wsapi.go 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719
  1. // Discordgo - Discord bindings for Go
  2. // Available at https://github.com/bwmarrin/discordgo
  3. // Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
  4. // Use of this source code is governed by a BSD-style
  5. // license that can be found in the LICENSE file.
  6. // This file contains low level functions for interacting with the Discord
  7. // data websocket interface.
  8. package discordgo
  9. import (
  10. "errors"
  11. "fmt"
  12. "runtime"
  13. "time"
  14. "github.com/gorilla/websocket"
  15. )
  16. type handshakeProperties struct {
  17. OS string `json:"$os"`
  18. Browser string `json:"$browser"`
  19. Device string `json:"$device"`
  20. Referer string `json:"$referer"`
  21. ReferringDomain string `json:"$referring_domain"`
  22. }
  23. type handshakeData struct {
  24. Version int `json:"v"`
  25. Token string `json:"token"`
  26. Properties handshakeProperties `json:"properties"`
  27. }
  28. type handshakeOp struct {
  29. Op int `json:"op"`
  30. Data handshakeData `json:"d"`
  31. }
  32. // Open opens a websocket connection to Discord.
  33. func (s *Session) Open() (err error) {
  34. s.Lock()
  35. defer func() {
  36. if err != nil {
  37. s.Unlock()
  38. }
  39. }()
  40. if s.wsConn != nil {
  41. err = errors.New("Web socket already opened.")
  42. return
  43. }
  44. // Get the gateway to use for the Websocket connection
  45. g, err := s.Gateway()
  46. if err != nil {
  47. return
  48. }
  49. // TODO: See if there's a use for the http response.
  50. // conn, response, err := websocket.DefaultDialer.Dial(session.Gateway, nil)
  51. s.wsConn, _, err = websocket.DefaultDialer.Dial(g, nil)
  52. if err != nil {
  53. return
  54. }
  55. err = s.wsConn.WriteJSON(handshakeOp{2, handshakeData{3, s.Token, handshakeProperties{runtime.GOOS, "Discordgo v" + VERSION, "", "", ""}}})
  56. if err != nil {
  57. return
  58. }
  59. // Create listening outside of listen, as it needs to happen inside the mutex
  60. // lock.
  61. s.listening = make(chan interface{})
  62. go s.listen(s.listening)
  63. s.Unlock()
  64. if s.OnConnect != nil {
  65. s.OnConnect(s)
  66. }
  67. return
  68. }
  69. // Close closes a websocket and stops all listening/heartbeat goroutines.
  70. // TODO: Add support for Voice WS/UDP connections
  71. func (s *Session) Close() (err error) {
  72. s.Lock()
  73. s.DataReady = false
  74. if s.listening != nil {
  75. close(s.listening)
  76. s.listening = nil
  77. }
  78. if s.wsConn != nil {
  79. err = s.wsConn.Close()
  80. s.wsConn = nil
  81. }
  82. s.Unlock()
  83. if s.OnDisconnect != nil {
  84. s.OnDisconnect(s)
  85. }
  86. return
  87. }
  88. // listen polls the websocket connection for events, it will stop when
  89. // the listening channel is closed, or an error occurs.
  90. func (s *Session) listen(listening <-chan interface{}) {
  91. for {
  92. messageType, message, err := s.wsConn.ReadMessage()
  93. if err != nil {
  94. // There has been an error reading, Close() the websocket so that
  95. // OnDisconnect is fired.
  96. s.Close()
  97. return
  98. }
  99. select {
  100. case <-listening:
  101. return
  102. default:
  103. go s.event(messageType, message)
  104. }
  105. }
  106. return
  107. }
  108. type updateStatusGame struct {
  109. Name string `json:"name"`
  110. }
  111. type updateStatusData struct {
  112. IdleSince *int `json:"idle_since"`
  113. Game *updateStatusGame `json:"game"`
  114. }
  115. type updateStatusOp struct {
  116. Op int `json:"op"`
  117. Data updateStatusData `json:"d"`
  118. }
  119. // UpdateStatus is used to update the authenticated user's status.
  120. // If idle>0 then set status to idle. If game>0 then set game.
  121. // if otherwise, set status to active, and no game.
  122. func (s *Session) UpdateStatus(idle int, game string) (err error) {
  123. s.RLock()
  124. defer s.RUnlock()
  125. if s.wsConn == nil {
  126. return errors.New("No websocket connection exists.")
  127. }
  128. var usd updateStatusData
  129. if idle > 0 {
  130. usd.IdleSince = &idle
  131. }
  132. if game != "" {
  133. usd.Game = &updateStatusGame{game}
  134. }
  135. err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
  136. return
  137. }
  138. // Not sure how needed this is and where it would be best to call it.
  139. // somewhere.
  140. func unmarshalEvent(event *Event, i interface{}) (err error) {
  141. if err = unmarshal(event.RawData, i); err != nil {
  142. fmt.Println(event.Type, err)
  143. printJSON(event.RawData) // TODO: Better error loggingEvent.
  144. }
  145. return
  146. }
  147. // Front line handler for all Websocket Events. Determines the
  148. // event type and passes the message along to the next handler.
  149. // event is the front line handler for all events. This needs to be
  150. // broken up into smaller functions to be more idiomatic Go.
  151. // Events will be handled by any implemented handler in Session.
  152. // All unhandled events will then be handled by OnEvent.
  153. func (s *Session) event(messageType int, message []byte) (err error) {
  154. if s.Debug {
  155. printJSON(message)
  156. }
  157. var e *Event
  158. if err = unmarshal(message, &e); err != nil {
  159. fmt.Println(err)
  160. return
  161. }
  162. switch e.Type {
  163. case "READY":
  164. var st *Ready
  165. if err = unmarshalEvent(e, &st); err == nil {
  166. go s.heartbeat(st.HeartbeatInterval)
  167. if s.StateEnabled {
  168. s.State.OnReady(st)
  169. }
  170. if s.OnReady != nil {
  171. s.OnReady(s, st)
  172. }
  173. }
  174. if s.OnReady != nil {
  175. return
  176. }
  177. case "VOICE_SERVER_UPDATE":
  178. // TEMP CODE FOR TESTING VOICE
  179. var st *VoiceServerUpdate
  180. if err = unmarshalEvent(e, &st); err == nil {
  181. s.onVoiceServerUpdate(st)
  182. }
  183. return
  184. case "VOICE_STATE_UPDATE":
  185. // TEMP CODE FOR TESTING VOICE
  186. var st *VoiceState
  187. if err = unmarshalEvent(e, &st); err == nil {
  188. s.onVoiceStateUpdate(st)
  189. }
  190. return
  191. case "USER_UPDATE":
  192. if s.OnUserUpdate != nil {
  193. var st *User
  194. if err = unmarshalEvent(e, &st); err == nil {
  195. s.OnUserUpdate(s, st)
  196. }
  197. return
  198. }
  199. case "PRESENCE_UPDATE":
  200. if s.OnPresenceUpdate != nil {
  201. var st *PresenceUpdate
  202. if err = unmarshalEvent(e, &st); err == nil {
  203. s.OnPresenceUpdate(s, st)
  204. }
  205. return
  206. }
  207. case "TYPING_START":
  208. if s.OnTypingStart != nil {
  209. var st *TypingStart
  210. if err = unmarshalEvent(e, &st); err == nil {
  211. s.OnTypingStart(s, st)
  212. }
  213. return
  214. }
  215. /* Never seen this come in but saw it in another Library.
  216. case "MESSAGE_ACK":
  217. if s.OnMessageAck != nil {
  218. }
  219. */
  220. case "MESSAGE_CREATE":
  221. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  222. if !stateEnabled && s.OnMessageCreate == nil {
  223. break
  224. }
  225. var st *Message
  226. if err = unmarshalEvent(e, &st); err == nil {
  227. if stateEnabled {
  228. s.State.MessageAdd(st)
  229. }
  230. if s.OnMessageCreate != nil {
  231. s.OnMessageCreate(s, st)
  232. }
  233. }
  234. if s.OnMessageCreate != nil {
  235. return
  236. }
  237. case "MESSAGE_UPDATE":
  238. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  239. if !stateEnabled && s.OnMessageUpdate == nil {
  240. break
  241. }
  242. var st *Message
  243. if err = unmarshalEvent(e, &st); err == nil {
  244. if stateEnabled {
  245. s.State.MessageAdd(st)
  246. }
  247. if s.OnMessageUpdate != nil {
  248. s.OnMessageUpdate(s, st)
  249. }
  250. }
  251. return
  252. if s.OnMessageUpdate != nil {
  253. return
  254. }
  255. case "MESSAGE_DELETE":
  256. stateEnabled := s.StateEnabled && s.State.MaxMessageCount > 0
  257. if !stateEnabled && s.OnMessageDelete == nil {
  258. break
  259. }
  260. var st *Message
  261. if err = unmarshalEvent(e, &st); err == nil {
  262. if stateEnabled {
  263. s.State.MessageRemove(st)
  264. }
  265. if s.OnMessageDelete != nil {
  266. s.OnMessageDelete(s, st)
  267. }
  268. }
  269. return
  270. if s.OnMessageDelete != nil {
  271. return
  272. }
  273. case "MESSAGE_ACK":
  274. if s.OnMessageAck != nil {
  275. var st *MessageAck
  276. if err = unmarshalEvent(e, &st); err == nil {
  277. s.OnMessageAck(s, st)
  278. }
  279. return
  280. }
  281. case "CHANNEL_CREATE":
  282. if !s.StateEnabled && s.OnChannelCreate == nil {
  283. break
  284. }
  285. var st *Channel
  286. if err = unmarshalEvent(e, &st); err == nil {
  287. if s.StateEnabled {
  288. s.State.ChannelAdd(st)
  289. }
  290. if s.OnChannelCreate != nil {
  291. s.OnChannelCreate(s, st)
  292. }
  293. }
  294. if s.OnChannelCreate != nil {
  295. return
  296. }
  297. case "CHANNEL_UPDATE":
  298. if !s.StateEnabled && s.OnChannelUpdate == nil {
  299. break
  300. }
  301. var st *Channel
  302. if err = unmarshalEvent(e, &st); err == nil {
  303. if s.StateEnabled {
  304. s.State.ChannelAdd(st)
  305. }
  306. if s.OnChannelUpdate != nil {
  307. s.OnChannelUpdate(s, st)
  308. }
  309. }
  310. if s.OnChannelUpdate != nil {
  311. return
  312. }
  313. case "CHANNEL_DELETE":
  314. if !s.StateEnabled && s.OnChannelDelete == nil {
  315. break
  316. }
  317. var st *Channel
  318. if err = unmarshalEvent(e, &st); err == nil {
  319. if s.StateEnabled {
  320. s.State.ChannelRemove(st)
  321. }
  322. if s.OnChannelDelete != nil {
  323. s.OnChannelDelete(s, st)
  324. }
  325. }
  326. if s.OnChannelDelete != nil {
  327. return
  328. }
  329. case "GUILD_CREATE":
  330. if !s.StateEnabled && s.OnGuildCreate == nil {
  331. break
  332. }
  333. var st *Guild
  334. if err = unmarshalEvent(e, &st); err == nil {
  335. if s.StateEnabled {
  336. s.State.GuildAdd(st)
  337. }
  338. if s.OnGuildCreate != nil {
  339. s.OnGuildCreate(s, st)
  340. }
  341. }
  342. if s.OnGuildCreate != nil {
  343. return
  344. }
  345. case "GUILD_UPDATE":
  346. if !s.StateEnabled && s.OnGuildUpdate == nil {
  347. break
  348. }
  349. var st *Guild
  350. if err = unmarshalEvent(e, &st); err == nil {
  351. if s.StateEnabled {
  352. s.State.GuildAdd(st)
  353. }
  354. if s.OnGuildCreate != nil {
  355. s.OnGuildUpdate(s, st)
  356. }
  357. }
  358. if s.OnGuildUpdate != nil {
  359. return
  360. }
  361. case "GUILD_DELETE":
  362. if !s.StateEnabled && s.OnGuildDelete == nil {
  363. break
  364. }
  365. var st *Guild
  366. if err = unmarshalEvent(e, &st); err == nil {
  367. if s.StateEnabled {
  368. s.State.GuildRemove(st)
  369. }
  370. if s.OnGuildDelete != nil {
  371. s.OnGuildDelete(s, st)
  372. }
  373. }
  374. if s.OnGuildDelete != nil {
  375. return
  376. }
  377. case "GUILD_MEMBER_ADD":
  378. if !s.StateEnabled && s.OnGuildMemberAdd == nil {
  379. break
  380. }
  381. var st *Member
  382. if err = unmarshalEvent(e, &st); err == nil {
  383. if s.StateEnabled {
  384. s.State.MemberAdd(st)
  385. }
  386. if s.OnGuildMemberAdd != nil {
  387. s.OnGuildMemberAdd(s, st)
  388. }
  389. }
  390. if s.OnGuildMemberAdd != nil {
  391. return
  392. }
  393. case "GUILD_MEMBER_REMOVE":
  394. if !s.StateEnabled && s.OnGuildMemberRemove == nil {
  395. break
  396. }
  397. var st *Member
  398. if err = unmarshalEvent(e, &st); err == nil {
  399. if s.StateEnabled {
  400. s.State.MemberRemove(st)
  401. }
  402. if s.OnGuildMemberRemove != nil {
  403. s.OnGuildMemberRemove(s, st)
  404. }
  405. }
  406. if s.OnGuildMemberRemove != nil {
  407. return
  408. }
  409. case "GUILD_MEMBER_UPDATE":
  410. if !s.StateEnabled && s.OnGuildMemberUpdate == nil {
  411. break
  412. }
  413. var st *Member
  414. if err = unmarshalEvent(e, &st); err == nil {
  415. if s.StateEnabled {
  416. s.State.MemberAdd(st)
  417. }
  418. if s.OnGuildMemberUpdate != nil {
  419. s.OnGuildMemberUpdate(s, st)
  420. }
  421. }
  422. if s.OnGuildMemberUpdate != nil {
  423. return
  424. }
  425. case "GUILD_ROLE_CREATE":
  426. if s.OnGuildRoleCreate != nil {
  427. var st *GuildRole
  428. if err = unmarshalEvent(e, &st); err == nil {
  429. s.OnGuildRoleCreate(s, st)
  430. }
  431. return
  432. }
  433. case "GUILD_ROLE_UPDATE":
  434. if s.OnGuildRoleUpdate != nil {
  435. var st *GuildRole
  436. if err = unmarshalEvent(e, &st); err == nil {
  437. s.OnGuildRoleUpdate(s, st)
  438. }
  439. return
  440. }
  441. case "GUILD_ROLE_DELETE":
  442. if s.OnGuildRoleDelete != nil {
  443. var st *GuildRoleDelete
  444. if err = unmarshalEvent(e, &st); err == nil {
  445. s.OnGuildRoleDelete(s, st)
  446. }
  447. return
  448. }
  449. case "GUILD_INTEGRATIONS_UPDATE":
  450. if s.OnGuildIntegrationsUpdate != nil {
  451. var st *GuildIntegrationsUpdate
  452. if err = unmarshalEvent(e, &st); err == nil {
  453. s.OnGuildIntegrationsUpdate(s, st)
  454. }
  455. return
  456. }
  457. case "GUILD_BAN_ADD":
  458. if s.OnGuildBanAdd != nil {
  459. var st *GuildBan
  460. if err = unmarshalEvent(e, &st); err == nil {
  461. s.OnGuildBanAdd(s, st)
  462. }
  463. return
  464. }
  465. case "GUILD_BAN_REMOVE":
  466. if s.OnGuildBanRemove != nil {
  467. var st *GuildBan
  468. if err = unmarshalEvent(e, &st); err == nil {
  469. s.OnGuildBanRemove(s, st)
  470. }
  471. return
  472. }
  473. case "GUILD_EMOJIS_UPDATE":
  474. if !s.StateEnabled && s.OnGuildEmojisUpdate == nil {
  475. break
  476. }
  477. var st *GuildEmojisUpdate
  478. if err = unmarshalEvent(e, &st); err == nil {
  479. if s.StateEnabled {
  480. s.State.EmojisAdd(st.GuildID, st.Emojis)
  481. }
  482. if s.OnGuildEmojisUpdate != nil {
  483. s.OnGuildEmojisUpdate(s, st)
  484. }
  485. }
  486. if s.OnGuildEmojisUpdate != nil {
  487. return
  488. }
  489. case "USER_SETTINGS_UPDATE":
  490. if s.OnUserSettingsUpdate != nil {
  491. var st map[string]interface{}
  492. if err = unmarshalEvent(e, &st); err == nil {
  493. s.OnUserSettingsUpdate(s, st)
  494. }
  495. return
  496. }
  497. default:
  498. fmt.Println("UNKNOWN EVENT: ", e.Type)
  499. printJSON(message)
  500. }
  501. // if still here, send to generic OnEvent
  502. if s.OnEvent != nil {
  503. s.OnEvent(s, e)
  504. return
  505. }
  506. return
  507. }
  508. type heartbeatOp struct {
  509. Op int `json:"op"`
  510. Data int `json:"d"`
  511. }
  512. func (s *Session) sendHeartbeat() error {
  513. return s.wsConn.WriteJSON(heartbeatOp{1, int(time.Now().Unix())})
  514. }
  515. // heartbeat sends regular heartbeats to Discord so it knows the client
  516. // is still connected. If you do not send these heartbeats Discord will
  517. // disconnect the websocket connection after a few seconds.
  518. func (s *Session) heartbeat(i time.Duration) {
  519. s.Lock()
  520. // We have been closed between the first Ready event, abort.
  521. if s.listening == nil {
  522. s.Unlock()
  523. return
  524. }
  525. // Keep a reference, as s.listening can be nilled out.
  526. listening := s.listening
  527. s.DataReady = true
  528. s.Unlock()
  529. // Send first heartbeat immediately because lag could put the
  530. // first heartbeat outside the required heartbeat interval window.
  531. err := s.sendHeartbeat()
  532. if err != nil {
  533. fmt.Println("Error sending initial heartbeat:", err)
  534. return
  535. }
  536. ticker := time.NewTicker(i * time.Millisecond)
  537. for {
  538. select {
  539. case <-ticker.C:
  540. err := s.sendHeartbeat()
  541. if err != nil {
  542. fmt.Println("Error sending heartbeat:", err)
  543. return
  544. }
  545. case <-listening:
  546. return
  547. }
  548. }
  549. }
  550. // ------------------------------------------------------------------------------------------------
  551. // Code related to voice connections that initiate over the data websocket
  552. // ------------------------------------------------------------------------------------------------
  553. // A VoiceServerUpdate stores the data received during the Voice Server Update
  554. // data websocket event. This data is used during the initial Voice Channel
  555. // join handshaking.
  556. type VoiceServerUpdate struct {
  557. Token string `json:"token"`
  558. GuildID string `json:"guild_id"`
  559. Endpoint string `json:"endpoint"`
  560. }
  561. type voiceChannelJoinData struct {
  562. GuildID string `json:"guild_id"`
  563. ChannelID string `json:"channel_id"`
  564. SelfMute bool `json:"self_mute"`
  565. SelfDeaf bool `json:"self_deaf"`
  566. }
  567. type voiceChannelJoinOp struct {
  568. Op int `json:"op"`
  569. Data voiceChannelJoinData `json:"d"`
  570. }
  571. // ChannelVoiceJoin joins the session user to a voice channel. After calling
  572. // this func please monitor the Session.Voice.Ready bool to determine when
  573. // it is ready and able to send/receive audio, that should happen quickly.
  574. //
  575. // gID : Guild ID of the channel to join.
  576. // cID : Channel ID of the channel to join.
  577. // mute : If true, you will be set to muted upon joining.
  578. // deaf : If true, you will be set to deafened upon joining.
  579. func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error) {
  580. if s.wsConn == nil {
  581. return fmt.Errorf("no websocket connection exists.")
  582. }
  583. // Create new voice{} struct if one does not exist.
  584. // If you create this prior to calling this func then you can manually
  585. // set some variables if needed, such as to enable debugging.
  586. if s.Voice == nil {
  587. s.Voice = &Voice{}
  588. }
  589. // TODO : Determine how to properly change channels and change guild
  590. // and channel when you are already connected to an existing channel.
  591. // Send the request to Discord that we want to join the voice channel
  592. data := voiceChannelJoinOp{4, voiceChannelJoinData{gID, cID, mute, deaf}}
  593. err = s.wsConn.WriteJSON(data)
  594. if err != nil {
  595. return
  596. }
  597. // Store gID and cID for later use
  598. s.Voice.guildID = gID
  599. s.Voice.channelID = cID
  600. return
  601. }
  602. // onVoiceStateUpdate handles Voice State Update events on the data
  603. // websocket. This comes immediately after the call to VoiceChannelJoin
  604. // for the session user.
  605. func (s *Session) onVoiceStateUpdate(st *VoiceState) {
  606. // If s.Voice is nil, we must not have even requested to join
  607. // a voice channel yet, so this shouldn't be processed.
  608. if s.Voice == nil {
  609. return
  610. }
  611. // Need to have this happen at login and store it in the Session
  612. // TODO : This should be done upon connecting to Discord, or
  613. // be moved to a small helper function
  614. self, err := s.User("@me") // TODO: move to Login/New
  615. if err != nil {
  616. fmt.Println(err)
  617. return
  618. }
  619. // This event comes for all users, if it's not for the session
  620. // user just ignore it.
  621. // TODO Move this IF to the event() func
  622. if st.UserID != self.ID {
  623. return
  624. }
  625. // Store the SessionID for later use.
  626. s.Voice.userID = self.ID // TODO: Review
  627. s.Voice.sessionID = st.SessionID
  628. }
  629. // onVoiceServerUpdate handles the Voice Server Update data websocket event.
  630. // This event tells us the information needed to open a voice websocket
  631. // connection and should happen after the VOICE_STATE event.
  632. func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
  633. // This shouldn't ever be the case, I don't think.
  634. if s.Voice == nil {
  635. return
  636. }
  637. // Store values for later use
  638. s.Voice.token = st.Token
  639. s.Voice.endpoint = st.Endpoint
  640. s.Voice.guildID = st.GuildID
  641. // We now have enough information to open a voice websocket conenction
  642. // so, that's what the next call does.
  643. err := s.Voice.Open()
  644. if err != nil {
  645. fmt.Println("onVoiceServerUpdate Voice.Open error: ", err)
  646. // TODO better logging
  647. }
  648. }