events.go 4.9 KB

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  1. package discordgo
  2. // eventToInterface is a mapping of Discord WSAPI events to their
  3. // DiscordGo event container.
  4. // Each Discord WSAPI event maps to a unique interface.
  5. // Use Session.AddHandler with one of these types to handle that
  6. // type of event.
  7. // eg:
  8. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
  9. // })
  10. //
  11. // or:
  12. // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
  13. // })
  14. var eventToInterface = map[string]interface{}{
  15. "CHANNEL_CREATE": ChannelCreate{},
  16. "CHANNEL_UPDATE": ChannelUpdate{},
  17. "CHANNEL_DELETE": ChannelDelete{},
  18. "CHANNEL_PINS_UPDATE": ChannelPinsUpdate{},
  19. "GUILD_CREATE": GuildCreate{},
  20. "GUILD_UPDATE": GuildUpdate{},
  21. "GUILD_DELETE": GuildDelete{},
  22. "GUILD_BAN_ADD": GuildBanAdd{},
  23. "GUILD_BAN_REMOVE": GuildBanRemove{},
  24. "GUILD_MEMBER_ADD": GuildMemberAdd{},
  25. "GUILD_MEMBER_UPDATE": GuildMemberUpdate{},
  26. "GUILD_MEMBER_REMOVE": GuildMemberRemove{},
  27. "GUILD_ROLE_CREATE": GuildRoleCreate{},
  28. "GUILD_ROLE_UPDATE": GuildRoleUpdate{},
  29. "GUILD_ROLE_DELETE": GuildRoleDelete{},
  30. "GUILD_INTEGRATIONS_UPDATE": GuildIntegrationsUpdate{},
  31. "GUILD_EMOJIS_UPDATE": GuildEmojisUpdate{},
  32. "GUILD_MEMBERS_CHUNK": GuildMembersChunk{},
  33. "MESSAGE_ACK": MessageAck{},
  34. "MESSAGE_CREATE": MessageCreate{},
  35. "MESSAGE_UPDATE": MessageUpdate{},
  36. "MESSAGE_DELETE": MessageDelete{},
  37. "MESSAGE_REACTION_ADD": MessageReactionAdd{},
  38. "MESSAGE_REACTION_REMOVE": MessageReactionRemove{},
  39. "PRESENCE_UPDATE": PresenceUpdate{},
  40. "PRESENCES_REPLACE": PresencesReplace{},
  41. "READY": Ready{},
  42. "RELATIONSHIP_ADD": RelationshipAdd{},
  43. "RELATIONSHIP_REMOVE": RelationshipRemove{},
  44. "USER_UPDATE": UserUpdate{},
  45. "USER_SETTINGS_UPDATE": UserSettingsUpdate{},
  46. "USER_GUILD_SETTINGS_UPDATE": UserGuildSettingsUpdate{},
  47. "TYPING_START": TypingStart{},
  48. "VOICE_SERVER_UPDATE": VoiceServerUpdate{},
  49. "VOICE_STATE_UPDATE": VoiceStateUpdate{},
  50. "RESUMED": Resumed{},
  51. }
  52. // Connect is an empty struct for an event.
  53. type Connect struct{}
  54. // Disconnect is an empty struct for an event.
  55. type Disconnect struct{}
  56. // RateLimit is a struct for the RateLimited event
  57. type RateLimit struct {
  58. *TooManyRequests
  59. URL string
  60. }
  61. // MessageCreate is a wrapper struct for an event.
  62. type MessageCreate struct {
  63. *Message
  64. }
  65. // MessageUpdate is a wrapper struct for an event.
  66. type MessageUpdate struct {
  67. *Message
  68. }
  69. // MessageDelete is a wrapper struct for an event.
  70. type MessageDelete struct {
  71. *Message
  72. }
  73. // MessageReactionAdd is a wrapper struct for an event.
  74. type MessageReactionAdd struct {
  75. *MessageReaction
  76. }
  77. // MessageReactionRemove is a wrapper struct for an event.
  78. type MessageReactionRemove struct {
  79. *MessageReaction
  80. }
  81. // ChannelCreate is a wrapper struct for an event.
  82. type ChannelCreate struct {
  83. *Channel
  84. }
  85. // ChannelUpdate is a wrapper struct for an event.
  86. type ChannelUpdate struct {
  87. *Channel
  88. }
  89. // ChannelDelete is a wrapper struct for an event.
  90. type ChannelDelete struct {
  91. *Channel
  92. }
  93. // GuildCreate is a wrapper struct for an event.
  94. type GuildCreate struct {
  95. *Guild
  96. }
  97. // GuildUpdate is a wrapper struct for an event.
  98. type GuildUpdate struct {
  99. *Guild
  100. }
  101. // GuildDelete is a wrapper struct for an event.
  102. type GuildDelete struct {
  103. *Guild
  104. }
  105. // GuildBanAdd is a wrapper struct for an event.
  106. type GuildBanAdd struct {
  107. User *User `json:"user"`
  108. GuildID string `json:"guild_id"`
  109. }
  110. // GuildBanRemove is a wrapper struct for an event.
  111. type GuildBanRemove struct {
  112. User *User `json:"user"`
  113. GuildID string `json:"guild_id"`
  114. }
  115. // GuildMemberAdd is a wrapper struct for an event.
  116. type GuildMemberAdd struct {
  117. *Member
  118. }
  119. // GuildMemberUpdate is a wrapper struct for an event.
  120. type GuildMemberUpdate struct {
  121. *Member
  122. }
  123. // GuildMemberRemove is a wrapper struct for an event.
  124. type GuildMemberRemove struct {
  125. *Member
  126. }
  127. // GuildRoleCreate is a wrapper struct for an event.
  128. type GuildRoleCreate struct {
  129. *GuildRole
  130. }
  131. // GuildRoleUpdate is a wrapper struct for an event.
  132. type GuildRoleUpdate struct {
  133. *GuildRole
  134. }
  135. // PresencesReplace is an array of Presences for an event.
  136. type PresencesReplace []*Presence
  137. // RelationshipAdd is a wrapper struct for an event.
  138. type RelationshipAdd struct {
  139. *Relationship
  140. }
  141. // RelationshipRemove is a wrapper struct for an event.
  142. type RelationshipRemove struct {
  143. *Relationship
  144. }
  145. // VoiceStateUpdate is a wrapper struct for an event.
  146. type VoiceStateUpdate struct {
  147. *VoiceState
  148. }
  149. // UserUpdate is a wrapper struct for an event.
  150. type UserUpdate struct {
  151. *User
  152. }
  153. // UserSettingsUpdate is a map for an event.
  154. type UserSettingsUpdate map[string]interface{}
  155. // UserGuildSettingsUpdate is a map for an event.
  156. type UserGuildSettingsUpdate struct {
  157. *UserGuildSettings
  158. }