wsapi.go 12 KB

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  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "encoding/json"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. // Open opens a websocket connection to Discord.
  17. func (s *Session) Open() (err error) {
  18. // Get the gateway to use for the Websocket connection
  19. g, err := s.Gateway()
  20. // TODO: See if there's a use for the http response.
  21. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  22. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  23. return
  24. }
  25. // maybe this is SendOrigin? not sure the right name here
  26. // also bson.M vs string interface map? Read about
  27. // how to send JSON the right way.
  28. // Handshake sends the client data to Discord during websocket initial connection.
  29. func (s *Session) Handshake() (err error) {
  30. err = s.wsConn.WriteJSON(map[string]interface{}{
  31. "op": 2,
  32. "d": map[string]interface{}{
  33. "v": 3,
  34. "token": s.Token,
  35. "properties": map[string]string{
  36. "$os": runtime.GOOS,
  37. "$browser": "Discordgo",
  38. "$device": "Discordgo",
  39. "$referer": "",
  40. "$referring_domain": "",
  41. },
  42. },
  43. })
  44. return
  45. }
  46. // UpdateStatus is used to update the authenticated user's status.
  47. func (s *Session) UpdateStatus(idleSince, gameID string) (err error) {
  48. err = s.wsConn.WriteJSON(map[string]interface{}{
  49. "op": 2,
  50. "d": map[string]interface{}{
  51. "idle_since": idleSince,
  52. "game_id": gameID,
  53. },
  54. })
  55. return
  56. }
  57. // TODO: need a channel or something to communicate
  58. // to this so I can tell it to stop listening
  59. // Listen starts listening to the websocket connection for events.
  60. func (s *Session) Listen() (err error) {
  61. if s.wsConn == nil {
  62. fmt.Println("No websocket connection exists.")
  63. return // need to return an error.
  64. }
  65. for {
  66. messageType, message, err := s.wsConn.ReadMessage()
  67. if err != nil {
  68. fmt.Println("Websocket Listen Error", err)
  69. break
  70. }
  71. go s.event(messageType, message)
  72. }
  73. return
  74. }
  75. // Not sure how needed this is and where it would be best to call it.
  76. // somewhere.
  77. // Close closes the connection to the websocket.
  78. func (s *Session) Close() {
  79. s.wsConn.Close()
  80. }
  81. // Front line handler for all Websocket Events. Determines the
  82. // event type and passes the message along to the next handler.
  83. // event is the front line handler for all events. This needs to be
  84. // broken up into smaller functions to be more idiomatic Go.
  85. func (s *Session) event(messageType int, message []byte) (err error) {
  86. if s.Debug {
  87. printJSON(message)
  88. }
  89. var e Event
  90. if err := json.Unmarshal(message, &e); err != nil {
  91. return err
  92. }
  93. switch e.Type {
  94. case "READY":
  95. if s.OnReady != nil {
  96. var st Ready
  97. if err := json.Unmarshal(e.RawData, &st); err != nil {
  98. fmt.Println(e.Type, err)
  99. printJSON(e.RawData) // TODO: Better error logging
  100. return err
  101. }
  102. s.OnReady(s, st)
  103. return
  104. }
  105. case "VOICE_SERVER_UPDATE":
  106. // TEMP CODE FOR TESTING VOICE
  107. var st VoiceServerUpdate
  108. if err := json.Unmarshal(e.RawData, &st); err != nil {
  109. fmt.Println(e.Type, err)
  110. printJSON(e.RawData) // TODO: Better error logging
  111. return err
  112. }
  113. s.onVoiceServerUpdate(st)
  114. return
  115. case "VOICE_STATE_UPDATE":
  116. // TEMP CODE FOR TESTING VOICE
  117. var st VoiceState
  118. if err := json.Unmarshal(e.RawData, &st); err != nil {
  119. fmt.Println(e.Type, err)
  120. printJSON(e.RawData) // TODO: Better error logging
  121. return err
  122. }
  123. s.onVoiceStateUpdate(st)
  124. return
  125. case "PRESENCE_UPDATE":
  126. if s.OnPresenceUpdate != nil {
  127. var st PresenceUpdate
  128. if err := json.Unmarshal(e.RawData, &st); err != nil {
  129. fmt.Println(e.Type, err)
  130. printJSON(e.RawData) // TODO: Better error logging
  131. return err
  132. }
  133. s.OnPresenceUpdate(s, st)
  134. return
  135. }
  136. case "TYPING_START":
  137. if s.OnTypingStart != nil {
  138. var st TypingStart
  139. if err := json.Unmarshal(e.RawData, &st); err != nil {
  140. fmt.Println(e.Type, err)
  141. printJSON(e.RawData) // TODO: Better error logging
  142. return err
  143. }
  144. s.OnTypingStart(s, st)
  145. return
  146. }
  147. /* // Never seen this come in but saw it in another Library.
  148. case "MESSAGE_ACK":
  149. if s.OnMessageAck != nil {
  150. }
  151. */
  152. case "MESSAGE_CREATE":
  153. if s.OnMessageCreate != nil {
  154. var st Message
  155. if err := json.Unmarshal(e.RawData, &st); err != nil {
  156. fmt.Println(e.Type, err)
  157. printJSON(e.RawData) // TODO: Better error logging
  158. return err
  159. }
  160. s.OnMessageCreate(s, st)
  161. return
  162. }
  163. case "MESSAGE_UPDATE":
  164. if s.OnMessageUpdate != nil {
  165. var st Message
  166. if err := json.Unmarshal(e.RawData, &st); err != nil {
  167. fmt.Println(e.Type, err)
  168. printJSON(e.RawData) // TODO: Better error logging
  169. return err
  170. }
  171. s.OnMessageUpdate(s, st)
  172. return
  173. }
  174. case "MESSAGE_DELETE":
  175. if s.OnMessageDelete != nil {
  176. var st MessageDelete
  177. if err := json.Unmarshal(e.RawData, &st); err != nil {
  178. fmt.Println(e.Type, err)
  179. printJSON(e.RawData) // TODO: Better error logging
  180. return err
  181. }
  182. s.OnMessageDelete(s, st)
  183. return
  184. }
  185. case "MESSAGE_ACK":
  186. if s.OnMessageAck != nil {
  187. var st MessageAck
  188. if err := json.Unmarshal(e.RawData, &st); err != nil {
  189. fmt.Println(e.Type, err)
  190. printJSON(e.RawData) // TODO: Better error logging
  191. return err
  192. }
  193. s.OnMessageAck(s, st)
  194. return
  195. }
  196. case "CHANNEL_CREATE":
  197. if s.OnChannelCreate != nil {
  198. var st Channel
  199. if err := json.Unmarshal(e.RawData, &st); err != nil {
  200. fmt.Println(e.Type, err)
  201. printJSON(e.RawData) // TODO: Better error logginEventg
  202. return err
  203. }
  204. s.OnChannelCreate(s, st)
  205. return
  206. }
  207. case "CHANNEL_UPDATE":
  208. if s.OnChannelUpdate != nil {
  209. var st Channel
  210. if err := json.Unmarshal(e.RawData, &st); err != nil {
  211. fmt.Println(e.Type, err)
  212. printJSON(e.RawData) // TODO: Better error logginEventg
  213. return err
  214. }
  215. s.OnChannelUpdate(s, st)
  216. return
  217. }
  218. case "CHANNEL_DELETE":
  219. if s.OnChannelDelete != nil {
  220. var st Channel
  221. if err := json.Unmarshal(e.RawData, &st); err != nil {
  222. fmt.Println(e.Type, err)
  223. printJSON(e.RawData) // TODO: Better error logginEventg
  224. return err
  225. }
  226. s.OnChannelDelete(s, st)
  227. return
  228. }
  229. case "GUILD_CREATE":
  230. if s.OnGuildCreate != nil {
  231. var st Guild
  232. if err := json.Unmarshal(e.RawData, &st); err != nil {
  233. fmt.Println(e.Type, err)
  234. printJSON(e.RawData) // TODO: Better error logginEventg
  235. return err
  236. }
  237. s.OnGuildCreate(s, st)
  238. return
  239. }
  240. case "GUILD_UPDATE":
  241. if s.OnGuildCreate != nil {
  242. var st Guild
  243. if err := json.Unmarshal(e.RawData, &st); err != nil {
  244. fmt.Println(e.Type, err)
  245. printJSON(e.RawData) // TODO: Better error logginEventg
  246. return err
  247. }
  248. s.OnGuildUpdate(s, st)
  249. return
  250. }
  251. case "GUILD_DELETE":
  252. if s.OnGuildDelete != nil {
  253. var st Guild
  254. if err := json.Unmarshal(e.RawData, &st); err != nil {
  255. fmt.Println(e.Type, err)
  256. printJSON(e.RawData) // TODO: Better error logginEventg
  257. return err
  258. }
  259. s.OnGuildDelete(s, st)
  260. return
  261. }
  262. case "GUILD_MEMBER_ADD":
  263. if s.OnGuildMemberAdd != nil {
  264. var st Member
  265. if err := json.Unmarshal(e.RawData, &st); err != nil {
  266. fmt.Println(e.Type, err)
  267. printJSON(e.RawData) // TODO: Better error logginEventg
  268. return err
  269. }
  270. s.OnGuildMemberAdd(s, st)
  271. return
  272. }
  273. case "GUILD_MEMBER_REMOVE":
  274. if s.OnGuildMemberRemove != nil {
  275. var st Member
  276. if err := json.Unmarshal(e.RawData, &st); err != nil {
  277. fmt.Println(e.Type, err)
  278. printJSON(e.RawData) // TODO: Better error logginEventg
  279. return err
  280. }
  281. s.OnGuildMemberRemove(s, st)
  282. return
  283. }
  284. case "GUILD_MEMBER_UPDATE":
  285. if s.OnGuildMemberUpdate != nil {
  286. var st Member
  287. if err := json.Unmarshal(e.RawData, &st); err != nil {
  288. fmt.Println(e.Type, err)
  289. printJSON(e.RawData) // TODO: Better error logginEventg
  290. return err
  291. }
  292. s.OnGuildMemberUpdate(s, st)
  293. return
  294. }
  295. case "GUILD_ROLE_CREATE":
  296. if s.OnGuildRoleCreate != nil {
  297. var st GuildRole
  298. if err := json.Unmarshal(e.RawData, &st); err != nil {
  299. fmt.Println(e.Type, err)
  300. printJSON(e.RawData) // TODO: Better error logginEventg
  301. return err
  302. }
  303. s.OnGuildRoleCreate(s, st)
  304. return
  305. }
  306. case "GUILD_ROLE_UPDATE":
  307. if s.OnGuildRoleUpdate != nil {
  308. var st GuildRole
  309. if err := json.Unmarshal(e.RawData, &st); err != nil {
  310. fmt.Println(e.Type, err)
  311. printJSON(e.RawData) // TODO: Better error logginEventg
  312. return err
  313. }
  314. s.OnGuildRoleUpdate(s, st)
  315. return
  316. }
  317. case "GUILD_ROLE_DELETE":
  318. if s.OnGuildRoleDelete != nil {
  319. var st GuildRoleDelete
  320. if err := json.Unmarshal(e.RawData, &st); err != nil {
  321. fmt.Println(e.Type, err)
  322. printJSON(e.RawData) // TODO: Better error logginEventg
  323. return err
  324. }
  325. s.OnGuildRoleDelete(s, st)
  326. return
  327. }
  328. case "GUILD_INTEGRATIONS_UPDATE":
  329. if s.OnGuildIntegrationsUpdate != nil {
  330. var st GuildIntegrationsUpdate
  331. if err := json.Unmarshal(e.RawData, &st); err != nil {
  332. fmt.Println(e.Type, err)
  333. printJSON(e.RawData) // TODO: Better error logginEventg
  334. return err
  335. }
  336. s.OnGuildIntegrationsUpdate(s, st)
  337. return
  338. }
  339. default:
  340. fmt.Println("UNKNOWN EVENT: ", e.Type)
  341. // learn the log package
  342. // log.print type and JSON data
  343. }
  344. // if still here, send to generic OnEvent
  345. if s.OnEvent != nil {
  346. s.OnEvent(s, e)
  347. }
  348. return
  349. }
  350. // This heartbeat is sent to keep the Websocket conenction
  351. // to Discord alive. If not sent, Discord will close the
  352. // connection.
  353. // Heartbeat sends regular heartbeats to Discord so it knows the client
  354. // is still connected. If you do not send these heartbeats Discord will
  355. // disconnect the websocket connection after a few seconds.
  356. func (s *Session) Heartbeat(i time.Duration) {
  357. if s.wsConn == nil {
  358. fmt.Println("No websocket connection exists.")
  359. return // need to return an error.
  360. }
  361. ticker := time.NewTicker(i * time.Millisecond)
  362. for range ticker.C {
  363. timestamp := int(time.Now().Unix())
  364. err := s.wsConn.WriteJSON(map[string]int{
  365. "op": 1,
  366. "d": timestamp,
  367. })
  368. if err != nil {
  369. return // log error?
  370. }
  371. }
  372. }
  373. // Everything below is experimental Voice support code
  374. // all of it will get changed and moved around.
  375. // A VoiceServerUpdate stores the data received during the Voice Server Update
  376. // data websocket event. This data is used during the initial Voice Channel
  377. // join handshaking.
  378. type VoiceServerUpdate struct {
  379. Token string `json:"token"`
  380. GuildID string `json:"guild_id"`
  381. Endpoint string `json:"endpoint"`
  382. }
  383. // VoiceChannelJoin joins the authenticated session user to
  384. // a voice channel. All the voice magic starts with this.
  385. func (s *Session) VoiceChannelJoin(guildID, channelID string) {
  386. if s.wsConn == nil {
  387. fmt.Println("error: no websocket connection exists.")
  388. return
  389. }
  390. // Odd, but.. it works. map interface caused odd unknown opcode error
  391. // Later I'll test with a struct
  392. json := []byte(fmt.Sprintf(`{"op":4,"d":{"guild_id":"%s","channel_id":"%s","self_mute":false,"self_deaf":false}}`,
  393. guildID, channelID))
  394. err := s.wsConn.WriteMessage(websocket.TextMessage, json)
  395. if err != nil {
  396. fmt.Println("error:", err)
  397. return
  398. }
  399. // Probably will be removed later.
  400. s.VGuildID = guildID
  401. s.VChannelID = channelID
  402. }
  403. // onVoiceStateUpdate handles Voice State Update events on the data
  404. // websocket. This comes immediately after the call to VoiceChannelJoin
  405. // for the authenticated session user. This block is experimental
  406. // code and will be chaned in the future.
  407. func (s *Session) onVoiceStateUpdate(st VoiceState) {
  408. // Need to have this happen at login and store it in the Session
  409. self, err := s.User("@me")
  410. if err != nil {
  411. fmt.Println(err)
  412. return
  413. }
  414. // This event comes for all users, if it's not for the session
  415. // user just ignore it.
  416. if st.UserID != self.ID {
  417. return
  418. }
  419. // Store the SessionID. Used later.
  420. s.VSessionID = st.SessionID
  421. }
  422. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  423. // This will later be exposed but is only for experimental use now.
  424. func (s *Session) onVoiceServerUpdate(st VoiceServerUpdate) {
  425. // Store all the values. They are used later.
  426. // GuildID is probably not needed and may be dropped.
  427. s.VToken = st.Token
  428. s.VEndpoint = st.Endpoint
  429. s.VGuildID = st.GuildID
  430. // We now have enough information to open a voice websocket conenction
  431. // so, that's what the next call does.
  432. s.VoiceOpenWS()
  433. }