels"`
  149. VoiceStates []*VoiceState `json:"voice_states"`
  150. Unavailable *bool `json:"unavailable"`
  151. }
  152. // A GuildParams stores all the data needed to update discord guild settings
  153. type GuildParams struct {
  154. Name string `json:"name"`
  155. Region string `json:"region"`
  156. VerificationLevel *VerificationLevel `json:"verification_level"`
  157. }
  158. // A Role stores information about Discord guild member roles.
  159. type Role struct {
  160. ID string `json:"id"`
  161. Name string `json:"name"`
  162. Managed bool `json:"managed"`
  163. Hoist bool `json:"hoist"`
  164. Color int `json:"color"`
  165. Position int `json:"position"`
  166. Permissions int `json:"permissions"`
  167. }
  168. // A VoiceState stores the voice states of Guilds
  169. type VoiceState struct {
  170. UserID string `json:"user_id"`
  171. SessionID string `json:"session_id"`
  172. ChannelID string `json:"channel_id"`
  173. GuildID string `json:"guild_id"`
  174. Suppress bool `json:"suppress"`
  175. SelfMute bool `json:"self_mute"`
  176. SelfDeaf bool `json:"self_deaf"`
  177. Mute bool `json:"mute"`
  178. Deaf bool `json:"deaf"`
  179. }
  180. // A Presence stores the online, offline, or idle and game status of Guild members.
  181. type Presence struct {
  182. User *User `json:"user"`
  183. Status string `json:"status"`
  184. Game *Game `json:"game"`
  185. }
  186. // A Game struct holds the name of the "playing .." game for a user
  187. type Game struct {
  188. Name string `json:"name"`
  189. }
  190. // A Member stores user information for Guild members.
  191. type Member struct {
  192. GuildID string `json:"guild_id"`
  193. JoinedAt string `json:"joined_at"`
  194. Deaf bool `json:"deaf"`
  195. Mute bool `json:"mute"`
  196. User *User `json:"user"`
  197. Roles []string `json:"roles"`
  198. }
  199. // A User stores all data for an individual Discord user.
  200. type User struct {
  201. ID string `json:"id"`
  202. Email string `json:"email"`
  203. Username string `json:"username"`
  204. Avatar string `json:"Avatar"`
  205. Discriminator string `json:"discriminator"`
  206. Token string `json:"token"`
  207. Verified bool `json:"verified"`
  208. Bot bool `json:"bot"`
  209. }
  210. // A Settings stores data for a specific users Discord client settings.
  211. type Settings struct {
  212. RenderEmbeds bool `json:"render_embeds"`
  213. InlineEmbedMedia bool `json:"inline_embed_media"`
  214. EnableTtsCommand bool `json:"enable_tts_command"`
  215. MessageDisplayCompact bool `json:"message_display_compact"`
  216. ShowCurrentGame bool `json:"show_current_game"`
  217. Locale string `json:"locale"`
  218. Theme string `json:"theme"`
  219. MutedChannels []string `json:"muted_channels"`
  220. }
  221. // An Event provides a basic initial struct for all websocket event.
  222. type Event struct {
  223. Type string `json:"t"`
  224. State int `json:"s"`
  225. Operation int `json:"op"`
  226. Direction int `json:"dir"`
  227. RawData json.RawMessage `json:"d"`
  228. Struct interface{} `json:"-"`
  229. }
  230. // A Ready stores all data for the websocket READY event.
  231. type Ready struct {
  232. Version int `json:"v"`
  233. SessionID string `json:"session_id"`
  234. HeartbeatInterval time.Duration `json:"heartbeat_interval"`
  235. User *User `json:"user"`
  236. ReadState []*ReadState `json:"read_state"`
  237. PrivateChannels []*Channel `json:"private_channels"`
  238. Guilds []*Guild `json:"guilds"`
  239. }
  240. // A RateLimit struct holds information related to a specific rate limit.
  241. type RateLimit struct {
  242. Bucket string `json:"bucket"`
  243. Message string `json:"message"`
  244. RetryAfter time.Duration `json:"retry_after"`
  245. }
  246. // A ReadState stores data on the read state of channels.
  247. type ReadState struct {
  248. MentionCount int `json:"mention_count"`
  249. LastMessageID string `json:"last_message_id"`
  250. ID string `json:"id"`
  251. }
  252. // A TypingStart stores data for the typing start websocket event.
  253. type TypingStart struct {
  254. UserID string `json:"user_id"`
  255. ChannelID string `json:"channel_id"`
  256. Timestamp int `json:"timestamp"`
  257. }
  258. // A PresenceUpdate stores data for the presence update websocket event.
  259. type PresenceUpdate struct {
  260. Status string `json:"status"`
  261. GuildID string `json:"guild_id"`
  262. Roles []string `json:"roles"`
  263. User *User `json:"user"`
  264. Game *Game `json:"game"`
  265. }
  266. // A MessageAck stores data for the message ack websocket event.
  267. type MessageAck struct {
  268. MessageID string `json:"message_id"`
  269. ChannelID string `json:"channel_id"`
  270. }
  271. // A GuildIntegrationsUpdate stores data for the guild integrations update
  272. // websocket event.
  273. type GuildIntegrationsUpdate struct {
  274. GuildID string `json:"guild_id"`
  275. }
  276. // A GuildRole stores data for guild role websocket events.
  277. type GuildRole struct {
  278. Role *Role `json:"role"`
  279. GuildID string `json:"guild_id"`
  280. }
  281. // A GuildRoleDelete stores data for the guild role delete websocket event.
  282. type GuildRoleDelete struct {
  283. RoleID string `json:"role_id"`
  284. GuildID string `json:"guild_id"`
  285. }
  286. // A GuildBan stores data for a guild ban.
  287. type GuildBan struct {
  288. User *User `json:"user"`
  289. GuildID string `json:"guild_id"`
  290. }
  291. // A GuildEmojisUpdate stores data for a guild emoji update event.
  292. type GuildEmojisUpdate struct {
  293. GuildID string `json:"guild_id"`
  294. Emojis []*Emoji `json:"emojis"`
  295. }
  296. // A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
  297. type UserGuildSettingsChannelOverride struct {
  298. Muted bool `json:"muted"`
  299. MessageNotifications int `json:"message_notifications"`
  300. ChannelID string `json:"channel_id"`
  301. }
  302. // A UserGuildSettings stores data for a users guild settings.
  303. type UserGuildSettings struct {
  304. SupressEveryone bool `json:"suppress_everyone"`
  305. Muted bool `json:"muted"`
  306. MobilePush bool `json:"mobile_push"`
  307. MessageNotifications int `json:"message_notifications"`
  308. GuildID string `json:"guild_id"`
  309. ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
  310. }
  311. // A State contains the current known state.
  312. // As discord sends this in a READY blob, it seems reasonable to simply
  313. // use that struct as the data store.
  314. type State struct {
  315. sync.RWMutex
  316. Ready
  317. MaxMessageCount int
  318. guildMap map[string]*Guild
  319. channelMap map[string]*Channel
  320. }
  321. // Constants for the different bit offsets of text channel permissions
  322. const (
  323. PermissionReadMessages = 1 << (iota + 10)
  324. PermissionSendMessages
  325. PermissionSendTTSMessages
  326. PermissionManageMessages
  327. PermissionEmbedLinks
  328. PermissionAttachFiles
  329. PermissionReadMessageHistory
  330. PermissionMentionEveryone
  331. )
  332. // Constants for the different bit offsets of voice permissions
  333. const (
  334. PermissionVoiceConnect = 1 << (iota + 20)
  335. PermissionVoiceSpeak
  336. PermissionVoiceMuteMembers
  337. PermissionVoiceDeafenMembers
  338. PermissionVoiceMoveMembers
  339. PermissionVoiceUseVAD
  340. )
  341. // Constants for the different bit offsets of general permissions
  342. const (
  343. PermissionCreateInstantInvite = 1 << iota
  344. PermissionKickMembers
  345. PermissionBanMembers
  346. PermissionManageRoles
  347. PermissionManageChannels
  348. PermissionManageServer
  349. PermissionAllText = PermissionReadMessages |
  350. PermissionSendMessages |
  351. PermissionSendTTSMessages |
  352. PermissionManageMessages |
  353. PermissionEmbedLinks |
  354. PermissionAttachFiles |
  355. PermissionReadMessageHistory |
  356. PermissionMentionEveryone
  357. PermissionAllVoice = PermissionVoiceConnect |
  358. PermissionVoiceSpeak |
  359. PermissionVoiceMuteMembers |
  360. PermissionVoiceDeafenMembers |
  361. PermissionVoiceMoveMembers |
  362. PermissionVoiceUseVAD
  363. PermissionAllChannel = PermissionAllText |
  364. PermissionAllVoice |
  365. PermissionCreateInstantInvite |
  366. PermissionManageRoles |
  367. PermissionManageChannels
  368. PermissionAll = PermissionAllChannel |
  369. PermissionKickMembers |
  370. PermissionBanMembers |
  371. PermissionManageServer
  372. )